--// services
local ts = game:GetService("TweenService")
local rs = game:GetService("RunService")
local uis = game:GetService("UserInputService")
local players = game:GetService("Players")
--// config
local lp = players.LocalPlayer
if not lp then return end
local CONFIG = {
distance = 16,
scrollSpeed = 20,
animTime = 0.3,
platforms = {
PC = {"rbxassetid://10688463768", Color3.fromRGB(80, 140, 220)},
Mobile = {"rbxassetid://10688464303", Color3.fromRGB(80, 220, 120)},
Console = {"rbxassetid://10688463319", Color3.fromRGB(220, 80, 80)},
Unknown = {"", Color3.fromRGB(150, 150, 150)}
}
}
--// 'secret' state management
_G.BillboardState = {
enabled = true,
uis = {}, -- { [Player]: { gui, root, main, currentState, tweens } }
activeScroller = nil
}
--// functions
local function getPlayerPlatform(player)
local platform = "Unknown"
if player.GameplayPaused then platform = "Mobile" end
if uis:GetPlatform() == Enum.Platform.Windows and player == lp then platform = "PC" end
return platform
end
local function animate(state, direction)
if state.tweens then
for _, t in ipairs(state.tweens) do t:Cancel() end
end
state.tweens = {}
local transparencyGoal, sizeGoal
if direction == "in" then
transparencyGoal, sizeGoal = 0.2, UDim2.fromScale(1, 1)
else
transparencyGoal, sizeGoal = 1, UDim2.fromScale(0.8, 0.8)
end
local transparencyTween = ts:Create(state.main, TweenInfo.new(CONFIG.animTime, Enum.EasingStyle.Quint), {BackgroundTransparency = transparencyGoal})
local sizeTween = ts:Create(state.root, TweenInfo.new(CONFIG.animTime, Enum.EasingStyle.Quint), {Size = sizeGoal})
table.insert(state.tweens, transparencyTween)
table.insert(state.tweens, sizeTween)
transparencyTween:Play()
sizeTween:Play()
return sizeTween
end
local function createElements(player)
local state = { currentState = "hidden", tweens = {} }
state.gui = Instance.new("BillboardGui")
state.gui.Name, state.gui.AlwaysOnTop = "PlayerInfo", true
state.gui.Size, state.gui.StudsOffset = UDim2.fromOffset(200, 80), Vector3.new(0, 2.2, 0)
state.root = Instance.new("Frame", state.gui)
state.root.Name, state.root.BackgroundTransparency = "Root", 1
state.root.ClipsDescendants, state.root.AnchorPoint = true, Vector2.new(0.5, 0.5)
state.root.Position, state.root.Size = UDim2.fromScale(0.5, 0.5), UDim2.fromScale(0.8, 0.8)
state.main = Instance.new("Frame", state.root)
state.main.Name, state.main.Size = "Main", UDim2.fromScale(1, 1)
state.main.BackgroundColor3 = Color3.fromRGB(30, 32, 38)
state.main.Active, state.main.BackgroundTransparency = true, 1
Instance.new("UICorner", state.main).CornerRadius = UDim.new(0, 6)
Instance.new("UIStroke", state.main).Color = Color3.fromRGB(10, 11, 13)
local platformIcon = Instance.new("ImageLabel", state.main)
platformIcon.Name, platformIcon.Size = "PlatformIcon", UDim2.fromOffset(14, 14)
platformIcon.Position, platformIcon.BackgroundTransparency = UDim2.new(0, 4, 0, 4), 1
local healthBar = Instance.new("Frame", state.main)
healthBar.Name = "HealthBar"
-- FIX: Positioned at the top center
healthBar.Size = UDim2.new(0.8, 0, 0, 8)
healthBar.Position = UDim2.new(0.5, 0, 0, 4)
healthBar.AnchorPoint = Vector2.new(0.5, 0)
healthBar.BackgroundColor3 = Color3.fromRGB(10, 11, 13)
Instance.new("UICorner", healthBar).CornerRadius = UDim.new(1, 0)
local healthFill = Instance.new("Frame", healthBar)
healthFill.Name, healthFill.Size = "Fill", UDim2.fromScale(1, 1)
healthFill.BackgroundColor3 = Color3.fromRGB(80, 220, 120)
Instance.new("UICorner", healthFill).CornerRadius = UDim.new(1, 0)
local scroller = Instance.new("ScrollingFrame", state.main)
scroller.Name = "Backpack"
-- FIX: Adjusted to fit below the new healthbar position
scroller.Size = UDim2.new(1, -10, 1, -18)
scroller.Position = UDim2.new(0.5, 0, 1, -4)
scroller.AnchorPoint = Vector2.new(0.5, 1)
scroller.BackgroundTransparency, scroller.BorderSizePixel = 1, 0
scroller.ScrollBarThickness, scroller.AutomaticCanvasSize = 4, Enum.AutomaticSize.Y
scroller.MouseEnter:Connect(function() _G.BillboardState.activeScroller = scroller end)
