Paste #65947: Denizen Debug Logs From Embrace the new world, claim land, seek glory

Date: 2020/03/06 19:26:03 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_211
Up-time: 2h 12m
CraftBukkit Version: git-Paper-65 (MC: 1.15.2)
Denizen Version: Core: 1.70-SNAPSHOT (Build 553), CraftBukkit: 1.1.3-SNAPSHOT (build 4627-DEV)
Active Plugins (23): LuckPerms: 5.0.78, VGPluginLoader: 1.0.1, WorldEdit: 7.1.0;8e55131, BlockLocker: 1.7.1, 
Vault: 1.7.2-b107, WorldGuard: 7.0.1;f2118aa, CoreProtect: 2.18.2, dynmap: 3.0-beta-10-257, 
Citizens: 2.0.26-SNAPSHOT (build 1836), Denizen: 1.1.3-SNAPSHOT (build 4627-DEV), 
Essentials: 2.17.1.0, EssentialsChat: 2.17.1.0, Jobs: 4.15.0-devBuild, ShopChest: 1.13-SNAPSHOT, 
mcMMO: 2.1.114, DeathChestPro: 3.3.13, ChatManager: 3.5.3, EssentialsSpawn: 2.17.1.0, 
Sentinel: 2.0.1-SNAPSHOT (build 339), Harbor: 1.6.1, Depenizen: 2.0.0 (build 606), 
TradeSystem: 1.1.4, Rankup: 3.5.8
Loaded Worlds (4): Farlands, Farlands_nether, Farlands_the_end, admin
Online Players (1): Furyk(Furyk)
Offline Players: 18
Mode: online

20:25:57 [INFO] +- Queue 'ADMIN_GUI_ClassicsRejectedSafer' Executing: (line 40) INVENTORY close ---------+ 
20:25:57 [INFO] +> Executing 'INVENTORY': actions='[close]'  Inventory='in@player[holder=p@d7588865-bcd7-4890-b21a-390be29d612e]'  slot='1' 
20:25:57 [INFO]  Completing queue 'ADMIN_GUI_ClassicsRejectedSafer' in 0ms. 
20:25:58 [INFO]  Starting InstantQueue 'COMMANDVAULT_AwareKayTime' with player 'Furyk'... 
20:25:58 [INFO] +- Queue 'COMMANDVAULT_AwareKayTime' Executing: (line 13) INVENTORY open d:invcommands ---------+ 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Filled tag <item[cyan_wool].with[display_name=List my flags]> with 'i@cyan_wool[display_name=List my flags]'. 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Filled tag <item[blue_wool].with[display_name=Notables]> with 'i@blue_wool[display_name=Notables]'. 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Filled tag <item[green_wool].with[display_name=Cuboids I'm in]> with 'i@green_wool[display_name=Cuboids I&ampsqm in]'. 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Filled tag <item[golden_axe].with[display_name=Butcher Nearby]> with 'i@golden_axe[display_name=Butcher Nearby]'. 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Filled tag <item[sunflower].with[display_name=Particles]> with 'i@sunflower[display_name=Particles]'. 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Filled tag <item[fire_charge].with[display_name=Freeze time=day]> with 'i@fire_charge[display_name=Freeze time=day]'. 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Filled tag <item[lime_wool].with[display_name=Record Debug]> with 'i@lime_wool[display_name=Record Debug]'. 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Filled tag <item[chest].with[display_name=Scripted Items]> with 'i@chest[display_name=Scripted 
                   Items;inventory=in@generic[size=27&sctitle=Chest&scuniquifier=325]]'. 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Applying property 'inventory' on object of type 'Item'... 
20:25:58 [INFO]  Applying property 'size' on object of type 'Inventory'... 
20:25:58 [INFO]  Applying property 'title' on object of type 'Inventory'... 
