Paste #68132: Denizen Debug Logs From bAetheria Pre-Alphar ? 4Version 2

Date: 2020/04/26 16:31:07 UTC-07:00
Type: Server Log

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Java Version: 1.8.0_242
Up-time: 1h 30m
Server Version: Paper version git-Paper-220 (MC: 1.15.2)
Denizen Version: Core: 1.80-SNAPSHOT (Build 588), CraftBukkit: 1.1.4-SNAPSHOT (build 4720-DEV)
Active Plugins (42): dynmap: 3.0-SNAPSHOT-258, PluginConstructorAPI: 1.0.52, Builder: 4.0.4, PlaceholderAPI: 2.10.5, 
SkinnerLibs: 1.0-SNAPSHOT, WorldBorder: 1.9.10 (beta), SurvivalMechanics: 1.37, 
Votifier: 2.6.0-SNAPSHOT, Multiverse-Core: 2.5-b719, MaintenanceManager: 2.2, 
ProtocolLib: 4.5.0, NightVision: 2.0, LibsDisguises: 10.0.5, VoxelSniper: 5.172.0-SNAPSHOT, 
PermissionsEx: 1.23.4, GSit: [2.9.0.0], Vault: 1.7.2-b107, ServerRestorer: 1.0.29, 
UltimateCatcher: 1.3.3, NoLeafDecay: 1.0, WorldEdit: 7.2.0-SNAPSHOT+4986-a02458b, 
Essentials: 2.17.1.0, UltimateTimber: 1.0.7, EpicRename: 3.5, WorldGuard: 7.0.3-SNAPSHOT;2025-a09ccc5, 
Brewery: 2.1.1, Citizens: 2.0.26-SNAPSHOT (build 1891), VotingPlugin: 5.21.1, 
DiscordSRV: 1.18.4, MythicMobs: 4.9.0-3254, SuperVanish: 6.1.4, EssentialsSpawn: 2.17.1.0, 
Cannons: 2.5.5, CoreProtect: 2.18.2, Denizen: 1.1.4-SNAPSHOT (build 4720-DEV), 
dDiscordBot: 0.6 (build 76), Movecraft: 7.0.0_for_1.8.8-1.15.2_beta_19, Dynmap-WorldGuard: 1.2, 
MCJukebox: 2.6.5, Sentinel: 2.0.1-SNAPSHOT (build 342), Depenizen: 2.0.0 (build 615), 
Skinner: 4.2.0
Loaded Worlds (9): world, buildworld, eventworld, skyworld_v2, world_the_end, world_nether, new_buildworld, 
ascendedcity, aetheria
Online Players (8): Nick_Fendral(Average_Joe22), Pita_the_Wanderer(Lord_Pita), Edmend(LuckyLight03), 
Alisha(HubeyDoo), Ambient(Insilvon), No?lla(KaTeaDew), Sai_Bellator(SaiPlaysGames), 
Akecheta(ZeZe_5)
Offline Players: 83
Mode: online

23:31:05 [INFO]  Starting InstantQueue 'PROFESSION_FraudPhonesElectronics' with player 'Insilvon'... 
23:31:05 [INFO] +- Queue 'PROFESSION_FraudPhonesElectronics' Executing: (line 61) DEFINE 
                   character:<proc[GetCharacterName].context[<player>]||null> ---------+ 
23:31:05 [INFO]  Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
23:31:05 [INFO]  Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 
23:31:05 [INFO]  Filled tag <proc[GetCharacterName].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]||null> with 'Insilvon'. 
23:31:05 [INFO] +> Executing 'DEFINE': queue='PROFESSION_FraudPhonesElectronics'  action='(character[0]:SET:Insilvon)' 
23:31:05 [INFO] +- Queue 'PROFESSION_FraudPhonesElectronics' Executing: (line 62) IF <[character]> == null ---------+ 
23:31:05 [INFO] +> Executing 'IF': use_braces='true' 
23:31:05 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:05 [INFO]  Comparable='Element(Insilvon)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='false' 
23:31:05 [INFO]  No part of the if command passed, no block will run. 
23:31:05 [INFO] +- Queue 'PROFESSION_FraudPhonesElectronics' Executing: (line 65) IF !<player.has_flag[<[character]>_Profession]> ---------+ 
23:31:05 [INFO] +> Executing 'IF': use_braces='true' 
23:31:05 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:05 [INFO]  Filled tag <player.has_flag[Insilvon_Profession]> with 'true'. 
23:31:05 [INFO]  No part of the if command passed, no block will run. 
23:31:05 [INFO] +- Queue 'PROFESSION_FraudPhonesElectronics' Executing: (line 70) DEFINE arg:<context.args.get[1]||null> ---------+ 
23:31:05 [INFO]  Filled tag <context.args.get[1]||null> with 'null'. 
