Date: 2020/10/28 14:12:18 UTC-07:00
Type: Denizen Script
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JoinEvents:
type: world
events:
on player joins:
- inject UpdateRanks
- inject JoinMessege
- inject UpdateServerFlags
- inject UpdatePlayerFlags
- determine NONE
JoinMessege:
type: task
script:
- if !<player.has_flag[hasJoined]>:
- narrate "<white>Welcome <green><player.name> <white>to <yellow><server.flag[serverName]>"
- else:
- announce "<green>+ <player.flag[rank]><white><player.name>"
UpdateRanks:
type: task
script:
- if <player.is_op>:
- if !<player.has_flag[rank]>:
- flag player rank:<dark_purple>[OP]
- else:
- if !<player.has_flag[rank]>:
- flag player rank:<gray>[Noob]
UpdateServerFlags:
type: task
script:
- if !<server.has_flag[serverName]>:
- flag server serverName:KovSMP
- inject VaultFlags
- inject SkullFlags
- inject JobFlags
- inject JobItemFlags
UpdatePlayerFlags:
type: task
script:
- if !<player.has_flag[hasJoined]>:
- flag player hasJoined
- if !<player.has_flag[vaults]>:
- flag player vaults:0
- if !<player.has_flag[vaultSlots1]>:
- flag player vaultSlots1:1
- if !<player.has_flag[vault1]>:
- flag player vault1:<list[<item[air]>]>
- if !<player.has_flag[researchPoints]>:
- flag player researchPoints:0
- if !<player.has_flag[prestige]>:
- flag player prestige:0
#STARTUP FLAGS
VaultFlags:
type: task
script:
- if !<server.has_flag[vaultNameFormat]>:
- flag server vaultNameFormat:<script[VaultData].parsed_key[vaultNameFormat].get[1]>
- if !<server.has_flag[vault1Cost]>:
- flag server vault1Cost:<script[VaultData].parsed_key[vaultUpgradeCosts].get[1]>
- if !<server.has_flag[vault2Cost]>:
- flag server vault2Cost:<script[VaultData].parsed_key[vaultUpgradeCosts].get[2]>
- if !<server.has_flag[vault3Cost]>:
- flag server vault3Cost:<script[VaultData].parsed_key[vaultUpgradeCosts].get[3]>
- if !<server.has_flag[vault4Cost]>:
- flag server vault4Cost:<script[VaultData].parsed_key[vaultUpgradeCosts].get[4]>
- if !<server.has_flag[vault5Cost]>:
- flag server vault5Cost:<script[VaultData].parsed_key[vaultUpgradeCosts].get[5]>
- if !<server.has_flag[vault6Cost]>:
- flag server vault6Cost:<script[VaultData].parsed_key[vaultUpgradeCosts].get[6]>
- if !<server.has_flag[vaul7tCost]>:
- flag server vault7Cost:<script[VaultData].parsed_key[vaultUpgradeCosts].get[7]>
- if !<server.has_flag[vault8Cost]>:
- flag server vault8Cost:<script[VaultData].parsed_key[vaultUpgradeCosts].get[8]>
- if !<server.has_flag[vault9Cost]>:
- flag server vault9Cost:<script[VaultData].parsed_key[vaultUpgradeCosts].get[9]>
- if !<server.has_flag[vault1SlotUpgradeCost]>:
- flag server vault1SlotUpgradeCost:<script[VaultData].parsed_key[vaultSlotUpgradeCosts].get[1]>
- if !<server.has_flag[vault2SlotUpgradeCost]>:
- flag server vault2SlotUpgradeCost:<script[VaultData].parsed_key[vaultSlotUpgradeCosts].get[2]>
- if !<server.has_flag[vault3SlotUpgradeCost]>:
- flag server vault3SlotUpgradeCost:<script[VaultData].parsed_key[vaultSlotUpgradeCosts].get[3]>
- if !<server.has_flag[vault4SlotUpgradeCost]>:
- flag server vault4SlotUpgradeCost:<script[VaultData].parsed_key[vaultSlotUpgradeCosts].get[4]>
- if !<server.has_flag[vault5SlotUpgradeCost]>:
- flag server vault5SlotUpgradeCost:<script[VaultData].parsed_key[vaultSlotUpgradeCosts].get[5]>
- if !<server.has_flag[vault6SlotUpgradeCost]>:
- flag server vault6SlotUpgradeCost:<script[VaultData].parsed_key[vaultSlotUpgradeCosts].get[6]>
- if !<server.has_flag[vault7SlotUpgradeCost]>:
- flag server vault7SlotUpgradeCost:<script[VaultData].parsed_key[vaultSlotUpgradeCosts].get[7]>
- if !<server.has_flag[vault8SlotUpgradeCost]>:
- flag server vault8SlotUpgradeCost:<script[VaultData].parsed_key[vaultSlotUpgradeCosts].get[8]>