scroller.MouseLeave:Connect(function() _G.BillboardState.activeScroller = nil end)
local grid = Instance.new("UIGridLayout", scroller)
grid.CellSize, grid.CellPadding = UDim2.fromOffset(28, 28), UDim2.fromOffset(4, 4)
grid.HorizontalAlignment = Enum.HorizontalAlignment.Center
local tooltip = Instance.new("TextLabel", scroller)
tooltip.Name, tooltip.Size = "Tooltip", UDim2.new(1, 0, 0, 20)
tooltip.Position, tooltip.BackgroundColor3 = UDim2.new(0, 0, 1, 22), Color3.fromRGB(10, 11, 13)
tooltip.Font, tooltip.TextColor3, tooltip.TextSize = Enum.Font.SourceSans, Color3.new(1, 1, 1), 14
tooltip.Visible = false
Instance.new("UICorner", tooltip).CornerRadius = UDim.new(0, 4)
_G.BillboardState.uis[player] = state
return state
end
local function updateUI(player, char)
if not _G.BillboardState.enabled then return end
local state = _G.BillboardState.uis[player]
if not (state and state.gui) then return end
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
local health = math.clamp(hum.Health / hum.MaxHealth, 0, 1)
local fill = state.main.HealthBar.Fill
fill.Size = UDim2.fromScale(health, 1)
fill.BackgroundColor3 = Color3.fromHSV(0.33 * health, 0.7, 0.8)
end
local pData = CONFIG.platforms[getPlayerPlatform(player)]
local pIcon = state.main.PlatformIcon
pIcon.Image, pIcon.ImageColor3 = pData[1], pData[2]
local scroller = state.main.Backpack
local tooltip = scroller.Tooltip
for _, child in scroller:GetChildren() do
if child:IsA("ImageButton") then child:Destroy() end
end
for _, tool in player.Backpack:GetChildren() do
if tool:IsA("Tool") then
local icon = Instance.new("ImageButton", scroller)
icon.Size, icon.BackgroundTransparency, icon.Image = UDim2.fromScale(1, 1), 1, tool.TextureId
icon.MouseEnter:Connect(function() tooltip.Text, tooltip.Visible, tooltip.Parent = tool.Name, true, icon end)
icon.MouseLeave:Connect(function() tooltip.Visible, tooltip.Parent = false, scroller end)
icon.MouseButton1Click:Connect(function() tool:Clone().Parent = lp.Backpack end)
end
end
end
--// main loop
rs.Heartbeat:Connect(function()
if not _G.BillboardState.enabled then return end
local localChar = lp.Character
if not (localChar and localChar.PrimaryPart) then return end
local localPos = localChar.PrimaryPart.Position
for _, player in players:GetPlayers() do
if player == lp then continue end
local state = _G.BillboardState.uis[player] or createElements(player)
local char = player.Character
if char and char.PrimaryPart and char:FindFirstChild("Head") then
local dist = (localPos - char.PrimaryPart.Position).Magnitude
if dist <= CONFIG.distance and state.currentState == "hidden" then
state.currentState = "visible"
state.gui.Adornee = char.Head
state.gui.Parent = char.Head
animate(state, "in")
elseif dist > CONFIG.distance and state.currentState == "visible" then
state.currentState = "hidden"
local tween = animate(state, "out")
tween.Completed:Wait()
if state.currentState == "hidden" then state.gui.Parent = nil end
end
if state.currentState == "visible" then updateUI(player, char) end
elseif state.currentState == "visible" then
state.currentState = "hidden"
state.gui.Parent = nil
end
end
end)
--// controller & cleanup
uis.InputChanged:Connect(function(input)
if not _G.BillboardState.enabled or not _G.BillboardState.activeScroller then return end
if input.UserInputType == Enum.UserInputType.Gamepad1 and input.KeyCode == Enum.KeyCode.Gamepad1_Thumbstick2 then
local scroller = _G.BillboardState.activeScroller
scroller.CanvasPosition -= Vector2.new(0, input.Position.Y * CONFIG.scrollSpeed)
end
end)
players.PlayerRemoving:Connect(function(player)
if _G.BillboardState.uis[player] then
_G.BillboardState.uis[player].gui:Destroy()
_G.BillboardState.uis[player] = nil
end
end)
lp.Chatted:Connect(function(msg)
if msg == "#FreeSchlep" and _G.BillboardState.enabled then
_G.BillboardState.enabled = false
for _, state in pairs(_G.BillboardState.uis) do state.gui:Destroy() end
_G.BillboardState.uis = {}
end
end)