23:31:05 [INFO] +> Executing 'DEFINE': queue='PROFESSION_FraudPhonesElectronics'  action='(arg[0]:SET:null)' 
23:31:05 [INFO] +- Queue 'PROFESSION_FraudPhonesElectronics' Executing: (line 71) CHOOSE <[arg]> ---------+ 
23:31:05 [INFO]  Filled tag <[arg]> with 'null'. 
23:31:05 [INFO] +> Executing 'CHOOSE': choice='null' 
23:31:05 [INFO] +- Queue 'PROFESSION_FraudPhonesElectronics' Executing: (line 81) INVENTORY open d:ProfessionMenu ---------+ 
23:31:05 [INFO]  Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' with player 'Insilvon'... 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 19) DEFINE 
                   character:<proc[GetCharacterName].context[<player>]||null> ---------+ 
23:31:05 [INFO]  Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
23:31:05 [INFO]  Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 
23:31:05 [INFO]  Filled tag <proc[GetCharacterName].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]||null> with 'Insilvon'. 
23:31:05 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ApprovalUrLord'  action='(character[0]:SET:Insilvon)' 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 20) IF <[character]> == null ---------+ 
23:31:05 [INFO] +> Executing 'IF': use_braces='true' 
23:31:05 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:05 [INFO]  Comparable='Element(Insilvon)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='false' 
23:31:05 [INFO]  No part of the if command passed, no block will run. 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 23) IF <player.has_flag[<[character]>_Profession]> ---------+ 
23:31:05 [INFO] +> Executing 'IF': use_braces='true' 
23:31:05 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:05 [INFO]  Filled tag <player.has_flag[Insilvon_Profession]> with 'true'. 
23:31:05 [INFO]  If command passed, running block. 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 24) DEFINE list:<list[]> ---------+ 
23:31:05 [INFO]  Filled tag <list[]> with 'li@'. 
23:31:05 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ApprovalUrLord'  action='(list[0]:SET:li@)' 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 25) DEFINE 
                   active:<player.flag[<[character]>_ActiveProfessions]> ---------+ 
23:31:05 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:05 [INFO]  Filled tag <player.flag[Insilvon_ActiveProfessions]> with 'li@ 1'. 
23:31:05 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ApprovalUrLord'  action='(active[0]:SET:1)' 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 26) FOREACH 
                   li@Chef|Engineer|Blacksmith|Apothecary|Tradesman|Gunsmith|Miner|Pilot|Arcanist|Naturalist|Pioneer as:item ---------+ 
23:31:05 [INFO] +> Executing 'FOREACH': list='li@ Chef | Engineer | Blacksmith | Apothecary | Tradesman | Gunsmith | Miner | Pilot | Arcanist 
                   | Naturalist | Pioneer'  as_name='item' 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+ 
23:31:05 [INFO] +> Executing 'IF': use_braces='true' 
23:31:05 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:05 [INFO]  Filled tag <[item]> with 'Chef'. 
23:31:05 [INFO]  Filled tag <player.has_flag[Insilvon_Chef]> with 'false'. 
23:31:05 [INFO]  No part of the if command passed, no block will run. 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH  CALLBACK as:item ---------+ 
23:31:05 [INFO] +- Foreach loop 2 ---------+ 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+ 
23:31:05 [INFO] +> Executing 'IF': use_braces='true' 
23:31:05 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:05 [INFO]  Filled tag <[item]> with 'Engineer'. 
23:31:05 [INFO]  Filled tag <player.has_flag[Insilvon_Engineer]> with 'false'. 
23:31:05 [INFO]  No part of the if command passed, no block will run. 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH  CALLBACK as:item ---------+ 
23:31:05 [INFO] +- Foreach loop 3 ---------+ 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+ 
23:31:05 [INFO] +> Executing 'IF': use_braces='true' 
23:31:05 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:05 [INFO]  Filled tag <[item]> with 'Blacksmith'. 
23:31:05 [INFO]  Filled tag <player.has_flag[Insilvon_Blacksmith]> with 'false'. 
23:31:05 [INFO]  No part of the if command passed, no block will run. 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH  CALLBACK as:item ---------+ 
23:31:05 [INFO] +- Foreach loop 4 ---------+ 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+ 
23:31:05 [INFO] +> Executing 'IF': use_braces='true' 
23:31:05 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:05 [INFO]  Filled tag <[item]> with 'Apothecary'. 
23:31:05 [INFO]  Filled tag <player.has_flag[Insilvon_Apothecary]> with 'false'. 
23:31:05 [INFO]  No part of the if command passed, no block will run. 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH  CALLBACK as:item ---------+ 
23:31:05 [INFO] +- Foreach loop 5 ---------+ 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+ 
23:31:05 [INFO] +> Executing 'IF': use_braces='true' 
23:31:05 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:05 [INFO]  Filled tag <[item]> with 'Tradesman'. 
23:31:05 [INFO]  Filled tag <player.has_flag[Insilvon_Tradesman]> with 'false'. 