- if !<server.has_flag[vault9SlotUpgradeCost]>:
- flag server vault9SlotUpgradeCost:<script[VaultData].parsed_key[vaultSlotUpgradeCosts].get[9]>
JobFlags:
type: task
script:
#job catagorie flag
- if !<server.has_flag[jobCatagories]>:
- define parsedKey:<script[JobData].parsed_key[jobCatagories]>
- flag server jobCatagories:|:<[parsedKey]>
#jobs flags
- if !<server.has_flag[miningJobs]>:
- define parsedKey:<script[JobData].parsed_key[miningJobs]>
- flag server miningJobs:|:<[parsedKey]>
- if !<server.has_flag[lumberJobs]>:
- define parsedKey:<script[JobData].parsed_key[lumberJobs]>
- flag server lumberJobs:|:<[parsedKey]>
- if !<server.has_flag[farmingJobs]>:
- define parsedKey:<script[JobData].parsed_key[farmingJobs]>
- flag server farmingJobs:|:<[parsedKey]>
- if !<server.has_flag[butcherJobs]>:
- define parsedKey:<script[JobData].parsed_key[ButcherJobs]>
- flag server butcherJobs:|:<[parsedKey]>
- if !<server.has_flag[gatheringJobs]>:
- define parsedKey:<script[JobData].parsed_key[GatheringJobs]>
- flag server gatheringJobs:|:<[parsedKey]>
- if !<server.has_flag[huntingJobs]>:
- define parsedKey:<script[JobData].parsed_key[HunterJobs]>
- flag server huntingJobs:|:<[parsedKey]>
- if !<server.has_flag[cookingJobs]>:
- define parsedKey:<script[JobData].parsed_key[CookingJobs]>
- flag server cookingJobs:|:<[parsedKey]>
- if !<server.has_flag[craftingJobs]>:
- define parsedKey:<script[JobData].parsed_key[CraftingJobs]>
- flag server craftingJobs:|:<[parsedKey]>
#line break
- if !<server.has_flag[helperLores]>:
- define parsedKey:<script[JobLoreData].parsed_key[HelperLores]>
- flag server helperLores:|:<[parsedKey]>
#job lores flag
- if !<server.has_flag[jobInfoLores]>:
- define parsedKey:<script[JobLoreData].parsed_key[JobInfoLores]>
- flag server jobInfoLores:|:<[parsedKey]>
#job progresssions flag
- if !<server.has_flag[jobProgressions]>:
- flag server jobProgressions:|:<script[Referance].parsed_key[JobProgressionReferance]>
#job pay flag
- if !<server.has_flag[jobPay]>:
- flag server jobPay:|:<script[Referance].parsed_key[JobPayReferance]>
JobItemFlags:
type: task
script:
#mining catagorie
- if !<server.flag[dirtMiner]>:
- flag server dirtMiner:|:<script[JobData].parsed_key[DirtMinerItems]>
- if !<server.flag[sandMiner]>:
- flag server sandMiner:|:<script[JobData].parsed_key[SandMinerItems]>
- if !<server.flag[stoneMiner]>:
- flag server stoneMiner:|:<script[JobData].parsed_key[StoneMinerItems]>
- if !<server.flag[coalMiner]>:
- flag server coalMiner:|:<script[JobData].parsed_key[CoalMinerItems]>
- if !<server.flag[ironMiner]>:
- flag server ironMiner:|:<script[JobData].parsed_key[IronMinerItems]>
- if !<server.flag[redstoneMiner]>:
- flag server redstoneMiner:|:<script[JobData].parsed_key[RedstoneMinerItems]>
- if !<server.flag[lapisMiner]>:
- flag server lapisMiner:|:<script[JobData].parsed_key[LapisMinerItems]>
- if !<server.flag[goldMiner]>:
- flag server goldMiner:|:<script[JobData].parsed_key[GoldMinerItems]>
- if !<server.flag[emeraldMiner]>:
- flag server emeraldMiner:|:<script[JobData].parsed_key[EmeraldMinerItems]>
- if !<server.flag[obsidianMiner]>:
- flag server obsidianMiner:|:<script[JobData].parsed_key[ObsidianMinerItems]>
- if !<server.flag[quartzMiner]>:
- flag server quartzMiner:|:<script[JobData].parsed_key[QuartzMinerItems]>
- if !<server.flag[diamondMiner]>:
- flag server diamondMiner:|:<script[JobData].parsed_key[DiamondMinerItems]>
- if !<server.flag[ancientMiner]>:
- flag server ancientMiner:|:<script[JobData].parsed_key[AncientMinerItems]>
#lumberjack catagorie
- if !<server.flag[oakLumberjack]>:
- flag server oakLumberjack:|:<script[JobData].parsed_key[OakLumberjackItems]>
- if !<server.flag[birchLumberjack]>:
- flag server birchLumberjack:|:<script[JobData].parsed_key[BirchLumberjackItems]>
- if !<server.flag[spruceLumberjack]>:
- flag server spruceLumberjack:|:<script[JobData].parsed_key[SpruceLumberjackItems]>
- if !<server.flag[darkOakLumberjack]>:
- flag server darkOakLumberjack:|:<script[JobData].parsed_key[DarkOakLumberjackItems]>
- if !<server.flag[acaciaLumberjack]>:
- flag server acaciaLumberjack:|:<script[JobData].parsed_key[AcaciaLumberjackItems]>
- if !<server.flag[jungleLumberjack]>:
- flag server jungleLumberjack:|:<script[JobData].parsed_key[JungleLumberjackItems]>
- if !<server.flag[crimsonLumberjack]>:
- flag server crimsonLumberjack:|:<script[JobData].parsed_key[CrimsonLumberjackItems]>
- if !<server.flag[warpedLumberjack]>:
- flag server warpedLumberjack:|:<script[JobData].parsed_key[WarpedLumberjackItems]>
#farming catagorie
- if !<server.flag[wheatFarmer]>:
- flag server wheatFarmer:|:<script[JobData].parsed_key[WheatFarmerItems]>
- if !<server.flag[potatoFarmer]>:
- flag server potatoFarmer:|:<script[JobData].parsed_key[PotatoFarmerItems]>
- if !<server.flag[carrotFarmer]>:
- flag server carrotFarmer:|:<script[JobData].parsed_key[CarrotFarmerItems]>
- if !<server.flag[beetrootFarmer]>:
- flag server beetrootFarmer:|:<script[JobData].parsed_key[BeetrootFarmerItems]>
- if !<server.flag[pumpkinFarmer]>:
- flag server pumpkinFarmer:|:<script[JobData].parsed_key[PumpkinFarmerItems]>
- if !<server.flag[melonFarmer]>:
- flag server melonFarmer:|:<script[JobData].parsed_key[MelonFarmerItems]>
- if !<server.flag[cocoaFarmer]>:
- flag server cocoaFarmer:|:<script[JobData].parsed_key[CocoaFarmerItems]>
- if !<server.flag[beeFarmer]>:
- flag server beeFarmer:|:<script[JobData].parsed_key[BeeFarmerItems]>
- if !<server.flag[mushroomFarmer]>:
- flag server mushroomFarmer:|:<script[JobData].parsed_key[MushroomFarmerItems]>
- if !<server.flag[bambooFarmer]>:
- flag server bambooFarmer:|:<script[JobData].parsed_key[BambooFarmerItems]>
- if !<server.flag[pickleFarmer]>:
- flag server pickleFarmer:|:<script[JobData].parsed_key[PickleFarmerItems]>
- if !<server.flag[kelpFarmer]>:
- flag server kelpFarmer:|:<script[JobData].parsed_key[KelpFarmerItems]>
- if !<server.flag[sweetBerryFarmer]>:
- flag server sweetBerryFarmer:|:<script[JobData].parsed_key[SweetBerryFarmerItems]>
- if !<server.flag[netherWartFarmer]>:
- flag server netherWartFarmer:|:<script[JobData].parsed_key[NetherWartFarmerItems]>
- if !<server.flag[chorusFruitFarmer]>:
- flag server chorusFruitFarmer:|:<script[JobData].parsed_key[ChorusFruitFarmerItems]>
#gathering catagorie
- if !<server.flag[appleGatherer]>:
- flag server appleGatherer:|:<script[JobData].parsed_key[AppleGathererItems]>
- if !<server.flag[leafGatherer]>:
- flag server leafGatherer:|:<script[JobData].parsed_key[LeafGathererItems]>
- if !<server.flag[flowerGatherer]>:
- flag server flowerGatherer:|:<script[JobData].parsed_key[FlowerGathererItems]>
- if !<server.flag[plantGatherer]>:
- flag server plantGatherer:|:<script[JobData].parsed_key[PlantGathererItems]>
- if !<server.flag[mushroomGatherer]>:
- flag server mushroomGatherer:|:<script[JobData].parsed_key[MushroomGathererItems]>
- if !<server.flag[coralGatherer]>:
- flag server coralGatherer:|:<script[JobData].parsed_key[CoralGathererItems]>
- if !<server.flag[netherGatherer]>:
- flag server netherGatherer:|:<script[JobData].parsed_key[NetherGathererItems]>
#cooking jobs
- if !<server.flag[breadCooker]>:
- flag server breadCooker:|:<script[JobData].parsed_key[BreadCookerItems]>
- if !<server.flag[potatoCooker]>:
