Java Version: 21.0.6
Up-time: 3h 42m
Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1397), Spigot: 1.3.1-SNAPSHOT (build 7144-DEV)
Script Containers: 89, Events: 49
Last reload: 22s ago
Server Version: Paper version 1.21.4-214-894631f (MC: 1.21.4)
Active Plugins (1): Denizen: 1.3.1-SNAPSHOT (build 7144-DEV)
Loaded Worlds (3): world4, world4_nether, world4_the_end
Online Players (1): Nrich588(Nrich588)
Total Players Ever: 1 (1 normal)
Mode: online
21:10:04 Starting InstantQueue 'EXCOMMAND_2774_StructuralDenizen' with player 'Nrich588'...
21:10:04 +- Queue 'EXCOMMAND_2774_StructuralDenizen' Executing: (line 1) reload ---------+
21:10:04 +> Executing 'RELOAD': type='SCRIPTS'
21:10:04 Completing queue 'EXCOMMAND_2774_StructuralDenizen' in 1ms.
21:10:04 ERROR!
Error Message: Error parsing '/itemScripts/swords.dsc'! This script has been skipped. No internal error - is the file empty?
21:10:04 Additional Error Info: Error parsing '/itemScripts/tools.dsc'! This script has been skipped. No internal error - is the file empty?
21:10:04 +> [ScriptRegistry] Loading 14 script files...
21:10:04 +> [DenizenCore] Scripts loaded! File load took 51ms, processing 16ms.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&co> with ':', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <yellow> with '', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <white> with '', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled partial tag '<util...' with '(Base-Object)', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <italic> with '', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled partial tag '<util...' with '(Base-Object)', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled partial tag '<util...' with '(Base-Object)', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[netherite_*|iron_*|golden_*|diamond_*]> with 'li@netherite_*|iron_*|golden_*|diamond_*|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[37|38|39|40]> with 'li@37|38|39|40|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[*leggings|*helm|*chestplate|*boots|*tunic|*pants|*cap]> with 'li@*leggings|*helm|*chestplate|*boots|*tunic|*pants|*cap|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[1|0|100|Agility]> with 'li@1|0|100|Agility|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[1|0|100|Alchemy]> with 'li@1|0|100|Alchemy|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[1|0|100|Animals]> with 'li@1|0|100|Animals|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[1|0|100|Arcana]> with 'li@1|0|100|Arcana|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[1|0|100|Archery]> with 'li@1|0|100|Archery|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[1|0|100|Armor Smithing]> with 'li@1|0|100|Armor Smithing|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[1|0|100|Axes]> with 'li@1|0|100|Axes|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[1|0|100|Crafting]> with 'li@1|0|100|Crafting|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[1|0|100|Farming]> with 'li@1|0|100|Farming|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[1|0|100|Fishing]> with 'li@1|0|100|Fishing|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[1|0|100|Excavation]> with 'li@1|0|100|Excavation|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[1|0|100|Heavy Armor]> with 'li@1|0|100|Heavy Armor|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[1|0|100|Heavy Weapons]> with 'li@1|0|100|Heavy Weapons|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[1|0|100|Light Armor]> with 'li@1|0|100|Light Armor|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[1|0|100|Mining]> with 'li@1|0|100|Mining|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[1|0|100|Swords]> with 'li@1|0|100|Swords|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[1|0|100|Tool Smithing]> with 'li@1|0|100|Tool Smithing|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <list[1|0|100|Weapon Smithing]> with 'li@1|0|100|Weapon Smithing|', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <green> with '', and cached result.
21:10:04 +> [ScriptEvent] Processed 49 script event paths.
21:10:04 Adjust mechanism 'color' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&r> with '', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&4> with '', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&chr[26E8]> with '⛨', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&3> with '', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&chr[2B06]> with '⬆', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&a> with '', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&f> with '', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&8> with '', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&m> with '', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&sp.repeat[8]> with ' ', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&9> with '', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&2> with '', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&b> with '', and cached result.
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&sp.repeat[20]> with ' ', and cached result.
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&c> with '', and cached result.
21:10:04 Adjust mechanism 'color' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&7> with '', and cached result.
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&6> with '', and cached result.
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'color' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'color' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&l> with '', and cached result.
21:10:04 ERROR in script 'ANIMALS_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillAnimals].get[1]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillAnimals].get[1]' for tag <player.flag[skillAnimals].get[1]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 +> [Static Tag Processing] Pre-Filled tag <&e> with '', and cached result.
21:10:04 ERROR in script 'ANIMALS_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillAnimals].get[2]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillAnimals].get[2]' for tag <player.flag[skillAnimals].get[2]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillAnimals].get[3]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillAnimals].get[3]' for tag <player.flag[skillAnimals].get[3]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 ERROR in script 'ARCANA_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillArcana].get[1]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillArcana].get[1]' for tag <player.flag[skillArcana].get[1]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillArcana].get[2]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillArcana].get[2]' for tag <player.flag[skillArcana].get[2]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillArcana].get[3]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillArcana].get[3]' for tag <player.flag[skillArcana].get[3]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 ERROR in script 'FISH_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillFishing].get[1]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillFishing].get[1]' for tag <player.flag[skillFishing].get[1]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillFishing].get[2]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillFishing].get[2]' for tag <player.flag[skillFishing].get[2]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillFishing].get[3]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillFishing].get[3]' for tag <player.flag[skillFishing].get[3]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 ERROR!
Error Message: Attribute modifiers were changed in 1.21, now using slot groups instead of slots and namespaced keys instead of UUIDS; check relevant meta docs for more information.
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 ERROR in script 'AXE_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillAxe].get[1]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillAxe].get[1]' for tag <player.flag[skillAxe].get[1]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillAxe].get[2]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillAxe].get[2]' for tag <player.flag[skillAxe].get[2]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillAxe].get[3]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillAxe].get[3]' for tag <player.flag[skillAxe].get[3]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 ERROR in script 'ARMORNOTIFICATION'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.has_flag[showXpHeavyArmor]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.has_flag[showXpHeavyArmor]' for tag <player.has_flag[showXpHeavyArmor]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 ERROR in script 'RANGED_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillArchery].get[1]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillArchery].get[1]' for tag <player.flag[skillArchery].get[1]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillArchery].get[2]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillArchery].get[2]' for tag <player.flag[skillArchery].get[2]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillArchery].get[3]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillArchery].get[3]' for tag <player.flag[skillArchery].get[3]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 ERROR in script 'HARMOR_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillHeavyArmor].get[1]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillHeavyArmor].get[1]' for tag <player.flag[skillHeavyArmor].get[1]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillHeavyArmor].get[2]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillHeavyArmor].get[2]' for tag <player.flag[skillHeavyArmor].get[2]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillHeavyArmor].get[3]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillHeavyArmor].get[3]' for tag <player.flag[skillHeavyArmor].get[3]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 ERROR in script 'AGILITY_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillAgility].get[1]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillAgility].get[1]' for tag <player.flag[skillAgility].get[1]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillAgility].get[2]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillAgility].get[2]' for tag <player.flag[skillAgility].get[2]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillAgility].get[3]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillAgility].get[3]' for tag <player.flag[skillAgility].get[3]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 ERROR in script 'FARM_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillFarming].get[1]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillFarming].get[1]' for tag <player.flag[skillFarming].get[1]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillFarming].get[2]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillFarming].get[2]' for tag <player.flag[skillFarming].get[2]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillFarming].get[3]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillFarming].get[3]' for tag <player.flag[skillFarming].get[3]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 ERROR in script 'WEAPON_SMITH_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillWeaponSmithing].get[1]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillWeaponSmithing].get[1]' for tag <player.flag[skillWeaponSmithing].get[1]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillWeaponSmithing].get[2]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillWeaponSmithing].get[2]' for tag <player.flag[skillWeaponSmithing].get[2]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillWeaponSmithing].get[3]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillWeaponSmithing].get[3]' for tag <player.flag[skillWeaponSmithing].get[3]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 ERROR in script 'TOOL_SMITH_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillToolSmithing].get[1]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillToolSmithing].get[1]' for tag <player.flag[skillToolSmithing].get[1]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillToolSmithing].get[2]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillToolSmithing].get[2]' for tag <player.flag[skillToolSmithing].get[2]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillToolSmithing].get[3]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillToolSmithing].get[3]' for tag <player.flag[skillToolSmithing].get[3]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 ERROR in script 'CRAFT_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillCrafting].get[1]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillCrafting].get[1]' for tag <player.flag[skillCrafting].get[1]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillCrafting].get[2]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillCrafting].get[2]' for tag <player.flag[skillCrafting].get[2]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillCrafting].get[3]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillCrafting].get[3]' for tag <player.flag[skillCrafting].get[3]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 ERROR in script 'MINING_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillMining].get[1]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillMining].get[1]' for tag <player.flag[skillMining].get[1]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillMining].get[2]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillMining].get[2]' for tag <player.flag[skillMining].get[2]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillMining].get[3]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillMining].get[3]' for tag <player.flag[skillMining].get[3]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 ERROR in script 'GLOBALNOTIFICON'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.has_flag[showXp]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.has_flag[showXp]' for tag <player.has_flag[showXp]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 ERROR in script 'EXCAVATION_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillExcavation].get[1]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillExcavation].get[1]' for tag <player.flag[skillExcavation].get[1]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillExcavation].get[2]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillExcavation].get[2]' for tag <player.flag[skillExcavation].get[2]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillExcavation].get[3]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillExcavation].get[3]' for tag <player.flag[skillExcavation].get[3]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 ERROR in script 'ALCH_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillAlchemy].get[1]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillAlchemy].get[1]' for tag <player.flag[skillAlchemy].get[1]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillAlchemy].get[2]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillAlchemy].get[2]' for tag <player.flag[skillAlchemy].get[2]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillAlchemy].get[3]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillAlchemy].get[3]' for tag <player.flag[skillAlchemy].get[3]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 ERROR in script 'COMBATNOTIFICATION'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.has_flag[showXpSword]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.has_flag[showXpSword]' for tag <player.has_flag[showXpSword]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 ERROR in script 'LARMOR_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillLightArmor].get[1]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillLightArmor].get[1]' for tag <player.flag[skillLightArmor].get[1]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillLightArmor].get[2]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillLightArmor].get[2]' for tag <player.flag[skillLightArmor].get[2]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillLightArmor].get[3]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillLightArmor].get[3]' for tag <player.flag[skillLightArmor].get[3]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 ERROR in script 'ARMOR_SMITH_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillArmorSmithing].get[1]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillArmorSmithing].get[1]' for tag <player.flag[skillArmorSmithing].get[1]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillArmorSmithing].get[2]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillArmorSmithing].get[2]' for tag <player.flag[skillArmorSmithing].get[2]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillArmorSmithing].get[3]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillArmorSmithing].get[3]' for tag <player.flag[skillArmorSmithing].get[3]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 ERROR in script 'SWORD_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillSword].get[1]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillSword].get[1]' for tag <player.flag[skillSword].get[1]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillSword].get[2]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillSword].get[2]' for tag <player.flag[skillSword].get[2]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillSword].get[3]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillSword].get[3]' for tag <player.flag[skillSword].get[3]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 ERROR in script 'AGILITYNOTIFICATION'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.has_flag[showXpAgility]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.has_flag[showXpAgility]' for tag <player.has_flag[showXpAgility]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:04 ERROR in script 'HEAVYWEP_SKILL'!
