Java Version: 1.8.0_242
Up-time: 1h 30m
Server Version: Paper version git-Paper-220 (MC: 1.15.2)
Denizen Version: Core: 1.80-SNAPSHOT (Build 588), CraftBukkit: 1.1.4-SNAPSHOT (build 4720-DEV)
Active Plugins (42): dynmap: 3.0-SNAPSHOT-258, PluginConstructorAPI: 1.0.52, Builder: 4.0.4, PlaceholderAPI: 2.10.5,
SkinnerLibs: 1.0-SNAPSHOT, WorldBorder: 1.9.10 (beta), SurvivalMechanics: 1.37,
Votifier: 2.6.0-SNAPSHOT, Multiverse-Core: 2.5-b719, MaintenanceManager: 2.2,
ProtocolLib: 4.5.0, NightVision: 2.0, LibsDisguises: 10.0.5, VoxelSniper: 5.172.0-SNAPSHOT,
PermissionsEx: 1.23.4, GSit: [2.9.0.0], Vault: 1.7.2-b107, ServerRestorer: 1.0.29,
UltimateCatcher: 1.3.3, NoLeafDecay: 1.0, WorldEdit: 7.2.0-SNAPSHOT+4986-a02458b,
Essentials: 2.17.1.0, UltimateTimber: 1.0.7, EpicRename: 3.5, WorldGuard: 7.0.3-SNAPSHOT;2025-a09ccc5,
Brewery: 2.1.1, Citizens: 2.0.26-SNAPSHOT (build 1891), VotingPlugin: 5.21.1,
DiscordSRV: 1.18.4, MythicMobs: 4.9.0-3254, SuperVanish: 6.1.4, EssentialsSpawn: 2.17.1.0,
Cannons: 2.5.5, CoreProtect: 2.18.2, Denizen: 1.1.4-SNAPSHOT (build 4720-DEV),
dDiscordBot: 0.6 (build 76), Movecraft: 7.0.0_for_1.8.8-1.15.2_beta_19, Dynmap-WorldGuard: 1.2,
MCJukebox: 2.6.5, Sentinel: 2.0.1-SNAPSHOT (build 342), Depenizen: 2.0.0 (build 615),
Skinner: 4.2.0
Loaded Worlds (9): world, buildworld, eventworld, skyworld_v2, world_the_end, world_nether, new_buildworld,
ascendedcity, aetheria
Online Players (8): Nick_Fendral(Average_Joe22), Pita_the_Wanderer(Lord_Pita), Edmend(LuckyLight03),
Alisha(HubeyDoo), Ambient(Insilvon), No?lla(KaTeaDew), Sai_Bellator(SaiPlaysGames),
Akecheta(ZeZe_5)
Offline Players: 83
Mode: online
23:31:05 [INFO] Starting InstantQueue 'PROFESSION_FraudPhonesElectronics' with player 'Insilvon'...
23:31:05 [INFO] +- Queue 'PROFESSION_FraudPhonesElectronics' Executing: (line 61) DEFINE
character:<proc[GetCharacterName].context[<player>]||null> ---------+
23:31:05 [INFO] Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'.
23:31:05 [INFO] Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0
23:31:05 [INFO] Filled tag <proc[GetCharacterName].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]||null> with 'Insilvon'.
23:31:05 [INFO] +> Executing 'DEFINE': queue='PROFESSION_FraudPhonesElectronics' action='(character[0]:SET:Insilvon)'
23:31:05 [INFO] +- Queue 'PROFESSION_FraudPhonesElectronics' Executing: (line 62) IF <[character]> == null ---------+
23:31:05 [INFO] +> Executing 'IF': use_braces='true'
23:31:05 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:05 [INFO] Comparable='Element(Insilvon)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='false'
23:31:05 [INFO] No part of the if command passed, no block will run.
23:31:05 [INFO] +- Queue 'PROFESSION_FraudPhonesElectronics' Executing: (line 65) IF !<player.has_flag[<[character]>_Profession]> ---------+
23:31:05 [INFO] +> Executing 'IF': use_braces='true'
23:31:05 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:05 [INFO] Filled tag <player.has_flag[Insilvon_Profession]> with 'true'.
23:31:05 [INFO] No part of the if command passed, no block will run.
23:31:05 [INFO] +- Queue 'PROFESSION_FraudPhonesElectronics' Executing: (line 70) DEFINE arg:<context.args.get[1]||null> ---------+
23:31:05 [INFO] Filled tag <context.args.get[1]||null> with 'null'.
