Date: 2016/12/06 15:02:50 UTC-08:00
Type: Denizen Script
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#######################################################################
# +-----------------------------------------------------------------+ #
# | Main Configuration | #
# +-----------------------------------------------------------------+ #
#######################################################################
# Adjust settings for the scoreboard ingame ( Right Middle section of screen )
# This included the Survivor Toolkit: ( TRUE = display enviroment board. FALSE = hide enviroment board. )
EnviromentBoardScriptPlayers: TRUE
# This included the Admin Toolkit: ( Note: This will only be visable for operators )
EnviromentBoardScriptAdmins: TRUE
# FALSE = turn off the dungeon protection system.
# The dungeon script protects the dungeon from grieving before the BOSS chest has been opened.
# I HIGHLY recommend you leave this on TRUE since it gives an extra feature which MOST players WILL like!
DungeonProtection: TRUE
# DO not change this setting:
Version: 1.1
######################################################################################
# +--------------------------------------------------------------------------------+ #
# | Mob Configuration | #
# | Bloodmoon | #
# +--------------------------------------------------------------------------------+ #
######################################################################################
############################ ADVICE ###################################
# This script will increase the difficulty during certain periods #
# And is a recreation of the plugin: Bloodmoon. #
# Check it out here: https://www.youtube.com/watch?v=olB93IsRZZk #
# And here: https://www.spigotmc.org/resources/bloodmoon.4009/ #
#######################################################################
# BloodmoonScript: FALSE will turn off 'Mob Configuration Sections' TRUE will turn it on.
# AlwaysOn: Do you want the plugin to be always on for this world?
# Chance: What is the chance for a bloodmoon to occur per night?
bloodmoonscript: false
always-on: false
chance: 15
features:
# Chat-Message-Enabled: FALSE will turn off the chat message.
# Start-Message: Always KEEP the quotes: '' Or weird things will happen.
# End-message: Always KEEP the quotes: '' Or weird things will happen.
chat-Message:
enabled: true
start-Message: '&cThere is a Bloodmoon Rising! Run for your life!'
end-message: '&cSafety has arrived, the Bloodmoon is gone!'
# This section controls server commands that are executed when a bloodmoon starts and ends,
# allowing for customisation with other plugins and server features. The commands.start and commands.end sections
# list the commands that are executed if this feature is enabled.
server-commands:
enabled: false
commands:
start:
- toggledownfall
- time set 0
- op Notch
end:
- toggledownfall
- time set 12000
- deop Notch
# If this feature is enabled a sound will be played when the blood moon starts. The sound option controls which sound is
# played and the pitch and volume options modify the pitch and volume of the sound.
# sound: Here's a list of valid entries: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
playsound:
enabled: true
sound: WITHER_SPAWN
pitch: 1.0
volume: 1.0
# This section controls the rate at which skeletons will shoot arrows during a bloodmoon the
# multiplier option controls how fast arrows will be fired. WARNING: Setting multiplier to a value above 20 will cause a divide by zero error.
arrow-rate:
enabled: true
multiplier: 3
# This section controls if the arrows that skeletons shoot should be set alight or not,
# the ignite-target option controls if they should set the blocks they hit alight too.
Fire-Arrows:
enabled: true
Chance: 80
Ignite-Target: true
# This section controls if zombies should spawn with weapons in their hand, the chance is how likely
# it is that a zombie will have a weapon and drop-chance is how likely they are to drop it when they are killed.
# The name of any item can be used in the weapons list, an entry is picked from here at random.
# Weapons: Here is an valid item list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
Zombie-weapon:
enabled: true
chance: 60
drop-chance: 7
ignore-spawners: false
weapons:
- DIAMOND_SWORD
- GOLD_SWORD
- IRON_SWORD
# This section controls if zombies should spawn wearing armor, the chance is how likely it is that a zombie will have armor and drop-chance is
# how likely they are to drop a single part of it when they are killed. The type of armor is picked at random from the armor list.
# armor: Here's a valid item list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
zombie-armor:
enabled: true
chance: 60
drop-chance: 7
ignore-spawners: false
armor:
- DIAMOND
- GOLD
- IRON
# This section controls how much further mobs will target players from,
# the mobs list controls which mobs this will affect. Setting the multiplier
# to a high value will cause a significant drop in performance.
# valid entity list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
target-distance:
enabled: true
multiplier: 2.0
mobs:
- ZOMBIE
- SKELETON
- SPIDER
- CREEPER
# This section controls how much faster mobs should move. Setting the multiplier option to 1.0 will
# leave the mobs at their normal speed, the default of 1.35 make zombies move slightly faster than spiders do by default.
# fast-chance is the percentage chance that the mob will move at the fast-multiplier instead of the previous one.
movement-speed:
enabled: true
multiplier: 0.2
fast-chance: 10
fast-multiplier: 1.3
mobs:
- ZOMBIE
- SKELETON
# This section allows you to configure which mobs are able to break the blocks they are facing as well as which blocks can be broken.
