on player picks up item:
- - ^define test <context.item.lore.get[1]>
- - ^if <def[test]> == 'A kingly crowl that grants' {
- - ^narrate "Yes"
- } else {
- - narrate "NO"
+ - if <context.item.lore.get[1]> == A kingly crowl that grants {
+ - narrate "Yes"
+ } else {
+ - narrate "No"
+ }
- }
- - ^narrate "<context.item.id>"