23:31:05 [INFO] +> Executing 'DEFINE': queue='PROFESSION_FraudPhonesElectronics' action='(arg[0]:SET:null)'
23:31:05 [INFO] +- Queue 'PROFESSION_FraudPhonesElectronics' Executing: (line 71) CHOOSE <[arg]> ---------+
23:31:05 [INFO] Filled tag <[arg]> with 'null'.
23:31:05 [INFO] +> Executing 'CHOOSE': choice='null'
23:31:05 [INFO] +- Queue 'PROFESSION_FraudPhonesElectronics' Executing: (line 81) INVENTORY open d:ProfessionMenu ---------+
23:31:05 [INFO] Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' with player 'Insilvon'...
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 19) DEFINE
character:<proc[GetCharacterName].context[<player>]||null> ---------+
23:31:05 [INFO] Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'.
23:31:05 [INFO] Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0
23:31:05 [INFO] Filled tag <proc[GetCharacterName].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]||null> with 'Insilvon'.
23:31:05 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ApprovalUrLord' action='(character[0]:SET:Insilvon)'
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 20) IF <[character]> == null ---------+
23:31:05 [INFO] +> Executing 'IF': use_braces='true'
23:31:05 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:05 [INFO] Comparable='Element(Insilvon)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='false'
23:31:05 [INFO] No part of the if command passed, no block will run.
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 23) IF <player.has_flag[<[character]>_Profession]> ---------+
23:31:05 [INFO] +> Executing 'IF': use_braces='true'
23:31:05 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:05 [INFO] Filled tag <player.has_flag[Insilvon_Profession]> with 'true'.
23:31:05 [INFO] If command passed, running block.
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 24) DEFINE list:<list[]> ---------+
23:31:05 [INFO] Filled tag <list[]> with 'li@'.
23:31:05 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ApprovalUrLord' action='(list[0]:SET:li@)'
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 25) DEFINE
active:<player.flag[<[character]>_ActiveProfessions]> ---------+
23:31:05 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:05 [INFO] Filled tag <player.flag[Insilvon_ActiveProfessions]> with 'li@ 1'.
23:31:05 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ApprovalUrLord' action='(active[0]:SET:1)'
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 26) FOREACH
li@Chef|Engineer|Blacksmith|Apothecary|Tradesman|Gunsmith|Miner|Pilot|Arcanist|Naturalist|Pioneer as:item ---------+
23:31:05 [INFO] +> Executing 'FOREACH': list='li@ Chef | Engineer | Blacksmith | Apothecary | Tradesman | Gunsmith | Miner | Pilot | Arcanist
| Naturalist | Pioneer' as_name='item'
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+
23:31:05 [INFO] +> Executing 'IF': use_braces='true'
23:31:05 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:05 [INFO] Filled tag <[item]> with 'Chef'.
23:31:05 [INFO] Filled tag <player.has_flag[Insilvon_Chef]> with 'false'.
23:31:05 [INFO] No part of the if command passed, no block will run.
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH CALLBACK as:item ---------+
23:31:05 [INFO] +- Foreach loop 2 ---------+
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+
23:31:05 [INFO] +> Executing 'IF': use_braces='true'
23:31:05 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:05 [INFO] Filled tag <[item]> with 'Engineer'.
23:31:05 [INFO] Filled tag <player.has_flag[Insilvon_Engineer]> with 'false'.
23:31:05 [INFO] No part of the if command passed, no block will run.
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH CALLBACK as:item ---------+
23:31:05 [INFO] +- Foreach loop 3 ---------+
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+
23:31:05 [INFO] +> Executing 'IF': use_braces='true'
23:31:05 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:05 [INFO] Filled tag <[item]> with 'Blacksmith'.
23:31:05 [INFO] Filled tag <player.has_flag[Insilvon_Blacksmith]> with 'false'.
23:31:05 [INFO] No part of the if command passed, no block will run.
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH CALLBACK as:item ---------+
23:31:05 [INFO] +- Foreach loop 4 ---------+
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+
23:31:05 [INFO] +> Executing 'IF': use_braces='true'
23:31:05 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:05 [INFO] Filled tag <[item]> with 'Apothecary'.
23:31:05 [INFO] Filled tag <player.has_flag[Insilvon_Apothecary]> with 'false'.
23:31:05 [INFO] No part of the if command passed, no block will run.
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH CALLBACK as:item ---------+
23:31:05 [INFO] +- Foreach loop 5 ---------+
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+
23:31:05 [INFO] +> Executing 'IF': use_braces='true'
23:31:05 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:05 [INFO] Filled tag <[item]> with 'Tradesman'.
23:31:05 [INFO] Filled tag <player.has_flag[Insilvon_Tradesman]> with 'false'.
