Java Version: 1.7.0_80
Up-time: 1h 23m
CraftBukkit Version: git-Spigot-db6de12-07c3001 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1610)
Active Plugins (10): Vault: 1.5.6-b49, ProtocolLib: 3.6.4, PermissionsEx: 1.23.4, LibsDisguises: 8.6.5,
ArmorStandTools: 2.1.1, Citizens: 2.0.16-SNAPSHOT (build 1267), MythicMobs: 2.3.0,
Denizen: 0.9.7-SNAPSHOT (build 1610), Depenizen: 0.2.2 (build 304), Webizen: 0.2.0,
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): BloodEko(BloodEko)
Offline Players: 0
Mode: offline
21:37:55 [INFO] Filled tag <player.flag[sp_takeover].size> with '2'.
21:37:55 [INFO] Filled tag <player.flag[sp_takeover].get[2]> with '4'.
21:37:55 [INFO] Starting InstantQueue
'INV_SCRIPT_ITEM_PROC_HellAddedBuilders'...
21:37:55 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_HellAddedBuilders' Executing:
DETERMINE
"<player.flag[sp_takeover].get[1].to[<player.flag[sp_takeover].size.sub[1]>]>"
21:37:55 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
21:37:55 [INFO] Filled tag <player.flag[sp_takeover].size.sub[1]> with '1'.
21:37:55 [INFO] Filled tag <player.flag[sp_takeover].get[1].to[1]> with
'li@i@diorite[quantity=2]'.
21:37:55 [INFO] +> Executing 'DETERMINE': outcome='li@i@diorite[quantity=2]'
passively='false'
21:37:55 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_HellAddedBuilders' in
2ms.
21:37:55 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'LOOT_INV_DEVELOPMENT'
21:37:55 [INFO] Starting InstantQueue
'LOOT_INV_DEVELOPMENT_BasinErikArkansas'...
21:37:55 [INFO] Queue 'LOOT_INV_DEVELOPMENT_BasinErikArkansas' Executing: IF
"<context.inventory>" "==" "in@pl_inv_small" "||"
"<context.inventory>" "==" "in@pl_inv_big" "{" "-" "playsound"
"<pl.location>" "sound:CHEST_CLOSE" "-" "flag" "player"
"in_<player.flag[lastchestname]>:!" "-" "flag" "player"
"in_<player.flag[lastchestname]>:|:<context.inventory.list_contents.escape_contents>"
"}" "else" "if" "<context.inventory>" "==" "in@dev_inv_small"
"||" "<context.inventory>" "==" "in@dev_inv_big" "{" "-" "if"
"<player.has_fl... * snip! *
21:37:55 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
21:37:55 [INFO] +> Executing 'IF': use_braces='true'
21:37:55 [INFO] Filled tag <context.inventory> with 'in@SELL_INV'.
21:37:55 [INFO] Comparable='Element(in@SELL_INV)', Operator='EQUALS',
ComparedTo='Element(in@pl_inv_small)' --> OUTCOME='false'
21:37:55 [INFO] Filled tag <context.inventory> with 'in@SELL_INV'.
21:37:55 [INFO] Comparable='Element(in@SELL_INV)', Operator='EQUALS',
ComparedTo='Element(in@pl_inv_big)' --> OUTCOME='false'
21:37:55 [INFO] Filled tag <context.inventory> with 'in@SELL_INV'.
21:37:55 [INFO] Comparable='Element(in@SELL_INV)', Operator='EQUALS',
ComparedTo='Element(in@dev_inv_small)' --> OUTCOME='false'
21:37:55 [INFO] Filled tag <context.inventory> with 'in@SELL_INV'.
21:37:55 [INFO] Comparable='Element(in@SELL_INV)', Operator='EQUALS',
ComparedTo='Element(in@dev_inv_big)' --> OUTCOME='false'
21:37:55 [INFO] Completing queue 'LOOT_INV_DEVELOPMENT_BasinErikArkansas' in
5ms.
21:37:55 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'SP_DEVELOPMENT'
21:37:55 [INFO] Starting InstantQueue 'SP_DEVELOPMENT_LockRadiationSlide'...
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: CHOOSE
"<context.inventory>"
21:37:55 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
21:37:55 [INFO] Filled tag <context.inventory> with 'in@SELL_INV'.