Error Message: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillHeavyWeapon].get[1]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillHeavyWeapon].get[1]' for tag <player.flag[skillHeavyWeapon].get[1]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillHeavyWeapon].get[2]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillHeavyWeapon].get[2]' for tag <player.flag[skillHeavyWeapon].get[2]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Additional Error Info: Missing player for player tag.
21:10:04 Additional Error Info: Tag-base 'player' returned null.
21:10:04 Additional Error Info: Tag <player.flag[skillHeavyWeapon].get[3]> is invalid!
21:10:04 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'player.flag[skillHeavyWeapon].get[3]' for tag <player.flag[skillHeavyWeapon].get[3]>!
21:10:04 Additional Error Info: Almost matched but failed (missing [context] parameter?): player
21:10:04 Adjust mechanism 'attribute_modifiers' on object of type 'ItemTag'...
21:10:04 Adjust mechanism 'hides' on object of type 'ItemTag'...
21:10:08 Running script event 'PlayerBreaksBlock', event='on player breaks block' for script 'XP_CALC'
21:10:08 Starting InstantQueue 'XP_CALC_2775_SympathyFri' with player 'Nrich588'...
21:10:08 +- Queue 'XP_CALC_2775_SympathyFri' Executing: (line 70) define enchants:<player.item_in_hand.enchantment_types> ---------+
21:10:08 Filled tag <player.item_in_hand.enchantment_types> with 'li@ (Size 0)'.
21:10:08 +> Executing 'DEFINE': Queue='q@XP_CALC_2775_SympathyFri' (enchants:SET:li@)
21:10:08 +- Queue 'XP_CALC_2775_SympathyFri' Executing: (line 71) if <[enchants].contains_text[silk_touch]> && <context.material.name.contains_text[ore]> ---------+
21:10:08 +> Executing 'IF': use_braces='true'
21:10:08 Filled tag <[enchants].contains_text[silk_touch]> with 'false'.
21:10:08 No part of the if command passed, no block will run.
21:10:08 +- Queue 'XP_CALC_2775_SympathyFri' Executing: (line 75) if <context.material.name.ends_with[_log]> ---------+
21:10:08 +> Executing 'IF': use_braces='true'
21:10:08 Filled tag <context.material.name.ends_with[_log]> with 'false'.
21:10:08 No part of the if command passed, no block will run.
21:10:08 +- Queue 'XP_CALC_2775_SympathyFri' Executing: (line 78) define xpGiven:<script[xp_values].data_key[<context.material.name>]> ---------+
21:10:08 Filled tag <context.material.name> with 'sand'.
21:10:08 Filled tag <script[xp_values].data_key[sand]> with '1'.
21:10:08 +> Executing 'DEFINE': Queue='q@XP_CALC_2775_SympathyFri' (xpGiven:SET:1)
21:10:08 +- Queue 'XP_CALC_2775_SympathyFri' Executing: (line 79) run levelCheck def:<[xpGiven]> ---------+
21:10:08 Filled tag <[xpGiven]> with '1'.
21:10:08 +> Executing 'RUN': script='s@levelcheck (TASK)' definitions='li@ (Size 1): 1'
21:10:08 Adding definition 'xpGiven' as 1
21:10:08 Starting InstantQueue 'LEVELCHECK_2776_MapPi' with player 'Nrich588'...
21:10:08 +- Queue 'LEVELCHECK_2776_MapPi' Executing: (line 86) define A:500 ---------+
21:10:08 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2776_MapPi' (A:SET:500)
21:10:08 +- Queue 'LEVELCHECK_2776_MapPi' Executing: (line 87) define B:1.2 ---------+
21:10:08 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2776_MapPi' (B:SET:1.2)
21:10:08 +- Queue 'LEVELCHECK_2776_MapPi' Executing: (line 88) define N:<player.flag[playerLevel]> ---------+
21:10:08 Filled tag <player.flag[playerLevel]> with '4'.
21:10:08 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2776_MapPi' (N:SET:4)
21:10:08 +- Queue 'LEVELCHECK_2776_MapPi' Executing: (line 90) define xpNeeded:<[A].mul[<[N].power[<[B]>]>].round> ---------+
21:10:08 Filled tag <[B]> with '1.2'.
21:10:08 Filled tag <[N].power[1.2]> with '5.278031643091577'.
21:10:08 Filled tag <[A].mul[5.278031643091577].round> with '2639'.
21:10:08 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2776_MapPi' (xpNeeded:SET:2639)
21:10:08 +- Queue 'LEVELCHECK_2776_MapPi' Executing: (line 91) flag <player> playerXp:+:<[xpGiven]> ---------+
21:10:08 Filled tag <player> with 'p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)'.
21:10:08 Filled tag <[xpGiven]> with '1'.
21:10:08 +> Executing 'FLAG': targets='li@ (Size 1): p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)' (playerXp:ADD:1)
21:10:08 +- Queue 'LEVELCHECK_2776_MapPi' Executing: (line 93) while <player.flag[playerXp]> >= <[xpNeeded]> ---------+
21:10:08 Filled tag <player.flag[playerXp]> with '1825'.
21:10:08 Filled tag <[xpNeeded]> with '2639'.
21:10:08 Comparing if 1825 OR_MORE 2639 ... false
21:10:08 +> Executing 'WHILE': run_first_loop='false'
21:10:08 Completing queue 'LEVELCHECK_2776_MapPi' in 6ms.
21:10:08 Completing queue 'XP_CALC_2775_SympathyFri' in 12ms.
21:10:08 Running script event 'PlayerItemTakesDamage', event='on player item takes damage' for script 'DURABILITYMOD'
21:10:08 Starting InstantQueue 'DURABILITYMOD_2777_ManchesterCraft' with player 'Nrich588'...
21:10:08 +- Queue 'DURABILITYMOD_2777_ManchesterCraft' Executing: (line 311) if <context.item.has_flag[durabilityMod]> ---------+
21:10:08 +> Executing 'IF': use_braces='true'
21:10:08 Filled tag <context.item.has_flag[durabilityMod]> with 'true'.
21:10:08 If command passed, running block.
21:10:08 +- Queue 'DURABILITYMOD_2777_ManchesterCraft' Executing: (line 312) inventory flag slot:<context.slot> durabilityMod:++ ---------+
21:10:08 Filled tag <context.slot> with '1'.
21:10:08 +> Executing 'INVENTORY': actions='[FLAG]' slot='1' data_action='durabilityMod:++'
21:10:08 +- Queue 'DURABILITYMOD_2777_ManchesterCraft' Executing: (line 313) narrate <context.item.flag[durabilityMod]> ---------+
21:10:08 Filled tag <context.item.flag[durabilityMod]> with '0'.
21:10:08 +> Executing 'NARRATE': Narrating='0' Targets='[p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)]'
21:10:08 +- Queue 'DURABILITYMOD_2777_ManchesterCraft' Executing: (line 314) if <context.item.flag[durabilityMod].mod[2]> == 0 ---------+
21:10:08 +> Executing 'IF': use_braces='true'
21:10:08 Filled tag <context.item.flag[durabilityMod].mod[2]> with '0'.
21:10:08 Comparing if 0 EQUALS 0 ... true
21:10:08 If command passed, running block.
21:10:08 +- Queue 'DURABILITYMOD_2777_ManchesterCraft' Executing: (line 315) determine cancelled ---------+
21:10:08 +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@DURABILITYMOD_2777_ManchesterCraft'
21:10:08 Event cancelled!
21:10:08 Completing queue 'DURABILITYMOD_2777_ManchesterCraft' in 5ms.
21:10:09 Running script event 'PlayerInventorySlotChange', event='after player inventory slot changes' for script 'AXES_XP'
21:10:09 Starting InstantQueue 'AXES_XP_2778_GrowsCriticalMC' with player 'Nrich588'...
21:10:09 +- Queue 'AXES_XP_2778_GrowsCriticalMC' Executing: (line 63) inject axeEquipCheck ---------+
21:10:09 ERROR in script 'axes_xp' in queue 'AXES_XP_2778_GrowsCriticalMC' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '63' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:09 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:09 +> [CommandExecutor] (Attempted: INJECT axeEquipCheck)
21:10:09 +---------------------+
21:10:09 +- Queue 'AXES_XP_2778_GrowsCriticalMC' Executing: (line 64) inject bowEquipCheck ---------+
21:10:09 ERROR in script 'axes_xp' in queue 'AXES_XP_2778_GrowsCriticalMC' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '64' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:09 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:09 +> [CommandExecutor] (Attempted: INJECT bowEquipCheck)
21:10:09 +---------------------+
21:10:09 Completing queue 'AXES_XP_2778_GrowsCriticalMC' in 3ms.
21:10:09 Running script event 'PlayerInventorySlotChange', event='after player inventory slot changes' for script 'AXES_XP'
21:10:09 Starting InstantQueue 'AXES_XP_2779_CompatibleShoes' with player 'Nrich588'...
