Date: 2014/07/22 13:13:49 UTC-07:00
Type: Denizen Script
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Spawnprotection:
type: world
debug: false
events:
on back command:
- run s@SpawnProtectionInvincible as:<player>
on player damaged:
- if <context.entity.as_player.flag[spawnprotection]> == true {
- determine CANCELLED
}
on entity damages player:
- if <context.entity.as_player.flag[spawnprotection]> == true {
- determine CANCELLED
}
on player damages entity:
- if <context.entity.as_player.flag[spawnprotection]> == true {
- determine CANCELLED
}
on npc damages player:
- if <context.entity.as_player.flag[spawnprotection]> == true {
- announce "Succeed"
- determine cancelled
}
on player damages player:
- if <context.entity.as_player.flag[spawnprotection]> == true {
- determine CANCELLED
}
SpawnProtectionInvincible:
type: task
debug: false
script:
- flag <player> SpawnProtection:true
- narrate ""
- narrate "<bold>You have 10 seconds spawn protection"
- narrate ""
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- playeffect <player.location.add[0,0,0]> effect:ENCHANTMENT_TABLE qty:100
- wait 0.5
- narrate "<bold>Spawn protection ended."
- flag <player> SpawnProtection:null