20:25:58 [INFO]  Applying property 'uniquifier' on object of type 'Inventory'... 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Filled tag <item[cartography_table].with[display_name=Schematics Menu]> with 'i@cartography_table[display_name=Schematics 
                   Menu]'. 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:25:58 [INFO]  Filled tag <item[potion].with[display_name=Night Vision;flags=hide_all]> with 'i@potion[display_name=Night 
                   Vision;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS;potion_effects=li@UNCRAFTABLE,false,false]'. 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:25:58 [INFO]  Applying property 'potion_effects' on object of type 'Item'... 
20:25:58 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:58 [INFO]  Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_YourAdoptLogistics' with player 'Furyk'... 
20:25:58 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_YourAdoptLogistics' Executing: (line 97) DETERMINE <element[EmptySpot|].repeat[12]> ---------+ 
20:25:58 [INFO]  Filled tag <element[EmptySpot|].repeat[12]> with 
                   'EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|'. 
20:25:58 [INFO] +> Executing 'DETERMINE': 
                   outcome='EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|' 
                    passively='false'  Queue='q@INV_SCRIPT_ITEM_PROC_YourAdoptLogistics' 
20:25:58 [INFO]  Completing queue 'INV_SCRIPT_ITEM_PROC_YourAdoptLogistics' in 0ms. 
20:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:58 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:58 [INFO] +> Executing 'INVENTORY': actions='[open]'  Inventory='in@INVCOMMANDS[uniquifier=328]'  slot='1' 
20:25:58 [INFO]  Completing queue 'COMMANDVAULT_AwareKayTime' in 4ms. 
20:25:59 [INFO]  Running script event 'PlayerClicksInInventory', event='player left clicks in invcommands' for script 'ADMIN_GUI' 
20:25:59 [INFO]  Starting InstantQueue 'ADMIN_GUI_EconomicSurfacesMusicians' with player 'Furyk'... 
20:25:59 [INFO] +- Queue 'ADMIN_GUI_EconomicSurfacesMusicians' Executing: (line 19) IF <context.clicked_inventory.inventory_type> == CHEST 
                   ---------+ 
20:25:59 [INFO] +> Executing 'IF': use_braces='true' 
20:25:59 [INFO]  Filled tag <context.clicked_inventory.inventory_type> with 'CHEST'. 
20:25:59 [INFO]  Comparable='Element(CHEST)', Operator='EQUALS', ComparedTo='Element(CHEST)' --> OUTCOME='true' 
20:25:59 [INFO]  If command passed, running block. 
20:25:59 [INFO] +- Queue 'ADMIN_GUI_EconomicSurfacesMusicians' Executing: (line 20) DETERMINE passively cancelled ---------+ 
20:25:59 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@ADMIN_GUI_EconomicSurfacesMusicians' 
20:25:59 [INFO]  Event cancelled! 
20:25:59 [INFO] +- Queue 'ADMIN_GUI_EconomicSurfacesMusicians' Executing: (line 21) CHOOSE <context.slot> ---------+ 
20:25:59 [INFO]  Filled tag <context.slot> with '14'. 
20:25:59 [INFO] +> Executing 'CHOOSE': choice='14' 
20:25:59 [INFO] +- Queue 'ADMIN_GUI_EconomicSurfacesMusicians' Executing: (line 52) INVENTORY open d:schem_gui ---------+ 
20:25:59 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:25:59 [INFO]  Filled tag <&chr[002D]> with '-'. 
20:25:59 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
20:25:59 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:59 [INFO]  Filled tag <&chr[002B]> with '+'. 
20:25:59 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
20:25:59 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:25:59 [INFO]  Filled tag <player.flag[schematic]||Select a Schematic> with 'li@ HIDDEN_WINDOW'. 
20:25:59 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:25:59 [INFO]  Filled tag <item[globe_banner_pattern].with[display_name=HIDDEN_WINDOW;flags=hide_all;lore=Pick a loaded|schematic to use]> 
                   with 
                   'i@globe_banner_pattern[display_name=HIDDEN_WINDOW;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS;lore=Pick 
                   a loaded|schematic to use]'. 
20:25:59 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:25:59 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
20:25:59 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:25:59 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
20:25:59 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:25:59 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
20:25:59 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:25:59 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
20:25:59 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:59 [INFO]  Filled tag <&co> with ':'. 