23:31:05 [INFO] No part of the if command passed, no block will run.
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH CALLBACK as:item ---------+
23:31:05 [INFO] +- Foreach loop 6 ---------+
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+
23:31:05 [INFO] +> Executing 'IF': use_braces='true'
23:31:05 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:05 [INFO] Filled tag <[item]> with 'Gunsmith'.
23:31:05 [INFO] Filled tag <player.has_flag[Insilvon_Gunsmith]> with 'false'.
23:31:05 [INFO] No part of the if command passed, no block will run.
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH CALLBACK as:item ---------+
23:31:05 [INFO] +- Foreach loop 7 ---------+
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+
23:31:05 [INFO] +> Executing 'IF': use_braces='true'
23:31:05 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:05 [INFO] Filled tag <[item]> with 'Miner'.
23:31:05 [INFO] Filled tag <player.has_flag[Insilvon_Miner]> with 'true'.
23:31:05 [INFO] If command passed, running block.
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 28) DEFINE list:<[list].include[<[item]>Item]> ---------+
23:31:05 [INFO] Filled tag <[item]> with 'Miner'.
23:31:05 [INFO] Filled tag <[list].include[MinerItem]> with 'li@ MinerItem'.
23:31:05 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ApprovalUrLord' action='(list[0]:SET:li@MinerItem)'
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH CALLBACK as:item ---------+
23:31:05 [INFO] +- Foreach loop 8 ---------+
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+
23:31:05 [INFO] +> Executing 'IF': use_braces='true'
23:31:05 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:05 [INFO] Filled tag <[item]> with 'Pilot'.
23:31:05 [INFO] Filled tag <player.has_flag[Insilvon_Pilot]> with 'false'.
23:31:05 [INFO] No part of the if command passed, no block will run.
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH CALLBACK as:item ---------+
23:31:05 [INFO] +- Foreach loop 9 ---------+
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+
23:31:05 [INFO] +> Executing 'IF': use_braces='true'
23:31:05 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:05 [INFO] Filled tag <[item]> with 'Arcanist'.
23:31:05 [INFO] Filled tag <player.has_flag[Insilvon_Arcanist]> with 'false'.
23:31:05 [INFO] No part of the if command passed, no block will run.
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH CALLBACK as:item ---------+
23:31:05 [INFO] +- Foreach loop 10 ---------+
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+
23:31:05 [INFO] +> Executing 'IF': use_braces='true'
23:31:05 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:05 [INFO] Filled tag <[item]> with 'Naturalist'.
23:31:05 [INFO] Filled tag <player.has_flag[Insilvon_Naturalist]> with 'false'.
23:31:05 [INFO] No part of the if command passed, no block will run.
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH CALLBACK as:item ---------+
23:31:05 [INFO] +- Foreach loop 11 ---------+
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+
23:31:05 [INFO] +> Executing 'IF': use_braces='true'
23:31:05 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:05 [INFO] Filled tag <[item]> with 'Pioneer'.
23:31:05 [INFO] Filled tag <player.has_flag[Insilvon_Pioneer]> with 'false'.
23:31:05 [INFO] No part of the if command passed, no block will run.
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH CALLBACK as:item ---------+
23:31:05 [INFO] +- Foreach loop complete ---------+
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 29) REPEAT <player.flag[<[character]>_OptionalProfessions]||0>
---------+
23:31:05 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:05 [INFO] Filled tag <player.flag[Insilvon_OptionalProfessions]||0> with 'li@ 0'.
23:31:05 [INFO] +> Executing 'REPEAT': qty='0' as_name='value'
23:31:05 [INFO] Zero count, not looping...
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 31) DETERMINE <[list]> ---------+
23:31:05 [INFO] Filled tag <[list]> with 'li@ MinerItem'.
23:31:05 [INFO] +> Executing 'DETERMINE': outcome='li@ MinerItem' passively='false' Queue='q@INV_SCRIPT_ITEM_PROC_ApprovalUrLord'
23:31:05 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' in 3ms.
23:31:05 [INFO] Filled tag <&e> with ''.
23:31:05 [INFO] +> Executing 'INVENTORY': actions='[open]' Inventory='in@PROFESSIONMENU[uniquifier=2825]' slot='1'
23:31:05 [INFO] Completing queue 'PROFESSION_FraudPhonesElectronics' in 5ms.
23:31:06 [INFO] Running script event 'PlayerClicksInInventory', event='player clicks item in ProfessionMenu' for script
'PROFESSIONCONTROLLER'
23:31:06 [INFO] Starting InstantQueue 'PROFESSIONCONTROLLER_SewingCraftDts' with player 'Insilvon'...