# The mobs section is the same as for the above double-health section except that it controls which mobs can break the blocks.
# If the realistic-drop option is set to true the blocks will drop the same items as they would if broken by a player,
# if not (the default) they will drop their block type. For example, a glowstone block will drop glowstone dust with realistic-drop
# set to true and a glowstone block with it set to false, if stop-items is set to false no items will drop at all (useful for large servers).
# Finally the blocks section controls which blocks can be broken, their names should be used and as with the mob lists they must be in upper-case.
# valid entity list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
break-blocks:
enabled: false
drop-items: true
mobs:
- ZOMBIE
- SKELETON
- SPIDER
- CREEPER
- ENDERMAN
blocks:
- WOOD
- LOG
- GLASS
# This section controls which mobs should have their health increased,
# the mobs setting should contain a list of mob names to apply this feature
# to and the multiplier option controls how much higher the health should be.
max-health:
enabled: true
multiplier: 1.0
mobs:
- ZOMBIE
- SKELETON
- SPIDER
- CREEPER
- ENDERMAN
# This section allows you to control how many more mobs than usual should spawn,
# the multiplier controls how many more should spawn. The mobs list controls which mobs this should affect.
more-spawning:
enabled: true
multiplier: 20
mobs:
- ZOMBIE
- SKELETON
- SPIDER
- CREEPER
- ENDERMAN
# This section controls how much more experience orbs should be dropped when a player kills a mob.
# The ignore-spawners option makes this not affect mobs that came form spawners and the multiplier controls how much more XP should be dropped.
more-exp:
enabled: true
ignore-spawners: false
multiplier: 2
# This section controls how many more items should be dropped when a player kills a mob.
# The ignore-spawners option makes this not affect mobs that came form spawners and the multiplier controls how many more items should be dropped.
more-drops:
enabled: false
ignore-spawners: false
multiplier: 2
# This section allows you to configure the random large damage that can be done to weapons when attacking mobs.
# The mobs section controls which mobs this should work for, as above this needs to be a list of their names in upper-case.
# The chance option controls the percentage chance that a weapon will receive large damage with every strike of one of the mobs on the list.
sword-damage:
enabled: true
chance: 10
mobs:
- ZOMBIE
- SKELETON
- SPIDER
- CREEPER
- ENDERMAN
# This section controls the modification of creeper explosions, with this enabled the explosions will cause
# fires to start on the destroyed blocks. The power setting controls the size of the explosion, the default of
# 4.0 is the same as a TNT explosion, there is no limit imposed on this value so be sensible.
# The fire setting controls if the explosions should start fires or not.
super-creepers:
enabled: false
power: 4.0
fire: true
lightning: true
# This controls if a mob should be spawned when a player kills a mob.
# The spawn section is the same as for spawn-on-sleep it should contains a list of mobs that might spawn.
# The mobs section controls which mobs this applies to, and the chance option controls the percentage chance that a
# mob will spawn. There is no limit imposed on the chance but setting it to anything close to 100 will be very irritating.
spawn-on-kill:
enabled: true
mobs:
- ZOMBIE
- SKELETON
- SPIDER
- CREEPER
- ENDERMAN
chance: 10
spawn:
- ZOMBIE
- SKELETON
- SPIDER
- CREEPER
- ENDERMAN
# This controls if a mob should be spawned if a player tries to sleep during a blood moon.
# The spawn section should specify a list of mobs, one mob from this list will be randomly picked and spawned if a player tries to use a bed.
spawn-on-sleep:
enabled: true
spawn:
- ZOMBIE
# This section allows you to modify the mobs that will spawn during a bloodmoon, only the entities names in the spawn list will appear.
# You can add mobs that do not naturally spawn in the overworld.
spawn-control:
enabled: true
spawn:
- ZOMBIE
- SKELETON
- SPIDER
- CREEPER
- ENDERMAN
- PIG_ZOMBIE
- BLAZE
- MAGMA_CUBE
- WITHER
# If this is set to false the player will not be allowed to leave the world they are in until the bloodmoon has ended.
# New players will still be able to enter so this may be seen as a little unfair.
lock-in-world:
enabled: false
# This feature will cause the night to repeat if the required number of mobs have not been killed.
# The night will stop repeating after min-kills mobs have been killed or it has already reset max-resets times.
extended-night:
enabled: true
min-kills: 10
max-resets: 6
# This section allows you to control the weather during a blood moon, setting rain to true will
# make it rain until the event is over and thunder will make it thunder until the event is over.
weather:
enabled: true
thunder: true
rain: false
chance: 100
# This feature allows you to deny commands during a blood moon from start to end.
disabled-commands:
enabled: false
commands:
- spawn
- home