Paste #7380: Untitled Paste

Date: 2014/07/23 17:33:08 UTC-07:00
Type: Denizen Script

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# Starter NPC

PortalNPC:
    type: assignment
    interact scripts:
    - 10 PortalScript
    actions:
        on assignment:
        # These triggers enable interaction with an NPC via chatting, clicking and entering proximity
        - trigger name:chat state:true
        - trigger name:click state:true
        - trigger name:proximity state:true
        - lookclose <npc> state:false

PortalScript:
    type: interact
    steps:
        1:
            proximity Trigger:
                entry:
                    Script:
                    - if <player.flag[portal]> == 'true' {
                      - narrate "<green>[Guard] -> You<&co> <yellow>I don't have time to answer all your questions"
                      - wait 1
                      - narrate "<green>[Guard] -> You<&co> <yellow>Head up the stairs, follow the dirt part, take the first right and head to the docks."
                      - wait 1
                      - narrate "<green>[Guard] -> You<&co> <yellow>Now move along I got others coming through."
                      }
                    - if <player.flag[portal]> != 'true' {
                      - narrate "<blue>Quest Started <gold>A New Beginning"
                      - wait 1
                      - narrate "<green>[Guard] -> You<&co> <yellow>Alright, alright everyone over here."
                      - wait 1
                      - narrate "<green>[Guard] -> You<&co> <yellow>What's your gender, male or female?"
                      - zap step:ChooseGender
                      }
        ChooseGender:
            chat Trigger:
                1:
                    Trigger: "/regex:.*female.*|.*woman.*|.*girl.*|.*Female.*|.*FEMALE.*/"
                    Script:
                        - invisible <npc> state:false
                        - narrate "<green>[Old Man] -> You<&co> <yellow>Good, now what's your race?"
                        - ^execute as_server "manudelsub <player.name> GenderMale"
                        - execute as_server "manuaddsub <player.name> GenderFemale"
                        - wait 1
                        - zap step:ChooseRace
                        - execute as_server "sudo <player.name> menu open race_menu"
                2:
                    Trigger: "/regex:.*male.*|.*man.*|.*boy.*|.*Male.*|.*MALE.*/"
                    Script:
                        - invisible <npc> state:false
                        - narrate "<green>[Old Man] -> You<&co> <yellow>Good, now what's your race?"
                        - ^execute as_server "manudelsub <player.name> GenderFemale"
                        - execute as_server "manuaddsub <player.name> GenderMale"
                        - wait 1
                        - zap step:ChooseRace
                        - execute as_server "sudo <player.name> menu open race_menu"
                3:
                    Trigger: "/regex:.+/"
                    Script:
                        - invisible <npc> state:false
                        - narrate "<green>[Guard] -> You<&co> <yellow>Look, we need to get this over and done with, are you"
                        - narrate "<Dark_Green>MALE, <yellow>or <Dark_Green>FEMALE<yellow>?"
                        - zap step:ChooseGender
            Click Trigger:
                Script:
                - invisible <npc> state:false
                - narrate "<green>[Guard] -> You<&co> <yellow>Are you <green>male<yellow>, or <green>female<yellow>?"
                - zap step:ChooseGender
        ChooseRace:
            chat trigger:
                1:
                    Trigger: "/regex:.*Adan.*|.*man.*|.*human.*|.*adan.*/"
                    Script:
                        - ^execute as_server "manuaddsub <player.name> Adan"
                        - invisible <npc> state:false
                        - narrate "<green>[Guard] -> You<&co> <yellow>Good, Good."
                        - wait 1
                        - narrate "<green>[Guard] -> You<&co> <yellow>We're all done here."
                        - zap step:Destination
                        - wait 2
                        - narrate "<green>[Guard] -> You<&co> <yellow>Go up the stairs, follow the dirtpath and take the first right to the docks."
                        - wait 2
                        - narrate "<green>[Guard] -> You<&co> <yellow>Next!"
                        - flag player "portal"
                2:
                    Trigger: "/regex:.*Glamog.*|.*orc.*|.*glamog.*|.*Orc.*/"
                    Script:
                        - ^execute as_server "manuaddsub <player.name> Glamog"
                        - invisible <npc> state:false
                        - narrate "<green>[Guard] -> You<&co> <yellow>Good, Good."
