Date: 2015/02/24 20:15:03 UTC-08:00
Type: Denizen Script
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################################################################################
#
# C u s t o m D r o p s E n g i n e
# A more efficient rewrite of the original
#
#
# Authors: |Anthony| anthony@mineconomy.org
# Version: 0.1
# dScript Version: 0.9.6
#
# Original script: http://mcmonkey.org/haste/13679
#
#
#####################################################
# #
# Custom Drops Engine (Towny/Wilderness) #
# #
#####################################################
#
# Provides additional rare drop crafting materials
#
CustomDropScript:
type: world
speed: 0
debug: false
##################################################
# #
# Towny Base Drop Chance Variables #
# #
# 10000 = 1%, 100000 = 10%, 500000 = 50% #
# #
##################################################
cT1Oil: 2000
cT1Tannin: 2000
cT2Oil: 1000
cT2Tannin: 1000
cT2Flux: 1000
############################################
# #
# McMMO Factor Variables #
# #
# 250 = 6x drop chance at level 1000 #
# 500 = 3x drop chance at level 1000 #
# 1000 = no skill level factor #
# #
############################################
MiningFactor: 500
ExcavationFactor: 500
WoodcuttingFactor: 500
# Configure the sounds that will play for these events
# Sounds can be found here: http://jd.bukkit.org/dev/apidocs/org/bukkit/Sound.html
Sound_Ach_Chopped: firework_twinkle2
Sound_Ach_Mined: firework_twinkle2
Sound_Ach_Dug: firework_twinkle2
Sound_RareDrop_Chopped: level_up
Sound_RareDrop_Mined: level_up
Sound_RareDrop_Dug: level_up
events:
on player breaks block:
# You are not canceling the block break event, so it's better to run a subscript.
# This way the event isn't waiting for your script to finish processing.
- run s@CustomDropScript p:ProcessEvent def:<c.location>
ProcessEvent:
#- log "<player.name> <c.location.material.name> <player.flag[Ach_Chopped]> <player.flag[Ach_Dug]> <player.flag[Ach_Mined]> <player.flag[Ach_Total]>" type:fine file:/plugins/Denizen/logs/BreakLog.log
# This happens before the world check, idk if that's what you intended,
# but that's how it was in your original. It's not used anywhere in this
# script so i assume you use it somewhere else.
- ^if !<el@val[Towny|wilderness|world].as_list.contains[<def[1].world.name>]> {
- queue clear
}
- ^flag player Ach_Blocks:++
- ^if <def[1].material.name.contains[log]> {
- inject instantly locally Chop_Event
- queue clear
}
- ^if <def[1].material.name.contains_any[stone|ore]> {
- inject instantly locally Mine_Event
- queue clear
}
- ^if <def[1].material.name.contains_any[grass|dirt|sand|clay]> {
- inject instantly locally Dig_Event
- queue clear
}
Chop_Event:
- flag player Ach_Chopped:++
- define WoodCutting '<player.mcmmo.level[woodcutting].div[<s@CustomDropScript.yaml_key[WoodcuttingFactor].add[1]>]||0>'
- define cT1Oil '<s@CustomDropScript.yaml_key[cT1Oil].mul[<def[WoodCutting]>]>'
- define cT2Oil '<s@CustomDropScript.yaml_key[cT2Oil].mul[<def[WoodCutting]>]>'
- define dropRoll <util.random.int[0].to[1000000]>
- if <def[dropRoll].is[OR_LESS].than[<def[cT1Oil]>]> {
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_RareDrop_Chopped]||level_up>'
- execute silent as_op "mm items give <player.name> CD_NaturalOil"
- adjust <player> 'action_bar:<&e>You have found a rare crafting material!'
# - narrate "<yellow>You have found a rare crafting material!"
}
- define dropRoll <util.random.int[0].to[1000000]>
- if <def[dropRoll].is[OR_LESS].than[<def[cT2Oil]>]> {
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_RareDrop_Chopped]||level_up>'
- execute silent as_op "mm items give <player.name> CD_EnhancedOil"
- adjust <player> 'action_bar:<&e>You have found a rare crafting material!'
# - narrate "<yellow>You have found a rare crafting material!"
}
- inject instantly s@CustomDropScript_Achievements p:Chopped_<player.flag[Ach_Chopped].as_int||null>
Mine_Event:
- flag player Ach_Mined:++
- define dropRoll <util.random.int[0].to[1000000]>
- define Mining '<player.mcmmo.level[mining].div[<s@CustomDropScript.yaml_key[MiningFactor]>].add[1]||0>'
- define cT2Flux '<s@CustomDropScript.yaml_key[cT2Flux].mul[<def[Mining]>]>'
- if <def[dropRoll].is[OR_LESS].than[<def[cT2Flux]>]> {
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_RareDrop_Mined]||level_up>'
- execute silent as_op "mm items give <player.name> CD_WeakFlux"
- adjust <player> 'action_bar:<&e>You have found a rare crafting material!'