21:10:09 +- Queue 'AXES_XP_2779_CompatibleShoes' Executing: (line 63) inject axeEquipCheck ---------+
21:10:09 ERROR in script 'axes_xp' in queue 'AXES_XP_2779_CompatibleShoes' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '63' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:09 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:09 +> [CommandExecutor] (Attempted: INJECT axeEquipCheck)
21:10:09 +---------------------+
21:10:09 +- Queue 'AXES_XP_2779_CompatibleShoes' Executing: (line 64) inject bowEquipCheck ---------+
21:10:09 ERROR in script 'axes_xp' in queue 'AXES_XP_2779_CompatibleShoes' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '64' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:09 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:09 +> [CommandExecutor] (Attempted: INJECT bowEquipCheck)
21:10:09 +---------------------+
21:10:09 Completing queue 'AXES_XP_2779_CompatibleShoes' in 2ms.
21:10:10 Running script event 'PlayerBreaksBlock', event='on player breaks block' for script 'XP_CALC'
21:10:10 Starting InstantQueue 'XP_CALC_2780_DenmarkMustang' with player 'Nrich588'...
21:10:10 +- Queue 'XP_CALC_2780_DenmarkMustang' Executing: (line 70) define enchants:<player.item_in_hand.enchantment_types> ---------+
21:10:10 Filled tag <player.item_in_hand.enchantment_types> with 'li@ (Size 0)'.
21:10:10 +> Executing 'DEFINE': Queue='q@XP_CALC_2780_DenmarkMustang' (enchants:SET:li@)
21:10:10 +- Queue 'XP_CALC_2780_DenmarkMustang' Executing: (line 71) if <[enchants].contains_text[silk_touch]> && <context.material.name.contains_text[ore]> ---------+
21:10:10 +> Executing 'IF': use_braces='true'
21:10:10 Filled tag <[enchants].contains_text[silk_touch]> with 'false'.
21:10:10 No part of the if command passed, no block will run.
21:10:10 +- Queue 'XP_CALC_2780_DenmarkMustang' Executing: (line 75) if <context.material.name.ends_with[_log]> ---------+
21:10:10 +> Executing 'IF': use_braces='true'
21:10:10 Filled tag <context.material.name.ends_with[_log]> with 'false'.
21:10:10 No part of the if command passed, no block will run.
21:10:10 +- Queue 'XP_CALC_2780_DenmarkMustang' Executing: (line 78) define xpGiven:<script[xp_values].data_key[<context.material.name>]> ---------+
21:10:10 Filled tag <context.material.name> with 'sand'.
21:10:10 Filled tag <script[xp_values].data_key[sand]> with '1'.
21:10:10 +> Executing 'DEFINE': Queue='q@XP_CALC_2780_DenmarkMustang' (xpGiven:SET:1)
21:10:10 +- Queue 'XP_CALC_2780_DenmarkMustang' Executing: (line 79) run levelCheck def:<[xpGiven]> ---------+
21:10:10 Filled tag <[xpGiven]> with '1'.
21:10:10 +> Executing 'RUN': script='s@levelcheck (TASK)' definitions='li@ (Size 1): 1'
21:10:10 Adding definition 'xpGiven' as 1
21:10:10 Starting InstantQueue 'LEVELCHECK_2781_MightyInterim' with player 'Nrich588'...
21:10:10 +- Queue 'LEVELCHECK_2781_MightyInterim' Executing: (line 86) define A:500 ---------+
21:10:10 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2781_MightyInterim' (A:SET:500)
21:10:10 +- Queue 'LEVELCHECK_2781_MightyInterim' Executing: (line 87) define B:1.2 ---------+
21:10:10 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2781_MightyInterim' (B:SET:1.2)
21:10:10 +- Queue 'LEVELCHECK_2781_MightyInterim' Executing: (line 88) define N:<player.flag[playerLevel]> ---------+
21:10:10 Filled tag <player.flag[playerLevel]> with '4'.
21:10:10 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2781_MightyInterim' (N:SET:4)
21:10:10 +- Queue 'LEVELCHECK_2781_MightyInterim' Executing: (line 90) define xpNeeded:<[A].mul[<[N].power[<[B]>]>].round> ---------+
21:10:10 Filled tag <[B]> with '1.2'.
21:10:10 Filled tag <[N].power[1.2]> with '5.278031643091577'.
21:10:10 Filled tag <[A].mul[5.278031643091577].round> with '2639'.
21:10:10 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2781_MightyInterim' (xpNeeded:SET:2639)
21:10:10 +- Queue 'LEVELCHECK_2781_MightyInterim' Executing: (line 91) flag <player> playerXp:+:<[xpGiven]> ---------+
21:10:10 Filled tag <player> with 'p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)'.
21:10:10 Filled tag <[xpGiven]> with '1'.
21:10:10 +> Executing 'FLAG': targets='li@ (Size 1): p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)' (playerXp:ADD:1)
21:10:10 +- Queue 'LEVELCHECK_2781_MightyInterim' Executing: (line 93) while <player.flag[playerXp]> >= <[xpNeeded]> ---------+
21:10:10 Filled tag <player.flag[playerXp]> with '1826'.
21:10:10 Filled tag <[xpNeeded]> with '2639'.
21:10:10 Comparing if 1826 OR_MORE 2639 ... false
21:10:10 +> Executing 'WHILE': run_first_loop='false'
21:10:10 Completing queue 'LEVELCHECK_2781_MightyInterim' in 5ms.
21:10:10 Completing queue 'XP_CALC_2780_DenmarkMustang' in 11ms.
21:10:10 Running script event 'PlayerItemTakesDamage', event='on player item takes damage' for script 'DURABILITYMOD'
21:10:10 Starting InstantQueue 'DURABILITYMOD_2782_ZARazor91Nestesio' with player 'Nrich588'...
21:10:10 +- Queue 'DURABILITYMOD_2782_ZARazor91Nestesio' Executing: (line 311) if <context.item.has_flag[durabilityMod]> ---------+
21:10:10 +> Executing 'IF': use_braces='true'
21:10:10 Filled tag <context.item.has_flag[durabilityMod]> with 'true'.
21:10:10 If command passed, running block.
21:10:10 +- Queue 'DURABILITYMOD_2782_ZARazor91Nestesio' Executing: (line 312) inventory flag slot:<context.slot> durabilityMod:++ ---------+
21:10:10 Filled tag <context.slot> with '1'.
21:10:10 +> Executing 'INVENTORY': actions='[FLAG]' slot='1' data_action='durabilityMod:++'
21:10:10 +- Queue 'DURABILITYMOD_2782_ZARazor91Nestesio' Executing: (line 313) narrate <context.item.flag[durabilityMod]> ---------+
21:10:10 Filled tag <context.item.flag[durabilityMod]> with '1'.
21:10:10 +> Executing 'NARRATE': Narrating='1' Targets='[p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)]'
21:10:10 +- Queue 'DURABILITYMOD_2782_ZARazor91Nestesio' Executing: (line 314) if <context.item.flag[durabilityMod].mod[2]> == 0 ---------+
21:10:10 +> Executing 'IF': use_braces='true'
21:10:10 Filled tag <context.item.flag[durabilityMod].mod[2]> with '1'.
21:10:10 Comparing if 1 EQUALS 0 ... false
21:10:10 No part of the if command passed, no block will run.
21:10:10 Completing queue 'DURABILITYMOD_2782_ZARazor91Nestesio' in 4ms.
21:10:10 Running script event 'PlayerItemTakesDamage', event='after player item takes damage' for script 'DURABILITYMOD'
21:10:10 Starting InstantQueue 'DURABILITYMOD_2783_YorkshirePrix' with player 'Nrich588'...
21:10:10 +- Queue 'DURABILITYMOD_2783_YorkshirePrix' Executing: (line 317) narrate <context.item.durability> ---------+
21:10:10 Filled tag <context.item.durability> with '0'.
21:10:10 +> Executing 'NARRATE': Narrating='0' Targets='[p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)]'
21:10:10 Completing queue 'DURABILITYMOD_2783_YorkshirePrix' in 1ms.
21:10:10 Running script event 'PlayerInventorySlotChange', event='after player inventory slot changes' for script 'AXES_XP'
21:10:10 Starting InstantQueue 'AXES_XP_2784_LitigationHierarchy' with player 'Nrich588'...
21:10:10 +- Queue 'AXES_XP_2784_LitigationHierarchy' Executing: (line 63) inject axeEquipCheck ---------+
21:10:10 ERROR in script 'axes_xp' in queue 'AXES_XP_2784_LitigationHierarchy' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '63' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:10 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:10 +> [CommandExecutor] (Attempted: INJECT axeEquipCheck)
21:10:10 +---------------------+
21:10:10 +- Queue 'AXES_XP_2784_LitigationHierarchy' Executing: (line 64) inject bowEquipCheck ---------+
21:10:10 ERROR in script 'axes_xp' in queue 'AXES_XP_2784_LitigationHierarchy' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '64' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:10 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:10 +> [CommandExecutor] (Attempted: INJECT bowEquipCheck)
21:10:10 +---------------------+
21:10:10 Completing queue 'AXES_XP_2784_LitigationHierarchy' in 2ms.
21:10:10 Running script event 'PlayerInventorySlotChange', event='after player inventory slot changes' for script 'AXES_XP'
21:10:10 Starting InstantQueue 'AXES_XP_2785_PixelApplies' with player 'Nrich588'...
21:10:10 +- Queue 'AXES_XP_2785_PixelApplies' Executing: (line 63) inject axeEquipCheck ---------+
21:10:10 ERROR in script 'axes_xp' in queue 'AXES_XP_2785_PixelApplies' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '63' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:10 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:10 +> [CommandExecutor] (Attempted: INJECT axeEquipCheck)
21:10:10 +---------------------+
21:10:10 +- Queue 'AXES_XP_2785_PixelApplies' Executing: (line 64) inject bowEquipCheck ---------+
21:10:10 ERROR in script 'axes_xp' in queue 'AXES_XP_2785_PixelApplies' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '64' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:10 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:10 +> [CommandExecutor] (Attempted: INJECT bowEquipCheck)
21:10:10 +---------------------+
21:10:10 Completing queue 'AXES_XP_2785_PixelApplies' in 2ms.
21:10:11 Running script event 'PlayerBreaksBlock', event='on player breaks block' for script 'XP_CALC'
21:10:11 Starting InstantQueue 'XP_CALC_2786_JaneDelicious' with player 'Nrich588'...
21:10:11 +- Queue 'XP_CALC_2786_JaneDelicious' Executing: (line 70) define enchants:<player.item_in_hand.enchantment_types> ---------+
21:10:11 Filled tag <player.item_in_hand.enchantment_types> with 'li@ (Size 0)'.