                        - wait 1
                        - narrate "<green>[Guard] -> You<&co> <yellow>We're all done here."
                        - zap step:Destination
                        - wait 2
                        - narrate "<green>[Guard] -> You<&co> <yellow>Go up the stairs, follow the dirtpath and take the first right to the docks."
                        - wait 2
                        - narrate "<green>[Guard] -> You<&co> <yellow>Next!"
                        - flag player "portal"
                3:
                    Trigger: "/regex:.*Druin.*|.*nord.*|.*barbarian.*|.*druin.*|.*Barbarian.*|.*Nord.*/"
                    Script:
                        - ^execute as_server "manuaddsub <player.name> Druin"
                        - invisible <npc> state:false
                        - narrate "<green>[Guard] -> You<&co> <yellow>Good, Good."
                        - wait 1
                        - narrate "<green>[Guard] -> You<&co> <yellow>We're all done here."
                        - zap step:Destination
                        - wait 2
                        - narrate "<green>[Guard] -> You<&co> <yellow>Go up the stairs, follow the dirtpath and take the first right to the docks."
                        - wait 2
                        - narrate "<green>[Guard] -> You<&co> <yellow>Next!"
                        - flag player "portal"
                4:
                    Trigger: "/regex:.*Mahreki.*|.*goblin.*|.*mahreki.*|.*Goblin.*/"
                    Script:
                        - ^execute as_server "manuaddsub <player.name> Mahreki"
                        - invisible <npc> state:false
                        - narrate "<green>[Guard] -> You<&co> <yellow>Good, Good."
                        - wait 1
                        - narrate "<green>[Guard] -> You<&co> <yellow>We're all done here."
                        - zap step:Destination
                        - wait 2
                        - narrate "<green>[Guard] -> You<&co> <yellow>Go up the stairs, follow the dirtpath and take the first right to the docks."
                        - wait 2
                        - narrate "<green>[Guard] -> You<&co> <yellow>Next!"
                        - flag player "portal"
                5:
                    Trigger: "/regex:.*Anfang.*|.*dwarves.*|.*dwarf.*|.*anfang.*|.*Dwarf.*/"
                    Script:
                        - ^execute as_server "manuaddsub <player.name> Anfang"
                        - invisible <npc> state:false
                        - invisible <npc> state:false
                        - narrate "<green>[Guard] -> You<&co> <yellow>Good, Good."
                        - wait 1
                        - narrate "<green>[Guard] -> You<&co> <yellow>We're all done here."
                        - zap step:Destination
                        - wait 2
                        - narrate "<green>[Guard] -> You<&co> <yellow>Go up the stairs, follow the dirtpath and take the first right to the docks."
                        - wait 2
                        - narrate "<green>[Guard] -> You<&co> <yellow>Next!"
                        - flag player "portal"
                6:
                    Trigger: "/regex:.*Perian.*|.*halfling.*|.*perian.*|.*Halfling.*|.*hobbit.*|.*Hobbit.*/"
                    Script:
                        - ^execute as_server "manuaddsub <player.name> Perian"
                        - invisible <npc> state:false
                        - invisible <npc> state:false
                        - narrate "<green>[Guard] -> You<&co> <yellow>Good, Good."
                        - wait 1
                        - narrate "<green>[Guard] -> You<&co> <yellow>We're all done here."
                        - zap step:Destination
                        - wait 2
                        - narrate "<green>[Guard] -> You<&co> <yellow>Go up the stairs, follow the dirtpath and take the first right to the docks."
                        - wait 2
                        - narrate "<green>[Guard] -> You<&co> <yellow>Next!"
                        - flag player "portal"
                7:
                    Trigger: "/regex:.*Eylaed.*|.*elves.*|.*elf.*|.*eylaed.*|.*Elf.*/"
                    Script:
                        - ^execute as_server "manuaddsub <player.name> Eylaed"
                        - invisible <npc> state:false
                        - invisible <npc> state:false
                        - narrate "<green>[Guard] -> You<&co> <yellow>Good, Good."
                        - wait 1
                        - narrate "<green>[Guard] -> You<&co> <yellow>We're all done here."
                        - zap step:Destination
                        - wait 2
                        - narrate "<green>[Guard] -> You<&co> <yellow>Go up the stairs, follow the dirtpath and take the first right to the docks."