- flag server potatoCooker:|:<script[JobData].parsed_key[PotatoCookerItems]>
- if !<server.flag[meatCooker]>:
- flag server meatCooker:|:<script[JobData].parsed_key[MeatCookerItems]>
- if !<server.flag[fishCooker]>:
- flag server fishCooker:|:<script[JobData].parsed_key[FishCookerItems]>
- if !<server.flag[soupCooker]>:
- flag server soupCooker:|:<script[JobData].parsed_key[SoupCookerItems]>
- if !<server.flag[aquaticCook]>:
- flag server aquaticCook:|:<script[JobData].parsed_key[AquaticCookItems]>
- if !<server.flag[dessertCook]>:
- flag server dessertCook:|:<script[JobData].parsed_key[DessertCookItems]>
#crafting catagorie
- if !<server.flag[woodCarver]>:
- flag server woodCarver:|:<script[JobData].parsed_key[WoodCarverItems]>
- if !<server.flag[sandMaster]>:
- flag server sandMaster:|:<script[JobData].parsed_key[SandMasterItems]>
- if !<server.flag[stoneCarver]>:
- flag server stoneCarver:|:<script[JobData].parsed_key[StoneCarverItems]>
- if !<server.flag[wallMaster]>:
- flag server wallMaster:|:<script[JobData].parsed_key[WallMasterItems]>
- if !<server.flag[stairMaster]>:
- flag server stairMaster:|:<script[JobData].parsed_key[StairMasterItems]>
- if !<server.flag[concreteMaster]>:
- flag server concreteMaster:|:<script[JobData].parsed_key[ConcreteMasterItems]>
- if !<server.flag[woolLoomer]>:
- flag server woolLoomer:|:<script[JobData].parsed_key[WoolLoomerItems]>
- if !<server.flag[terracottaArtist]>:
- flag server terracottaArtist:|:<script[JobData].parsed_key[TerracottaArtistItems]>
- if !<server.flag[honeyMaster]>:
- flag server honeyMaster:|:<script[JobData].parsed_key[HoneyMasterItems]>
- if !<server.flag[oreRefiner]>:
- flag server oreRefiner:|:<script[JobData].parsed_key[OreRefinerItems]>
- if !<server.flag[blacksmith]>:
- flag server blacksmith:|:<script[JobData].parsed_key[BlacksmithItems]>
- if !<server.flag[lightMaster]>:
- flag server lightMaster:|:<script[JobData].parsed_key[LightMasterItems]>
- if !<server.flag[transportationEngineer]>:
- flag server transportationEngineer:|:<script[JobData].parsed_key[TransportationEngineerItems]>
- if !<server.flag[redstoneGenius]>:
- flag server redstoneGenius:|:<script[JobData].parsed_key[RedstoneGeniusItems]>
- if !<server.flag[shulkerMaster]>:
- flag server shulkerMaster:|:<script[JobData].parsed_key[ShulkerMasterItems]>
SkullFlags:
type: task
script:
#cow head
- if !<server.has_flag[cowHead]>:
- flag server cowHead:<item[player_head].with[skull_skin=Cow]>
#pig head
- if !<server.has_flag[pigHead]>:
- flag server pigHead:<item[player_head].with[skull_skin=Pig]>
#chicken head
- if !<server.has_flag[chickenHead]>:
- flag server chickenHead:<item[player_head].with[skull_skin=BasilMarket]>
#rabbit head
- if !<server.has_flag[rabbitHad]>:
- flag server rabbitHad:<item[player_head].with[skull_skin=Rabbbbit]>
#sheep head
- if !<server.has_flag[sheepHead]>:
- flag server sheepHead:<item[player_head].with[skull_skin=Alex16Lee]>
#hog head
- if !<server.has_flag[hogHead]>:
- flag server hogHead:<item[player_head].with[skull_skin=boar]>
#fish head
- if !<server.has_flag[fishHead]>:
- flag server fishHead:<item[player_head].with[skull_skin=A1_Fish]>
#spider head
- if !<server.has_flag[spiderHead]>:
- flag server spiderHead:<item[player_head].with[skull_skin=MHF_Spider]>
#skeleton head
- if !<server.has_flag[skeletonHead]>:
- flag server skeletonHead:<item[player_head].with[skull_skin=Skeleton]>
#zombie head
- if !<server.has_flag[zombieHead]>:
- flag server zombieHead:<item[player_head].with[skull_skin=Zombie]>
#creeper head
- if !<server.has_flag[creeperHead]>:
- flag server creeperHead:<item[player_head].with[skull_skin=Creeper]>
#guardian head
- if !<server.has_flag[guardianHead]>:
- flag server guardianHead:<item[player_head].with[skull_skin=Guardian]>
#phantom head
- if !<server.has_flag[phantomHead]>:
- flag server phantomHead:<item[player_head].with[skull_skin=Joshua_Chris]>
#pillager head
- if !<server.has_flag[pillagerHead]>:
- flag server pillagerHead:<item[player_head].with[skull_skin=Pillager]>
#slime head
- if !<server.has_flag[slimeHead]>:
- flag server slimeHead:<item[player_head].with[skull_skin=AgentStarr]>
#strider head
- if !<server.has_flag[striderHead]>:
- flag server striderHead:<item[player_head].with[skull_skin=0x5a71]>
#squid head
- if !<server.has_flag[squidHead]>:
- flag server squidHead:<item[player_head].with[skull_skin=Squid]>
#witch head
- if !<server.has_flag[witchHead]>:
- flag server witchHead:<item[player_head].with[skull_skin=belacking]>
#blaze head
- if !<server.has_flag[blazeHead]>:
- flag server blazeHead:<item[player_head].with[skull_skin=15006]>
#enderman head
- if !<server.has_flag[endermanHead]>:
- flag server endermanHead:<item[player_head].with[skull_skin=0276959007]>
#magma cube head
- if !<server.has_flag[magmaCubeHead]>:
- flag server magmaCubeHead:<item[player_head].with[skull_skin=MagmaCube]>
#wither skeleton head
- if !<server.has_flag[witherSkeletonHead]>:
- flag server witherSkeletonHead:<item[player_head].with[skull_skin=WitherSkeleton]>
#wither head
- if !<server.has_flag[witherHead]>:
- flag server witherHead:<item[player_head].with[skull_skin=kroma_2]>
#ender dragon head
- if !<server.has_flag[enderDragonHead]>:
- flag server enderDragonHead:<item[player_head].with[skull_skin=EnderDragon]>
#RELOAD FLAGS
ReloadFlags:
type: command
name: reloadflags
description: reload internal flags
usage: /reloadflags
aliases:
- rf
script:
- if !<player.is_op>:
- stop
- inject ReloadVaultFlags
- inject ReloadJobFlags
- inject ReloadJobItemFlags
- inject ReloadSkullFlags
- narrate "<green>Flags Reloaded"
ReloadVaultFlags:
type: task
script:
#vaultNameFormat
- flag server vaultNameFormat:!
- flag server vaultNameFormat:<script[VaultData].parsed_key[vaultNameFormat].get[1]>
#vaultCosts
- flag server vault1Cost:!
- flag server vault1Cost:<script[VaultData].parsed_key[vaultUpgradeCosts].get[1]>
- flag server vault2Cost:!
- flag server vault2Cost:<script[VaultData].parsed_key[vaultUpgradeCosts].get[2]>
- flag server vault3Cost:!
- flag server vault3Cost:<script[VaultData].parsed_key[vaultUpgradeCosts].get[3]>
- flag server vault4Cost:!
- flag server vault4Cost:<script[VaultData].parsed_key[vaultUpgradeCosts].get[4]>
- flag server vault5Cost:!
- flag server vault5Cost:<script[VaultData].parsed_key[vaultUpgradeCosts].get[5]>
- flag server vault6Cost:!
- flag server vault6Cost:<script[VaultData].parsed_key[vaultUpgradeCosts].get[6]>
- flag server vault7Cost:!
- flag server vault7Cost:<script[VaultData].parsed_key[vaultUpgradeCosts].get[7]>
- flag server vault8Cost:!
- flag server vault8Cost:<script[VaultData].parsed_key[vaultUpgradeCosts].get[8]>
- flag server vault9Cost:!
- flag server vault9Cost:<script[VaultData].parsed_key[vaultUpgradeCosts].get[9]>
#vaultSlotUpgradeCosts
- flag server vault1SlotUpgradeCost:!
- flag server vault1SlotUpgradeCost:<script[VaultData].parsed_key[vaultSlotUpgradeCosts].get[1]>
- flag server vault2SlotUpgradeCost:!
- flag server vault2SlotUpgradeCost:<script[VaultData].parsed_key[vaultSlotUpgradeCosts].get[2]>
- flag server vault3SlotUpgradeCost:!
- flag server vault3SlotUpgradeCost:<script[VaultData].parsed_key[vaultSlotUpgradeCosts].get[3]>
- flag server vault4SlotUpgradeCost:!
- flag server vault4SlotUpgradeCost:<script[VaultData].parsed_key[vaultSlotUpgradeCosts].get[4]>
- flag server vault5SlotUpgradeCost:!