21:37:55 [INFO] +> Executing 'CHOOSE': choice='in@SELL_INV'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: IF
"<player.has_flag[sp_sell]>" "{" "-" "narrate" "IF_RUNNING"
"-" "define" "price_list" "0" "-" "define" "false_item" "li@"
"-" "define" "items_takeover" "li@" "-" "define" "shopname"
"<player.flag[shopname]>" "-" "foreach"
"<context.inventory.list_contents.exclude[i@air].remove[1|2|3|4|5|6|7|8|9]>"
"{" "-" "adjust" "<def[value]>" "quantity:1" "save:item" "-"
"define" "number"
"<yaml[sp].read[shops.<def[shopname]>.list_table.items_uec].find[<entry[item]...
* snip! *
21:37:55 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
21:37:55 [INFO] +> Executing 'IF': use_braces='true'
21:37:55 [INFO] Filled tag <player.has_flag[sp_sell]> with 'true'.
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: NARRATE
"IF_RUNNING"
21:37:55 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
21:37:55 [INFO] +> Executing 'NARRATE': Narrating='IF_RUNNING'
Targets='[p@BloodEko]'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: DEFINE
"price_list" "0"
21:37:55 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
21:37:55 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_LockRadiationSlide'
definition='price_list' value='0'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: DEFINE
"false_item" "li@"
21:37:55 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
21:37:55 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_LockRadiationSlide'
definition='false_item' value='li@'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: DEFINE
"items_takeover" "li@"
21:37:55 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
21:37:55 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_LockRadiationSlide'
definition='items_takeover' value='li@'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: DEFINE
"shopname" "<player.flag[shopname]>"
21:37:55 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
21:37:55 [INFO] Filled tag <player.flag[shopname]> with 'steinshop'.
21:37:55 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_LockRadiationSlide'
definition='shopname' value='steinshop'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: FOREACH
"<context.inventory.list_contents.exclude[i@air].remove[1|2|3|4|5|6|7|8|9]>"
"{" "-" "adjust" "<def[value]>" "quantity:1" "save:item" "-"
"define" "number"
"<yaml[sp].read[shops.<def[shopname]>.list_table.items_uec].find[<entry[item].result>]>"
"-" "if" "<def[number]>" ">" "0" "{" "-" "narrate" "preis<&co>
<def[value].qty>x
<yaml[sp].read[shops.<def[shopname]>.list_table.price_identifier].get[<def[number]>]>"
"-" "define" "price_list" "<def[price... * snip! *
21:37:55 [INFO] +- Executing dCommand: FOREACH/p@BloodEko ---------+
21:37:55 [INFO] Filled tag
<context.inventory.list_contents.exclude[i@air].remove[1|2|3|4|5|6|7|8|9]>
with 'li@i@diorite[quantity=2]'.
21:37:55 [INFO] +> Executing 'FOREACH': list='li@i@diorite[quantity=2]'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: ADJUST
"<def[value]>" "quantity:1" "save:item"
21:37:55 [INFO] +- Executing dCommand: ADJUST/p@BloodEko ---------+
21:37:55 [INFO] ...remembering this script entry as 'item'!
21:37:55 [INFO] Filled tag <def[value]> with 'i@diorite[quantity=2]'.
21:37:55 [INFO] +> Executing 'ADJUST': object='i@diorite[quantity=2]'
mechanism='quantity' mechanism_value='1'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: DEFINE
"number"
"<yaml[sp].read[shops.<def[shopname]>.list_table.items_uec].find[<entry[item].result>]>"
21:37:55 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
21:37:55 [INFO] Filled tag <def[shopname]> with 'steinshop'.
21:37:55 [INFO] Filled tag <entry[item].result> with 'i@diorite'.
21:37:55 [INFO] Filled tag
<yaml[sp].read[shops.steinshop.list_table.items_uec].find[i@diorite]>
with '4'.
21:37:55 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_LockRadiationSlide' definition='number'
value='4'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: IF
"<def[number]>" ">" "0" "{" "-" "narrate" "preis<&co>
<def[value].qty>x
<yaml[sp].read[shops.<def[shopname]>.list_table.price_identifier].get[<def[number]>]>"
"-" "define" "price_list"
"<def[price_list].add[<yaml[sp].read[shops.<def[shopname]>.list_table.price_identifier].get[<def[number]>].mul[<def[value].qty>]>]>"
"-" "define" "items_takeover"
"<def[items_takeover].include[<def[value].escaped>]>" "}"
"else" "{" "-" "narrate" "Item nicht im Shop" "-"... * snip! *
21:37:55 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
21:37:55 [INFO] +> Executing 'IF': use_braces='true'
21:37:55 [INFO] Filled tag <def[number]> with '4'.