                        - wait 2
                        - narrate "<green>[Guard] -> You<&co> <yellow>Next!"
                        - flag player "portal"
                8:
                    Trigger: "/regex:.+/"
                    Script:
                        - invisible <npc> state:false
                        - narrate "<green>[Guard] -> You<&co> <yellow>Ha! those aren't flesh and blood, and you know it. Just stories made up for children... Now tell me, what is your race?"
                        - execute as_server "sudo <player.name> menu open race_menu"
                        - zap step:ChooseRace
            Click Trigger:
                Script:
                - invisible <npc> state:false
                - narrate "<green>[Guard] -> You<&co> <yellow>What Race are you?"
                - wait 2
                - execute as_server "sudo <player.name> menu open race_menu"
                - zap step:ChooseRace


Portal_cap_NPC:
    type: assignment
    interact scripts:
    - 10 Portal_cap_Script
    actions:
        on assignment:
        # These triggers enable interaction with an NPC via chatting, clicking and entering proximity
        - trigger name:chat state:true
        - trigger name:click state:true
        - trigger name:proximity state:true
        - lookclose <npc> state:false

Portal_cap_Script:
    type: interact
    steps:
        1:
            proximity Trigger:
                entry:
                    Script:
                    - if <player.flag[portal]> == 'true' {
                      - narrate "<green>[Captain] -> You<&co> <yellow>Alright, lets get everyone onboard!"
                      - wait 1
                      - narrate "<green>[Captain] -> You<&co> <yellow>You there, where are you headed?"
                      - wait 2
                      - execute as_server "sudo <player.name> menu open city_menu"
                      }
                    - if <player.flag[portal]> != 'true' {
                      - narrate "<green>[Captain] -> You<&co> <yellow>Alright, lets get everyone onboard!"
                      - wait 1
                      - narrate "<green>[Captain] -> You<&co> <yellow>You there, I'll need some information for the manifest"
                      - wait 2
                      - narrate "<green>[Guard] -> You<&co> <yellow>First question:"
                      - wait 1
                      - narrate "<green>[Guard] -> You<&co> <yellow>What's your gender, <green>male <yellow>or <green>female<yellow>?"
                      - flag player "portal"
                      - zap step:ChooseGender
                      }
            chat Trigger:
                1:
                    Trigger: "/regex:.*Cathar.*|.*cathar.*/"
                    Script:
                        - invisible <npc> state:false
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>Ah! Well you're in luck! If we're going to Cathar,"
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>this boat will pull up right into the docks!"
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>The city is vast, and there's something for everyone there."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>I even hear there's a brothel to spend your coin!"
                        - wait 1
                        - execute as_server "manuaddsub <player.name> Cathar"
                        - execute as_server "townyadmin town Cathar add <player.name>"
                        - wait 1
                        - execute as_server "sudo <player.name> accept"
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>Here, take this. It's not much but It'll keep you alive."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>Now head downstairs with the others, there should be a bed in the cabin."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>It's not far, We'll arrive at the destination before you know it."
                        - wait 1
                        - give "i@bread[display_name=<gray>Stale Bread;quantity=15]"
                        - narrate "<Dark_Green>You've recived <gold>15 Stale Bread<Dark_Green> from the Captain"
                        - wait 1
                        - narrate "<blue>New Quest Objective:<gold> Get some rest."
                        - flag player "BedTime"
                        - zap step:bed
                2:
                    Trigger: "/regex:.*Orgoroth.*|.*orgoroth.*/"
                    Script:
                        - invisible <npc> state:false
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>Most folk wouldn't think it,"
                        - narrate "<green>[Captain] -> You<&co> <yellow>but Orgoroth is actually a beautiful place."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>It's situated in a canyon, just south of a great redwood forest,"
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>and an oasis can be found east, if I remember correctly."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>There's a tunnel that'll take ya' to the city - "
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>you'll just have to keep an eye out for it."
                        - execute as_server "manuaddsub <player.name> Orgoroth"
                        - execute as_server "townyadmin town Orgoroth add <player.name>"
                        - wait 1
                        - execute as_server "sudo <player.name> accept"
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>Here, take this. It's not much but It'll keep you alive."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>Now head downstairs with the others, there should be a bed in the cabin."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>It's not far, We'll arrive at the destination before you know it."