- flag server vault5SlotUpgradeCost:<script[VaultData].parsed_key[vaultSlotUpgradeCosts].get[5]>
- flag server vault6SlotUpgradeCost:!
- flag server vault6SlotUpgradeCost:<script[VaultData].parsed_key[vaultSlotUpgradeCosts].get[6]>
- flag server vault7SlotUpgradeCost:!
- flag server vault7SlotUpgradeCost:<script[VaultData].parsed_key[vaultSlotUpgradeCosts].get[7]>
- flag server vault8SlotUpgradeCost:!
- flag server vault8SlotUpgradeCost:<script[VaultData].parsed_key[vaultSlotUpgradeCosts].get[8]>
- flag server vault9SlotUpgradeCost:!
- flag server vault9SlotUpgradeCost:<script[VaultData].parsed_key[vaultSlotUpgradeCosts].get[9]>
ReloadJobFlags:
type: task
script:
#job catagories
- flag server jobCatagories:!
- define parsedKey:<script[JobData].parsed_key[jobCatagories]>
- flag server jobCatagories:|:<[parsedKey]>
#mining Jobs
- flag server miningJobs:!
- define parsedKey:<script[JobData].parsed_key[miningJobs]>
- flag server miningJobs:|:<[parsedKey]>
#lumber Jobs
- flag server lumberJobs:!
- define parsedKey:<script[JobData].parsed_key[lumberJobs]>
- flag server lumberJobs:|:<[parsedKey]>
#farming Jobs
- flag server farmingJobs:!
- define parsedKey:<script[JobData].parsed_key[farmingJobs]>
- flag server farmingJobs:|:<[parsedKey]>
#butcher Jobs
- flag server butcherJobs:!
- define parsedKey:<script[JobData].parsed_key[ButcherJobs]>
- flag server butcherJobs:|:<[parsedKey]>
#gathering Jobs
- flag server gatheringJobs:!
- define parsedKey:<script[JobData].parsed_key[GatheringJobs]>
- flag server gatheringJobs:|:<[parsedKey]>
#hunting Jobs
- flag server huntingJobs:!
- define parsedKey:<script[JobData].parsed_key[HunterJobs]>
- flag server huntingJobs:|:<[parsedKey]>
#cooking Jobs
- flag server cookingJobs:!
- define parsedKey:<script[JobData].parsed_key[CookingJobs]>
- flag server cookingJobs:|:<[parsedKey]>
#crafting Jobs
- flag server craftingJobs:!
- define parsedKey:<script[JobData].parsed_key[CraftingJobs]>
- flag server craftingJobs:|:<[parsedKey]>
#helper Lores
- flag server helperLores:!
- define parsedKey:<script[JobLoreData].parsed_key[HelperLores]>
- flag server helperLores:|:<[parsedKey]>
#job lores
- flag server jobInfoLores:!
- define parsedKey:<script[JobLoreData].parsed_key[JobInfoLores]>
- flag server jobInfoLores:|:<[parsedKey]>
#job progressions
- flag server jobProgressions:!
- flag server jobProgressions:|:<script[Referance].parsed_key[JobProgressionReferance]>
#jobs pay
- flag server jobPay:!
- flag server jobPay:|:<script[Referance].parsed_key[JobPayReferance]>
ReloadJobItemFlags:
type: task
script:
#mining catagorie
- flag server dirtMiner:!
- flag server dirtMiner:|:<script[JobData].parsed_key[DirtMinerItems]>
- flag server sandMiner:!
- flag server sandMiner:|:<script[JobData].parsed_key[SandMinerItems]>
- flag server stoneMiner:!
- flag server stoneMiner:|:<script[JobData].parsed_key[StoneMinerItems]>
- flag server coalMiner:!
- flag server coalMiner:|:<script[JobData].parsed_key[CoalMinerItems]>
- flag server ironMiner:!
- flag server ironMiner:|:<script[JobData].parsed_key[IronMinerItems]>
- flag server redstoneMiner:!
- flag server redstoneMiner:|:<script[JobData].parsed_key[RedstoneMinerItems]>
- flag server lapisMiner:!
- flag server lapisMiner:|:<script[JobData].parsed_key[LapisMinerItems]>
- flag server goldMiner:!
- flag server goldMiner:|:<script[JobData].parsed_key[GoldMinerItems]>
- flag server emeraldMiner:!
- flag server emeraldMiner:|:<script[JobData].parsed_key[EmeraldMinerItems]>
- flag server obsidianMiner:!
- flag server obsidianMiner:|:<script[JobData].parsed_key[ObsidianMinerItems]>
- flag server quartzMiner:!