21:37:55 [INFO] Comparable='Decimal(4.0)', Operator='MORE',
ComparedTo='Decimal(0.0)' --> OUTCOME='true'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: NARRATE
"preis<&co> <def[value].qty>x
<yaml[sp].read[shops.<def[shopname]>.list_table.price_identifier].get[<def[number]>]>"
21:37:55 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
21:37:55 [INFO] Filled tag <&co> with ':'.
21:37:55 [INFO] Filled tag <def[value].qty> with '2'.
21:37:55 [INFO] Filled tag <def[shopname]> with 'steinshop'.
21:37:55 [INFO] Filled tag <def[number]> with '4'.
21:37:55 [INFO] Filled tag
<yaml[sp].read[shops.steinshop.list_table.price_identifier].get[4]>
with '2'.
21:37:55 [INFO] +> Executing 'NARRATE': Narrating='preis: 2x 2'
Targets='[p@BloodEko]'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: DEFINE
"price_list"
"<def[price_list].add[<yaml[sp].read[shops.<def[shopname]>.list_table.price_identifier].get[<def[number]>].mul[<def[value].qty>]>]>"
21:37:55 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
21:37:55 [INFO] Filled tag <def[shopname]> with 'steinshop'.
21:37:55 [INFO] Filled tag <def[number]> with '4'.
21:37:55 [INFO] Filled tag <def[value].qty> with '2'.
21:37:55 [INFO] Filled tag
<yaml[sp].read[shops.steinshop.list_table.price_identifier].get[4].mul[2]>
with '4'.
21:37:55 [INFO] Filled tag <def[price_list].add[4]> with '4'.
21:37:55 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_LockRadiationSlide'
definition='price_list' value='4'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: DEFINE
"items_takeover"
"<def[items_takeover].include[<def[value].escaped>]>"
21:37:55 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
21:37:55 [INFO] Filled tag <def[value].escaped> with
'i&atdiorite&lbquantity=2&rb'.
21:37:55 [INFO] Filled tag
<def[items_takeover].include[i&atdiorite&lbquantity=2&rb]>
with 'li@i&atdiorite&lbquantity=2&rb'.
21:37:55 [INFO] +> Executing 'DEFINE':
queue='SP_DEVELOPMENT_LockRadiationSlide'
definition='items_takeover'
value='li@i&atdiorite&lbquantity=2&rb'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: FOREACH
" CALLBACK"
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: NARRATE
"Gesamtwert<&co> <def[price_list]>"
21:37:55 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
21:37:55 [INFO] Filled tag <&co> with ':'.
21:37:55 [INFO] Filled tag <def[price_list]> with '4'.
21:37:55 [INFO] +> Executing 'NARRATE': Narrating='Gesamtwert: 4'
Targets='[p@BloodEko]'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: FLAG
"player" "sp_sell:!"
21:37:55 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
21:37:55 [INFO] +> Executing 'FLAG': flag_name='SP_SELL'
Action/Value='DELETE(false)' flag_target='p@BloodEko'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: FLAG
"player" "sp_takeover:!"
21:37:55 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
21:37:55 [INFO] +> Executing 'FLAG': flag_name='SP_TAKEOVER'
Action/Value='DELETE(false)' flag_target='p@BloodEko'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: FLAG
"player"
"sp_takeover:|:<def[items_takeover].unescape_contents>|<def[price_list]||0>"
21:37:55 [INFO] +- Executing dCommand: FLAG/p@BloodEko ---------+
21:37:55 [INFO] Filled tag <def[items_takeover].unescape_contents> with
'li@i@diorite[quantity=2]'.
21:37:55 [INFO] Filled tag <def[price_list]||0> with '4'.
21:37:55 [INFO] +> Executing 'FLAG': flag_name='SP_TAKEOVER'
Action/Value='SPLIT(li@i@diorite[quantity=2]|4)'
flag_target='p@BloodEko'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing: NARRATE
"<player.flag[sp_takeover].get[1].to[<player.flag[sp_takeover].size.sub[1]>]>"
21:37:55 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
21:37:55 [INFO] Filled tag <player.flag[sp_takeover].size.sub[1]> with '1'.