23:31:05 [INFO]  No part of the if command passed, no block will run. 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH  CALLBACK as:item ---------+ 
23:31:05 [INFO] +- Foreach loop 6 ---------+ 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+ 
23:31:05 [INFO] +> Executing 'IF': use_braces='true' 
23:31:05 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:05 [INFO]  Filled tag <[item]> with 'Gunsmith'. 
23:31:05 [INFO]  Filled tag <player.has_flag[Insilvon_Gunsmith]> with 'false'. 
23:31:05 [INFO]  No part of the if command passed, no block will run. 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH  CALLBACK as:item ---------+ 
23:31:05 [INFO] +- Foreach loop 7 ---------+ 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+ 
23:31:05 [INFO] +> Executing 'IF': use_braces='true' 
23:31:05 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:05 [INFO]  Filled tag <[item]> with 'Miner'. 
23:31:05 [INFO]  Filled tag <player.has_flag[Insilvon_Miner]> with 'true'. 
23:31:05 [INFO]  If command passed, running block. 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 28) DEFINE list:<[list].include[<[item]>Item]> ---------+ 
23:31:05 [INFO]  Filled tag <[item]> with 'Miner'. 
23:31:05 [INFO]  Filled tag <[list].include[MinerItem]> with 'li@ MinerItem'. 
23:31:05 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_ApprovalUrLord'  action='(list[0]:SET:li@MinerItem)' 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH  CALLBACK as:item ---------+ 
23:31:05 [INFO] +- Foreach loop 8 ---------+ 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+ 
23:31:05 [INFO] +> Executing 'IF': use_braces='true' 
23:31:05 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:05 [INFO]  Filled tag <[item]> with 'Pilot'. 
23:31:05 [INFO]  Filled tag <player.has_flag[Insilvon_Pilot]> with 'false'. 
23:31:05 [INFO]  No part of the if command passed, no block will run. 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH  CALLBACK as:item ---------+ 
23:31:05 [INFO] +- Foreach loop 9 ---------+ 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+ 
23:31:05 [INFO] +> Executing 'IF': use_braces='true' 
23:31:05 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:05 [INFO]  Filled tag <[item]> with 'Arcanist'. 
23:31:05 [INFO]  Filled tag <player.has_flag[Insilvon_Arcanist]> with 'false'. 
23:31:05 [INFO]  No part of the if command passed, no block will run. 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH  CALLBACK as:item ---------+ 
23:31:05 [INFO] +- Foreach loop 10 ---------+ 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+ 
23:31:05 [INFO] +> Executing 'IF': use_braces='true' 
23:31:05 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:05 [INFO]  Filled tag <[item]> with 'Naturalist'. 
23:31:05 [INFO]  Filled tag <player.has_flag[Insilvon_Naturalist]> with 'false'. 
23:31:05 [INFO]  No part of the if command passed, no block will run. 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH  CALLBACK as:item ---------+ 
23:31:05 [INFO] +- Foreach loop 11 ---------+ 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 27) IF <player.has_flag[<[character]>_<[item]>]> ---------+ 
23:31:05 [INFO] +> Executing 'IF': use_braces='true' 
23:31:05 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:05 [INFO]  Filled tag <[item]> with 'Pioneer'. 
23:31:05 [INFO]  Filled tag <player.has_flag[Insilvon_Pioneer]> with 'false'. 
23:31:05 [INFO]  No part of the if command passed, no block will run. 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 0) FOREACH  CALLBACK as:item ---------+ 
23:31:05 [INFO] +- Foreach loop complete ---------+ 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 29) REPEAT <player.flag[<[character]>_OptionalProfessions]||0> 
                   ---------+ 
23:31:05 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:05 [INFO]  Filled tag <player.flag[Insilvon_OptionalProfessions]||0> with 'li@ 0'. 
23:31:05 [INFO] +> Executing 'REPEAT': qty='0'  as_name='value' 
23:31:05 [INFO]  Zero count, not looping... 
23:31:05 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' Executing: (line 31) DETERMINE <[list]> ---------+ 
23:31:05 [INFO]  Filled tag <[list]> with 'li@ MinerItem'. 
23:31:05 [INFO] +> Executing 'DETERMINE': outcome='li@ MinerItem'  passively='false'  Queue='q@INV_SCRIPT_ITEM_PROC_ApprovalUrLord' 
23:31:05 [INFO]  Completing queue 'INV_SCRIPT_ITEM_PROC_ApprovalUrLord' in 3ms. 
23:31:05 [INFO]  Filled tag <&e> with ''. 
23:31:05 [INFO] +> Executing 'INVENTORY': actions='[open]'  Inventory='in@PROFESSIONMENU[uniquifier=2825]'  slot='1' 
23:31:05 [INFO]  Completing queue 'PROFESSION_FraudPhonesElectronics' in 5ms. 
23:31:06 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks item in ProfessionMenu' for script 
                   'PROFESSIONCONTROLLER' 
23:31:06 [INFO]  Starting InstantQueue 'PROFESSIONCONTROLLER_SewingCraftDts' with player 'Insilvon'... 
