Paste #52256: qwe

Date: 2019/02/10 00:36:14 UTC-08:00
Type: Denizen Script

View Raw Paste Download This Paste
Copy Link


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19


on powershopbuyexplosiveonemore command:
    - if <c.args.get[1]> != isgoodandcorrect queue clear
    - determine passively cancelled
    - narrate "<&0>[<&a><&l>GodShop<&0>]<&7><&l>:<&r> Attempts to buy explosive upgrade!"
    - if <player.item_in_hand.contains[Explosive V]>:
      - narrate "<&0>[<&a><&l>PowerShop<&0>]<&7><&l>:<&r> You already got this enchantment lv 5 (max) on this item!"
    - if <player.item_in_hand.contains[Explosive V]>:
      - queue clear
    - if <player.xp.level> >= 30 {
      - wait 1s
      - narrate "<&0>[<&a><&l>GodShop<&0>]<&7><&l>:<&r> Xp confirmed..."
      - experience take level 30
      - wait 1s
      - narrate "<&0>[<&a><&l>GodShop<&0>]<&7><&l>:<&r> Here you are!"
      - execute as_op "ce enchant explosive 1" silent
      } else {
      - narrate "<&0>[<&a><&l>GodShop<&0>]<&7><&l>:<&r> You doesnt have 30 xp levels!"
      - narrate "<&0>[<&a><&l>GodShop<&0>]<&7><&l>:<&r> You only got <&a>level <player.xp.level>!"
      }