20:25:59 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:25:59 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
20:25:59 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:25:59 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:25:59 [INFO] +> Executing 'INVENTORY': actions='[open]'  Inventory='in@SCHEM_GUI[uniquifier=330]'  slot='1' 
20:25:59 [INFO]  Completing queue 'ADMIN_GUI_EconomicSurfacesMusicians' in 2ms. 
20:26:00 [INFO]  Running script event 'PlayerClicksInInventory', event='player left clicks in Schem_gui' for script 'SCHEM_MENU' 
20:26:00 [INFO]  Starting InstantQueue 'SCHEM_MENU_BicycleDoorsDealer' with player 'Furyk'... 
20:26:00 [INFO] +- Queue 'SCHEM_MENU_BicycleDoorsDealer' Executing: (line 9) DETERMINE passively cancelled ---------+ 
20:26:00 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@SCHEM_MENU_BicycleDoorsDealer' 
20:26:00 [INFO]  Event cancelled! 
20:26:00 [INFO] +- Queue 'SCHEM_MENU_BicycleDoorsDealer' Executing: (line 10) CHOOSE <context.slot> ---------+ 
20:26:00 [INFO]  Filled tag <context.slot> with '25'. 
20:26:00 [INFO] +> Executing 'CHOOSE': choice='25' 
20:26:00 [INFO] +- Queue 'SCHEM_MENU_BicycleDoorsDealer' Executing: (line 54) TAKE slot:25 from:<player.open_inventory> ---------+ 
20:26:00 [INFO]  Filled tag <player.open_inventory> with 'in@SCHEM_GUI[uniquifier=330]'. 
20:26:00 [INFO] +> Executing 'TAKE': Type='SLOT'  qty='1'  inventory='in@SCHEM_GUI[uniquifier=330]'  Items='null'  slot='25' 
20:26:00 [INFO] +- Queue 'SCHEM_MENU_BicycleDoorsDealer' Executing: (line 55) WAIT 1t ---------+ 
20:26:00 [INFO] +> Executing 'WAIT': queue='q@SCHEM_MENU_BicycleDoorsDealer'  delay='d@0.05s (0.05s)' 
20:26:00 [INFO]  Forcing queue SCHEM_MENU_BicycleDoorsDealer into a timed queue... 
20:26:00 [INFO]  Completing queue 'SCHEM_MENU_BicycleDoorsDealer' in 0ms. 
20:26:00 [INFO]  Starting TimedQueue 'SCHEM_MENU_BicycleDoorsDealer' with player 'Furyk'... 
20:26:00 [INFO] +- Queue 'SCHEM_MENU_BicycleDoorsDealer' Executing: (line 56) GIVE 
                   "<list[dead_tube_coral,tube_coral].exclude[<context.item.material.name>].first>[display_name=Paste with no air;lore=existing 
                   blocks wont|be replaced with air]" to:<player.open_inventory> slot:25 ---------+ 
20:26:00 [INFO]  Filled tag <context.item.material.name> with 'dead_tube_coral'. 
20:26:00 [INFO]  Filled tag <list[dead_tube_coral,tube_coral].exclude[dead_tube_coral].first> with 'dead_tube_coral,tube_coral'. 
20:26:00 [INFO]  Filled tag <player.open_inventory> with 'in@SCHEM_GUI[uniquifier=330]'. 
20:26:00 [INFO]  ERROR in script 'schem_menu' in queue 'SCHEM_MENU_BicycleDoorsDealer' while executing command 'GIVE' in file 
                   'scripts/SchematicGUI.dsc' on line '56' with player 'p@d7588865-bcd7-4890-b21a-390be29d612e (Furyk)'!
     Error Message: 'dead_tube_coral,tube_coral[display_name=Paste with no air;lore=existing blocks wont|be replaced with air]' 
                   is an unknown argument! 
20:26:00 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:26:00 [INFO]  Filled tag <&chr[002D]> with '-'. 
20:26:00 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
20:26:00 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:00 [INFO]  Filled tag <&chr[002B]> with '+'. 