21:10:11 +> Executing 'DEFINE': Queue='q@XP_CALC_2786_JaneDelicious' (enchants:SET:li@)
21:10:11 +- Queue 'XP_CALC_2786_JaneDelicious' Executing: (line 71) if <[enchants].contains_text[silk_touch]> && <context.material.name.contains_text[ore]> ---------+
21:10:11 +> Executing 'IF': use_braces='true'
21:10:11 Filled tag <[enchants].contains_text[silk_touch]> with 'false'.
21:10:11 No part of the if command passed, no block will run.
21:10:11 +- Queue 'XP_CALC_2786_JaneDelicious' Executing: (line 75) if <context.material.name.ends_with[_log]> ---------+
21:10:11 +> Executing 'IF': use_braces='true'
21:10:11 Filled tag <context.material.name.ends_with[_log]> with 'false'.
21:10:11 No part of the if command passed, no block will run.
21:10:11 +- Queue 'XP_CALC_2786_JaneDelicious' Executing: (line 78) define xpGiven:<script[xp_values].data_key[<context.material.name>]> ---------+
21:10:11 Filled tag <context.material.name> with 'sand'.
21:10:11 Filled tag <script[xp_values].data_key[sand]> with '1'.
21:10:11 +> Executing 'DEFINE': Queue='q@XP_CALC_2786_JaneDelicious' (xpGiven:SET:1)
21:10:11 +- Queue 'XP_CALC_2786_JaneDelicious' Executing: (line 79) run levelCheck def:<[xpGiven]> ---------+
21:10:11 Filled tag <[xpGiven]> with '1'.
21:10:11 +> Executing 'RUN': script='s@levelcheck (TASK)' definitions='li@ (Size 1): 1'
21:10:11 Adding definition 'xpGiven' as 1
21:10:11 Starting InstantQueue 'LEVELCHECK_2787_KathySyracuse' with player 'Nrich588'...
21:10:11 +- Queue 'LEVELCHECK_2787_KathySyracuse' Executing: (line 86) define A:500 ---------+
21:10:11 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2787_KathySyracuse' (A:SET:500)
21:10:11 +- Queue 'LEVELCHECK_2787_KathySyracuse' Executing: (line 87) define B:1.2 ---------+
21:10:11 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2787_KathySyracuse' (B:SET:1.2)
21:10:11 +- Queue 'LEVELCHECK_2787_KathySyracuse' Executing: (line 88) define N:<player.flag[playerLevel]> ---------+
21:10:11 Filled tag <player.flag[playerLevel]> with '4'.
21:10:11 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2787_KathySyracuse' (N:SET:4)
21:10:11 +- Queue 'LEVELCHECK_2787_KathySyracuse' Executing: (line 90) define xpNeeded:<[A].mul[<[N].power[<[B]>]>].round> ---------+
21:10:11 Filled tag <[B]> with '1.2'.
21:10:11 Filled tag <[N].power[1.2]> with '5.278031643091577'.
21:10:11 Filled tag <[A].mul[5.278031643091577].round> with '2639'.
21:10:11 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2787_KathySyracuse' (xpNeeded:SET:2639)
21:10:11 +- Queue 'LEVELCHECK_2787_KathySyracuse' Executing: (line 91) flag <player> playerXp:+:<[xpGiven]> ---------+
21:10:11 Filled tag <player> with 'p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)'.
21:10:11 Filled tag <[xpGiven]> with '1'.
21:10:11 +> Executing 'FLAG': targets='li@ (Size 1): p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)' (playerXp:ADD:1)
21:10:11 +- Queue 'LEVELCHECK_2787_KathySyracuse' Executing: (line 93) while <player.flag[playerXp]> >= <[xpNeeded]> ---------+
21:10:11 Filled tag <player.flag[playerXp]> with '1827'.
21:10:11 Filled tag <[xpNeeded]> with '2639'.
21:10:11 Comparing if 1827 OR_MORE 2639 ... false
21:10:11 +> Executing 'WHILE': run_first_loop='false'
21:10:11 Completing queue 'LEVELCHECK_2787_KathySyracuse' in 5ms.
21:10:11 Completing queue 'XP_CALC_2786_JaneDelicious' in 11ms.
21:10:11 Running script event 'PlayerItemTakesDamage', event='on player item takes damage' for script 'DURABILITYMOD'
21:10:11 Starting InstantQueue 'DURABILITYMOD_2788_ExpressionCreativity' with player 'Nrich588'...
21:10:11 +- Queue 'DURABILITYMOD_2788_ExpressionCreativity' Executing: (line 311) if <context.item.has_flag[durabilityMod]> ---------+
21:10:11 +> Executing 'IF': use_braces='true'
21:10:11 Filled tag <context.item.has_flag[durabilityMod]> with 'true'.
21:10:11 If command passed, running block.
21:10:11 +- Queue 'DURABILITYMOD_2788_ExpressionCreativity' Executing: (line 312) inventory flag slot:<context.slot> durabilityMod:++ ---------+
21:10:11 Filled tag <context.slot> with '1'.
21:10:11 +> Executing 'INVENTORY': actions='[FLAG]' slot='1' data_action='durabilityMod:++'
21:10:11 +- Queue 'DURABILITYMOD_2788_ExpressionCreativity' Executing: (line 313) narrate <context.item.flag[durabilityMod]> ---------+
21:10:11 Filled tag <context.item.flag[durabilityMod]> with '2'.
21:10:11 +> Executing 'NARRATE': Narrating='2' Targets='[p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)]'
21:10:11 +- Queue 'DURABILITYMOD_2788_ExpressionCreativity' Executing: (line 314) if <context.item.flag[durabilityMod].mod[2]> == 0 ---------+
21:10:11 +> Executing 'IF': use_braces='true'
21:10:11 Filled tag <context.item.flag[durabilityMod].mod[2]> with '0'.
21:10:11 Comparing if 0 EQUALS 0 ... true
21:10:11 If command passed, running block.
21:10:11 +- Queue 'DURABILITYMOD_2788_ExpressionCreativity' Executing: (line 315) determine cancelled ---------+
21:10:11 +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@DURABILITYMOD_2788_ExpressionCreativity'
21:10:11 Event cancelled!
21:10:11 Completing queue 'DURABILITYMOD_2788_ExpressionCreativity' in 5ms.
21:10:11 Running script event 'PlayerInventorySlotChange', event='after player inventory slot changes' for script 'AXES_XP'
21:10:11 Starting InstantQueue 'AXES_XP_2789_PAmenities' with player 'Nrich588'...
21:10:11 +- Queue 'AXES_XP_2789_PAmenities' Executing: (line 63) inject axeEquipCheck ---------+
21:10:11 ERROR in script 'axes_xp' in queue 'AXES_XP_2789_PAmenities' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '63' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:11 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:11 +> [CommandExecutor] (Attempted: INJECT axeEquipCheck)
21:10:11 +---------------------+
21:10:11 +- Queue 'AXES_XP_2789_PAmenities' Executing: (line 64) inject bowEquipCheck ---------+
21:10:11 ERROR in script 'axes_xp' in queue 'AXES_XP_2789_PAmenities' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '64' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:11 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:11 +> [CommandExecutor] (Attempted: INJECT bowEquipCheck)
21:10:11 +---------------------+
21:10:11 Completing queue 'AXES_XP_2789_PAmenities' in 2ms.
21:10:12 Running script event 'PlayerBreaksBlock', event='on player breaks block' for script 'XP_CALC'
21:10:12 Starting InstantQueue 'XP_CALC_2790_BlendSnow' with player 'Nrich588'...
21:10:12 +- Queue 'XP_CALC_2790_BlendSnow' Executing: (line 70) define enchants:<player.item_in_hand.enchantment_types> ---------+
21:10:12 Filled tag <player.item_in_hand.enchantment_types> with 'li@ (Size 0)'.
21:10:12 +> Executing 'DEFINE': Queue='q@XP_CALC_2790_BlendSnow' (enchants:SET:li@)
21:10:12 +- Queue 'XP_CALC_2790_BlendSnow' Executing: (line 71) if <[enchants].contains_text[silk_touch]> && <context.material.name.contains_text[ore]> ---------+
21:10:12 +> Executing 'IF': use_braces='true'
21:10:12 Filled tag <[enchants].contains_text[silk_touch]> with 'false'.
21:10:12 No part of the if command passed, no block will run.
21:10:12 +- Queue 'XP_CALC_2790_BlendSnow' Executing: (line 75) if <context.material.name.ends_with[_log]> ---------+
21:10:12 +> Executing 'IF': use_braces='true'
21:10:12 Filled tag <context.material.name.ends_with[_log]> with 'false'.
21:10:12 No part of the if command passed, no block will run.
21:10:12 +- Queue 'XP_CALC_2790_BlendSnow' Executing: (line 78) define xpGiven:<script[xp_values].data_key[<context.material.name>]> ---------+
21:10:12 Filled tag <context.material.name> with 'sand'.
21:10:12 Filled tag <script[xp_values].data_key[sand]> with '1'.
21:10:12 +> Executing 'DEFINE': Queue='q@XP_CALC_2790_BlendSnow' (xpGiven:SET:1)
21:10:12 +- Queue 'XP_CALC_2790_BlendSnow' Executing: (line 79) run levelCheck def:<[xpGiven]> ---------+
21:10:12 Filled tag <[xpGiven]> with '1'.
21:10:12 +> Executing 'RUN': script='s@levelcheck (TASK)' definitions='li@ (Size 1): 1'
21:10:12 Adding definition 'xpGiven' as 1
21:10:12 Starting InstantQueue 'LEVELCHECK_2791_ZealandBeaches' with player 'Nrich588'...
21:10:12 +- Queue 'LEVELCHECK_2791_ZealandBeaches' Executing: (line 86) define A:500 ---------+
21:10:12 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2791_ZealandBeaches' (A:SET:500)
21:10:12 +- Queue 'LEVELCHECK_2791_ZealandBeaches' Executing: (line 87) define B:1.2 ---------+
21:10:12 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2791_ZealandBeaches' (B:SET:1.2)
21:10:12 +- Queue 'LEVELCHECK_2791_ZealandBeaches' Executing: (line 88) define N:<player.flag[playerLevel]> ---------+
21:10:12 Filled tag <player.flag[playerLevel]> with '4'.