23:31:06 [INFO] +- Queue 'PROFESSIONCONTROLLER_SewingCraftDts' Executing: (line 193) DETERMINE cancelled passively ---------+
23:31:06 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='true' Queue='q@PROFESSIONCONTROLLER_SewingCraftDts'
23:31:06 [INFO] Event cancelled!
23:31:06 [INFO] +- Queue 'PROFESSIONCONTROLLER_SewingCraftDts' Executing: (line 194) DEFINE
list:li@ChefItem|EngineerItem|BlacksmithItem|ApothecaryItem|TradesmanItem|GunsmithItem|MinerItem|PilotItem|ArcanistItem|NaturalistItem|PioneerItem|EmptySlotItem
---------+
23:31:06 [INFO] +> Executing 'DEFINE': queue='PROFESSIONCONTROLLER_SewingCraftDts'
action='(list[0]:SET:li@ChefItem|EngineerItem|BlacksmithItem|ApothecaryItem|TradesmanItem|GunsmithItem|MinerItem|PilotItem|ArcanistItem|NaturalistItem|PioneerItem|EmptySlotItem)'
23:31:06 [INFO] +- Queue 'PROFESSIONCONTROLLER_SewingCraftDts' Executing: (line 195) IF <[list].contains[<context.item.script.name||air>]>
---------+
23:31:06 [INFO] +> Executing 'IF': use_braces='true'
23:31:06 [INFO] Filled tag <context.item.script.name||air> with 'mineritem'.
23:31:06 [INFO] Filled tag <[list].contains[mineritem]> with 'true'.
23:31:06 [INFO] If command passed, running block.
23:31:06 [INFO] +- Queue 'PROFESSIONCONTROLLER_SewingCraftDts' Executing: (line 196) CHOOSE <context.item.script.name||air> ---------+
23:31:06 [INFO] Filled tag <context.item.script.name||air> with 'mineritem'.
23:31:06 [INFO] +> Executing 'CHOOSE': choice='mineritem'
23:31:06 [INFO] +- Queue 'PROFESSIONCONTROLLER_SewingCraftDts' Executing: (line 213) INVENTORY close ---------+
23:31:06 [INFO] +> Executing 'INVENTORY': actions='[close]' Inventory='in@player[holder=p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]' slot='1'
23:31:06 [INFO] +- Queue 'PROFESSIONCONTROLLER_SewingCraftDts' Executing: (line 214) INVENTORY open d:in@ProfessionMinerMenu ---------+
23:31:06 [INFO] Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' with player 'Insilvon'...
23:31:06 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' Executing: (line 355) DEFINE list:<list[]> ---------+
23:31:06 [INFO] Filled tag <list[]> with 'li@'.
23:31:06 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' action='(list[0]:SET:li@)'
23:31:06 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' Executing: (line 356) REPEAT 1 ---------+
23:31:06 [INFO] +> Executing 'REPEAT': qty='1' as_name='value'
23:31:06 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' Executing: (line 357) IF
<proc[ProfessionLearnedSkill].context[<player>|Miner|MinerSkill<[value]>]> ---------+
23:31:06 [INFO] +> Executing 'IF': use_braces='true'
23:31:06 [INFO] Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'.
23:31:06 [INFO] Filled tag <[value]> with '1'.
23:31:06 [INFO] Adding definition 'target' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0
23:31:06 [INFO] Adding definition 'prof' as Miner
23:31:06 [INFO] Adding definition 'skill' as MinerSkill1
23:31:06 [INFO] Starting InstantQueue 'PROFESSIONLEARNEDSKILL_CindyThereofRainbow' with player 'Insilvon'...
23:31:06 [INFO] +- Queue 'PROFESSIONLEARNEDSKILL_CindyThereofRainbow' Executing: (line 88) DEFINE
result:<proc[GetCharacterYAML].context[<[target]>|Professions.<[prof]>.<[skill]>]||null> ---------+
23:31:06 [INFO] Filled tag <[target]> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'.
23:31:06 [INFO] Filled tag <[prof]> with 'Miner'.
23:31:06 [INFO] Filled tag <[skill]> with 'MinerSkill1'.
23:31:06 [INFO] Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0
23:31:06 [INFO] Adding definition 'key' as Professions.Miner.MinerSkill1
23:31:06 [INFO] ERROR in script 'getcharacteryaml' in queue 'GETCHARACTERYAML_PierreWtoWorking' while executing command 'DEFINE' in file
'scripts/ServerTasks.dsc' on line '452' with player 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'!