                        - wait 1
                        - give "i@bread[display_name=<gray>Stale Bread;quantity=15]"
                        - narrate "<Dark_Green>You've recived <gold>15 Stale Bread<Dark_Green> from the Captain"
                        - wait 1
                        - narrate "<blue>New Quest Objective:<gold> Get some rest."
                        - flag player "BedTime"
                        - flag player "Quest_A_New_Story_Begins_Orgoroth"
                        - zap step:bed
                3:
                    Trigger: "/regex:.*Roskgrod.*|.*roskgrod.*/"
                    Script:
                        - invisible <npc> state:false
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>If you're going to Roskgrod, "
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>you’ll have to follow the road north to actually get to the city,"
                        - narrate "<green>[Captain] -> You<&co> <yellow>since it’s a bit inland."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>It's not far though, a short distance to walk."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>Unless we arrive at night, I'm sure you'll do fine."
                        - execute as_server "manuaddsub <player.name> Roskgrod"
                        - execute as_server "townyadmin town Roskgrod add <player.name>"
                        - wait 1
                        - execute as_server "sudo <player.name> accept"
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>Here, take this. It's not much but It'll keep you alive."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>Now head downstairs with the others, there should be a bed in the cabin."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>It's not far, We'll arrive at the destination before you know it."
                        - wait 1
                        - give "i@bread[display_name=<gray>Stale Bread;quantity=15]"
                        - narrate "<Dark_Green>You've recived <gold>15 Stale Bread<Dark_Green> from the Captain"
                        - wait 1
                        - narrate "<blue>New Quest Objective:<gold> Get some rest."
                        - flag player "BedTime"
                        - flag player "Quest_A_New_Story_Begins_Roskgrod"
                        - zap step:bed
                4:
                    Trigger: "/regex:.*Rhovan.*|.*rhovan.*/"
                    Script:
                        - invisible <npc> state:false
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>Looking to dig mines? Rhovan is in the great mountains,"
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>and it'll be quite a trek, but I'm sure you already knew that."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>We'll be docking just north of Westburry, "
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>so you'll want to hurry before nightfall arrives,"
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>or at worst case, wait until dawn to venture out."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>It's dangerous in the woods. Creatures, bandits, and such… Anyhow!"
                        - execute as_server "manuaddsub <player.name> Rhovan"
                        - execute as_server "townyadmin town Rhovan add <player.name>"
                        - wait 1
                        - execute as_server "sudo <player.name> accept"
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>Here, take this. It's not much but It'll keep you alive."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>Now head downstairs with the others, there should be a bed in the cabin."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>It's not far, We'll arrive at the destination before you know it."
                        - wait 1
                        - give "i@bread[display_name=<gray>Stale Bread;quantity=15]"
                        - narrate "<Dark_Green>You've recived <gold>15 Stale Bread<Dark_Green> from the Captain"
                        - wait 1
                        - narrate "<blue>New Quest Objective:<gold> Get some rest."
                        - flag player "BedTime"
                        - flag player "Quest_A_New_Story_Begins_Rhovan"
                        - zap step:bed
                5:
                    Trigger: "/regex:.*Lindorthell.*|.*lindorthell.*/"
                    Script:
                        - invisible <npc> state:false
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>Lindorthell is beautiful - "
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>the northern jewel of the central continent!"
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>'Tis a fine place situated right along the sea!"
                        - execute as_server "manuaddsub <player.name> Lindorthell"
                        - execute as_server "townyadmin town Lindorthell add <player.name>"
                        - wait 1
                        - execute as_server "sudo <player.name> accept"
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>Here, take this. It's not much but It'll keep you alive."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>Now head downstairs with the others, there should be a bed in the cabin."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>It's not far, We'll arrive at the destination before you know it."
                        - wait 1
                        - give "i@bread[display_name=<gray>Stale Bread;quantity=15]"
                        - narrate "<Dark_Green>You've recived <gold>15 Stale Bread<Dark_Green> from the Captain"
                        - wait 1
                        - narrate "<blue>New Quest Objective:<gold> Get some rest."