23:31:06 [INFO] +- Queue 'PROFESSIONCONTROLLER_SewingCraftDts' Executing: (line 193) DETERMINE cancelled passively ---------+ 
23:31:06 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@PROFESSIONCONTROLLER_SewingCraftDts' 
23:31:06 [INFO]  Event cancelled! 
23:31:06 [INFO] +- Queue 'PROFESSIONCONTROLLER_SewingCraftDts' Executing: (line 194) DEFINE 
                   list:li@ChefItem|EngineerItem|BlacksmithItem|ApothecaryItem|TradesmanItem|GunsmithItem|MinerItem|PilotItem|ArcanistItem|NaturalistItem|PioneerItem|EmptySlotItem 
                   ---------+ 
23:31:06 [INFO] +> Executing 'DEFINE': queue='PROFESSIONCONTROLLER_SewingCraftDts'  
                   action='(list[0]:SET:li@ChefItem|EngineerItem|BlacksmithItem|ApothecaryItem|TradesmanItem|GunsmithItem|MinerItem|PilotItem|ArcanistItem|NaturalistItem|PioneerItem|EmptySlotItem)' 
23:31:06 [INFO] +- Queue 'PROFESSIONCONTROLLER_SewingCraftDts' Executing: (line 195) IF <[list].contains[<context.item.script.name||air>]> 
                   ---------+ 
23:31:06 [INFO] +> Executing 'IF': use_braces='true' 
23:31:06 [INFO]  Filled tag <context.item.script.name||air> with 'mineritem'. 
23:31:06 [INFO]  Filled tag <[list].contains[mineritem]> with 'true'. 
23:31:06 [INFO]  If command passed, running block. 
23:31:06 [INFO] +- Queue 'PROFESSIONCONTROLLER_SewingCraftDts' Executing: (line 196) CHOOSE <context.item.script.name||air> ---------+ 
23:31:06 [INFO]  Filled tag <context.item.script.name||air> with 'mineritem'. 
23:31:06 [INFO] +> Executing 'CHOOSE': choice='mineritem' 
23:31:06 [INFO] +- Queue 'PROFESSIONCONTROLLER_SewingCraftDts' Executing: (line 213) INVENTORY close ---------+ 
23:31:06 [INFO] +> Executing 'INVENTORY': actions='[close]'  Inventory='in@player[holder=p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]'  slot='1' 
23:31:06 [INFO] +- Queue 'PROFESSIONCONTROLLER_SewingCraftDts' Executing: (line 214) INVENTORY open d:in@ProfessionMinerMenu ---------+ 
23:31:06 [INFO]  Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' with player 'Insilvon'... 
23:31:06 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' Executing: (line 355) DEFINE list:<list[]> ---------+ 
23:31:06 [INFO]  Filled tag <list[]> with 'li@'. 
23:31:06 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage'  action='(list[0]:SET:li@)' 
23:31:06 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' Executing: (line 356) REPEAT 1 ---------+ 
23:31:06 [INFO] +> Executing 'REPEAT': qty='1'  as_name='value' 
23:31:06 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' Executing: (line 357) IF 
                   <proc[ProfessionLearnedSkill].context[<player>|Miner|MinerSkill<[value]>]> ---------+ 
23:31:06 [INFO] +> Executing 'IF': use_braces='true' 
23:31:06 [INFO]  Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
23:31:06 [INFO]  Filled tag <[value]> with '1'. 
23:31:06 [INFO]  Adding definition 'target' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 
23:31:06 [INFO]  Adding definition 'prof' as Miner 
23:31:06 [INFO]  Adding definition 'skill' as MinerSkill1 
23:31:06 [INFO]  Starting InstantQueue 'PROFESSIONLEARNEDSKILL_CindyThereofRainbow' with player 'Insilvon'... 
23:31:06 [INFO] +- Queue 'PROFESSIONLEARNEDSKILL_CindyThereofRainbow' Executing: (line 88) DEFINE 
                   result:<proc[GetCharacterYAML].context[<[target]>|Professions.<[prof]>.<[skill]>]||null> ---------+ 
23:31:06 [INFO]  Filled tag <[target]> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
23:31:06 [INFO]  Filled tag <[prof]> with 'Miner'. 
23:31:06 [INFO]  Filled tag <[skill]> with 'MinerSkill1'. 
23:31:06 [INFO]  Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 
23:31:06 [INFO]  Adding definition 'key' as Professions.Miner.MinerSkill1 
23:31:06 [INFO]  ERROR in script 'getcharacteryaml' in queue 'GETCHARACTERYAML_PierreWtoWorking' while executing command 'DEFINE' in file 
                   'scripts/ServerTasks.dsc' on line '452' with player 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'!
     Error Message: Tag <yaml[10].read[Professions.Miner.MinerSkill1]> is invalid! ... Enable debug on the script for more 
                   information. 