Error Message: Tag <yaml[10].read[Professions.Miner.MinerSkill1]> is invalid! ... Enable debug on the script for more
information.
23:31:06 [INFO] Filled tag <proc[GetCharacterYAML].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0|Professions.Miner.MinerSkill1]||null> with
'yaml[<[character]>].read[<[key]>]'.
23:31:06 [INFO] +> Executing 'DEFINE': queue='PROFESSIONLEARNEDSKILL_CindyThereofRainbow'
action='(result[0]:SET:yaml[<[character]>].read[<[key]>])'
23:31:06 [INFO] +- Queue 'PROFESSIONLEARNEDSKILL_CindyThereofRainbow' Executing: (line 89) DETERMINE <[result]> ---------+
23:31:06 [INFO] Filled tag <[result]> with 'yaml[<[character]>].read[<[key]>]'.
23:31:06 [INFO] +> Executing 'DETERMINE': outcome='yaml[<[character]>].read[<[key]>]' passively='false'
Queue='q@PROFESSIONLEARNEDSKILL_CindyThereofRainbow'
23:31:06 [INFO] Completing queue 'PROFESSIONLEARNEDSKILL_CindyThereofRainbow' in 1ms.
23:31:06 [INFO] Filled tag <proc[ProfessionLearnedSkill].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0|Miner|MinerSkill1]> with
'yaml[<[character]>].read[<[key]>]'.
23:31:06 [INFO] No part of the if command passed, running ELSE block.
23:31:06 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' Executing: (line 361) NARRATE "Adding MinerSkil<[value]>"
targets:<server.match_player[Insilvon]> ---------+
23:31:06 [INFO] Filled tag <server.match_player[Insilvon]> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'.
23:31:06 [INFO] Filled tag <[value]> with '1'.
23:31:06 [INFO] +> Executing 'NARRATE': Narrating='Adding MinerSkil1' Targets='[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)]'
23:31:06 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' Executing: (line 362) DEFINE
list:<[list].include[MinerSkill<[value]>]> ---------+
23:31:06 [INFO] Filled tag <[value]> with '1'.
23:31:06 [INFO] Filled tag <[list].include[MinerSkill1]> with 'li@ MinerSkill1'.
23:31:06 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' action='(list[0]:SET:li@MinerSkill1)'
23:31:06 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' Executing: (line 0) REPEAT CALLBACK as:value ---------+
23:31:06 [INFO] +- Repeat loop complete ---------+
23:31:06 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' Executing: (line 363) DETERMINE <[list]> ---------+
23:31:06 [INFO] Filled tag <[list]> with 'li@ MinerSkill1'.
23:31:06 [INFO] +> Executing 'DETERMINE': outcome='li@ MinerSkill1' passively='false'
Queue='q@INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage'
23:31:06 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' in 2ms.
23:31:06 [INFO] +> Executing 'INVENTORY': actions='[open]' Inventory='in@PROFESSIONMINERMENU[uniquifier=2827]' slot='1'
23:31:06 [INFO] Completing queue 'PROFESSIONCONTROLLER_SewingCraftDts' in 4ms.
23:31:06 [INFO] Running script event 'PlayerClicksInInventory', event='player clicks item in inventory priority:1' for script 'KERNEL'
23:31:06 [INFO] Starting InstantQueue 'KERNEL_SunSupervisorTurning' with player 'Insilvon'...
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 112) IF <context.inventory> == <player.inventory> ---------+
23:31:06 [INFO] +> Executing 'IF': use_braces='true'
23:31:06 [INFO] Filled tag <context.inventory> with 'in@PROFESSIONMENU[uniquifier=2825]'.
23:31:06 [INFO] Filled tag <player.inventory> with 'in@player[holder=p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]'.
23:31:06 [INFO] Comparable='Element(in@PROFESSIONMENU[uniquifier=2825])', Operator='EQUALS',
ComparedTo='Element(in@player[holder=p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0])' --> OUTCOME='false'
23:31:06 [INFO] No part of the if command passed, no block will run.
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 114) DEFINE character:<proc[GetCharacterName].context[<player>]>
---------+
23:31:06 [INFO] Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'.
23:31:06 [INFO] Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0
23:31:06 [INFO] Filled tag <proc[GetCharacterName].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]> with 'Insilvon'.
23:31:06 [INFO] +> Executing 'DEFINE': queue='KERNEL_SunSupervisorTurning' action='(character[0]:SET:Insilvon)'
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 115) IF <context.inventory.notable_name||null> ==
<[character]>_Mailbox ---------+
23:31:06 [INFO] +> Executing 'IF': use_braces='true'
23:31:06 [INFO] Filled tag <context.inventory.notable_name||null> with 'null'.
