Date: 2019/07/27 05:25:30 UTC-07:00
Type: Denizen Script
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retrievewood:
type: assignment
actions:
on assignment:
- trigger name:click state:true
interact scripts:
- npc_retrievequest_interact
cchat:
type: format
format: "<&l><npc.name> <&2><text>"
playerlogout:
type: world
events:
on player quits:
- if <player.has_flag[currently_doing_the_quest]>:
- flag player currently_doing_the_quest:!
- zap 1 npc_retrievequest_interact
npc_retrievequest_interact:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[npc_engaged]> queue clear
- flag player npc_engage
- if <player.inventory.contains_any[jungle_log|oak_log|spruce_log|birch_log|dark_oak_log].quantity[25]>:
- narrate format:cchat "Hey, i could use some of those wood you have. Can i buy it?"
- wait 1t
- narrate format:cchat "<proc[msgChat].context[<&e>Sure|Sure|Click this]> <proc[msgChat].context[<&e>Can't|Can't|Click this]>"
- zap 2
- flag player npc_engage:!
- else:
- narrate format:cchat "can you help me get some wood?"
- narrate format:cchat "<proc[msgChat].context[<&e>Yes|Yes|Click this]> <proc[msgChat].context[<&e>No|No|Click this]>"
- flag player npc_engage:!
chat trigger:
1:
trigger: "/Yes/,i accept the quest."
script:
- flag player:currently_doing_quest
- narrate format:cchat "Excellent, i need you to get 25 wood."
- wait 1t
- zap 3
2:
trigger: "/No/, maybe later."
script:
- random:
- narrate format:cchat "Alright, come back later if you're intereted."
- narrate format:cchat "Maybe later then."
- narrate format:cchat "That's disappointing."
2:
chat trigger:
1:
trigger: "/Sure/, you can have it."
script:
- flag player:currently_doing_quest
- foreach <list[jungle_log|oak_log|spruce_log|birch_log|dark_oak_log].random[5].parse[as_item]>:
- if <player.inventory.contains[<def[value]>].quantity[25]>:
- take jungle_log|oak_log|spruce_log|birch_log|dark_oak_log quantity:25
- foreach stop
- narrate format:cchat "Thanks! here's to compensate"
- give money quantity:100
- give exp quantity:100
- zap 1
- else:
- narrate format:cchat "I'm still waiting for those logs"
2:
trigger: /Can't/ i need it.
script:
- random:
- narrate format:cchat "That's too bad."
- narrate format:cchat "Darn, maybe next time."
- narrate format:cchat "Alright, maybe next time."
- zap 1
3:
click trigger:
script:
- foreach <list[jungle_log|oak_log|spruce_log|birch_log|dark_oak_log].random[5].parse[as_item]>:
- if <player.inventory.contains[<def[value]>].quantity[25]>:
- take jungle_log|oak_log|spruce_log|birch_log|dark_oak_log quantity:25
- foreach stop
- narrate format:cchat "Thanks! here's to compensate"
- give money quantity:100
- give exp quantity:100
- zap 1
- else:
- narrate format:cchat "I'm still waiting for those logs"