# - narrate "<yellow>You have found a rare crafting material!"
}
- inject instantly s@CustomDropScript_Achievements p:Mined_<player.flag[Ach_Mined].as_int||null>
Dig_Event:
- flag player Ach_Dug:++
- define dropRoll <util.random.int[0].to[1000000]>
- define Excavation '<player.mcmmo.level[excavation].div[<s@CustomDropScript.yaml_key[ExcavationFactor]>].add[1]||0>'
- if <def[1].y.is[OR_MORE].than[40]> {
- define cT1Tannin '<s@CustomDropScript.yaml_key[cT1Tannin].mul[<def[Excavation]>]>'
- if <def[dropRoll].is[OR_LESS].than[<def[cT1Tannin]>]> {
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_RareDrop_Dug]||level_up>'
- execute silent as_op "mm items give <player.name> CD_NaturalTannin"
- adjust <player> 'action_bar:<&e>You have found a rare crafting material!'
# - narrate "<yellow>You have found a rare crafting material!"
}
}
else {
- define cT2Tannin '<s@CustomDropScript.yaml_key[cT2Tannin].mul[<def[Excavation]>]>'
- if <def[dropRoll].is[OR_LESS].than[<def[cT2Tannin]>]> {
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_RareDrop_Dug]||level_up>'
- execute silent as_op "mm items give <player.name> CD_EnhancedTannin"
- adjust <player> 'action_bar:<&e>You have found a rare crafting material!'
# - narrate "<yellow>You have found a rare crafting material!"
}
}
- inject instantly s@CustomDropScript_Achievements p:Dug_<player.flag[Ach_Dug].as_int||null>
CustomDropScript_Achievements:
type: task
speed: 0
debug: false
Chopped_100:
- announce "<player.name> has just earned the achievement <green>[Initiate Chopper!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Chopped_Sound]||level_up>'
- give money qty:25
# - execute silent as_server "eco give <player.name> 25"
- execute silent as_server "points give <player.name> 1"
Chopped_500:
- announce "<player.name> has just earned the achievement <green>[Accomplished Chopper!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Chopped]||level_up>'
- give money qty:100
- execute silent as_server "points give <player.name> 3"
- execute silent as_server "mm items give <player.name> CK_Tier1_Tools"
Chopped_1000:
- announce "<player.name> has just earned the achievement <green>[Master Chopper!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Chopped]||level_up>'
- give money qty:250
- execute silent as_server "points give <player.name> 5"
- execute silent as_server "mm items give <player.name> CK_Tier1_Tools"
Chopped_2500:
- announce "<player.name> has just earned the achievement <green>[Initiate Woodcutter!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Chopped]||level_up>'
- give money qty:500
- execute silent as_server "points give <player.name> 7"
- execute silent as_server "mm items give <player.name> CK_Tier2_Tools"
Chopped_5000:
- announce "<player.name> has just earned the achievement <green>[Accomplished Woodcutter!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Chopped]||level_up>'
- give money qty:1000
- execute silent as_server "points give <player.name> 7"
- execute silent as_server "mm items give <player.name> CK_Tier2_Tools"
Chopped_10000:
- announce "<player.name> has just earned the achievement <green>[Master Woodcutter!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Chopped]||level_up>'
- give money qty:1000
- execute silent as_server "points give <player.name> 7"
- execute silent as_server "mm items give <player.name> CK_Tier3_Tools"
Chopped_25000:
- announce "<player.name> has just earned the achievement <green>[Initiate Logger!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Chopped]||level_up>'
- give money qty:2500
- execute silent as_server "points give <player.name> 9"
- execute silent as_server "mm items give <player.name> CK_Tier3_Tools"
Chopped_50000:
- announce "<player.name> has just earned the achievement <green>[Accomplished Logger!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Chopped]||level_up>'
- give money qty:5000
- execute silent as_server "points give <player.name> 11"
- execute silent as_server "mm items give <player.name> CK_Tier4_Tools"
Chopped_100000:
- announce "<player.name> has just earned the achievement <green>[Master Logger!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Chopped]||level_up>'
- give money qty:10000
- execute silent as_server "points give <player.name> 13"
- execute silent as_server "mm items give <player.name> CK_Tier4_Tools"
Chopped_250000:
- announce "<player.name> has just earned the achievement <green>[Hogger Logger!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Chopped]||level_up>'
- give money qty:25000
- execute silent as_server "points give <player.name> 15"
- execute silent as_server "mm items give <player.name> CK_Tier5_Tools"
Mined_100:
- announce "<player.name> has just earned the achievement <green>[Initiate Miner!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Mined]||level_up>'
- give money qty:25
- execute silent as_server "points give <player.name> 1"
Mined_500:
- announce "<player.name> has just earned the achievement <green>[Accomplished Miner!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Mined]||level_up>'
- give money qty:100
- execute silent as_server "points give <player.name> 3"
