Date: 2018/01/20 09:16:17 UTC-08:00
Type: Denizen Script
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killquest_zombie_assignment:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:proximity state:true radius:5
interact scripts:
- 10 npc_killquest_interact
npc_killquest_interact:
type: interact
steps:
1:
click trigger:
script:
- engage
- if <player.flag[kill_zombie_quest_count]> == 5 {
- chat "Oh cool. Have a thing." targets:<player>
- flag <player> kill_zombie_quest:!
- flag <player> kill_zombie_quest_count:!
- give 1@diamond
- flag <player> kill_zombie_quest_cooldown duration:24h
- disengage
- queue clear
}
- if <player.has_flag[kill_zombie_quest]> {
- chat "...Don't you have something to do?" targets:<player>
- disengage
- queue clear
}
- if <player.has_flag[kill_zombie_quest_cooldown]> {
- chat "Come back in <player.flag[kill_zombie_quest_cooldown].expiration.formatted>." targets:<player>
- disengage
- queue clear
}
- if !<player.has_flag[killquestchat]> {
- chat "Sup nerd."
- wait 10t
- chat "You want to kill stuff for me?" targets:<player>
- narrate "[click again or walk away]"
- flag <player> killquestchat:+:1
- disengage
- queue clear
}
- if <player.has_flag[killquestchat]> == 1 {
- engage
- chat "Cool beans. Kill 5 of those pesky zombies." targets:<player>
- flag <player> kill_zombie_quest
- flag <player> kill_zombie_quest_count:0
- disengage
- queue clear
}
proximity trigger:
exit:
script:
- if <player.has_flag[killquestchat]> {
- engage
- chat "OK, bye then." targets:<player>
- flag <player> killquestchat:!
- disengage
- queue clear
}
killquest_zombie_world:
type: world
events:
on player kills zombie:
- if !<player.has_flag[kill_zombie_quest]> queue clear
- flag player kill_zombie_quest_count:++
- if <player.flag[kill_zombie_quest_count]> == 5 {
- narrate "[Return to the NPC!]"
- flag player kill_zombie_quest:!
}