20:26:00 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
20:26:00 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:26:00 [INFO]  Filled tag <player.flag[schematic]||Select a Schematic> with 'li@ HIDDEN_WINDOW'. 
20:26:00 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:26:00 [INFO]  Filled tag <item[globe_banner_pattern].with[display_name=HIDDEN_WINDOW;flags=hide_all;lore=Pick a loaded|schematic to use]> 
                   with 
                   'i@globe_banner_pattern[display_name=HIDDEN_WINDOW;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS;lore=Pick 
                   a loaded|schematic to use]'. 
20:26:00 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:26:00 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
20:26:00 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:26:00 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
20:26:00 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:26:00 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
20:26:00 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:26:00 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
20:26:00 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:00 [INFO]  Filled tag <&co> with ':'. 
20:26:00 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:26:00 [INFO]  Adjust mechanism 'patterns' on object of type 'Item'... 
20:26:00 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:00 [INFO]  Applying property 'uniquifier' on object of type 'Inventory'... 
20:26:00 [INFO]  ERROR in script 'schem_menu' in queue 'SCHEM_MENU_BicycleDoorsDealer' while executing command 'GIVE' in file 
                   'scripts/SchematicGUI.dsc' on line '56' with player 'p@d7588865-bcd7-4890-b21a-390be29d612e (Furyk)'!
     Error Message: Cannot process list-entry 'slot:25' as type 'ItemTag' (does not match expected type). 
20:26:00 [INFO] +> Executing 'GIVE': Type='ITEM'  inventory='in@SCHEM_GUI[uniquifier=330]'  Quantity='1.0'  engrave='false'  
                   unlimit_stack_size='false'  Items='[]'  slot='1' 
20:26:00 [INFO]  Completing queue 'SCHEM_MENU_BicycleDoorsDealer' in 42ms. 
20:26:02 [INFO]  Running script event 'PlayerClicksInInventory', event='player left clicks in Schem_gui' for script 'SCHEM_MENU' 
20:26:02 [INFO]  Starting InstantQueue 'SCHEM_MENU_HeavilyCeilingSalon' with player 'Furyk'... 
20:26:02 [INFO] +- Queue 'SCHEM_MENU_HeavilyCeilingSalon' Executing: (line 9) DETERMINE passively cancelled ---------+ 
20:26:02 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@SCHEM_MENU_HeavilyCeilingSalon' 
20:26:02 [INFO]  Event cancelled! 
20:26:02 [INFO] +- Queue 'SCHEM_MENU_HeavilyCeilingSalon' Executing: (line 10) CHOOSE <context.slot> ---------+ 
20:26:02 [INFO]  Filled tag <context.slot> with '19'. 
20:26:02 [INFO] +> Executing 'CHOOSE': choice='19' 
20:26:02 [INFO] +- Queue 'SCHEM_MENU_HeavilyCeilingSalon' Executing: (line 42) INVENTORY open d:invcommands ---------+ 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Filled tag <item[cyan_wool].with[display_name=List my flags]> with 'i@cyan_wool[display_name=List my flags]'. 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Filled tag <item[blue_wool].with[display_name=Notables]> with 'i@blue_wool[display_name=Notables]'. 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Filled tag <item[green_wool].with[display_name=Cuboids I'm in]> with 'i@green_wool[display_name=Cuboids I&ampsqm in]'. 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Filled tag <item[golden_axe].with[display_name=Butcher Nearby]> with 'i@golden_axe[display_name=Butcher Nearby]'. 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Filled tag <item[sunflower].with[display_name=Particles]> with 'i@sunflower[display_name=Particles]'. 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Filled tag <item[fire_charge].with[display_name=Freeze time=day]> with 'i@fire_charge[display_name=Freeze time=day]'. 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Filled tag <item[lime_wool].with[display_name=Record Debug]> with 'i@lime_wool[display_name=Record Debug]'. 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Filled tag <item[chest].with[display_name=Scripted Items]> with 'i@chest[display_name=Scripted 
                   Items;inventory=in@generic[size=27&sctitle=Chest&scuniquifier=334]]'. 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Applying property 'inventory' on object of type 'Item'... 
