Date: 2019/02/16 08:12:06 UTC-08:00
Type: Denizen Script
- define BasicLore li@
- if <player.flag[MagicLevel].is[MORE].than[1]>:
- define BasicLore "<&a>Level 1 <&f>&pipe<&a> Air Strike]"
- else:
- define BasicLore "<&c>Level 1 <&f>&pipe<&c> Air Strike]"
- if <player.flag[MagicLevel].is[MORE].than[5]>:
- define BasicLore "<&a>Level 5 <&f>&pipe<&a> Water Strike"
- else:
- define BasicLore "<&c>Level 5 <&f>&pipe<&c> Water Strike"
- if <player.flag[MagicLevel].is[MORE].than[8]>:
- define BasicLore "<&a>Level 9 <&f>&pipe<&a> Vex Strike<&4>*"
- else:
- define BasicLore "<&c>Level 9 <&f>&pipe<&c> Vex Strike<&4>*"
- if <player.flag[MagicLevel].is[MORE].than[12]>:
- define BasicLore "<&a>Level 13 <&f>&pipe<&a> Fire Strike"
- else:
- define BasicLore "<&c>Level 13 <&f>&pipe<&c> Fire Strike"
- define Basic <i@BasicSpellbook_Item[lore=<def[BasicLore]>]>