23:31:06 [INFO]  Filled tag <proc[GetCharacterYAML].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0|Professions.Miner.MinerSkill1]||null> with 
                   'yaml[<[character]>].read[<[key]>]'. 
23:31:06 [INFO] +> Executing 'DEFINE': queue='PROFESSIONLEARNEDSKILL_CindyThereofRainbow'  
                   action='(result[0]:SET:yaml[<[character]>].read[<[key]>])' 
23:31:06 [INFO] +- Queue 'PROFESSIONLEARNEDSKILL_CindyThereofRainbow' Executing: (line 89) DETERMINE <[result]> ---------+ 
23:31:06 [INFO]  Filled tag <[result]> with 'yaml[<[character]>].read[<[key]>]'. 
23:31:06 [INFO] +> Executing 'DETERMINE': outcome='yaml[<[character]>].read[<[key]>]'  passively='false'  
                   Queue='q@PROFESSIONLEARNEDSKILL_CindyThereofRainbow' 
23:31:06 [INFO]  Completing queue 'PROFESSIONLEARNEDSKILL_CindyThereofRainbow' in 1ms. 
23:31:06 [INFO]  Filled tag <proc[ProfessionLearnedSkill].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0|Miner|MinerSkill1]> with 
                   'yaml[<[character]>].read[<[key]>]'. 
23:31:06 [INFO]  No part of the if command passed, running ELSE block. 
23:31:06 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' Executing: (line 361) NARRATE "Adding MinerSkil<[value]>" 
                   targets:<server.match_player[Insilvon]> ---------+ 
23:31:06 [INFO]  Filled tag <server.match_player[Insilvon]> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
23:31:06 [INFO]  Filled tag <[value]> with '1'. 
23:31:06 [INFO] +> Executing 'NARRATE': Narrating='Adding MinerSkil1'  Targets='[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)]' 
23:31:06 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' Executing: (line 362) DEFINE 
                   list:<[list].include[MinerSkill<[value]>]> ---------+ 
23:31:06 [INFO]  Filled tag <[value]> with '1'. 
23:31:06 [INFO]  Filled tag <[list].include[MinerSkill1]> with 'li@ MinerSkill1'. 
23:31:06 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage'  action='(list[0]:SET:li@MinerSkill1)' 
23:31:06 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' Executing: (line 0) REPEAT  CALLBACK as:value ---------+ 
23:31:06 [INFO] +- Repeat loop complete ---------+ 
23:31:06 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' Executing: (line 363) DETERMINE <[list]> ---------+ 
23:31:06 [INFO]  Filled tag <[list]> with 'li@ MinerSkill1'. 
23:31:06 [INFO] +> Executing 'DETERMINE': outcome='li@ MinerSkill1'  passively='false'  
                   Queue='q@INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' 
23:31:06 [INFO]  Completing queue 'INV_SCRIPT_ITEM_PROC_TomorrowMotherboardLanguage' in 2ms. 
23:31:06 [INFO] +> Executing 'INVENTORY': actions='[open]'  Inventory='in@PROFESSIONMINERMENU[uniquifier=2827]'  slot='1' 
23:31:06 [INFO]  Completing queue 'PROFESSIONCONTROLLER_SewingCraftDts' in 4ms. 
23:31:06 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks item in inventory priority:1' for script 'KERNEL' 
23:31:06 [INFO]  Starting InstantQueue 'KERNEL_SunSupervisorTurning' with player 'Insilvon'... 
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 112) IF <context.inventory> == <player.inventory> ---------+ 
23:31:06 [INFO] +> Executing 'IF': use_braces='true' 
23:31:06 [INFO]  Filled tag <context.inventory> with 'in@PROFESSIONMENU[uniquifier=2825]'. 
23:31:06 [INFO]  Filled tag <player.inventory> with 'in@player[holder=p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]'. 
23:31:06 [INFO]  Comparable='Element(in@PROFESSIONMENU[uniquifier=2825])', Operator='EQUALS', 
                   ComparedTo='Element(in@player[holder=p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0])' --> OUTCOME='false' 
23:31:06 [INFO]  No part of the if command passed, no block will run. 
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 114) DEFINE character:<proc[GetCharacterName].context[<player>]> 
                   ---------+ 
23:31:06 [INFO]  Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
23:31:06 [INFO]  Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 
23:31:06 [INFO]  Filled tag <proc[GetCharacterName].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]> with 'Insilvon'. 
23:31:06 [INFO] +> Executing 'DEFINE': queue='KERNEL_SunSupervisorTurning'  action='(character[0]:SET:Insilvon)' 
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 115) IF <context.inventory.notable_name||null> == 
                   <[character]>_Mailbox ---------+ 
23:31:06 [INFO] +> Executing 'IF': use_braces='true' 
23:31:06 [INFO]  Filled tag <context.inventory.notable_name||null> with 'null'. 