21:37:55 [INFO] Filled tag <player.flag[sp_takeover].get[1].to[1]> with
'li@i@diorite[quantity=2]'.
21:37:55 [INFO] +> Executing 'NARRATE': Narrating='li@i@diorite[quantity=2]'
Targets='[p@BloodEko]'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_LockRadiationSlide' Executing:
INVENTORY "open" "d:in@sell_inv_money"
21:37:55 [INFO] +- Executing dCommand: INVENTORY/p@BloodEko ---------+
21:37:55 [INFO] Filled tag <player.flag[sp_takeover].size> with '2'.
21:37:55 [INFO] Filled tag <player.flag[sp_takeover].get[2]> with '4'.
21:37:55 [INFO] Starting InstantQueue
'INV_SCRIPT_ITEM_PROC_StayWikiForests'...
21:37:55 [INFO] Queue 'INV_SCRIPT_ITEM_PROC_StayWikiForests' Executing:
DETERMINE
"<player.flag[sp_takeover].get[1].to[<player.flag[sp_takeover].size.sub[1]>]>"
21:37:55 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
21:37:55 [INFO] Filled tag <player.flag[sp_takeover].size.sub[1]> with '1'.
21:37:55 [INFO] Filled tag <player.flag[sp_takeover].get[1].to[1]> with
'li@i@diorite[quantity=2]'.
21:37:55 [INFO] +> Executing 'DETERMINE': outcome='li@i@diorite[quantity=2]'
passively='false'
21:37:55 [INFO] Completing queue 'INV_SCRIPT_ITEM_PROC_StayWikiForests' in
4ms.
21:37:55 [INFO] +> Executing 'INVENTORY': actions='[open]'
Inventory='in@SELL_INV_MONEY' slot='1'
21:37:55 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'LOOT_INV_DEVELOPMENT'
21:37:55 [INFO] Starting InstantQueue
'LOOT_INV_DEVELOPMENT_ExplainedAntibodyWonder'...
21:37:55 [INFO] Queue 'LOOT_INV_DEVELOPMENT_ExplainedAntibodyWonder'
Executing: IF "<context.inventory>" "==" "in@pl_inv_small"
"||" "<context.inventory>" "==" "in@pl_inv_big" "{" "-"
"playsound" "<pl.location>" "sound:CHEST_CLOSE" "-" "flag"
"player" "in_<player.flag[lastchestname]>:!" "-" "flag"
"player"
"in_<player.flag[lastchestname]>:|:<context.inventory.list_contents.escape_contents>"
"}" "else" "if" "<context.inventory>" "==" "in@dev_inv_small"
"||" "<context.inventory>" "==" "in@dev_inv_big" "{" "-" "if"
"<player.... * snip! *
21:37:55 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
21:37:55 [INFO] +> Executing 'IF': use_braces='true'
21:37:55 [INFO] Filled tag <context.inventory> with 'in@SELL_INV'.
21:37:55 [INFO] Comparable='Element(in@SELL_INV)', Operator='EQUALS',
ComparedTo='Element(in@pl_inv_small)' --> OUTCOME='false'
21:37:55 [INFO] Filled tag <context.inventory> with 'in@SELL_INV'.
21:37:55 [INFO] Comparable='Element(in@SELL_INV)', Operator='EQUALS',
ComparedTo='Element(in@pl_inv_big)' --> OUTCOME='false'
21:37:55 [INFO] Filled tag <context.inventory> with 'in@SELL_INV'.
21:37:55 [INFO] Comparable='Element(in@SELL_INV)', Operator='EQUALS',
ComparedTo='Element(in@dev_inv_small)' --> OUTCOME='false'
21:37:55 [INFO] Filled tag <context.inventory> with 'in@SELL_INV'.
21:37:55 [INFO] Comparable='Element(in@SELL_INV)', Operator='EQUALS',
ComparedTo='Element(in@dev_inv_big)' --> OUTCOME='false'
21:37:55 [INFO] Completing queue
'LOOT_INV_DEVELOPMENT_ExplainedAntibodyWonder' in 5ms.
