Paste #128087: Denizen Debug Logs From Server Restarting!

Date: 2024/11/12 18:38:49 UTC-08:00
Type: Server Log

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Java Version: 21.0.3
Up-time: 36m
Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1378), Spigot: 1.3.0-SNAPSHOT (build 1804-REL)
Script Containers: 444, Events: 304
Last reload: 10s ago
Server Version: Paper version git-Paper-496 (MC: 1.20.4)
Active Plugins (39): ViaVersion: 5.0.3, LuckPerms: 5.4.131, ProtocolLib: 5.2.0-SNAPSHOT-679, Vault: 1.7.3-b131, 
PlaceholderAPI: 2.11.6, LibsDisguises: 10.0.44, WorldEdit: 7.3.4+6823-6263244, 
Essentials: 2.20.1, CMILib: 1.5.0.7, MythicMobs: 5.6.2-3e052553, CoreProtect: 22.4, 
Citizens: 2.0.33-SNAPSHOT (build 3385), HeadDatabase: 4.19.8, Jobs: 5.2.4.2, 
Towny: 0.100.3.0, ViaBackwards: 5.0.3, Denizen: 1.3.0-SNAPSHOT (build 1804-REL), 
EffectLib: 9.0, LoneLibs: 1.0.55, DecentHolograms: 2.8.11, nightcore: 2.6.2, 
ModelEngine: R4.0.6.1, Plan: 5.6 build 2883, TownyHistories: 0.0.31, PhantomWorlds: 2.0.12, 
ViaVersionStatus: 3.13, Depenizen: 2.1.1 (build 864), dDiscordBot: 0.7 (build 303), 
CinematicStudio: 2.0.0-indev-9, NametagEdit: 4.5.23, MOTD: 2.3.11, ExcellentCrates: 5.2.3.1, 
spark: 1.10.71, BetterRTP: 3.6.13, TownyCamps: 0.0.49, TownyFlight: 1.12.0, 
Oraxen: 1.178.0, Chunky: 1.4.10, BKCommonLib: 1.20.6-v1
Loaded Worlds (4): world, resource_world, world_nether, world_the_end
Online Players (1): xamotex1000(xamotex1000)
Total Players Ever: 20 (20 normal)
Mode: online
Depenizen Bridges loaded (11): CoreProtect, LibsDisguises, LuckPerms, EffectLib, WorldEdit, Towny, Jobs, ViaVersion, MythicMobs, Essentials, PlaceholderAPI