23:31:06 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:06 [INFO]  Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(Insilvon_Mailbox)' --> OUTCOME='false' 
23:31:06 [INFO]  No part of the if command passed, no block will run. 
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 123) CHOOSE <context.item.script.name||null> ---------+ 
23:31:06 [INFO]  Filled tag <context.item.script.name||null> with 'mineritem'. 
23:31:06 [INFO] +> Executing 'CHOOSE': choice='mineritem' 
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 141) INJECT QuestOnPlayerClicksInInventory ---------+ 
23:31:06 [INFO] +> Executing 'INJECT': script='s@questonplayerclicksininventory (TASK)' 
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 28) DEFINE character:<proc[GetCharacterName].context[<player>]> 
                   ---------+ 
23:31:06 [INFO]  Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
23:31:06 [INFO]  Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 
23:31:06 [INFO]  Filled tag <proc[GetCharacterName].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]> with 'Insilvon'. 
23:31:06 [INFO] +> Executing 'DEFINE': queue='KERNEL_SunSupervisorTurning'  action='(character[0]:SET:Insilvon)' 
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 29) IF <context.inventory> == in@<[character]>_CompletedQuestMenu 
                   ---------+ 
23:31:06 [INFO] +> Executing 'IF': use_braces='true' 
23:31:06 [INFO]  Filled tag <context.inventory> with 'in@PROFESSIONMENU[uniquifier=2825]'. 
23:31:06 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:06 [INFO]  Comparable='Element(in@PROFESSIONMENU[uniquifier=2825])', Operator='EQUALS', 
                   ComparedTo='Element(in@Insilvon_CompletedQuestMenu)' --> OUTCOME='false' 
23:31:06 [INFO]  No part of the if command passed, no block will run. 
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 41) IF <context.inventory> == in@<[character]>_ActiveQuestMenu 
                   ---------+ 
23:31:06 [INFO] +> Executing 'IF': use_braces='true' 
23:31:06 [INFO]  Filled tag <context.inventory> with 'in@PROFESSIONMENU[uniquifier=2825]'. 
23:31:06 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:06 [INFO]  Comparable='Element(in@PROFESSIONMENU[uniquifier=2825])', Operator='EQUALS', 
                   ComparedTo='Element(in@Insilvon_ActiveQuestMenu)' --> OUTCOME='false' 
23:31:06 [INFO]  No part of the if command passed, no block will run. 
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 142) INJECT SkillOnPlayerClicksInInventory ---------+ 
23:31:06 [INFO] +> Executing 'INJECT': script='s@skillonplayerclicksininventory (TASK)' 
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 50) DEFINE character:<proc[GetCharacterName].context[<player>]> 
                   ---------+ 
23:31:06 [INFO]  Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
23:31:06 [INFO]  Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 
23:31:06 [INFO]  Filled tag <proc[GetCharacterName].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]> with 'Insilvon'. 
23:31:06 [INFO] +> Executing 'DEFINE': queue='KERNEL_SunSupervisorTurning'  action='(character[0]:SET:Insilvon)' 
23:31:06 [INFO] +- Queue 'KERNEL_SunSupervisorTurning' Executing: (line 51) IF <context.inventory> == in@<[character]>_Skills ---------+ 
23:31:06 [INFO] +> Executing 'IF': use_braces='true' 
23:31:06 [INFO]  Filled tag <context.inventory> with 'in@PROFESSIONMENU[uniquifier=2825]'. 
23:31:06 [INFO]  Filled tag <[character]> with 'Insilvon'. 
23:31:06 [INFO]  Comparable='Element(in@PROFESSIONMENU[uniquifier=2825])', Operator='EQUALS', ComparedTo='Element(in@Insilvon_Skills)' --> 
                   OUTCOME='false' 
23:31:06 [INFO]  No part of the if command passed, no block will run. 
23:31:06 [INFO]  Completing queue 'KERNEL_SunSupervisorTurning' in 2ms. 
23:31:06 [INFO]  Running script event 'EntityDamaged', event='player damaged by fall' for script 'KERNEL' 
23:31:06 [INFO]  Starting InstantQueue 'KERNEL_FairyAndreasDenizen' with player 'Average_Joe22'... 
23:31:06 [INFO] +- Queue 'KERNEL_FairyAndreasDenizen' Executing: (line 44) IF <player.has_flag[Fresh]> ---------+ 
23:31:06 [INFO] +> Executing 'IF': use_braces='true' 
23:31:06 [INFO]  Filled tag <player.has_flag[Fresh]> with 'false'. 
23:31:06 [INFO]  No part of the if command passed, no block will run. 
23:31:06 [INFO]  Completing queue 'KERNEL_FairyAndreasDenizen' in 0ms. 
23:31:07 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks item in ProfessionMinerMenu' for script 
                   'PROFESSIONCONTROLLER' 
23:31:07 [INFO]  Starting InstantQueue 'PROFESSIONCONTROLLER_SavedTimeThemselves' with player 'Insilvon'... 