21:10:12 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2791_ZealandBeaches' (N:SET:4)
21:10:12 +- Queue 'LEVELCHECK_2791_ZealandBeaches' Executing: (line 90) define xpNeeded:<[A].mul[<[N].power[<[B]>]>].round> ---------+
21:10:12 Filled tag <[B]> with '1.2'.
21:10:12 Filled tag <[N].power[1.2]> with '5.278031643091577'.
21:10:12 Filled tag <[A].mul[5.278031643091577].round> with '2639'.
21:10:12 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2791_ZealandBeaches' (xpNeeded:SET:2639)
21:10:12 +- Queue 'LEVELCHECK_2791_ZealandBeaches' Executing: (line 91) flag <player> playerXp:+:<[xpGiven]> ---------+
21:10:12 Filled tag <player> with 'p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)'.
21:10:12 Filled tag <[xpGiven]> with '1'.
21:10:12 +> Executing 'FLAG': targets='li@ (Size 1): p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)' (playerXp:ADD:1)
21:10:12 +- Queue 'LEVELCHECK_2791_ZealandBeaches' Executing: (line 93) while <player.flag[playerXp]> >= <[xpNeeded]> ---------+
21:10:12 Filled tag <player.flag[playerXp]> with '1828'.
21:10:12 Filled tag <[xpNeeded]> with '2639'.
21:10:12 Comparing if 1828 OR_MORE 2639 ... false
21:10:12 +> Executing 'WHILE': run_first_loop='false'
21:10:12 Completing queue 'LEVELCHECK_2791_ZealandBeaches' in 5ms.
21:10:12 Completing queue 'XP_CALC_2790_BlendSnow' in 11ms.
21:10:12 Running script event 'PlayerItemTakesDamage', event='on player item takes damage' for script 'DURABILITYMOD'
21:10:12 Starting InstantQueue 'DURABILITYMOD_2792_SpokesmanLiteracy' with player 'Nrich588'...
21:10:12 +- Queue 'DURABILITYMOD_2792_SpokesmanLiteracy' Executing: (line 311) if <context.item.has_flag[durabilityMod]> ---------+
21:10:12 +> Executing 'IF': use_braces='true'
21:10:12 Filled tag <context.item.has_flag[durabilityMod]> with 'true'.
21:10:12 If command passed, running block.
21:10:12 +- Queue 'DURABILITYMOD_2792_SpokesmanLiteracy' Executing: (line 312) inventory flag slot:<context.slot> durabilityMod:++ ---------+
21:10:12 Filled tag <context.slot> with '1'.
21:10:12 +> Executing 'INVENTORY': actions='[FLAG]' slot='1' data_action='durabilityMod:++'
21:10:12 +- Queue 'DURABILITYMOD_2792_SpokesmanLiteracy' Executing: (line 313) narrate <context.item.flag[durabilityMod]> ---------+
21:10:12 Filled tag <context.item.flag[durabilityMod]> with '3'.
21:10:12 +> Executing 'NARRATE': Narrating='3' Targets='[p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)]'
21:10:12 +- Queue 'DURABILITYMOD_2792_SpokesmanLiteracy' Executing: (line 314) if <context.item.flag[durabilityMod].mod[2]> == 0 ---------+
21:10:12 +> Executing 'IF': use_braces='true'
21:10:12 Filled tag <context.item.flag[durabilityMod].mod[2]> with '1'.
21:10:12 Comparing if 1 EQUALS 0 ... false
21:10:12 No part of the if command passed, no block will run.
21:10:12 Completing queue 'DURABILITYMOD_2792_SpokesmanLiteracy' in 4ms.
21:10:12 Running script event 'PlayerItemTakesDamage', event='after player item takes damage' for script 'DURABILITYMOD'
21:10:12 Starting InstantQueue 'DURABILITYMOD_2793_NaturallyMode' with player 'Nrich588'...
21:10:12 +- Queue 'DURABILITYMOD_2793_NaturallyMode' Executing: (line 317) narrate <context.item.durability> ---------+
21:10:12 Filled tag <context.item.durability> with '0'.
21:10:12 +> Executing 'NARRATE': Narrating='0' Targets='[p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)]'
21:10:12 Completing queue 'DURABILITYMOD_2793_NaturallyMode' in 1ms.
21:10:12 Running script event 'PlayerInventorySlotChange', event='after player inventory slot changes' for script 'AXES_XP'
21:10:12 Starting InstantQueue 'AXES_XP_2794_TrekHandles' with player 'Nrich588'...
21:10:12 +- Queue 'AXES_XP_2794_TrekHandles' Executing: (line 63) inject axeEquipCheck ---------+
21:10:12 ERROR in script 'axes_xp' in queue 'AXES_XP_2794_TrekHandles' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '63' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:12 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:12 +> [CommandExecutor] (Attempted: INJECT axeEquipCheck)
21:10:12 +---------------------+
21:10:12 +- Queue 'AXES_XP_2794_TrekHandles' Executing: (line 64) inject bowEquipCheck ---------+
21:10:12 ERROR in script 'axes_xp' in queue 'AXES_XP_2794_TrekHandles' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '64' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:12 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:12 +> [CommandExecutor] (Attempted: INJECT bowEquipCheck)
21:10:12 +---------------------+
21:10:12 Completing queue 'AXES_XP_2794_TrekHandles' in 2ms.
21:10:13 Running script event 'PlayerBreaksBlock', event='on player breaks block' for script 'XP_CALC'
21:10:13 Starting InstantQueue 'XP_CALC_2795_AggregateDen' with player 'Nrich588'...
21:10:13 +- Queue 'XP_CALC_2795_AggregateDen' Executing: (line 70) define enchants:<player.item_in_hand.enchantment_types> ---------+
21:10:13 Filled tag <player.item_in_hand.enchantment_types> with 'li@ (Size 0)'.
21:10:13 +> Executing 'DEFINE': Queue='q@XP_CALC_2795_AggregateDen' (enchants:SET:li@)
21:10:13 +- Queue 'XP_CALC_2795_AggregateDen' Executing: (line 71) if <[enchants].contains_text[silk_touch]> && <context.material.name.contains_text[ore]> ---------+
21:10:13 +> Executing 'IF': use_braces='true'
21:10:13 Filled tag <[enchants].contains_text[silk_touch]> with 'false'.
21:10:13 No part of the if command passed, no block will run.
21:10:13 +- Queue 'XP_CALC_2795_AggregateDen' Executing: (line 75) if <context.material.name.ends_with[_log]> ---------+
21:10:13 +> Executing 'IF': use_braces='true'
21:10:13 Filled tag <context.material.name.ends_with[_log]> with 'false'.
21:10:13 No part of the if command passed, no block will run.
21:10:13 +- Queue 'XP_CALC_2795_AggregateDen' Executing: (line 78) define xpGiven:<script[xp_values].data_key[<context.material.name>]> ---------+
21:10:13 Filled tag <context.material.name> with 'sand'.
21:10:13 Filled tag <script[xp_values].data_key[sand]> with '1'.
21:10:13 +> Executing 'DEFINE': Queue='q@XP_CALC_2795_AggregateDen' (xpGiven:SET:1)
21:10:13 +- Queue 'XP_CALC_2795_AggregateDen' Executing: (line 79) run levelCheck def:<[xpGiven]> ---------+
21:10:13 Filled tag <[xpGiven]> with '1'.
21:10:13 +> Executing 'RUN': script='s@levelcheck (TASK)' definitions='li@ (Size 1): 1'
21:10:13 Adding definition 'xpGiven' as 1
21:10:13 Starting InstantQueue 'LEVELCHECK_2796_DetectorParagraphs' with player 'Nrich588'...
21:10:13 +- Queue 'LEVELCHECK_2796_DetectorParagraphs' Executing: (line 86) define A:500 ---------+
21:10:13 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2796_DetectorParagraphs' (A:SET:500)
21:10:13 +- Queue 'LEVELCHECK_2796_DetectorParagraphs' Executing: (line 87) define B:1.2 ---------+
21:10:13 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2796_DetectorParagraphs' (B:SET:1.2)
21:10:13 +- Queue 'LEVELCHECK_2796_DetectorParagraphs' Executing: (line 88) define N:<player.flag[playerLevel]> ---------+
21:10:13 Filled tag <player.flag[playerLevel]> with '4'.
21:10:13 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2796_DetectorParagraphs' (N:SET:4)
21:10:13 +- Queue 'LEVELCHECK_2796_DetectorParagraphs' Executing: (line 90) define xpNeeded:<[A].mul[<[N].power[<[B]>]>].round> ---------+
21:10:13 Filled tag <[B]> with '1.2'.
21:10:13 Filled tag <[N].power[1.2]> with '5.278031643091577'.
21:10:13 Filled tag <[A].mul[5.278031643091577].round> with '2639'.
21:10:13 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2796_DetectorParagraphs' (xpNeeded:SET:2639)
21:10:13 +- Queue 'LEVELCHECK_2796_DetectorParagraphs' Executing: (line 91) flag <player> playerXp:+:<[xpGiven]> ---------+
21:10:13 Filled tag <player> with 'p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)'.
21:10:13 Filled tag <[xpGiven]> with '1'.
21:10:13 +> Executing 'FLAG': targets='li@ (Size 1): p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)' (playerXp:ADD:1)
21:10:13 +- Queue 'LEVELCHECK_2796_DetectorParagraphs' Executing: (line 93) while <player.flag[playerXp]> >= <[xpNeeded]> ---------+
21:10:13 Filled tag <player.flag[playerXp]> with '1829'.
21:10:13 Filled tag <[xpNeeded]> with '2639'.
21:10:13 Comparing if 1829 OR_MORE 2639 ... false
21:10:13 +> Executing 'WHILE': run_first_loop='false'
21:10:13 Completing queue 'LEVELCHECK_2796_DetectorParagraphs' in 5ms.
21:10:13 Completing queue 'XP_CALC_2795_AggregateDen' in 11ms.
21:10:13 Running script event 'PlayerItemTakesDamage', event='on player item takes damage' for script 'DURABILITYMOD'
21:10:13 Starting InstantQueue 'DURABILITYMOD_2797_SpotDevelopers' with player 'Nrich588'...
