Date: 2025/04/22 17:24:08 UTC-07:00
Type: Denizen Script
Sun_Angle_Proc:
type: procedure
debug: false
definitions: world
script:
- define ticks <[world].time>
- if <[ticks]> >= 23250:
- define ticks <[ticks].sub[24000].add[750]>
- else:
- define ticks <[ticks].add[750]>
- define a <element[-6.62].mul[<element[10].power[-3]>]>
- define b <element[3.09].mul[<element[10].power[-4]>]>
- define c <element[-1.68].mul[<element[10].power[-8]>]>
- define d <element[8.3].mul[<element[10].power[-13]>]>
- define angle_rad <[a].add[<[b].mul[<[ticks]>]>].add[<[c].mul[<[ticks].power[2]>]>].add[<[d].mul[<[ticks].power[3]>]>]>
- determine <[angle_rad]>
Sun_Burn:
type: world
debug: false
events:
on delta time secondly:
- foreach <server.online_players> as:player:
- define angle_rad <proc[Sun_Angle_Proc].context[<[player].world>]>
- define sun_loc <[player].location.add[<location[30,0,0,<[player].world>].rotate_around_z[<[angle_rad]>]>]>
- define points <[player].eye_location.points_between[<[sun_loc]>]>
- playeffect effect:flame at:<[points]> offset:0,0,0 quantity:5