21:37:55 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'SP_DEVELOPMENT'
21:37:55 [INFO] Starting InstantQueue
'SP_DEVELOPMENT_NamesPhenomenonCompletely'...
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_NamesPhenomenonCompletely' Executing:
CHOOSE "<context.inventory>"
21:37:55 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
21:37:55 [INFO] Filled tag <context.inventory> with 'in@SELL_INV'.
21:37:55 [INFO] +> Executing 'CHOOSE': choice='in@SELL_INV'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_NamesPhenomenonCompletely' Executing:
IF "<player.has_flag[sp_sell]>" "{" "-" "narrate" "IF_RUNNING"
"-" "define" "price_list" "0" "-" "define" "false_item" "li@"
"-" "define" "items_takeover" "li@" "-" "define" "shopname"
"<player.flag[shopname]>" "-" "foreach"
"<context.inventory.list_contents.exclude[i@air].remove[1|2|3|4|5|6|7|8|9]>"
"{" "-" "adjust" "<def[value]>" "quantity:1" "save:item" "-"
"define" "number"
"<yaml[sp].read[shops.<def[shopname]>.list_table.items_uec].find[<entr...
* snip! *
21:37:55 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
21:37:55 [INFO] +> Executing 'IF': use_braces='true'
21:37:55 [INFO] Filled tag <player.has_flag[sp_sell]> with 'false'.
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_NamesPhenomenonCompletely' Executing:
NARRATE "ELSE_RUNNING"
21:37:55 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
21:37:55 [INFO] +> Executing 'NARRATE': Narrating='ELSE_RUNNING'
Targets='[p@BloodEko]'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_NamesPhenomenonCompletely' Executing:
IF "<proc[invspace]>" ">"
"<context.inventory.list_contents.exclude[i@air].remove[1|2|3|4|5|6|7|8|9].size>"
"{" "-" "foreach"
"<context.inventory.list_contents.exclude[i@air].remove[1|2|3|4|5|6|7|8|9]>"
"{" "-" "give" "<def[value]>" "to:<player.inventory>" "}" "}"
"else" "{" "-" "drop"
"<context.inventory.list_contents.exclude[i@air].remove[1|2|3|4|5|6|7|8|9]>"
"<player.location>" "}"
21:37:55 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
21:37:55 [INFO] +> Executing 'IF': use_braces='true'
21:37:55 [INFO] Starting InstantQueue 'INVSPACE_CraftWiIso'...
21:37:55 [INFO] Queue 'INVSPACE_CraftWiIso' Executing: DEFINE "value"
"<player.inventory.empty_slots>"
21:37:55 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
21:37:55 [INFO] Filled tag <player.inventory.empty_slots> with '3'.
21:37:55 [INFO] +> Executing 'DEFINE': queue='INVSPACE_CraftWiIso'
definition='value' value='3'
21:37:55 [INFO] Queue 'INVSPACE_CraftWiIso' Executing: DETERMINE "%value%"
21:37:55 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
21:37:55 [INFO] Filled definition %value% with '3'.
21:37:55 [INFO] +> Executing 'DETERMINE': outcome='3' passively='false'
21:37:55 [INFO] Completing queue 'INVSPACE_CraftWiIso' in 2ms.
21:37:55 [INFO] Filled tag <proc[invspace]> with '3'.
21:37:55 [INFO] Filled tag
<context.inventory.list_contents.exclude[i@air].remove[1|2|3|4|5|6|7|8|9].size>
with '1'.
21:37:55 [INFO] Comparable='Decimal(3.0)', Operator='MORE',
ComparedTo='Decimal(1.0)' --> OUTCOME='true'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_NamesPhenomenonCompletely' Executing:
FOREACH
"<context.inventory.list_contents.exclude[i@air].remove[1|2|3|4|5|6|7|8|9]>"
"{" "-" "give" "<def[value]>" "to:<player.inventory>" "}"
21:37:55 [INFO] +- Executing dCommand: FOREACH/p@BloodEko ---------+
21:37:55 [INFO] Filled tag
<context.inventory.list_contents.exclude[i@air].remove[1|2|3|4|5|6|7|8|9]>
with 'li@i@diorite[quantity=2]'.
21:37:55 [INFO] +> Executing 'FOREACH': list='li@i@diorite[quantity=2]'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_NamesPhenomenonCompletely' Executing:
GIVE "<def[value]>" "to:<player.inventory>"
21:37:55 [INFO] +- Executing dCommand: GIVE/p@BloodEko ---------+
21:37:55 [INFO] Filled tag <def[value]> with 'i@diorite[quantity=2]'.
