Paste #28614: Diff note for paste #28613

Date: 2016/01/16 15:20:53 UTC-08:00
Type: Diff Report

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 Leaderboard:
   type: world
   events: 
     on player killed by player:
     #Check if flag exists, if not, make the base list
     - flag <context.damager.as_player> kill_player_count:++
     - flag <context.entity.as_player> death_player_count:++
     
     #Check top 5 values to see if player exceeded them
     - define x 1
     - define KD <context.damager.as_player.flag[kill_player_count].div[<context.damager.as_player.flag[death_player_count]>]||0>
     - while <def[x].is[OR_LESS].than[5]>{
       - define TopPlayer <server.flag[Leaderboard_<def[x]>]||"NA">
-      - define TopKD <<def[TopPlayer]>.flag[kill_player_count].div[<<def[TopPlayer]>.flag[death_player_count]>]||0>>
+      - define TopKD <<def[TopPlayer]>.flag[kill_player_count].div[<<def[TopPlayer]>.flag[death_player_count]>]||0>
 
       - if <def[KD].is[OR_GREATER].than[<def[TopKD]>]> {
         - define y 5
         #For every value under the player, copy the flag to the next position
-        - while <def[y].is[GREATER].than[<def[x]>] {
+        - while <def[y].is[GREATER].than[<def[x]>]> {
           #Copy the flag
           - flag server Leaderboard_<def[y]>:<server.flag[Leaderboard_<def[y].sub_int[1]>]>
         }
         #Break the loop
         - define x 6
         #Add the new player to the list
         - flag server Leaderboard_<def[x]>:<context.damager.as_player>
-      - define x <def[x].add[1]>
-     }
+        - define x <def[x].add[1]>
+       }
 
     - determine fulfilled
 
     
    
     on leaderboard command:
     - narrate "1. <server.flag[Leaderboard_1]||'NA'> 2. <server.flag[Leaderboard_2]||'NA'> 3. <server.flag[Leaderboard_3]||'NA'> 4.<server.flag[Leaderboard_4]||'NA'> 5. <server.flag[Leaderboard_5]||'NA'>"
     on stats command:
     - narrate "<player.flag[kill_player_count].div[<player.flag[death_player_count]>]||0>"