21:10:13 +- Queue 'DURABILITYMOD_2797_SpotDevelopers' Executing: (line 311) if <context.item.has_flag[durabilityMod]> ---------+
21:10:13 +> Executing 'IF': use_braces='true'
21:10:13 Filled tag <context.item.has_flag[durabilityMod]> with 'true'.
21:10:13 If command passed, running block.
21:10:13 +- Queue 'DURABILITYMOD_2797_SpotDevelopers' Executing: (line 312) inventory flag slot:<context.slot> durabilityMod:++ ---------+
21:10:13 Filled tag <context.slot> with '1'.
21:10:13 +> Executing 'INVENTORY': actions='[FLAG]' slot='1' data_action='durabilityMod:++'
21:10:13 +- Queue 'DURABILITYMOD_2797_SpotDevelopers' Executing: (line 313) narrate <context.item.flag[durabilityMod]> ---------+
21:10:13 Filled tag <context.item.flag[durabilityMod]> with '4'.
21:10:13 +> Executing 'NARRATE': Narrating='4' Targets='[p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)]'
21:10:13 +- Queue 'DURABILITYMOD_2797_SpotDevelopers' Executing: (line 314) if <context.item.flag[durabilityMod].mod[2]> == 0 ---------+
21:10:13 +> Executing 'IF': use_braces='true'
21:10:13 Filled tag <context.item.flag[durabilityMod].mod[2]> with '0'.
21:10:13 Comparing if 0 EQUALS 0 ... true
21:10:13 If command passed, running block.
21:10:13 +- Queue 'DURABILITYMOD_2797_SpotDevelopers' Executing: (line 315) determine cancelled ---------+
21:10:13 +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@DURABILITYMOD_2797_SpotDevelopers'
21:10:13 Event cancelled!
21:10:13 Completing queue 'DURABILITYMOD_2797_SpotDevelopers' in 5ms.
21:10:13 Running script event 'PlayerInventorySlotChange', event='after player inventory slot changes' for script 'AXES_XP'
21:10:13 Starting InstantQueue 'AXES_XP_2798_GlovesCoral' with player 'Nrich588'...
21:10:13 +- Queue 'AXES_XP_2798_GlovesCoral' Executing: (line 63) inject axeEquipCheck ---------+
21:10:13 ERROR in script 'axes_xp' in queue 'AXES_XP_2798_GlovesCoral' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '63' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:13 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:13 +> [CommandExecutor] (Attempted: INJECT axeEquipCheck)
21:10:13 +---------------------+
21:10:13 +- Queue 'AXES_XP_2798_GlovesCoral' Executing: (line 64) inject bowEquipCheck ---------+
21:10:13 ERROR in script 'axes_xp' in queue 'AXES_XP_2798_GlovesCoral' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '64' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:13 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:13 +> [CommandExecutor] (Attempted: INJECT bowEquipCheck)
21:10:13 +---------------------+
21:10:13 Completing queue 'AXES_XP_2798_GlovesCoral' in 2ms.
21:10:14 Running script event 'PlayerBreaksBlock', event='on player breaks block' for script 'XP_CALC'
21:10:14 Starting InstantQueue 'XP_CALC_2799_IntelHollow' with player 'Nrich588'...
21:10:14 +- Queue 'XP_CALC_2799_IntelHollow' Executing: (line 70) define enchants:<player.item_in_hand.enchantment_types> ---------+
21:10:14 Filled tag <player.item_in_hand.enchantment_types> with 'li@ (Size 0)'.
21:10:14 +> Executing 'DEFINE': Queue='q@XP_CALC_2799_IntelHollow' (enchants:SET:li@)
21:10:14 +- Queue 'XP_CALC_2799_IntelHollow' Executing: (line 71) if <[enchants].contains_text[silk_touch]> && <context.material.name.contains_text[ore]> ---------+
21:10:14 +> Executing 'IF': use_braces='true'
21:10:14 Filled tag <[enchants].contains_text[silk_touch]> with 'false'.
21:10:14 No part of the if command passed, no block will run.
21:10:14 +- Queue 'XP_CALC_2799_IntelHollow' Executing: (line 75) if <context.material.name.ends_with[_log]> ---------+
21:10:14 +> Executing 'IF': use_braces='true'
21:10:14 Filled tag <context.material.name.ends_with[_log]> with 'false'.
21:10:14 No part of the if command passed, no block will run.
21:10:14 +- Queue 'XP_CALC_2799_IntelHollow' Executing: (line 78) define xpGiven:<script[xp_values].data_key[<context.material.name>]> ---------+
21:10:14 Filled tag <context.material.name> with 'sand'.
21:10:14 Filled tag <script[xp_values].data_key[sand]> with '1'.
21:10:14 +> Executing 'DEFINE': Queue='q@XP_CALC_2799_IntelHollow' (xpGiven:SET:1)
21:10:14 +- Queue 'XP_CALC_2799_IntelHollow' Executing: (line 79) run levelCheck def:<[xpGiven]> ---------+
21:10:14 Filled tag <[xpGiven]> with '1'.
21:10:14 +> Executing 'RUN': script='s@levelcheck (TASK)' definitions='li@ (Size 1): 1'
21:10:14 Adding definition 'xpGiven' as 1
21:10:14 Starting InstantQueue 'LEVELCHECK_2800_MaximizeTelevisions' with player 'Nrich588'...
21:10:14 +- Queue 'LEVELCHECK_2800_MaximizeTelevisions' Executing: (line 86) define A:500 ---------+
21:10:14 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2800_MaximizeTelevisions' (A:SET:500)
21:10:14 +- Queue 'LEVELCHECK_2800_MaximizeTelevisions' Executing: (line 87) define B:1.2 ---------+
21:10:14 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2800_MaximizeTelevisions' (B:SET:1.2)
21:10:14 +- Queue 'LEVELCHECK_2800_MaximizeTelevisions' Executing: (line 88) define N:<player.flag[playerLevel]> ---------+
21:10:14 Filled tag <player.flag[playerLevel]> with '4'.
21:10:14 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2800_MaximizeTelevisions' (N:SET:4)
21:10:14 +- Queue 'LEVELCHECK_2800_MaximizeTelevisions' Executing: (line 90) define xpNeeded:<[A].mul[<[N].power[<[B]>]>].round> ---------+
21:10:14 Filled tag <[B]> with '1.2'.
21:10:14 Filled tag <[N].power[1.2]> with '5.278031643091577'.
21:10:14 Filled tag <[A].mul[5.278031643091577].round> with '2639'.
21:10:14 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2800_MaximizeTelevisions' (xpNeeded:SET:2639)
21:10:14 +- Queue 'LEVELCHECK_2800_MaximizeTelevisions' Executing: (line 91) flag <player> playerXp:+:<[xpGiven]> ---------+
21:10:14 Filled tag <player> with 'p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)'.
21:10:14 Filled tag <[xpGiven]> with '1'.
21:10:14 +> Executing 'FLAG': targets='li@ (Size 1): p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)' (playerXp:ADD:1)
21:10:14 +- Queue 'LEVELCHECK_2800_MaximizeTelevisions' Executing: (line 93) while <player.flag[playerXp]> >= <[xpNeeded]> ---------+
21:10:14 Filled tag <player.flag[playerXp]> with '1830'.
21:10:14 Filled tag <[xpNeeded]> with '2639'.
21:10:14 Comparing if 1830 OR_MORE 2639 ... false
21:10:14 +> Executing 'WHILE': run_first_loop='false'
21:10:14 Completing queue 'LEVELCHECK_2800_MaximizeTelevisions' in 5ms.
21:10:14 Completing queue 'XP_CALC_2799_IntelHollow' in 10ms.
21:10:14 Running script event 'PlayerItemTakesDamage', event='on player item takes damage' for script 'DURABILITYMOD'
21:10:14 Starting InstantQueue 'DURABILITYMOD_2801_ProcessorsWeapon' with player 'Nrich588'...
21:10:14 +- Queue 'DURABILITYMOD_2801_ProcessorsWeapon' Executing: (line 311) if <context.item.has_flag[durabilityMod]> ---------+
21:10:14 +> Executing 'IF': use_braces='true'
21:10:14 Filled tag <context.item.has_flag[durabilityMod]> with 'true'.
21:10:14 If command passed, running block.
21:10:14 +- Queue 'DURABILITYMOD_2801_ProcessorsWeapon' Executing: (line 312) inventory flag slot:<context.slot> durabilityMod:++ ---------+
21:10:14 Filled tag <context.slot> with '1'.
21:10:14 +> Executing 'INVENTORY': actions='[FLAG]' slot='1' data_action='durabilityMod:++'
21:10:14 +- Queue 'DURABILITYMOD_2801_ProcessorsWeapon' Executing: (line 313) narrate <context.item.flag[durabilityMod]> ---------+
21:10:14 Filled tag <context.item.flag[durabilityMod]> with '5'.
21:10:14 +> Executing 'NARRATE': Narrating='5' Targets='[p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)]'
21:10:14 +- Queue 'DURABILITYMOD_2801_ProcessorsWeapon' Executing: (line 314) if <context.item.flag[durabilityMod].mod[2]> == 0 ---------+
21:10:14 +> Executing 'IF': use_braces='true'
21:10:14 Filled tag <context.item.flag[durabilityMod].mod[2]> with '1'.
21:10:14 Comparing if 1 EQUALS 0 ... false
21:10:14 No part of the if command passed, no block will run.
21:10:14 Completing queue 'DURABILITYMOD_2801_ProcessorsWeapon' in 4ms.
21:10:14 Running script event 'PlayerItemTakesDamage', event='after player item takes damage' for script 'DURABILITYMOD'
21:10:14 Starting InstantQueue 'DURABILITYMOD_2802_DimTours' with player 'Nrich588'...
21:10:14 +- Queue 'DURABILITYMOD_2802_DimTours' Executing: (line 317) narrate <context.item.durability> ---------+
21:10:14 Filled tag <context.item.durability> with '0'.
21:10:14 +> Executing 'NARRATE': Narrating='0' Targets='[p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)]'
21:10:14 Completing queue 'DURABILITYMOD_2802_DimTours' in 1ms.
21:10:14 Running script event 'PlayerInventorySlotChange', event='after player inventory slot changes' for script 'AXES_XP'
21:10:14 Starting InstantQueue 'AXES_XP_2803_HansPerspectives' with player 'Nrich588'...