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 133) DETERMINE cancelled passively ---------+ 
23:31:07 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@PROFESSIONCONTROLLER_SavedTimeThemselves' 
23:31:07 [INFO]  Event cancelled! 
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 134) DEFINE item:<context.item.script.name||null> 
                   ---------+ 
23:31:07 [INFO]  Filled tag <context.item.script.name||null> with 'minerskill1'. 
23:31:07 [INFO] +> Executing 'DEFINE': queue='PROFESSIONCONTROLLER_SavedTimeThemselves'  action='(item[0]:SET:minerskill1)' 
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 135) IF <[item]> != null ---------+ 
23:31:07 [INFO] +> Executing 'IF': use_braces='true' 
23:31:07 [INFO]  Filled tag <[item]> with 'minerskill1'. 
23:31:07 [INFO]  Logic='NEGATIVE', Comparable='Element(minerskill1)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true' 
23:31:07 [INFO]  If command passed, running block. 
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 136) IF <context.item.script.name.contains_text[Learned]> 
                   ---------+ 
23:31:07 [INFO] +> Executing 'IF': use_braces='true' 
23:31:07 [INFO]  Filled tag <context.item.script.name.contains_text[Learned]> with 'false'. 
23:31:07 [INFO]  No part of the if command passed, running ELSE block. 
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 139) EXCEUTE as_op "denizen debug -r" ---------+ 
23:31:07 [INFO] +- Executing command: EXCEUTE ---------+ 
23:31:07 [INFO]  ERROR in script 'professioncontroller' in queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' while executing command 'EXCEUTE' 
                   in file 'scripts/Players/Professions/ProfessionController.dsc' on line '139' with player 
                   'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'!
     Error Message: EXCEUTE is an invalid command! Are you sure it loaded? 
23:31:07 [INFO] +---------------------+ 
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 140) NARRATE "Learning <context.item.script.name>!" 
                   ---------+ 
23:31:07 [INFO]  Filled tag <context.item.script.name> with 'minerskill1'. 
23:31:07 [INFO] +> Executing 'NARRATE': Narrating='Learning minerskill1!'  Targets='[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)]' 
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 141) RUN ProfessionLearnSkill 
                   def:<player>|Miner|<context.item.script.name> ---------+ 
23:31:07 [INFO]  Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
23:31:07 [INFO]  Filled tag <context.item.script.name> with 'minerskill1'. 
23:31:07 [INFO]  ERROR in script 'professioncontroller' in queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' while executing command 'RUN' in 
                   file 'scripts/Players/Professions/ProfessionController.dsc' on line '141' with player 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 
                   (Insilvon)'!
     Error Message: Woah! Invalid arguments were specified! 
23:31:07 [INFO] +> [CommandExecutor] +> MESSAGE follows: 'Must define a SCRIPT to be run.' 
23:31:07 [INFO] +> [CommandExecutor] Usage: run [<script>/locally] (path:<name>) (def:<element>|...) (id:<name>) (speed:<value>/instantly) 
                   (delay:<value>) 
23:31:07 [INFO] +> [CommandExecutor] (Attempted: RUN ProfessionLearnSkill def:<player>|Miner|<context.item.script.name>) 
23:31:07 [INFO] +---------------------+ 
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 142) INVENTORY close ---------+ 
23:31:07 [INFO] +> Executing 'INVENTORY': actions='[close]'  Inventory='in@player[holder=p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]'  slot='1' 
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 143) INVENTORY open d:ProfessionMinerMenu ---------+ 
23:31:07 [INFO]  Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_YuDodAcids' with player 'Insilvon'... 
23:31:07 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_YuDodAcids' Executing: (line 355) DEFINE list:<list[]> ---------+ 
23:31:07 [INFO]  Filled tag <list[]> with 'li@'. 
23:31:07 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_YuDodAcids'  action='(list[0]:SET:li@)' 
23:31:07 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_YuDodAcids' Executing: (line 356) REPEAT 1 ---------+ 
23:31:07 [INFO] +> Executing 'REPEAT': qty='1'  as_name='value' 
23:31:07 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_YuDodAcids' Executing: (line 357) IF 
                   <proc[ProfessionLearnedSkill].context[<player>|Miner|MinerSkill<[value]>]> ---------+ 
23:31:07 [INFO] +> Executing 'IF': use_braces='true' 
23:31:07 [INFO]  Filled tag <player> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
23:31:07 [INFO]  Filled tag <[value]> with '1'. 
23:31:07 [INFO]  Adding definition 'target' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 
23:31:07 [INFO]  Adding definition 'prof' as Miner 
23:31:07 [INFO]  Adding definition 'skill' as MinerSkill1 
23:31:07 [INFO]  Starting InstantQueue 'PROFESSIONLEARNEDSKILL_ComplianceMobileHighland' with player 'Insilvon'... 
