Paste #52431: halp

Date: 2019/02/16 08:12:06 UTC-08:00
Type: Denizen Script

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- define BasicLore li@
    - if <player.flag[MagicLevel].is[MORE].than[1]>:
      - define BasicLore "<&a>Level 1  <&f>&pipe<&a>  Air Strike]"
    - else:
      - define BasicLore "<&c>Level 1  <&f>&pipe<&c>  Air Strike]"
    - if <player.flag[MagicLevel].is[MORE].than[5]>:
      - define BasicLore "<&a>Level 5  <&f>&pipe<&a>  Water Strike"
    - else:
      - define BasicLore "<&c>Level 5  <&f>&pipe<&c>  Water Strike"
    - if <player.flag[MagicLevel].is[MORE].than[8]>:
      - define BasicLore "<&a>Level 9  <&f>&pipe<&a>  Vex Strike<&4>*"
    - else:
      - define BasicLore "<&c>Level 9  <&f>&pipe<&c>  Vex Strike<&4>*"
    - if <player.flag[MagicLevel].is[MORE].than[12]>:
      - define BasicLore "<&a>Level 13 <&f>&pipe<&a>  Fire Strike"
    - else:
      - define BasicLore "<&c>Level 13 <&f>&pipe<&c>  Fire Strike"
    - define Basic <i@BasicSpellbook_Item[lore=<def[BasicLore]>]>