Paste #68512: Diff note for paste #68511

Date: 2020/05/03 12:48:54 UTC-07:00
Type: Diff Report

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 shoot_mount_test:
     type: world
     debug: true
     events:
-        on player right clicks at armor_stand:
-            - if !<player.has_passenger||false> && <player.item_in_hand.material.name> != stick:
+        after player right clicks at bomb_entity:
+            - if !<player.has_passenger||false> && <player.item_in_hand.material.name> != player_head:
                 - mount <context.entity>|<player>
-            - else:
+            - else if <player.passenger||false> == <context.entity||false>:
-                - determine cancelled
-        on player right clicks with stick:
-            - if !<context.player.has_passenger||false>:
-                - mount armor_stand|<player>
-        on player damages armor_stand:
-            - if <player.passenger||false> == <context.entity||false>:
-                - determine passively cancelled
                 - mount cancel <player.passenger>
                 - wait 2t
                 - shoot <context.entity> origin:<player.location> destination:<player.location.cursor_on>
+        after player right clicks with bomb_item:
+            - if !<context.player.has_passenger||false>:
+                - mount bomb_entity|<player>
+
+bomb_item:
+    type: item
+    debug: false
+    material: i@player_head[skull_skin=4bf7a3f5-0839-4fe3-a39c-ba6216130a52|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmM1NjNiOWI1ODI0MDlmNDFmMGUwNzgxYTk4M2FmZTNkOGZlMmZiZjM4M2M1M2E1ZDI3NDMxNTU1NjRkNjgifX19]
+    display name: Bomb
+    
+bomb_entity:
+    type: entity
+    entity_type: e@armor_stand
+    invulnerable: false
+    custom_name: Bomb
+    is_small: true
+    equipment: li@i@air|i@air|i@air|i@player_head[skull_skin=4bf7a3f5-0839-4fe3-a39c-ba6216130a52|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmM1NjNiOWI1ODI0MDlmNDFmMGUwNzgxYTk4M2FmZTNkOGZlMmZiZjM4M2M1M2E1ZDI3NDMxNTU1NjRkNjgifX19]|i@air
+    #visible: false
+    disabled_slots: HEAD|CHEST|LEGS|FEET