21:10:14 +- Queue 'AXES_XP_2803_HansPerspectives' Executing: (line 63) inject axeEquipCheck ---------+
21:10:14 ERROR in script 'axes_xp' in queue 'AXES_XP_2803_HansPerspectives' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '63' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:14 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:14 +> [CommandExecutor] (Attempted: INJECT axeEquipCheck)
21:10:14 +---------------------+
21:10:14 +- Queue 'AXES_XP_2803_HansPerspectives' Executing: (line 64) inject bowEquipCheck ---------+
21:10:14 ERROR in script 'axes_xp' in queue 'AXES_XP_2803_HansPerspectives' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '64' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:14 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:14 +> [CommandExecutor] (Attempted: INJECT bowEquipCheck)
21:10:14 +---------------------+
21:10:14 Completing queue 'AXES_XP_2803_HansPerspectives' in 2ms.
21:10:15 Running script event 'PlayerBreaksBlock', event='on player breaks block' for script 'XP_CALC'
21:10:15 Starting InstantQueue 'XP_CALC_2804_FollowingIncluded' with player 'Nrich588'...
21:10:15 +- Queue 'XP_CALC_2804_FollowingIncluded' Executing: (line 70) define enchants:<player.item_in_hand.enchantment_types> ---------+
21:10:15 Filled tag <player.item_in_hand.enchantment_types> with 'li@ (Size 0)'.
21:10:15 +> Executing 'DEFINE': Queue='q@XP_CALC_2804_FollowingIncluded' (enchants:SET:li@)
21:10:15 +- Queue 'XP_CALC_2804_FollowingIncluded' Executing: (line 71) if <[enchants].contains_text[silk_touch]> && <context.material.name.contains_text[ore]> ---------+
21:10:15 +> Executing 'IF': use_braces='true'
21:10:15 Filled tag <[enchants].contains_text[silk_touch]> with 'false'.
21:10:15 No part of the if command passed, no block will run.
21:10:15 +- Queue 'XP_CALC_2804_FollowingIncluded' Executing: (line 75) if <context.material.name.ends_with[_log]> ---------+
21:10:15 +> Executing 'IF': use_braces='true'
21:10:15 Filled tag <context.material.name.ends_with[_log]> with 'false'.
21:10:15 No part of the if command passed, no block will run.
21:10:15 +- Queue 'XP_CALC_2804_FollowingIncluded' Executing: (line 78) define xpGiven:<script[xp_values].data_key[<context.material.name>]> ---------+
21:10:15 Filled tag <context.material.name> with 'sand'.
21:10:15 Filled tag <script[xp_values].data_key[sand]> with '1'.
21:10:15 +> Executing 'DEFINE': Queue='q@XP_CALC_2804_FollowingIncluded' (xpGiven:SET:1)
21:10:15 +- Queue 'XP_CALC_2804_FollowingIncluded' Executing: (line 79) run levelCheck def:<[xpGiven]> ---------+
21:10:15 Filled tag <[xpGiven]> with '1'.
21:10:15 +> Executing 'RUN': script='s@levelcheck (TASK)' definitions='li@ (Size 1): 1'
21:10:15 Adding definition 'xpGiven' as 1
21:10:15 Starting InstantQueue 'LEVELCHECK_2805_TftBeijing' with player 'Nrich588'...
21:10:15 +- Queue 'LEVELCHECK_2805_TftBeijing' Executing: (line 86) define A:500 ---------+
21:10:15 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2805_TftBeijing' (A:SET:500)
21:10:15 +- Queue 'LEVELCHECK_2805_TftBeijing' Executing: (line 87) define B:1.2 ---------+
21:10:15 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2805_TftBeijing' (B:SET:1.2)
21:10:15 +- Queue 'LEVELCHECK_2805_TftBeijing' Executing: (line 88) define N:<player.flag[playerLevel]> ---------+
21:10:15 Filled tag <player.flag[playerLevel]> with '4'.
21:10:15 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2805_TftBeijing' (N:SET:4)
21:10:15 +- Queue 'LEVELCHECK_2805_TftBeijing' Executing: (line 90) define xpNeeded:<[A].mul[<[N].power[<[B]>]>].round> ---------+
21:10:15 Filled tag <[B]> with '1.2'.
21:10:15 Filled tag <[N].power[1.2]> with '5.278031643091577'.
21:10:15 Filled tag <[A].mul[5.278031643091577].round> with '2639'.
21:10:15 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2805_TftBeijing' (xpNeeded:SET:2639)
21:10:15 +- Queue 'LEVELCHECK_2805_TftBeijing' Executing: (line 91) flag <player> playerXp:+:<[xpGiven]> ---------+
21:10:15 Filled tag <player> with 'p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)'.
21:10:15 Filled tag <[xpGiven]> with '1'.
21:10:15 +> Executing 'FLAG': targets='li@ (Size 1): p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)' (playerXp:ADD:1)
21:10:15 +- Queue 'LEVELCHECK_2805_TftBeijing' Executing: (line 93) while <player.flag[playerXp]> >= <[xpNeeded]> ---------+
21:10:15 Filled tag <player.flag[playerXp]> with '1831'.
21:10:15 Filled tag <[xpNeeded]> with '2639'.
21:10:15 Comparing if 1831 OR_MORE 2639 ... false
21:10:15 +> Executing 'WHILE': run_first_loop='false'
21:10:15 Completing queue 'LEVELCHECK_2805_TftBeijing' in 5ms.
21:10:15 Completing queue 'XP_CALC_2804_FollowingIncluded' in 11ms.
21:10:15 Running script event 'PlayerItemTakesDamage', event='on player item takes damage' for script 'DURABILITYMOD'
21:10:15 Starting InstantQueue 'DURABILITYMOD_2806_BreadcrumbWaiver' with player 'Nrich588'...
21:10:15 +- Queue 'DURABILITYMOD_2806_BreadcrumbWaiver' Executing: (line 311) if <context.item.has_flag[durabilityMod]> ---------+
21:10:15 +> Executing 'IF': use_braces='true'
21:10:15 Filled tag <context.item.has_flag[durabilityMod]> with 'true'.
21:10:15 If command passed, running block.
21:10:15 +- Queue 'DURABILITYMOD_2806_BreadcrumbWaiver' Executing: (line 312) inventory flag slot:<context.slot> durabilityMod:++ ---------+
21:10:15 Filled tag <context.slot> with '1'.
21:10:15 +> Executing 'INVENTORY': actions='[FLAG]' slot='1' data_action='durabilityMod:++'
21:10:15 +- Queue 'DURABILITYMOD_2806_BreadcrumbWaiver' Executing: (line 313) narrate <context.item.flag[durabilityMod]> ---------+
21:10:15 Filled tag <context.item.flag[durabilityMod]> with '6'.
21:10:15 +> Executing 'NARRATE': Narrating='6' Targets='[p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)]'
21:10:15 +- Queue 'DURABILITYMOD_2806_BreadcrumbWaiver' Executing: (line 314) if <context.item.flag[durabilityMod].mod[2]> == 0 ---------+
21:10:15 +> Executing 'IF': use_braces='true'
21:10:15 Filled tag <context.item.flag[durabilityMod].mod[2]> with '0'.
21:10:15 Comparing if 0 EQUALS 0 ... true
21:10:15 If command passed, running block.
21:10:15 +- Queue 'DURABILITYMOD_2806_BreadcrumbWaiver' Executing: (line 315) determine cancelled ---------+
21:10:15 +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@DURABILITYMOD_2806_BreadcrumbWaiver'
21:10:15 Event cancelled!
21:10:15 Completing queue 'DURABILITYMOD_2806_BreadcrumbWaiver' in 6ms.
21:10:15 Running script event 'PlayerInventorySlotChange', event='after player inventory slot changes' for script 'AXES_XP'
21:10:15 Starting InstantQueue 'AXES_XP_2807_OctBukkit' with player 'Nrich588'...
21:10:15 +- Queue 'AXES_XP_2807_OctBukkit' Executing: (line 63) inject axeEquipCheck ---------+
21:10:15 ERROR in script 'axes_xp' in queue 'AXES_XP_2807_OctBukkit' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '63' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:15 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:15 +> [CommandExecutor] (Attempted: INJECT axeEquipCheck)
21:10:15 +---------------------+
21:10:15 +- Queue 'AXES_XP_2807_OctBukkit' Executing: (line 64) inject bowEquipCheck ---------+
21:10:15 ERROR in script 'axes_xp' in queue 'AXES_XP_2807_OctBukkit' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '64' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:15 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:15 +> [CommandExecutor] (Attempted: INJECT bowEquipCheck)
21:10:15 +---------------------+
21:10:15 Completing queue 'AXES_XP_2807_OctBukkit' in 2ms.
21:10:15 Running script event 'PlayerInventorySlotChange', event='after player inventory slot changes' for script 'AXES_XP'
21:10:15 Starting InstantQueue 'AXES_XP_2808_InstallAchieve' with player 'Nrich588'...
21:10:15 +- Queue 'AXES_XP_2808_InstallAchieve' Executing: (line 63) inject axeEquipCheck ---------+
21:10:15 ERROR in script 'axes_xp' in queue 'AXES_XP_2808_InstallAchieve' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '63' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:15 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:15 +> [CommandExecutor] (Attempted: INJECT axeEquipCheck)
21:10:15 +---------------------+
21:10:15 +- Queue 'AXES_XP_2808_InstallAchieve' Executing: (line 64) inject bowEquipCheck ---------+
21:10:15 ERROR in script 'axes_xp' in queue 'AXES_XP_2808_InstallAchieve' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '64' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:15 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:15 +> [CommandExecutor] (Attempted: INJECT bowEquipCheck)
21:10:15 +---------------------+
21:10:15 Completing queue 'AXES_XP_2808_InstallAchieve' in 2ms.
21:10:17 Running script event 'PlayerBreaksBlock', event='on player breaks block' for script 'XP_CALC'
21:10:17 Starting InstantQueue 'XP_CALC_2809_EnteringCruz' with player 'Nrich588'...
21:10:17 +- Queue 'XP_CALC_2809_EnteringCruz' Executing: (line 70) define enchants:<player.item_in_hand.enchantment_types> ---------+
21:10:17 Filled tag <player.item_in_hand.enchantment_types> with 'li@ (Size 0)'.