23:31:06 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:06 [INFO] Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(Insilvon_Mailbox)' --> OUTCOME='false'
23:31:06 [INFO] No part of the if command passed, no block will run.
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 123) CHOOSE <context.item.script.name||null> ---------+
23:31:06 [INFO] Filled tag <context.item.script.name||null> with 'mineritem'.
23:31:06 [INFO] +> Executing 'CHOOSE': choice='mineritem'
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 141) INJECT QuestOnPlayerClicksInInventory ---------+
23:31:06 [INFO] +> Executing 'INJECT': script='s@questonplayerclicksininventory (TASK)'
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 28) DEFINE character:<proc[GetCharacterName].context[<player>]>
---------+
23:31:06 [INFO] Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'.
23:31:06 [INFO] Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0
23:31:06 [INFO] Filled tag <proc[GetCharacterName].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]> with 'Insilvon'.
23:31:06 [INFO] +> Executing 'DEFINE': queue='KERNEL_SunSupervisorTurning' action='(character[0]:SET:Insilvon)'
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 29) IF <context.inventory> == in@<[character]>_CompletedQuestMenu
---------+
23:31:06 [INFO] +> Executing 'IF': use_braces='true'
23:31:06 [INFO] Filled tag <context.inventory> with 'in@PROFESSIONMENU[uniquifier=2825]'.
23:31:06 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:06 [INFO] Comparable='Element(in@PROFESSIONMENU[uniquifier=2825])', Operator='EQUALS',
ComparedTo='Element(in@Insilvon_CompletedQuestMenu)' --> OUTCOME='false'
23:31:06 [INFO] No part of the if command passed, no block will run.
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 41) IF <context.inventory> == in@<[character]>_ActiveQuestMenu
---------+
23:31:06 [INFO] +> Executing 'IF': use_braces='true'
23:31:06 [INFO] Filled tag <context.inventory> with 'in@PROFESSIONMENU[uniquifier=2825]'.
23:31:06 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:06 [INFO] Comparable='Element(in@PROFESSIONMENU[uniquifier=2825])', Operator='EQUALS',
ComparedTo='Element(in@Insilvon_ActiveQuestMenu)' --> OUTCOME='false'
23:31:06 [INFO] No part of the if command passed, no block will run.
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 142) INJECT SkillOnPlayerClicksInInventory ---------+
23:31:06 [INFO] +> Executing 'INJECT': script='s@skillonplayerclicksininventory (TASK)'
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 50) DEFINE character:<proc[GetCharacterName].context[<player>]>
---------+
23:31:06 [INFO] Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'.
23:31:06 [INFO] Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0
23:31:06 [INFO] Filled tag <proc[GetCharacterName].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]> with 'Insilvon'.
23:31:06 [INFO] +> Executing 'DEFINE': queue='KERNEL_SunSupervisorTurning' action='(character[0]:SET:Insilvon)'
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 51) IF <context.inventory> == in@<[character]>_Skills ---------+
23:31:06 [INFO] +> Executing 'IF': use_braces='true'
23:31:06 [INFO] Filled tag <context.inventory> with 'in@PROFESSIONMENU[uniquifier=2825]'.
23:31:06 [INFO] Filled tag <[character]> with 'Insilvon'.
23:31:06 [INFO] Comparable='Element(in@PROFESSIONMENU[uniquifier=2825])', Operator='EQUALS', ComparedTo='Element(in@Insilvon_Skills)' -->
OUTCOME='false'
23:31:06 [INFO] No part of the if command passed, no block will run.
23:31:06 [INFO] Completing queue 'KERNEL_SunSupervisorTurning' in 2ms.
23:31:06 [INFO] Running script event 'EntityDamaged', event='player damaged by fall' for script 'KERNEL'
23:31:06 [INFO] Starting InstantQueue 'KERNEL_FairyAndreasDenizen' with player 'Average_Joe22'...
23:31:06 [INFO] +- Queue 'KERNEL_FairyAndreasDenizen' Executing: (line 44) IF <player.has_flag[Fresh]> ---------+
23:31:06 [INFO] +> Executing 'IF': use_braces='true'
23:31:06 [INFO] Filled tag <player.has_flag[Fresh]> with 'false'.
23:31:06 [INFO] No part of the if command passed, no block will run.
23:31:06 [INFO] Completing queue 'KERNEL_FairyAndreasDenizen' in 0ms.