21:37:55 [INFO] Filled tag <player.inventory> with
'in@player[holder=p@ccea9a7f-f296-3762-8450-5f7f0d214912]'.
21:37:55 [INFO] +> Executing 'GIVE': Type='ITEM'
inventory='in@player[holder=p@ccea9a7f-f296-3762-8450-5f7f0d214912]'
Quantity='1.0' engrave='false' unlimit_stack_size='false'
Items='[i@diorite[quantity=2]]' slot='1'
21:37:55 [INFO] Queue 'SP_DEVELOPMENT_NamesPhenomenonCompletely' Executing:
FOREACH " CALLBACK"
21:37:55 [INFO] Completing queue 'SP_DEVELOPMENT_NamesPhenomenonCompletely'
in 19ms.
21:37:55 [INFO] Completing queue 'SP_DEVELOPMENT_LockRadiationSlide' in 81ms.
21:37:57 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'LOOT_INV_DEVELOPMENT'
21:37:57 [INFO] Starting InstantQueue
'LOOT_INV_DEVELOPMENT_AfterHabitsBut'...
21:37:57 [INFO] Queue 'LOOT_INV_DEVELOPMENT_AfterHabitsBut' Executing: IF
"<context.inventory>" "==" "in@pl_inv_small" "||"
"<context.inventory>" "==" "in@pl_inv_big" "{" "-" "playsound"
"<pl.location>" "sound:CHEST_CLOSE" "-" "flag" "player"
"in_<player.flag[lastchestname]>:!" "-" "flag" "player"
"in_<player.flag[lastchestname]>:|:<context.inventory.list_contents.escape_contents>"
"}" "else" "if" "<context.inventory>" "==" "in@dev_inv_small"
"||" "<context.inventory>" "==" "in@dev_inv_big" "{" "-" "if"
"<player.has_flag[... * snip! *
21:37:57 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
21:37:57 [INFO] +> Executing 'IF': use_braces='true'
21:37:57 [INFO] Filled tag <context.inventory> with 'in@SELL_INV_MONEY'.
21:37:57 [INFO] Comparable='Element(in@SELL_INV_MONEY)', Operator='EQUALS',
ComparedTo='Element(in@pl_inv_small)' --> OUTCOME='false'
21:37:57 [INFO] Filled tag <context.inventory> with 'in@SELL_INV_MONEY'.
21:37:57 [INFO] Comparable='Element(in@SELL_INV_MONEY)', Operator='EQUALS',
ComparedTo='Element(in@pl_inv_big)' --> OUTCOME='false'
21:37:57 [INFO] Filled tag <context.inventory> with 'in@SELL_INV_MONEY'.
21:37:57 [INFO] Comparable='Element(in@SELL_INV_MONEY)', Operator='EQUALS',
ComparedTo='Element(in@dev_inv_small)' --> OUTCOME='false'
21:37:57 [INFO] Filled tag <context.inventory> with 'in@SELL_INV_MONEY'.
21:37:57 [INFO] Comparable='Element(in@SELL_INV_MONEY)', Operator='EQUALS',
ComparedTo='Element(in@dev_inv_big)' --> OUTCOME='false'
21:37:57 [INFO] Completing queue 'LOOT_INV_DEVELOPMENT_AfterHabitsBut' in
4ms.
21:37:57 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'SP_DEVELOPMENT'
21:37:57 [INFO] Starting InstantQueue
'SP_DEVELOPMENT_FellowEvilPromotions'...
21:37:57 [INFO] Queue 'SP_DEVELOPMENT_FellowEvilPromotions' Executing: CHOOSE
"<context.inventory>"
21:37:57 [INFO] +- Executing dCommand: CHOOSE/p@BloodEko ---------+
21:37:57 [INFO] Filled tag <context.inventory> with 'in@SELL_INV_MONEY'.
21:37:57 [INFO] +> Executing 'CHOOSE': choice='in@SELL_INV_MONEY'
21:37:57 [INFO] ERROR! Empty case sub-commands (internal)!
21:37:57 [INFO] Completing queue 'SP_DEVELOPMENT_FellowEvilPromotions' in
1ms.