- execute silent as_server "mm items give <player.name> CK_Tier1_Tools"
Mined_1000:
- announce "<player.name> has just earned the achievement <green>[Master Miner!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Mined]||level_up>'
- give money qty:250
- execute silent as_server "points give <player.name> 5"
- execute silent as_server "mm items give <player.name> CK_Tier1_Tools"
Mined_2500:
- announce "<player.name> has just earned the achievement <green>[Initiate Excavator!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Mined]||level_up>'
- give money qty:500
- execute silent as_server "points give <player.name> 7"
- execute silent as_server "mm items give <player.name> CK_Tier2_Tools"
Mined_5000:
- announce "<player.name> has just earned the achievement <green>[Accomplished Excavator!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Mined]||level_up>'
- give money qty:1000
- execute silent as_server "points give <player.name> 7"
- execute silent as_server "mm items give <player.name> CK_Tier2_Tools"
Mined_10000:
- announce "<player.name> has just earned the achievement <green>[Master Excavator!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Mined]||level_up>'
- give money qty:1000
- execute silent as_server "points give <player.name> 7"
- execute silent as_server "mm items give <player.name> CK_Tier3_Tools"
Mined_25000:
- announce "<player.name> has just earned the achievement <green>[Initiate Prospector!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Mined]||level_up>'
- give money qty:2500
- execute silent as_server "points give <player.name> 9"
- execute silent as_server "mm items give <player.name> CK_Tier3_Tools"
Mined_50000:
- announce "<player.name> has just earned the achievement <green>[Accomplished Prospector!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Mined]||level_up>'
- give money qty:5000
- execute silent as_server "points give <player.name> 11"
- execute silent as_server "mm items give <player.name> CK_Tier4_Tools"
Mined_100000:
- announce "<player.name> has just earned the achievement <green>[Master Prospector!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Mined]||level_up>'
- give money qty:10000
- execute silent as_server "points give <player.name> 13"
- execute silent as_server "mm items give <player.name> CK_Tier4_Tools"
Dug_100:
- announce "<player.name> has just earned the achievement <green>[Initiate Digger!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Dug]||level_up>'
- give money qty:25
- execute silent as_server "points give <player.name> 1"
Dug_500:
- announce "<player.name> has just earned the achievement <green>[Accomplished Digger!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Dug]||level_up>'
- give money qty:100
- execute silent as_server "points give <player.name> 3"
- execute silent as_server "mm items give <player.name> CK_Tier1_Tools"
Dug_1000:
- announce "<player.name> has just earned the achievement <green>[Master Digger!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Dug]||level_up>'
- give money qty:250
- execute silent as_server "points give <player.name> 5"
- execute silent as_server "mm items give <player.name> CK_Tier1_Tools"
Dug_2500:
- announce "<player.name> has just earned the achievement <green>[Initiate Landscaper!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Dug]||level_up>'
- give money qty:500
- execute silent as_server "points give <player.name> 7"
- execute silent as_server "mm items give <player.name> CK_Tier2_Tools"
Dug_5000:
- announce "<player.name> has just earned the achievement <green>[Accomplished Landscaper!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Dug]||level_up>'
- give money qty:1000
- execute silent as_server "points give <player.name> 7"
- execute silent as_server "mm items give <player.name> CK_Tier2_Tools"
Dug_10000:
- announce "<player.name> has just earned the achievement <green>[Master Landscaper!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Dug]||level_up>'
- give money qty:1000
- execute silent as_server "points give <player.name> 7"
- execute silent as_server "mm items give <player.name> CK_Tier3_Tools"
Dug_25000:
- announce "<player.name> has just earned the achievement <green>[Initiate Terraformer!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Dug]||level_up>'
- give money qty:2500
- execute silent as_server "points give <player.name> 9"
- execute silent as_server "mm items give <player.name> CK_Tier3_Tools"
Dug_50000:
- announce "<player.name> has just earned the achievement <green>[Accomplished Terraformer!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Dug]||level_up>'
- give money qty:5000
- execute silent as_server "points give <player.name> 11"
- execute silent as_server "mm items give <player.name> CK_Tier4_Tools"
Dug_100000:
- announce "<player.name> has just earned the achievement <green>[Master Terraformer!]"
- playsound <player> 'sound:<s@CustomDropScript.yaml_key[Sound_Ach_Dug]||level_up>'
- give money qty:10000
- execute silent as_server "points give <player.name> 13"
- execute silent as_server "mm items give <player.name> CK_Tier4_Tools"
#