Date: 2020/04/25 06:56:19 UTC-07:00
            
Type: Denizen Script
        
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goinq_command_gm:
    type: command
    debug: false
    name: gm
    description: choose your gamemode
    usage: /gm
    permission: goinq.admin
    script:
        - if <context.args.get[1]> == 1:
            - adjust <player> gamemode:creative
            - stop
        - if <context.args.get[1]> == 0:
            - adjust <player> gamemode:survival
            - stop
        - if <context.args.get[1]> == 2:
            - adjust <player> gamemode:spectator
            - stop
        - if <context.args.get[1]> == 3:
            - adjust <player> gamemode:adventure
            - stop
        - else:
            - inventory open d:goinq_gui_gm
#
goinq_gui_gm:
    type: inventory
    debug: false
    inventory: chest
    title: Gamemode wählen
    size: 9
    slots:
        - [] [goinq_gui_gm_creative] [] [goinq_gui_gm_survival] [] [goinq_gui_gm_spectator] [] [goinq_gui_gm_adventure] []
#
goinq_gui_gm_creative:
    type: item
    material: diamond
    display name: <red>Creative
    lore:
    - ' '
    - '<gray>Set your gamemode to creative'
goinq_gui_gm_survival:
    type: item
    material: coal
    display name: <red>Survival
    lore:
    - ' '
    - '<gray>Set your gamemode to survival'
goinq_gui_gm_spectator:
    type: item
    material: feather
    display name: <red>Spectator
    lore:
    - ' '
    - '<gray>Set your gamemode to spectator'
    - '<gray>Warning: in spectator mode you can`t use the gui!'
goinq_gui_gm_adventure:
    type: item
    material: stone_sword
    mechanisms:
        flags: HIDE_ATTRIBUTES
    display name: <red>Adventure
    lore:
    - ' '
    - '<gray>Set your gamemode to adventure'
#
goinq_event_gui:
    type: world
    events:
        on player clicks in goinq_gui_gm:
            - determine passively cancelled
            - if <context.item.material.name> = red_wool:
                - inventory open d:adminpanel_goinq_start_gui
            - if <context.item.material.name> = diamond:
                - adjust <player> gamemode:creative
            - if <context.item.material.name> = coal:
                - adjust <player> gamemode:survival
            - if <context.item.material.name> = feather:
                - adjust <player> gamemode:spectator
            - if <context.item.material.name> = stone_sword:
                - adjust <player> gamemode:adventure