                        - flag player "BedTime"
                        - flag player "Quest_A_New_Story_Begins_Lindorthell"
                        - zap step:bed
                7:
                    Trigger: "/regex:.+/"
                    Script:
                        - if <player.in_group[Adan]> {
                            - invisible <npc> state:false
                            - narrate "<green>[Captain] -> You<&co> <yellow>Hmph - I would recommend you go to one of the Great Cities to get your bearings."
                            - wait 1
                            - narrate "<green>[Captain] -> You<&co> <yellow>I would suggest Cathar. I think you'll do well, there,"
                            - wait 1
                            - narrate "<green>[Captain] -> You<&co> <yellow>but it is up to you. So where do you think you're headed?"
                            - wait 1
                            - execute as_server "sudo <player.name> menu open city_menu"
                          }
                        - if <player.in_group[Perian]> {
                            - invisible <npc> state:false
                            - narrate "<green>[Captain] -> You<&co> <yellow>Hmph - I would recommend you go to one of the Great Cities to get your bearings."
                            - wait 1
                            - narrate "<green>[Captain] -> You<&co> <yellow>I would suggest Cathar. I think you'll do well, there,"
                            - wait 1
                            - narrate "<green>[Captain] -> You<&co> <yellow>but it is up to you. So where do you think you're headed?"
                            - wait 1
                            - execute as_server "sudo <player.name> menu open city_menu"
                          }
                        - if <player.in_group[Glamog]> {
                            - invisible <npc> state:false
                            - narrate "<green>[Captain] -> You<&co> <yellow>Hmph - I would recommend you go to one of the Great Cities to get your bearings."
                            - wait 1
                            - narrate "<green>[Captain] -> You<&co> <yellow>I would suggest Orgoroth. I think you'll do well, there,"
                            - wait 1
                            - narrate "<green>[Captain] -> You<&co> <yellow>but it is up to you. So where do you think you're headed?"
                            - wait 1
                            - execute as_server "sudo <player.name> menu open city_menu"
                          }
                        - if <player.in_group[Mahreki]> {
                            - invisible <npc> state:false
                            - narrate "<green>[Captain] -> You<&co> <yellow>Hmph - I would recommend you go to one of the Great Cities to get your bearings."
                            - wait 1
                            - narrate "<green>[Captain] -> You<&co> <yellow>I would suggest Orgoroth. I think you'll do well, there,"
                            - wait 1
                            - narrate "<green>[Captain] -> You<&co> <yellow>but it is up to you. So where do you think you're headed?"
                            - wait 1
                            - execute as_server "sudo <player.name> menu open city_menu"
                          }
                        - if <player.in_group[Druin]> {
                            - invisible <npc> state:false
                            - narrate "<green>[Captain] -> You<&co> <yellow>Hmph - I would recommend you go to one of the Great Cities to get your bearings."
                            - wait 1
                            - narrate "<green>[Captain] -> You<&co> <yellow>I would suggest Roskgrod. I think you'll do well, there,"
                            - wait 1
                            - narrate "<green>[Captain] -> You<&co> <yellow>but it is up to you. So where do you think you're headed?"
                            - wait 1
                            - execute as_server "sudo <player.name> menu open city_menu"
                          }
                        - if <player.in_group[Anfang]> {
                            - invisible <npc> state:false
                            - narrate "<green>[Captain] -> You<&co> <yellow>Hmph - I would recommend you go to one of the Great Cities to get your bearings."
                            - wait 1
                            - narrate "<green>[Captain] -> You<&co> <yellow>I would suggest Rhovan. I think you'll do well, there,"
                            - wait 1
                            - narrate "<green>[Captain] -> You<&co> <yellow>but it is up to you. So where do you think you're headed?"
                            - wait 1
                            - execute as_server "sudo <player.name> menu open city_menu"
                          }
                        - if <player.in_group[Eylaed]> {
                            - invisible <npc> state:false
                            - narrate "<green>[Captain] -> You<&co> <yellow>Hmph - I would recommend you go to one of the Great Cities to get your bearings."
                            - wait 1
                            - narrate "<green>[Captain] -> You<&co> <yellow>I would suggest Lindorthell. I think you'll do well, there,"
                            - narrate "<green>[Captain] -> You<&co> <yellow>but it is up to you. So where do you think you're headed?"
