Date: 2019/10/08 22:20:42 UTC-07:00
Type: Denizen Script
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
killquest:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- npc_killquest_interact
cchat:
type: format
format: "<&e><npc.name> <ยง3>to you<&co> <&e><text>"
killquest_interact:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[npc_engaged]>:
- stop
- if <player.flag[kill_zombie_quest_count]> == 0:
- narrate "Come back when the job is done, Dismissed"
- if <player.has_flag[kill_zombie_quest]>:
- stop
- flag player npc_engaged
# - engage
- if <player.flag[kill_zombie_quest_count]> == 5:
- narrate format:cchat "Great work! Here's your reward, ill have more for you later"
- give emerald quantity:25
- flag player kill_zombie_quest_count:!
- flag player npc_engaged:!
# - disengage
- stop
- narrate format:cchat "Hey your that new recruit right."
- wait 5t
- narrate format:cchat "No? well I could use you anyways."
- wait 5t
- narrate format:cchat "do you think you could go clear out some ghouls in that ruin just behind the barracks"
- wait 5t
- narrate "[<&o>Type <&b><&o>Yes<&f><&o> or <&b><&o>No<&f>]"
- flag player npc_engaged:!
# - disengage
chat trigger:
1:
trigger: "/Yes/ I accept the quest"
script:
- if <player.has_flag[kill_zombie_quest]>:
- stop
- flag player npc_engaged
# - engage
- narrate format:cchat "Okay great!"
- wait 5t
- narrate "[<&e>Kill 5 Sand Ghouls]"
- flag player kill_zombie_quest
- flag player kill_zombie_quest_count:0
- flag player npc_engage:!
# - disengage
2:
trigger: "/No/ I don't"
script:
- if <player.has_flag[kill_zombie_quest]>:
- stop
- random:
- narrate format:cchat "Okay screw off!"
- narrate format:cchat "Okay then."
- narrate format:cchat "Screw you then!"
killquest_zombie_world:
type: world
events:
on player kills husk:
- if !<player.has_flag[kill_zombie_quest]>:
- stop
- flag player kill_zombie_quest_count:++
- if <player.flag[kill_zombie_quest_count]> == 5:
- narrate "[Return to the Captain.Hark]"
- flag player kill_zombie_quest:!