Paste #17258: Diff note for paste #17257

Date: 2015/07/01 18:08:18 UTC-07:00
Type: Diff Report

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 Bender: 
   type: assignment 
   Interact Scripts: 
   - 1 NPC_Bender 
 NPC_Bender: 
   type: interact 
   actions: 
     on assignment: 
     - trigger name:damage state:true
   steps:
     1:
       chat trigger:
             trigger: What about /FIRE/
              script:
              - flag <npc> bender_type:fire
              - define bender_type <npc.flag[bender_type]>
         
       
         
         
          
        
 #                                        ^^^ 
 #                     Make sure you set this flag somewhere 
 # 
         - if %bender_type% == fire {
           - define blocks li@m@netherrack|m@fire|m@lava 
 #                                           ^^^ 
 #                                      Blocks to bend 
           } else if %bender_type% == water { 
                 - define blocks li@m@water|m@ice
           } else if %bender_type% == earth { 
 # etc 
           } else if %bender_type% == air { 
 # etc 
           } 
         - define lift_blocks <npc.location.find.blocks[%blocks%].within[7]> 
 #                                                                           ^^^ 
 #                                                                      set the range 
         - flag <npc> remaining_blocks:|:%lift_blocks% 
         - run s@BenderBlocks def:<npc>
 
 BenderBlocks:
   type: task
   script:
   - define npc <%1%.as_npc>
   - if <%npc%.flag[remaining_blocks].as_list.size.as_int> > 0 { 
     - define location <%npc%.flag[remaining_blocks].as_list.random> 
     - define block <%location%.material.id> 
     - if %bender_type% == fire {
     - modifyblock %location% m@water
     }
     - spawn e@falling_block,%block%[velocity=<%npc%.location.block.add[0,2,0]>] %location% save:%location%_block 
     - look <npc> <entry[%location%_block].spawned_entities.location> duration:1
     - push <entry[%location%_block].spawned_entities> destination:<%npc%.location.block.add[0,2,0]> speed:0.1 
-    - if %bender_type% == fire {                                                    - repeat 5 {
-        - animate <npc> SNEAK
-        - playeffect <entry[%location%_block].spawned_entities> FLAME
-        - playeffect <entry[%location%_block].spawned_entities> LAVA
-        - animate <npc> ARM_SWING
-    }
-    }
+    - if %bender_type% == fire {
+        - repeat 5 {
+            - animate <npc> SNEAK
+            - playeffect <entry[%location%_block].spawned_entities> FLAME
+            - playeffect <entry[%location%_block].spawned_entities> LAVA
+            - animate <npc> ARM_SWING
+            }
+       }
     - flag %npc% remaining_blocks:<-:%location% 
     - wait d@1.5s 
     - run s@BenderBlocks def:%npc% 
     }