                            - wait 1
                            - execute as_server "sudo <player.name> menu open city_menu"
                          }
        ChooseGender:
            chat Trigger:
                1:
                    Trigger: "/regex:.*female.*|.*woman.*|.*girl.*|.*Female.*|.*FEMALE.*/"
                    Script:
                        - invisible <npc> state:false
                        - narrate "<green>[Captain] -> You<&co> <yellow>Good, now what's your race?"
                        - ^execute as_server "manudelsub <player.name> GenderMale"
                        - execute as_server "manuaddsub <player.name> GenderFemale"
                        - wait 1
                        - zap step:ChooseRace
                        - execute as_server "sudo <player.name> menu open race_menu"
                2:
                    Trigger: "/regex:.*male.*|.*man.*|.*boy.*|.*Male.*|.*MALE.*/"
                    Script:
                        - invisible <npc> state:false
                        - narrate "<green>[Captain] -> You<&co> <yellow>Good, now what's your race?"
                        - ^execute as_server "manudelsub <player.name> GenderFemale"
                        - execute as_server "manuaddsub <player.name> GenderMale"
                        - wait 1
                        - zap step:ChooseRace
                        - execute as_server "sudo <player.name> menu open race_menu"
                3:
                    Trigger: "/regex:.+/"
                    Script:
                        - invisible <npc> state:false
                        - narrate "<green>[Captain] -> You<&co> <yellow>Look, we need to get this over and done with, are you"
                        - narrate "<Dark_Green>MALE, <yellow>or <Dark_Green>FEMALE<yellow>?"
                        - zap step:ChooseGender
        ChooseRace:
            chat trigger:
                1:
                    Trigger: "/regex:.*Adan.*|.*man.*|.*human.*|.*adan.*/"
                    Script:
                        - ^execute as_server "manuaddsub <player.name> Adan"
                        - invisible <npc> state:false
                        - narrate "<green>[Captain] -> You<&co> <yellow>Good, Good."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>We're almost done here."
                        - zap step:Destination
                        - wait 2
                        - narrate "<green>[Captain] -> You<&co> <yellow>Lastly I'll need to know where you are headed."
                        - execute as_server "sudo <player.name> menu open city_menu"
                        - zap step:1
                2:
                    Trigger: "/regex:.*Glamog.*|.*orc.*|.*glamog.*|.*Orc.*/"
                    Script:
                        - ^execute as_server "manuaddsub <player.name> Glamog"
                        - invisible <npc> state:false
                        - narrate "<green>[Captain] -> You<&co> <yellow>Good, Good."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>We're almost done here."
                        - zap step:Destination
                        - wait 2
                        - narrate "<green>[Captain] -> You<&co> <yellow>Lastly I'll need to know where you are headed."
                        - execute as_server "sudo <player.name> menu open city_menu"
                        - zap step:1
                3:
                    Trigger: "/regex:.*Druin.*|.*nord.*|.*barbarian.*|.*druin.*|.*Barbarian.*|.*Nord.*/"
                    Script:
                        - ^execute as_server "manuaddsub <player.name> Druin"
                        - invisible <npc> state:false
                        - narrate "<green>[Captain] -> You<&co> <yellow>Good, Good."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>We're almost done here."
                        - zap step:Destination
                        - wait 2
                        - narrate "<green>[Captain] -> You<&co> <yellow>Lastly I'll need to know where you are headed."
                        - execute as_server "sudo <player.name> menu open city_menu"
                        - zap step:1
                4:
                    Trigger: "/regex:.*Mahreki.*|.*goblin.*|.*mahreki.*|.*Goblin.*/"
                    Script:
                        - ^execute as_server "manuaddsub <player.name> Mahreki"
                        - invisible <npc> state:false
                        - narrate "<green>[Captain] -> You<&co> <yellow>Good, Good."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>We're almost done here."
                        - zap step:Destination
                        - wait 2
                        - narrate "<green>[Captain] -> You<&co> <yellow>Lastly I'll need to know where you are headed."
                        - execute as_server "sudo <player.name> menu open city_menu"
                        - zap step:1
                5:
                    Trigger: "/regex:.*Anfang.*|.*dwarves.*|.*dwarf.*|.*anfang.*|.*Dwarf.*/"
                    Script:
                        - ^execute as_server "manuaddsub <player.name> Anfang"
                        - invisible <npc> state:false
                        - invisible <npc> state:false
                        - narrate "<green>[Captain] -> You<&co> <yellow>Good, Good."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>We're almost done here."