23:31:07 [INFO] Running script event 'PlayerClicksInInventory', event='player clicks item in ProfessionMinerMenu' for script
'PROFESSIONCONTROLLER'
23:31:07 [INFO] Starting InstantQueue 'PROFESSIONCONTROLLER_SavedTimeThemselves' with player 'Insilvon'...
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 133) DETERMINE cancelled passively ---------+
23:31:07 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='true' Queue='q@PROFESSIONCONTROLLER_SavedTimeThemselves'
23:31:07 [INFO] Event cancelled!
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 134) DEFINE item:<context.item.script.name||null>
---------+
23:31:07 [INFO] Filled tag <context.item.script.name||null> with 'minerskill1'.
23:31:07 [INFO] +> Executing 'DEFINE': queue='PROFESSIONCONTROLLER_SavedTimeThemselves' action='(item[0]:SET:minerskill1)'
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 135) IF <[item]> != null ---------+
23:31:07 [INFO] +> Executing 'IF': use_braces='true'
23:31:07 [INFO] Filled tag <[item]> with 'minerskill1'.
23:31:07 [INFO] Logic='NEGATIVE', Comparable='Element(minerskill1)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
23:31:07 [INFO] If command passed, running block.
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 136) IF <context.item.script.name.contains_text[Learned]>
---------+
23:31:07 [INFO] +> Executing 'IF': use_braces='true'
23:31:07 [INFO] Filled tag <context.item.script.name.contains_text[Learned]> with 'false'.
23:31:07 [INFO] No part of the if command passed, running ELSE block.
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 139) EXCEUTE as_op "denizen debug -r" ---------+
23:31:07 [INFO] +- Executing command: EXCEUTE ---------+
23:31:07 [INFO] ERROR in script 'professioncontroller' in queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' while executing command 'EXCEUTE'
in file 'scripts/Players/Professions/ProfessionController.dsc' on line '139' with player
'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'!
Error Message: EXCEUTE is an invalid command! Are you sure it loaded?
23:31:07 [INFO] +---------------------+
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 140) NARRATE "Learning <context.item.script.name>!"
---------+
23:31:07 [INFO] Filled tag <context.item.script.name> with 'minerskill1'.
23:31:07 [INFO] +> Executing 'NARRATE': Narrating='Learning minerskill1!' Targets='[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)]'
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 141) RUN ProfessionLearnSkill
def:<player>|Miner|<context.item.script.name> ---------+
23:31:07 [INFO] Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'.
23:31:07 [INFO] Filled tag <context.item.script.name> with 'minerskill1'.
23:31:07 [INFO] ERROR in script 'professioncontroller' in queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' while executing command 'RUN' in
file 'scripts/Players/Professions/ProfessionController.dsc' on line '141' with player 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0
(Insilvon)'!
Error Message: Woah! Invalid arguments were specified!
23:31:07 [INFO] +> [CommandExecutor] +> MESSAGE follows: 'Must define a SCRIPT to be run.'
23:31:07 [INFO] +> [CommandExecutor] Usage: run [<script>/locally] (path:<name>) (def:<element>|...) (id:<name>) (speed:<value>/instantly)
(delay:<value>)
23:31:07 [INFO] +> [CommandExecutor] (Attempted: RUN ProfessionLearnSkill def:<player>|Miner|<context.item.script.name>)
23:31:07 [INFO] +---------------------+
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 142) INVENTORY close ---------+
23:31:07 [INFO] +> Executing 'INVENTORY': actions='[close]' Inventory='in@player[holder=p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]' slot='1'
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 143) INVENTORY open d:ProfessionMinerMenu ---------+
23:31:07 [INFO] Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_YuDodAcids' with player 'Insilvon'...
23:31:07 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_YuDodAcids' Executing: (line 355) DEFINE list:<list[]> ---------+
23:31:07 [INFO] Filled tag <list[]> with 'li@'.
23:31:07 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_YuDodAcids' action='(list[0]:SET:li@)'
23:31:07 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_YuDodAcids' Executing: (line 356) REPEAT 1 ---------+
23:31:07 [INFO] +> Executing 'REPEAT': qty='1' as_name='value'
23:31:07 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_YuDodAcids' Executing: (line 357) IF
<proc[ProfessionLearnedSkill].context[<player>|Miner|MinerSkill<[value]>]> ---------+
23:31:07 [INFO] +> Executing 'IF': use_braces='true'
23:31:07 [INFO] Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'.
23:31:07 [INFO] Filled tag <[value]> with '1'.
