Paste #136336: Viewer Inventory others

Date: 2025/09/26 20:33:02 UTC-07:00
Type: lua

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--// services
local ts = game:GetService("TweenService")
local rs = game:GetService("RunService")
local uis = game:GetService("UserInputService")
local players = game:GetService("Players")

--// config
local lp = players.LocalPlayer
if not lp then return end

local CONFIG = {
    distance = 16,
    scrollSpeed = 20,
    animTime = 0.3,
    platforms = {
        PC = {"rbxassetid://10688463768", Color3.fromRGB(80, 140, 220)},
        Mobile = {"rbxassetid://10688464303", Color3.fromRGB(80, 220, 120)},
        Console = {"rbxassetid://10688463319", Color3.fromRGB(220, 80, 80)},
        Unknown = {"", Color3.fromRGB(150, 150, 150)}
    }
}

--// 'secret' state management
_G.BillboardState = {
    enabled = true,
    uis = {}, -- { [Player]: { gui, root, main, currentState, tweens } }
    activeScroller = nil
}

--// functions
local function getPlayerPlatform(player)
    local platform = "Unknown"
    if player.GameplayPaused then platform = "Mobile" end
    if uis:GetPlatform() == Enum.Platform.Windows and player == lp then platform = "PC" end
    return platform
end

local function animate(state, direction)
    if state.tweens then
        for _, t in ipairs(state.tweens) do t:Cancel() end
    end
    state.tweens = {}

    local transparencyGoal, sizeGoal
    if direction == "in" then
        transparencyGoal, sizeGoal = 0.2, UDim2.fromScale(1, 1)
    else
        transparencyGoal, sizeGoal = 1, UDim2.fromScale(0.8, 0.8)
    end
    
    local transparencyTween = ts:Create(state.main, TweenInfo.new(CONFIG.animTime, Enum.EasingStyle.Quint), {BackgroundTransparency = transparencyGoal})
    local sizeTween = ts:Create(state.root, TweenInfo.new(CONFIG.animTime, Enum.EasingStyle.Quint), {Size = sizeGoal})

    table.insert(state.tweens, transparencyTween)
    table.insert(state.tweens, sizeTween)
    
    transparencyTween:Play()
    sizeTween:Play()
    
    return sizeTween
end

local function createElements(player)
    local state = { currentState = "hidden", tweens = {} }
    
    state.gui = Instance.new("BillboardGui")
    state.gui.Name, state.gui.AlwaysOnTop = "PlayerInfo", true
    state.gui.Size, state.gui.StudsOffset = UDim2.fromOffset(200, 80), Vector3.new(0, 2.2, 0)

    state.root = Instance.new("Frame", state.gui)
    state.root.Name, state.root.BackgroundTransparency = "Root", 1
    state.root.ClipsDescendants, state.root.AnchorPoint = true, Vector2.new(0.5, 0.5)
    state.root.Position, state.root.Size = UDim2.fromScale(0.5, 0.5), UDim2.fromScale(0.8, 0.8)

    state.main = Instance.new("Frame", state.root)
    state.main.Name, state.main.Size = "Main", UDim2.fromScale(1, 1)
    state.main.BackgroundColor3 = Color3.fromRGB(30, 32, 38)
    state.main.Active, state.main.BackgroundTransparency = true, 1
    Instance.new("UICorner", state.main).CornerRadius = UDim.new(0, 6)
    Instance.new("UIStroke", state.main).Color = Color3.fromRGB(10, 11, 13)

    local platformIcon = Instance.new("ImageLabel", state.main)
    platformIcon.Name, platformIcon.Size = "PlatformIcon", UDim2.fromOffset(14, 14)
    platformIcon.Position, platformIcon.BackgroundTransparency = UDim2.new(0, 4, 0, 4), 1

    local healthBar = Instance.new("Frame", state.main)
    healthBar.Name = "HealthBar"
    -- FIX: Positioned at the top center
    healthBar.Size = UDim2.new(0.8, 0, 0, 8)
    healthBar.Position = UDim2.new(0.5, 0, 0, 4)
    healthBar.AnchorPoint = Vector2.new(0.5, 0)
    healthBar.BackgroundColor3 = Color3.fromRGB(10, 11, 13)
    Instance.new("UICorner", healthBar).CornerRadius = UDim.new(1, 0)
    
    local healthFill = Instance.new("Frame", healthBar)
    healthFill.Name, healthFill.Size = "Fill", UDim2.fromScale(1, 1)
    healthFill.BackgroundColor3 = Color3.fromRGB(80, 220, 120)
    Instance.new("UICorner", healthFill).CornerRadius = UDim.new(1, 0)
    
    local scroller = Instance.new("ScrollingFrame", state.main)
    scroller.Name = "Backpack"
    -- FIX: Adjusted to fit below the new healthbar position
    scroller.Size = UDim2.new(1, -10, 1, -18)
    scroller.Position = UDim2.new(0.5, 0, 1, -4)
    scroller.AnchorPoint = Vector2.new(0.5, 1)
    scroller.BackgroundTransparency, scroller.BorderSizePixel = 1, 0
    scroller.ScrollBarThickness, scroller.AutomaticCanvasSize = 4, Enum.AutomaticSize.Y
    scroller.MouseEnter:Connect(function() _G.BillboardState.activeScroller = scroller end)
    scroller.MouseLeave:Connect(function() _G.BillboardState.activeScroller = nil end)

