Date: 2015/09/25 02:05:41 UTC-07:00
Type: Denizen Script
stationary_cutscene:
type: task
debug: false
script:
- spawn e@pig[has_ai=false] %1% save:pig
- look <entry[pig].spawned_entities.get[1]> %2%
- invisible <entry[pig].spawned_entities.get[1]> state:true
- define gamemode <def[3].gamemode>
- adjust %3% spectate:<entry[pig].spawned_entities.get[1]>
- adjust %3% gamemode:spectator
- wait <def[4]||10>s
- adjust %3% spectate:%3%
- adjust %3% gamemode:%gamemode%
- remove <entry[pig].spawned_entities.get[1]>