23:31:07 [INFO] Adding definition 'target' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0
23:31:07 [INFO] Adding definition 'prof' as Miner
23:31:07 [INFO] Adding definition 'skill' as MinerSkill1
23:31:07 [INFO] Starting InstantQueue 'PROFESSIONLEARNEDSKILL_ComplianceMobileHighland' with player 'Insilvon'...
23:31:07 [INFO] +- Queue 'PROFESSIONLEARNEDSKILL_ComplianceMobileHighland' Executing: (line 88) DEFINE
result:<proc[GetCharacterYAML].context[<[target]>|Professions.<[prof]>.<[skill]>]||null> ---------+
23:31:07 [INFO] Filled tag <[target]> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'.
23:31:07 [INFO] Filled tag <[prof]> with 'Miner'.
23:31:07 [INFO] Filled tag <[skill]> with 'MinerSkill1'.
23:31:07 [INFO] Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0
23:31:07 [INFO] Adding definition 'key' as Professions.Miner.MinerSkill1
23:31:07 [INFO] ERROR in script 'getcharacteryaml' in queue 'GETCHARACTERYAML_SupplementalWeirdTue' while executing command 'DEFINE' in file
'scripts/ServerTasks.dsc' on line '452' with player 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'!
Error Message: Tag <yaml[10].read[Professions.Miner.MinerSkill1]> is invalid! ... Enable debug on the script for more
information.
23:31:07 [INFO] Filled tag <proc[GetCharacterYAML].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0|Professions.Miner.MinerSkill1]||null> with
'yaml[<[character]>].read[<[key]>]'.
23:31:07 [INFO] +> Executing 'DEFINE': queue='PROFESSIONLEARNEDSKILL_ComplianceMobileHighland'
action='(result[0]:SET:yaml[<[character]>].read[<[key]>])'
23:31:07 [INFO] +- Queue 'PROFESSIONLEARNEDSKILL_ComplianceMobileHighland' Executing: (line 89) DETERMINE <[result]> ---------+
23:31:07 [INFO] Filled tag <[result]> with 'yaml[<[character]>].read[<[key]>]'.
23:31:07 [INFO] +> Executing 'DETERMINE': outcome='yaml[<[character]>].read[<[key]>]' passively='false'
Queue='q@PROFESSIONLEARNEDSKILL_ComplianceMobileHighland'
23:31:07 [INFO] Completing queue 'PROFESSIONLEARNEDSKILL_ComplianceMobileHighland' in 0ms.
23:31:07 [INFO] Filled tag <proc[ProfessionLearnedSkill].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0|Miner|MinerSkill1]> with
'yaml[<[character]>].read[<[key]>]'.
23:31:07 [INFO] No part of the if command passed, running ELSE block.
23:31:07 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_YuDodAcids' Executing: (line 361) NARRATE "Adding MinerSkil<[value]>"
targets:<server.match_player[Insilvon]> ---------+
23:31:07 [INFO] Filled tag <server.match_player[Insilvon]> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'.
23:31:07 [INFO] Filled tag <[value]> with '1'.
23:31:07 [INFO] +> Executing 'NARRATE': Narrating='Adding MinerSkil1' Targets='[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)]'
23:31:07 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_YuDodAcids' Executing: (line 362) DEFINE list:<[list].include[MinerSkill<[value]>]> ---------+
23:31:07 [INFO] Filled tag <[value]> with '1'.
23:31:07 [INFO] Filled tag <[list].include[MinerSkill1]> with 'li@ MinerSkill1'.
23:31:07 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_YuDodAcids' action='(list[0]:SET:li@MinerSkill1)'
23:31:07 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_YuDodAcids' Executing: (line 0) REPEAT CALLBACK as:value ---------+
23:31:07 [INFO] +- Repeat loop complete ---------+
23:31:07 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_YuDodAcids' Executing: (line 363) DETERMINE <[list]> ---------+
23:31:07 [INFO] Filled tag <[list]> with 'li@ MinerSkill1'.
23:31:07 [INFO] +> Executing 'DETERMINE': outcome='li@ MinerSkill1' passively='false' Queue='q@INV_SCRIPT_ITEM_PROC_YuDodAcids'
23:31:07 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_YuDodAcids' in 1ms.
23:31:07 [INFO] +> Executing 'INVENTORY': actions='[open]' Inventory='in@PROFESSIONMINERMENU[uniquifier=2829]' slot='1'
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 144) INVENTORY close ---------+
23:31:07 [INFO] +> Executing 'INVENTORY': actions='[close]' Inventory='in@player[holder=p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]' slot='1'
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 145) EXECUTE as_op "Denizen submit" ---------+
23:31:07 [INFO] +> Executing 'EXECUTE': type='AS_OP' command='Denizen submit' silent='false'