- flag server quartzMiner:|:<script[JobData].parsed_key[QuartzMinerItems]>
- flag server diamondMiner:!
- flag server diamondMiner:|:<script[JobData].parsed_key[DiamondMinerItems]>
- flag server ancientMiner:!
- flag server ancientMiner:|:<script[JobData].parsed_key[AncientMinerItems]>
#lumberjack catagorie
- flag server oakLumberjack:!
- flag server oakLumberjack:|:<script[JobData].parsed_key[OakLumberjackItems]>
- flag server birchLumberjack:!
- flag server birchLumberjack:|:<script[JobData].parsed_key[BirchLumberjackItems]>
- flag server spruceLumberjack:!
- flag server spruceLumberjack:|:<script[JobData].parsed_key[SpruceLumberjackItems]>
- flag server darkOakLumberjack:!
- flag server darkOakLumberjack:|:<script[JobData].parsed_key[DarkOakLumberjackItems]>
- flag server acaciaLumberjack:!
- flag server acaciaLumberjack:|:<script[JobData].parsed_key[AcaciaLumberjackItems]>
- flag server jungleLumberjack:!
- flag server jungleLumberjack:|:<script[JobData].parsed_key[JungleLumberjackItems]>
- flag server crimsonLumberjack:!
- flag server crimsonLumberjack:|:<script[JobData].parsed_key[CrimsonLumberjackItems]>
- flag server warpedLumberjack:!
- flag server warpedLumberjack:|:<script[JobData].parsed_key[WarpedLumberjackItems]>
#farming catagorie
- flag server wheatFarmer:!
- flag server wheatFarmer:|:<script[JobData].parsed_key[WheatFarmerItems]>
- flag server potatoFarmer:!
- flag server potatoFarmer:|:<script[JobData].parsed_key[PotatoFarmerItems]>
- flag server carrotFarmer:!
- flag server carrotFarmer:|:<script[JobData].parsed_key[CarrotFarmerItems]>
- flag server beetrootFarmer:!
- flag server beetrootFarmer:|:<script[JobData].parsed_key[BeetrootFarmerItems]>
- flag server pumpkinFarmer:!
- flag server pumpkinFarmer:|:<script[JobData].parsed_key[PumpkinFarmerItems]>
- flag server melonFarmer:!
- flag server melonFarmer:|:<script[JobData].parsed_key[MelonFarmerItems]>
- flag server cocoaFarmer:!
- flag server cocoaFarmer:|:<script[JobData].parsed_key[CocoaFarmerItems]>
- flag server beeFarmer:!
- flag server beeFarmer:|:<script[JobData].parsed_key[BeeFarmerItems]>
- flag server mushroomFarmer:!
- flag server mushroomFarmer:|:<script[JobData].parsed_key[MushroomFarmerItems]>
- flag server bambooFarmer:!
- flag server bambooFarmer:|:<script[JobData].parsed_key[BambooFarmerItems]>
- flag server pickleFarmer:!
- flag server pickleFarmer:|:<script[JobData].parsed_key[PickleFarmerItems]>
- flag server kelpFarmer:!
- flag server kelpFarmer:|:<script[JobData].parsed_key[KelpFarmerItems]>
- flag server sweetBerryFarmer:!
- flag server sweetBerryFarmer:|:<script[JobData].parsed_key[SweetBerryFarmerItems]>
- flag server netherWartFarmer:!
- flag server netherWartFarmer:|:<script[JobData].parsed_key[NetherWartFarmerItems]>
- flag server chorusFruitFarmer:!
- flag server chorusFruitFarmer:|:<script[JobData].parsed_key[ChorusFruitFarmerItems]>
#gathering catagorie
- flag server appleGatherer:!
- flag server appleGatherer:|:<script[JobData].parsed_key[AppleGathererItems]>
- flag server leafGatherer:!
- flag server leafGatherer:|:<script[JobData].parsed_key[LeafGathererItems]>
- flag server flowerGatherer:!
- flag server flowerGatherer:|:<script[JobData].parsed_key[FlowerGathererItems]>
- flag server plantGatherer:!
- flag server plantGatherer:|:<script[JobData].parsed_key[PlantGathererItems]>
- flag server mushroomGatherer:!
- flag server mushroomGatherer:|:<script[JobData].parsed_key[MushroomGathererItems]>
- flag server coralGatherer:!
- flag server coralGatherer:|:<script[JobData].parsed_key[CoralGathererItems]>
- flag server netherGatherer:!
- flag server netherGatherer:|:<script[JobData].parsed_key[NetherGathererItems]>
#cooking catagorie
- flag server breadCooker:!
- flag server breadCooker:|:<script[JobData].parsed_key[BreadCookerItems]>
- flag server potatoCooker:!