21:10:17 +> Executing 'DEFINE': Queue='q@XP_CALC_2809_EnteringCruz' (enchants:SET:li@)
21:10:17 +- Queue 'XP_CALC_2809_EnteringCruz' Executing: (line 71) if <[enchants].contains_text[silk_touch]> && <context.material.name.contains_text[ore]> ---------+
21:10:17 +> Executing 'IF': use_braces='true'
21:10:17 Filled tag <[enchants].contains_text[silk_touch]> with 'false'.
21:10:17 No part of the if command passed, no block will run.
21:10:17 +- Queue 'XP_CALC_2809_EnteringCruz' Executing: (line 75) if <context.material.name.ends_with[_log]> ---------+
21:10:17 +> Executing 'IF': use_braces='true'
21:10:17 Filled tag <context.material.name.ends_with[_log]> with 'false'.
21:10:17 No part of the if command passed, no block will run.
21:10:17 +- Queue 'XP_CALC_2809_EnteringCruz' Executing: (line 78) define xpGiven:<script[xp_values].data_key[<context.material.name>]> ---------+
21:10:17 Filled tag <context.material.name> with 'sand'.
21:10:17 Filled tag <script[xp_values].data_key[sand]> with '1'.
21:10:17 +> Executing 'DEFINE': Queue='q@XP_CALC_2809_EnteringCruz' (xpGiven:SET:1)
21:10:17 +- Queue 'XP_CALC_2809_EnteringCruz' Executing: (line 79) run levelCheck def:<[xpGiven]> ---------+
21:10:17 Filled tag <[xpGiven]> with '1'.
21:10:17 +> Executing 'RUN': script='s@levelcheck (TASK)' definitions='li@ (Size 1): 1'
21:10:17 Adding definition 'xpGiven' as 1
21:10:17 Starting InstantQueue 'LEVELCHECK_2810_TheInventoristCycle' with player 'Nrich588'...
21:10:17 +- Queue 'LEVELCHECK_2810_TheInventoristCycle' Executing: (line 86) define A:500 ---------+
21:10:17 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2810_TheInventoristCycle' (A:SET:500)
21:10:17 +- Queue 'LEVELCHECK_2810_TheInventoristCycle' Executing: (line 87) define B:1.2 ---------+
21:10:17 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2810_TheInventoristCycle' (B:SET:1.2)
21:10:17 +- Queue 'LEVELCHECK_2810_TheInventoristCycle' Executing: (line 88) define N:<player.flag[playerLevel]> ---------+
21:10:17 Filled tag <player.flag[playerLevel]> with '4'.
21:10:17 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2810_TheInventoristCycle' (N:SET:4)
21:10:17 +- Queue 'LEVELCHECK_2810_TheInventoristCycle' Executing: (line 90) define xpNeeded:<[A].mul[<[N].power[<[B]>]>].round> ---------+
21:10:17 Filled tag <[B]> with '1.2'.
21:10:17 Filled tag <[N].power[1.2]> with '5.278031643091577'.
21:10:17 Filled tag <[A].mul[5.278031643091577].round> with '2639'.
21:10:17 +> Executing 'DEFINE': Queue='q@LEVELCHECK_2810_TheInventoristCycle' (xpNeeded:SET:2639)
21:10:17 +- Queue 'LEVELCHECK_2810_TheInventoristCycle' Executing: (line 91) flag <player> playerXp:+:<[xpGiven]> ---------+
21:10:17 Filled tag <player> with 'p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)'.
21:10:17 Filled tag <[xpGiven]> with '1'.
21:10:17 +> Executing 'FLAG': targets='li@ (Size 1): p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)' (playerXp:ADD:1)
21:10:17 +- Queue 'LEVELCHECK_2810_TheInventoristCycle' Executing: (line 93) while <player.flag[playerXp]> >= <[xpNeeded]> ---------+
21:10:17 Filled tag <player.flag[playerXp]> with '1832'.
21:10:17 Filled tag <[xpNeeded]> with '2639'.
21:10:17 Comparing if 1832 OR_MORE 2639 ... false
21:10:17 +> Executing 'WHILE': run_first_loop='false'
21:10:17 Completing queue 'LEVELCHECK_2810_TheInventoristCycle' in 5ms.
21:10:17 Completing queue 'XP_CALC_2809_EnteringCruz' in 10ms.
21:10:17 Running script event 'PlayerItemTakesDamage', event='on player item takes damage' for script 'DURABILITYMOD'
21:10:17 Starting InstantQueue 'DURABILITYMOD_2811_ResearchersTheHusseler' with player 'Nrich588'...
21:10:17 +- Queue 'DURABILITYMOD_2811_ResearchersTheHusseler' Executing: (line 311) if <context.item.has_flag[durabilityMod]> ---------+
21:10:17 +> Executing 'IF': use_braces='true'
21:10:17 Filled tag <context.item.has_flag[durabilityMod]> with 'true'.
21:10:17 If command passed, running block.
21:10:17 +- Queue 'DURABILITYMOD_2811_ResearchersTheHusseler' Executing: (line 312) inventory flag slot:<context.slot> durabilityMod:++ ---------+
21:10:17 Filled tag <context.slot> with '1'.
21:10:17 +> Executing 'INVENTORY': actions='[FLAG]' slot='1' data_action='durabilityMod:++'
21:10:17 +- Queue 'DURABILITYMOD_2811_ResearchersTheHusseler' Executing: (line 313) narrate <context.item.flag[durabilityMod]> ---------+
21:10:17 Filled tag <context.item.flag[durabilityMod]> with '7'.
21:10:17 +> Executing 'NARRATE': Narrating='7' Targets='[p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)]'
21:10:17 +- Queue 'DURABILITYMOD_2811_ResearchersTheHusseler' Executing: (line 314) if <context.item.flag[durabilityMod].mod[2]> == 0 ---------+
21:10:17 +> Executing 'IF': use_braces='true'
21:10:17 Filled tag <context.item.flag[durabilityMod].mod[2]> with '1'.
21:10:17 Comparing if 1 EQUALS 0 ... false
21:10:17 No part of the if command passed, no block will run.
21:10:17 Completing queue 'DURABILITYMOD_2811_ResearchersTheHusseler' in 4ms.
21:10:17 Running script event 'PlayerItemTakesDamage', event='after player item takes damage' for script 'DURABILITYMOD'
21:10:17 Starting InstantQueue 'DURABILITYMOD_2812_QuestionSaving' with player 'Nrich588'...
21:10:17 +- Queue 'DURABILITYMOD_2812_QuestionSaving' Executing: (line 317) narrate <context.item.durability> ---------+
21:10:17 Filled tag <context.item.durability> with '0'.
21:10:17 +> Executing 'NARRATE': Narrating='0' Targets='[p@9a7aca04-0e3e-4167-8809-03c7a415e486 (Nrich588)]'
21:10:17 Completing queue 'DURABILITYMOD_2812_QuestionSaving' in 1ms.
21:10:17 Running script event 'PlayerInventorySlotChange', event='after player inventory slot changes' for script 'AXES_XP'
21:10:17 Starting InstantQueue 'AXES_XP_2813_OfficialsManufactured' with player 'Nrich588'...
21:10:17 +- Queue 'AXES_XP_2813_OfficialsManufactured' Executing: (line 63) inject axeEquipCheck ---------+
21:10:17 ERROR in script 'axes_xp' in queue 'AXES_XP_2813_OfficialsManufactured' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '63' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:17 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:17 +> [CommandExecutor] (Attempted: INJECT axeEquipCheck)
21:10:17 +---------------------+
21:10:17 +- Queue 'AXES_XP_2813_OfficialsManufactured' Executing: (line 64) inject bowEquipCheck ---------+
21:10:17 ERROR in script 'axes_xp' in queue 'AXES_XP_2813_OfficialsManufactured' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '64' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:17 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:17 +> [CommandExecutor] (Attempted: INJECT bowEquipCheck)
21:10:17 +---------------------+
21:10:17 Completing queue 'AXES_XP_2813_OfficialsManufactured' in 2ms.
21:10:18 Running script event 'PlayerInventorySlotChange', event='after player inventory slot changes' for script 'AXES_XP'
21:10:18 Starting InstantQueue 'AXES_XP_2814_WelcomeNj' with player 'Nrich588'...
21:10:18 +- Queue 'AXES_XP_2814_WelcomeNj' Executing: (line 63) inject axeEquipCheck ---------+
21:10:18 ERROR in script 'axes_xp' in queue 'AXES_XP_2814_WelcomeNj' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '63' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:18 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:18 +> [CommandExecutor] (Attempted: INJECT axeEquipCheck)
21:10:18 +---------------------+
21:10:18 +- Queue 'AXES_XP_2814_WelcomeNj' Executing: (line 64) inject bowEquipCheck ---------+
21:10:18 ERROR in script 'axes_xp' in queue 'AXES_XP_2814_WelcomeNj' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '64' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:18 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:18 +> [CommandExecutor] (Attempted: INJECT bowEquipCheck)
21:10:18 +---------------------+
21:10:18 Completing queue 'AXES_XP_2814_WelcomeNj' in 2ms.
21:10:18 Running script event 'PlayerInventorySlotChange', event='after player inventory slot changes' for script 'AXES_XP'
21:10:18 Starting InstantQueue 'AXES_XP_2815_SmtpXeane' with player 'Nrich588'...
21:10:18 +- Queue 'AXES_XP_2815_SmtpXeane' Executing: (line 63) inject axeEquipCheck ---------+
21:10:18 ERROR in script 'axes_xp' in queue 'AXES_XP_2815_SmtpXeane' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '63' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:18 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:18 +> [CommandExecutor] (Attempted: INJECT axeEquipCheck)
21:10:18 +---------------------+
21:10:18 +- Queue 'AXES_XP_2815_SmtpXeane' Executing: (line 64) inject bowEquipCheck ---------+
21:10:18 ERROR in script 'axes_xp' in queue 'AXES_XP_2815_SmtpXeane' while executing command 'INJECT' in file 'scripts/skillScripts/axeSkill.dsc' on line '64' with player 'Nrich588'!
Error Message: Woah! Invalid arguments were specified!
Must define a SCRIPT to be injected.
21:10:18 +> [CommandExecutor] Usage: inject [<script>] (path:<name>) (instantly)
21:10:18 +> [CommandExecutor] (Attempted: INJECT bowEquipCheck)
21:10:18 +---------------------+
21:10:18 Completing queue 'AXES_XP_2815_SmtpXeane' in 2ms.