    local grid = Instance.new("UIGridLayout", scroller)
    grid.CellSize, grid.CellPadding = UDim2.fromOffset(28, 28), UDim2.fromOffset(4, 4)
    grid.HorizontalAlignment = Enum.HorizontalAlignment.Center
    
    local tooltip = Instance.new("TextLabel", scroller)
    tooltip.Name, tooltip.Size = "Tooltip", UDim2.new(1, 0, 0, 20)
    tooltip.Position, tooltip.BackgroundColor3 = UDim2.new(0, 0, 1, 22), Color3.fromRGB(10, 11, 13)
    tooltip.Font, tooltip.TextColor3, tooltip.TextSize = Enum.Font.SourceSans, Color3.new(1, 1, 1), 14
    tooltip.Visible = false
    Instance.new("UICorner", tooltip).CornerRadius = UDim.new(0, 4)
    
    _G.BillboardState.uis[player] = state
    return state
end

local function updateUI(player, char)
    if not _G.BillboardState.enabled then return end
    local state = _G.BillboardState.uis[player]
    if not (state and state.gui) then return end
    
    local hum = char:FindFirstChildOfClass("Humanoid")
    if hum then
        local health = math.clamp(hum.Health / hum.MaxHealth, 0, 1)
        local fill = state.main.HealthBar.Fill
        fill.Size = UDim2.fromScale(health, 1)
        fill.BackgroundColor3 = Color3.fromHSV(0.33 * health, 0.7, 0.8)
    end
    
    local pData = CONFIG.platforms[getPlayerPlatform(player)]
    local pIcon = state.main.PlatformIcon
    pIcon.Image, pIcon.ImageColor3 = pData[1], pData[2]

    local scroller = state.main.Backpack
    local tooltip = scroller.Tooltip
    for _, child in scroller:GetChildren() do
        if child:IsA("ImageButton") then child:Destroy() end
    end
    
    for _, tool in player.Backpack:GetChildren() do
        if tool:IsA("Tool") then
            local icon = Instance.new("ImageButton", scroller)
            icon.Size, icon.BackgroundTransparency, icon.Image = UDim2.fromScale(1, 1), 1, tool.TextureId
            icon.MouseEnter:Connect(function() tooltip.Text, tooltip.Visible, tooltip.Parent = tool.Name, true, icon end)
            icon.MouseLeave:Connect(function() tooltip.Visible, tooltip.Parent = false, scroller end)
            icon.MouseButton1Click:Connect(function() tool:Clone().Parent = lp.Backpack end)
        end
    end
end

--// main loop
rs.Heartbeat:Connect(function()
    if not _G.BillboardState.enabled then return end
    local localChar = lp.Character
    if not (localChar and localChar.PrimaryPart) then return end
    local localPos = localChar.PrimaryPart.Position
    
    for _, player in players:GetPlayers() do
        if player == lp then continue end
        
        local state = _G.BillboardState.uis[player] or createElements(player)
        local char = player.Character

        if char and char.PrimaryPart and char:FindFirstChild("Head") then
            local dist = (localPos - char.PrimaryPart.Position).Magnitude
            
            if dist <= CONFIG.distance and state.currentState == "hidden" then
                state.currentState = "visible"
                state.gui.Adornee = char.Head
                state.gui.Parent = char.Head
                animate(state, "in")
            elseif dist > CONFIG.distance and state.currentState == "visible" then
                state.currentState = "hidden"
                local tween = animate(state, "out")
                tween.Completed:Wait()
                if state.currentState == "hidden" then state.gui.Parent = nil end
            end

            if state.currentState == "visible" then updateUI(player, char) end
        elseif state.currentState == "visible" then
            state.currentState = "hidden"
            state.gui.Parent = nil
        end
    end
end)

--// controller & cleanup
uis.InputChanged:Connect(function(input)
    if not _G.BillboardState.enabled or not _G.BillboardState.activeScroller then return end
    if input.UserInputType == Enum.UserInputType.Gamepad1 and input.KeyCode == Enum.KeyCode.Gamepad1_Thumbstick2 then
        local scroller = _G.BillboardState.activeScroller
        scroller.CanvasPosition -= Vector2.new(0, input.Position.Y * CONFIG.scrollSpeed)
    end
end)

players.PlayerRemoving:Connect(function(player)
    if _G.BillboardState.uis[player] then
        _G.BillboardState.uis[player].gui:Destroy()
        _G.BillboardState.uis[player] = nil
    end
end)

lp.Chatted:Connect(function(msg)
    if msg == "#FreeSchlep" and _G.BillboardState.enabled then
        _G.BillboardState.enabled = false
        for _, state in pairs(_G.BillboardState.uis) do state.gui:Destroy() end
        _G.BillboardState.uis = {}
    end
end)

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