- flag server potatoCooker:|:<script[JobData].parsed_key[PotatoCookerItems]>
- flag server meatCooker:!
- flag server meatCooker:|:<script[JobData].parsed_key[MeatCookerItems]>
- flag server fishCooker:!
- flag server fishCooker:|:<script[JobData].parsed_key[FishCookerItems]>
- flag server soupCooker:!
- flag server soupCooker:|:<script[JobData].parsed_key[SoupCookerItems]>
- flag server aquaticCook:!
- flag server aquaticCook:|:<script[JobData].parsed_key[AquaticCookItems]>
- flag server dessertCook:!
- flag server dessertCook:|:<script[JobData].parsed_key[DessertCookItems]>
#crafting catagorie
- flag server woodCarver:!
- flag server woodCarver:|:<script[JobData].parsed_key[WoodCarverItems]>
- flag server sandMaster:!
- flag server sandMaster:|:<script[JobData].parsed_key[SandMasterItems]>
- flag server stoneCarver:!
- flag server stoneCarver:|:<script[JobData].parsed_key[StoneCarverItems]>
- flag server wallMaster:!
- flag server wallMaster:|:<script[JobData].parsed_key[WallMasterItems]>
- flag server stairMaster:!
- flag server stairMaster:|:<script[JobData].parsed_key[StairMasterItems]>
- flag server concreteMaster:!
- flag server concreteMaster:|:<script[JobData].parsed_key[ConcreteMasterItems]>
- flag server woolLoomer:!
- flag server woolLoomer:|:<script[JobData].parsed_key[WoolLoomerItems]>
- flag server terracottaArtist:!
- flag server terracottaArtist:|:<script[JobData].parsed_key[TerracottaArtistItems]>
- flag server honeyMaster:!
- flag server honeyMaster:|:<script[JobData].parsed_key[HoneyMasterItems]>
- flag server oreRefiner:!
- flag server oreRefiner:|:<script[JobData].parsed_key[OreRefinerItems]>
- flag server blacksmith:!
- flag server blacksmith:|:<script[JobData].parsed_key[BlacksmithItems]>
- flag server lightMaster:!
- flag server lightMaster:|:<script[JobData].parsed_key[LightMasterItems]>
- flag server transportationEngineer:!
- flag server transportationEngineer:|:<script[JobData].parsed_key[TransportationEngineerItems]>
- flag server redstoneGenius:!
- flag server redstoneGenius:|:<script[JobData].parsed_key[RedstoneGeniusItems]>
- flag server shulkerMaster:!
- flag server shulkerMaster:|:<script[JobData].parsed_key[ShulkerMasterItems]>
ReloadSkullFlags:
type: task
script:
- flag server cowHead:<item[player_head].with[skull_skin=Cow]>
- flag server pigHead:<item[player_head].with[skull_skin=Pig]>
- flag server chickenHead:<item[player_head].with[skull_skin=BasilMarket]>
- flag server rabbitHead:<item[player_head].with[skull_skin=Rabbbbit]>
- flag server sheepHead:<item[player_head].with[skull_skin=Alex16Lee]>
- flag server hogHead:<item[player_head].with[skull_skin=boar]>
- flag server fishHead:<item[player_head].with[skull_skin=A1_Fish]>
- flag server spiderHead:<item[player_head].with[skull_skin=MHF_Spider]>
- flag server skeletonHead:<item[player_head].with[skull_skin=Skeleton]>
- flag server zombieHead:<item[player_head].with[skull_skin=Zombie]>
- flag server creeperHead:<item[player_head].with[skull_skin=Creeper]>
- flag server guardianHead:<item[player_head].with[skull_skin=Guardian]>
- flag server phantomHead:<item[player_head].with[skull_skin=Joshua_Chris]>
- flag server pillagerHead:<item[player_head].with[skull_skin=Pillager]>
- flag server slimeHead:<item[player_head].with[skull_skin=AgentStarr]>
- flag server striderHead:<item[player_head].with[skull_skin=0x5a71]>
- flag server squidHead:<item[player_head].with[skull_skin=Squid]>
- flag server witchHead:<item[player_head].with[skull_skin=belacking]>
- flag server blazeHead:<item[player_head].with[skull_skin=15006]>
- flag server endermanHead:<item[player_head].with[skull_skin=0276959007]>
- flag server magmaCubeHead:<item[player_head].with[skull_skin=MagmaCube]>
- flag server witherSkeletonHead:<item[player_head].with[skull_skin=WitherSkeleton]>
- flag server witherHead:<item[player_head].with[skull_skin=kroma_2]>
- flag server enderDragonHead:<item[player_head].with[skull_skin=EnderDragon]>