                        - zap step:Destination
                        - wait 2
                        - narrate "<green>[Captain] -> You<&co> <yellow>Lastly I'll need to know where you are headed."
                        - execute as_server "sudo <player.name> menu open city_menu"
                        - zap step:1
                6:
                    Trigger: "/regex:.*Perian.*|.*halfling.*|.*perian.*|.*Halfling.*|.*hobbit.*|.*Hobbit.*/"
                    Script:
                        - ^execute as_server "manuaddsub <player.name> Perian"
                        - invisible <npc> state:false
                        - invisible <npc> state:false
                        - narrate "<green>[Captain] -> You<&co> <yellow>Good, Good."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>We're almost done here."
                        - zap step:Destination
                        - wait 2
                        - narrate "<green>[Captain] -> You<&co> <yellow>Lastly I'll need to know where you are headed."
                        - execute as_server "sudo <player.name> menu open city_menu"
                        - zap step:1
                7:
                    Trigger: "/regex:.*Eylaed.*|.*elves.*|.*elf.*|.*eylaed.*|.*Elf.*/"
                    Script:
                        - ^execute as_server "manuaddsub <player.name> Eylaed"
                        - invisible <npc> state:false
                        - invisible <npc> state:false
                        - narrate "<green>[Captain] -> You<&co> <yellow>Good, Good."
                        - wait 1
                        - narrate "<green>[Captain] -> You<&co> <yellow>We're almost done here."
                        - zap step:Destination
                        - wait 2
                        - narrate "<green>[Captain] -> You<&co> <yellow>Lastly I'll need to know where you are headed."
                        - execute as_server "sudo <player.name> menu open city_menu"
                        - zap step:1
                8:
                    Trigger: "/regex:.+/"
                    Script:
                        - invisible <npc> state:false
                        - narrate "<green>[Captain] -> You<&co> <yellow>Ha! those aren't flesh and blood, and you know it. Just stories made up for children... Now tell me, what is your race?"
                        - execute as_server "sudo <player.name> menu open race_menu"
                        - zap step:ChooseRace
            Click Trigger:
                Script:
                - invisible <npc> state:false
                - narrate "<green>[Captain] -> You<&co> <yellow>What Race are you?"
                - wait 2
                - execute as_server "sudo <player.name> menu open race_menu"
                - zap step:ChooseRace
        bed:
            proximity Trigger:
                entry:
                    Script:
                    - narrate "<green>[Captain] -> You<&co> <yellow>Look I'm busy filling up the ship."
                    - wait 1
                    - narrate "<green>[Captain] -> You<&co> <yellow>Head below the deck, go in the cabin and lay down."
                    - wait 2
                    - narrate "<green>[Captain] -> You<&co> <yellow>We'll arrive at the destination before you know it."
            Click Trigger:
                Script:
                - invisible <npc> state:false
                    - narrate "<green>[Captain] -> You<&co> <yellow>Look I'm busy filling up the ship."
                    - wait 1
                    - narrate "<green>[Captain] -> You<&co> <yellow>Head below the deck, go in the cabin and lay down in the bed."
                    - wait 2
                    - narrate "<green>[Captain] -> You<&co> <yellow>We'll arrive at the destination before you know it."

Portal_direction_NPC:
    type: assignment
    interact scripts:
    - 10 Portal_direction_Script
    actions:
        on assignment:
        # These triggers enable interaction with an NPC via chatting, clicking and entering proximity
        - trigger name:chat state:true
        - trigger name:click state:true
        - trigger name:proximity state:true
        - lookclose <npc> state:false

Portal_direction_Script:
    type: interact
    steps:
        1:
            proximity Trigger:
                entry:
                    Script:
                    - narrate "<green>[Guard] -> You<&co> <yellow>Everyone follow the road to the right."
                    - wait 1
                    - narrate "<green>[Guard] -> You<&co> <yellow>When you get to the docks, find the Captain onboard the ship. He'll take care of you!"
                    - wait 2
                    - narrate "<green>[Guard] -> You<&co> <yellow>everyone nice and easy, in a straight line please!"