Date: 2025/09/09 16:06:27 UTC-07:00
Type: Denizen Script
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builderhandlerinv:
type: inventory
inventory: chest
title: <&a>Builders
gui: true
slots:
- [] [] [] [] [] [] [] [] []
- [] [] [] [] [] [] [] [] []
- [] [] [] [] [] [] [] [] []
- [] [] [] [] [] [] [] [] []
- [] [] [] [] [] [] [] [] []
- [] [] [] [] [] [] [] [] []
open_inventory_builderhandler:
type: task
definitions: mode
script:
- define i <inventory[builderhandlerinv]>
- flag <player> maxmodel:100
- if !<player.has_flag[pagemodel]>:
- define num 1
- else:
- define num <player.flag[pagemodel]>
- repeat 45 as:set:
- if <[num]> != <player.flag[maxmodel]>:
- inventory set slot:<[set]> d:<[i]> origin:<item[ite<[num]>].with[display_name=<item[ite<[num]>].display><[num]>]>
- define num:++
- flag <player> pagemodel:<[num]>
- inventory set origin:<item[arrow]> d:<[i]> slot:54
- inventory set origin:<item[arrow]> d:<[i]> slot:46
- flag <player> ininvmodel
- inventory open d:<[i]>
- flag <player> ininvmodel:!
builders_command:
type: command
name: builders
description: builders
usage: /builders
script:
- if <player.is_op>:
- run open_inventory_builderhandler
buildershandler:
type: world
debug: false
events:
on player places item_flagged:model:
- define loc <context.location>
- define yaw <player.location.yaw.round_to_precision[90]>
- spawn armor_stand[visible=false] <[loc].center.with_yaw[<[yaw]>]> save:armorstand
- define armorstand <entry[armorstand].spawned_entity>
- equip <[armorstand]> head:<context.item_in_hand.script.name>
- adjust <[armorstand]> disabled_slots:[HEAD=REMOVE;CHEST=PLACE;FEET=ALL|REMOVE]
- define blocks <[loc].center.find_blocks.within[1]>
- modifyblock <[blocks]> barrier
on player clicks item in builderhandlerinv:
- if <context.slot> < 46:
- give <context.item>
- if <context.slot> == 46:
- flag <player> pagemodel:!
- run open_inventory_builderhandler
- if <context.slot> == 54:
- if <player.flag[pagemodel]> != <player.flag[maxmodel]>:
- run open_inventory_builderhandler
on player closes builderhandlerinv:
- if !<player.has_flag[ininvmodel]>:
- flag <player> pagemodel:!
- flag <player> maxmodel:!
ite1:
type: item
material: stone
display name: <&3><&l>Model
allow in material recipes: false
lore:
- <&r>Model
mechanisms:
custom_model_data: 1
flag: model
ite2:
type: item
material: stone
display name: <&3><&l>Model
allow in material recipes: false
lore:
- <&r>Model
mechanisms:
custom_model_data: 2
flag: model
ite3:
type: item
material: stone
display name: <&3><&l>Model
allow in material recipes: false
lore:
- <&r>Model
mechanisms:
custom_model_data: 3
flag: model
ite4:
type: item
material: stone
display name: <&3><&l>Model
allow in material recipes: false
lore:
- <&r>Model
mechanisms:
custom_model_data: 4
flag: model
ite5:
type: item
material: stone
display name: <&3><&l>Model
allow in material recipes: false
lore:
- <&r>Model
mechanisms:
custom_model_data: 5
flag: model
ite6:
type: item
material: stone
display name: <&3><&l>Model
allow in material recipes: false
lore:
- <&r>Model
mechanisms:
custom_model_data: 6
flag: model
ite7:
type: item
material: stone
display name: <&3><&l>Model
allow in material recipes: false
lore:
- <&r>Model
mechanisms:
custom_model_data: 7
flag: model
ite8:
type: item
material: stone
display name: <&3><&l>Model
allow in material recipes: false
lore:
- <&r>Model
mechanisms:
custom_model_data: 8
flag: model
ite9:
type: item
material: stone
display name: <&3><&l>Model
allow in material recipes: false
lore:
- <&r>Model
mechanisms:
custom_model_data: 9
flag: model
ite10:
type: item
material: stone
display name: <&3><&l>Model
allow in material recipes: false
lore:
- <&r>Model
mechanisms:
custom_model_data: 10
flag: model
ite11:
type: item
material: stone
display name: <&3><&l>Model
allow in material recipes: false
lore:
- <&r>Model
mechanisms:
custom_model_data: 11
flag: model
ite12:
type: item
material: stone
display name: <&3><&l>Model
allow in material recipes: false
lore:
- <&r>Model
mechanisms:
custom_model_data: 12
flag: model
ite13:
type: item
material: stone
display name: <&3><&l>Model
allow in material recipes: false
lore:
- <&r>Model
mechanisms:
custom_model_data: 13
flag: model
ite14:
type: item
material: stone
display name: <&3><&l>Model
allow in material recipes: false
lore:
- <&r>Model
mechanisms:
custom_model_data: 14
flag: model