20:26:02 [INFO]  Applying property 'size' on object of type 'Inventory'... 
20:26:02 [INFO]  Applying property 'title' on object of type 'Inventory'... 
20:26:02 [INFO]  Applying property 'uniquifier' on object of type 'Inventory'... 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Filled tag <item[cartography_table].with[display_name=Schematics Menu]> with 'i@cartography_table[display_name=Schematics 
                   Menu]'. 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:26:02 [INFO]  Filled tag <item[potion].with[display_name=Night Vision;flags=hide_all]> with 'i@potion[display_name=Night 
                   Vision;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS;potion_effects=li@UNCRAFTABLE,false,false]'. 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:26:02 [INFO]  Applying property 'potion_effects' on object of type 'Item'... 
20:26:02 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:26:02 [INFO]  Starting InstantQueue 'INV_SCRIPT_ITEM_PROC_EditErMassachusetts' with player 'Furyk'... 
20:26:02 [INFO] +- Queue 'INV_SCRIPT_ITEM_PROC_EditErMassachusetts' Executing: (line 97) DETERMINE <element[EmptySpot|].repeat[12]> ---------+ 
20:26:02 [INFO]  Filled tag <element[EmptySpot|].repeat[12]> with 
                   'EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|'. 
20:26:02 [INFO] +> Executing 'DETERMINE': 
                   outcome='EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|EmptySpot|' 
                    passively='false'  Queue='q@INV_SCRIPT_ITEM_PROC_EditErMassachusetts' 
20:26:02 [INFO]  Completing queue 'INV_SCRIPT_ITEM_PROC_EditErMassachusetts' in 0ms. 
20:26:02 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:02 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:02 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:02 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:02 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:02 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:02 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:02 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:02 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:02 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:02 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:02 [INFO]  Adjust mechanism 'flags' on object of type 'Item'... 
20:26:02 [INFO] +> Executing 'INVENTORY': actions='[open]'  Inventory='in@INVCOMMANDS[uniquifier=337]'  slot='1' 
20:26:02 [INFO]  Completing queue 'SCHEM_MENU_HeavilyCeilingSalon' in 2ms. 
20:26:03 [INFO]  Running script event 'PlayerClicksInInventory', event='player left clicks in invcommands' for script 'ADMIN_GUI' 
20:26:03 [INFO]  Starting InstantQueue 'ADMIN_GUI_ComboDivCostumes' with player 'Furyk'... 
20:26:03 [INFO] +- Queue 'ADMIN_GUI_ComboDivCostumes' Executing: (line 19) IF <context.clicked_inventory.inventory_type> == CHEST ---------+ 
20:26:03 [INFO] +> Executing 'IF': use_braces='true' 
20:26:03 [INFO]  Filled tag <context.clicked_inventory.inventory_type> with 'CHEST'. 
20:26:03 [INFO]  Comparable='Element(CHEST)', Operator='EQUALS', ComparedTo='Element(CHEST)' --> OUTCOME='true' 
20:26:03 [INFO]  If command passed, running block. 
20:26:03 [INFO] +- Queue 'ADMIN_GUI_ComboDivCostumes' Executing: (line 20) DETERMINE passively cancelled ---------+ 
20:26:03 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@ADMIN_GUI_ComboDivCostumes' 
20:26:03 [INFO]  Event cancelled! 
20:26:03 [INFO] +- Queue 'ADMIN_GUI_ComboDivCostumes' Executing: (line 21) CHOOSE <context.slot> ---------+ 
20:26:03 [INFO]  Filled tag <context.slot> with '17'. 
20:26:03 [INFO] +> Executing 'CHOOSE': choice='17' 
20:26:03 [INFO] +- Queue 'ADMIN_GUI_ComboDivCostumes' Executing: (line 58) EXECUTE as_player "denizen submit" ---------+ 
20:26:03 [INFO] +> Executing 'EXECUTE': type='AS_PLAYER'  command='denizen submit'  silent='false'