23:31:07 [INFO] +- Queue 'PROFESSIONLEARNEDSKILL_ComplianceMobileHighland' Executing: (line 88) DEFINE 
                   result:<proc[GetCharacterYAML].context[<[target]>|Professions.<[prof]>.<[skill]>]||null> ---------+ 
23:31:07 [INFO]  Filled tag <[target]> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
23:31:07 [INFO]  Filled tag <[prof]> with 'Miner'. 
23:31:07 [INFO]  Filled tag <[skill]> with 'MinerSkill1'. 
23:31:07 [INFO]  Adding definition 'player' as p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 
23:31:07 [INFO]  Adding definition 'key' as Professions.Miner.MinerSkill1 
23:31:07 [INFO]  ERROR in script 'getcharacteryaml' in queue 'GETCHARACTERYAML_SupplementalWeirdTue' while executing command 'DEFINE' in file 
                   'scripts/ServerTasks.dsc' on line '452' with player 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'!
     Error Message: Tag <yaml[10].read[Professions.Miner.MinerSkill1]> is invalid! ... Enable debug on the script for more 
                   information. 
23:31:07 [INFO]  Filled tag <proc[GetCharacterYAML].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0|Professions.Miner.MinerSkill1]||null> with 
                   'yaml[<[character]>].read[<[key]>]'. 
23:31:07 [INFO] +> Executing 'DEFINE': queue='PROFESSIONLEARNEDSKILL_ComplianceMobileHighland'  
                   action='(result[0]:SET:yaml[<[character]>].read[<[key]>])' 
23:31:07 [INFO] +- Queue 'PROFESSIONLEARNEDSKILL_ComplianceMobileHighland' Executing: (line 89) DETERMINE <[result]> ---------+ 
23:31:07 [INFO]  Filled tag <[result]> with 'yaml[<[character]>].read[<[key]>]'. 
23:31:07 [INFO] +> Executing 'DETERMINE': outcome='yaml[<[character]>].read[<[key]>]'  passively='false'  
                   Queue='q@PROFESSIONLEARNEDSKILL_ComplianceMobileHighland' 
23:31:07 [INFO]  Completing queue 'PROFESSIONLEARNEDSKILL_ComplianceMobileHighland' in 0ms. 
23:31:07 [INFO]  Filled tag <proc[ProfessionLearnedSkill].context[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0|Miner|MinerSkill1]> with 
                   'yaml[<[character]>].read[<[key]>]'. 
23:31:07 [INFO]  No part of the if command passed, running ELSE block. 
23:31:07 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_YuDodAcids' Executing: (line 361) NARRATE "Adding MinerSkil<[value]>" 
                   targets:<server.match_player[Insilvon]> ---------+ 
23:31:07 [INFO]  Filled tag <server.match_player[Insilvon]> with 'p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)'. 
23:31:07 [INFO]  Filled tag <[value]> with '1'. 
23:31:07 [INFO] +> Executing 'NARRATE': Narrating='Adding MinerSkil1'  Targets='[p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0 (Insilvon)]' 
23:31:07 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_YuDodAcids' Executing: (line 362) DEFINE list:<[list].include[MinerSkill<[value]>]> ---------+ 
23:31:07 [INFO]  Filled tag <[value]> with '1'. 
23:31:07 [INFO]  Filled tag <[list].include[MinerSkill1]> with 'li@ MinerSkill1'. 
23:31:07 [INFO] +> Executing 'DEFINE': queue='INV_SCRIPT_ITEM_PROC_YuDodAcids'  action='(list[0]:SET:li@MinerSkill1)' 
23:31:07 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_YuDodAcids' Executing: (line 0) REPEAT  CALLBACK as:value ---------+ 
23:31:07 [INFO] +- Repeat loop complete ---------+ 
23:31:07 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_YuDodAcids' Executing: (line 363) DETERMINE <[list]> ---------+ 
23:31:07 [INFO]  Filled tag <[list]> with 'li@ MinerSkill1'. 
23:31:07 [INFO] +> Executing 'DETERMINE': outcome='li@ MinerSkill1'  passively='false'  Queue='q@INV_SCRIPT_ITEM_PROC_YuDodAcids' 
23:31:07 [INFO]  Completing queue 'INV_SCRIPT_ITEM_PROC_YuDodAcids' in 1ms. 
23:31:07 [INFO] +> Executing 'INVENTORY': actions='[open]'  Inventory='in@PROFESSIONMINERMENU[uniquifier=2829]'  slot='1' 
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 144) INVENTORY close ---------+ 
23:31:07 [INFO] +> Executing 'INVENTORY': actions='[close]'  Inventory='in@player[holder=p@1ab1ee9b-873a-4545-bb5b-254e7b23b0e0]'  slot='1' 
23:31:07 [INFO] +- Queue 'PROFESSIONCONTROLLER_SavedTimeThemselves' Executing: (line 145) EXECUTE as_op "Denizen submit" ---------+ 
23:31:07 [INFO] +> Executing 'EXECUTE': type='AS_OP'  command='Denizen submit'  silent='false'