Date: 2017/05/08 10:31:28 UTC-07:00
Type: Denizen Script
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sp_shop_inv_scroll_handler:
type: world
scroll_code:
- narrate <&4><player.name>
- flag player sp.current_page:<def[go_to_page]>
- narrate "scroll_code"
- if <yaml[sp].read[shops.<player.flag[sp.shopname]>.allow_qty_modify]||false> && <player.flag[sp.talking_to].as_npc.flag[sp.is_collecting]||false> {
- if <player.has_flag[erpg_region> {
- define item_list "<yaml[lt_<player>].read[shopinv.<player.flag[erpg_region]>.<proc[e-id]>]||li@i@dirt>"
- narrate "load_regio"
} else {
- define item_list "<yaml[sp_playerdata].read[localshops.<player>.<npc>]||li@i@dirt>"
- narrate "load_general"
}
- define from <player.flag[sp.current_page].sub[1].mul[45].add[1]>
- define to <player.flag[sp.current_page].mul[45]>
- define current_page_content "<def[item_list].get[<def[from]>].to[<def[to]>]>"
- define current_page_content "<def[current_page_content].include[<s@sp_gt.constant[<el@45.sub[<def[current_page_content].size>]>]>]>"
} else {
- define item_list "<yaml[sp].read[shops.<player.flag[sp.shopname]>.fill_page_table.sites.<def[go_to_page]>.items]>"
- define empty_slots "<el@45.sub[<def[item_list].size>]>"
- define current_page_content "<def[item_list].include[<s@sp_gt.constant[<def[empty_slots]>]>]>"
}
- flag player "inv_data:<def[current_page_content].as_list>"
- narrate "Gehe Seite <player.flag[sp.current_page]>/<player.flag[sp.pages_amount]>"
- inventory open d:<def[shop_inventory]>
scroll_left:
- narrate "scroll_left"
- define go_to_page "<player.flag[sp.current_page].sub[1]>"
- if <def[go_to_page]> >= 1 {
- inject locally path:scroll_code
}
scroll_right:
- narrate "scroll_right"
- define go_to_page "<player.flag[sp.current_page].add[1]>"
- if <def[go_to_page]> <= <player.flag[sp.pages_amount]||1> {
- inject locally path:scroll_code
}
events:
on player clicks sp_scroll_left in sp_buy_inv:
- define shop_inventory in@sp_buy_inv
- inject locally path:scroll_left
on player clicks sp_scroll_right in sp_buy_inv:
- define shop_inventory in@sp_buy_inv
- inject locally path:scroll_right
on player clicks sp_scroll_left in sp_sell_inv:
- define shop_inventory in@sp_sell_inv
- inject locally path:scroll_left
on player clicks sp_scroll_right in sp_sell_inv:
- define shop_inventory in@sp_sell_inv
- inject locally path:scroll_right