02:38:41 Running script event 'PlayerDamagesBlock', event='on player damages block' for script 'TEST' 
02:38:41 Starting InstantQueue 'TEST_628_SriBlair' with player 'xamotex1000'... 
02:38:41 +- Queue 'TEST_628_SriBlair' Executing: (line 39) narrate <context.location> ---------+ 
02:38:41 Filled tag <context.location> with 'l@383, 256, -680, world'. 
02:38:41 +> Executing 'NARRATE': Narrating='l@383,256,-680,world'  Targets='[p@b29771eb-b752-409b-882e-fb8d0f84c93d (xamotex1000)]'   
02:38:41 +- Queue 'TEST_628_SriBlair' Executing: (line 40) determine passively cancelled ---------+ 
02:38:41 +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@TEST_628_SriBlair'   
02:38:41 Event cancelled! 
02:38:41 +- Queue 'TEST_628_SriBlair' Executing: (line 41) narrate AAA ---------+ 
02:38:41 +> Executing 'NARRATE': Narrating='AAA'  Targets='[p@b29771eb-b752-409b-882e-fb8d0f84c93d (xamotex1000)]'   
02:38:41 +- Queue 'TEST_628_SriBlair' Executing: (line 42) flag <player> damaging_block ---------+ 
02:38:41 Filled tag <player> with 'p@b29771eb-b752-409b-882e-fb8d0f84c93d (xamotex1000)'. 
02:38:41 +> Executing 'FLAG': targets='li@ (Size 1): p@b29771eb-b752-409b-882e-fb8d0f84c93d (xamotex1000)'  (damaging_block:AUTO_SET:null) 
02:38:41 +- Queue 'TEST_628_SriBlair' Executing: (line 43) while <context.location.material> != <material[air]> && <player.has_flag[damaging_block]> ---------+ 
02:38:41 Filled tag <context.location.material> with 'm@stone'. 
02:38:41 Comparing if m@stone not EQUALS m@air ... true 
02:38:41 Filled tag <player.has_flag[damaging_block]> with 'true'. 
02:38:41 +> Executing 'WHILE': run_first_loop='true'   
02:38:41 +- Queue 'TEST_628_SriBlair' Executing: (line 44) playsound <context.location> sound:BLOCK_METAL_HIT ---------+ 
02:38:41 Filled tag <context.location> with 'l@383, 256, -680, world'. 
02:38:41 +> Executing 'PLAYSOUND': locations='[l@383, 256, -680, world]'  sound='BLOCK_METAL_HIT'  volume='1'  pitch='1'  custom='false'   
02:38:41 +- Queue 'TEST_628_SriBlair' Executing: (line 45) wait 0.2 ---------+ 
02:38:41 +> Executing 'WAIT': delay='[email protected] (0.2s)'  mode='DELTA'   
02:38:41 Forcing queue 'TEST_628_SriBlair' into a timed queue... 
02:38:42 Filled tag <context.location.material> with 'm@stone'. 
02:38:42 Comparing if m@stone not EQUALS m@air ... true 
02:38:42 Filled tag <player.has_flag[damaging_block]> with 'true'. 
02:38:42 +- While loop 2 ---------+ 
02:38:42 +- Queue 'TEST_628_SriBlair' Executing: (line 44) playsound <context.location> sound:BLOCK_METAL_HIT ---------+ 
02:38:42 Filled tag <context.location> with 'l@383, 256, -680, world'. 
02:38:42 +> Executing 'PLAYSOUND': locations='[l@383, 256, -680, world]'  sound='BLOCK_METAL_HIT'  volume='1'  pitch='1'  custom='false'   
02:38:42 +- Queue 'TEST_628_SriBlair' Executing: (line 45) wait 0.2 ---------+ 
02:38:42 +> Executing 'WAIT': delay='[email protected] (0.2s)'  mode='DELTA'   
02:38:42 Filled tag <context.location.material> with 'm@stone'. 
02:38:42 Comparing if m@stone not EQUALS m@air ... true 
02:38:42 Filled tag <player.has_flag[damaging_block]> with 'true'. 
02:38:42 +- While loop 3 ---------+ 
02:38:42 +- Queue 'TEST_628_SriBlair' Executing: (line 44) playsound <context.location> sound:BLOCK_METAL_HIT ---------+ 
02:38:42 Filled tag <context.location> with 'l@383, 256, -680, world'. 
02:38:42 +> Executing 'PLAYSOUND': locations='[l@383, 256, -680, world]'  sound='BLOCK_METAL_HIT'  volume='1'  pitch='1'  custom='false'   
02:38:42 +- Queue 'TEST_628_SriBlair' Executing: (line 45) wait 0.2 ---------+ 
02:38:42 +> Executing 'WAIT': delay='[email protected] (0.2s)'  mode='DELTA'   
02:38:42 Filled tag <context.location.material> with 'm@stone'. 
02:38:42 Comparing if m@stone not EQUALS m@air ... true 
02:38:42 Filled tag <player.has_flag[damaging_block]> with 'true'. 
02:38:42 +- While loop 4 ---------+ 
02:38:42 +- Queue 'TEST_628_SriBlair' Executing: (line 44) playsound <context.location> sound:BLOCK_METAL_HIT ---------+ 
02:38:42 Filled tag <context.location> with 'l@383, 256, -680, world'. 
02:38:42 +> Executing 'PLAYSOUND': locations='[l@383, 256, -680, world]'  sound='BLOCK_METAL_HIT'  volume='1'  pitch='1'  custom='false'   
02:38:42 +- Queue 'TEST_628_SriBlair' Executing: (line 45) wait 0.2 ---------+ 
02:38:42 +> Executing 'WAIT': delay='[email protected] (0.2s)'  mode='DELTA'   
02:38:42 Filled tag <context.location.material> with 'm@stone'. 
02:38:42 Comparing if m@stone not EQUALS m@air ... true 
02:38:42 Filled tag <player.has_flag[damaging_block]> with 'true'. 
02:38:42 +- While loop 5 ---------+ 
02:38:42 +- Queue 'TEST_628_SriBlair' Executing: (line 44) playsound <context.location> sound:BLOCK_METAL_HIT ---------+ 
02:38:42 Filled tag <context.location> with 'l@383, 256, -680, world'. 
02:38:42 +> Executing 'PLAYSOUND': locations='[l@383, 256, -680, world]'  sound='BLOCK_METAL_HIT'  volume='1'  pitch='1'  custom='false'   
02:38:42 +- Queue 'TEST_628_SriBlair' Executing: (line 45) wait 0.2 ---------+ 
02:38:42 +> Executing 'WAIT': delay='[email protected] (0.2s)'  mode='DELTA'   
02:38:42 Filled tag <context.location.material> with 'm@stone'. 
02:38:42 Comparing if m@stone not EQUALS m@air ... true 
02:38:42 Filled tag <player.has_flag[damaging_block]> with 'true'. 
02:38:42 +- While loop 6 ---------+ 
02:38:42 +- Queue 'TEST_628_SriBlair' Executing: (line 44) playsound <context.location> sound:BLOCK_METAL_HIT ---------+ 
02:38:42 Filled tag <context.location> with 'l@383, 256, -680, world'. 
02:38:42 +> Executing 'PLAYSOUND': locations='[l@383, 256, -680, world]'  sound='BLOCK_METAL_HIT'  volume='1'  pitch='1'  custom='false'   
02:38:42 +- Queue 'TEST_628_SriBlair' Executing: (line 45) wait 0.2 ---------+ 
02:38:42 +> Executing 'WAIT': delay='[email protected] (0.2s)'  mode='DELTA'   
02:38:43 Filled tag <context.location.material> with 'm@stone'. 
02:38:43 Comparing if m@stone not EQUALS m@air ... true 
02:38:43 Filled tag <player.has_flag[damaging_block]> with 'true'. 
02:38:43 +- While loop 7 ---------+ 
02:38:43 +- Queue 'TEST_628_SriBlair' Executing: (line 44) playsound <context.location> sound:BLOCK_METAL_HIT ---------+ 
02:38:43 Filled tag <context.location> with 'l@383, 256, -680, world'. 
02:38:43 +> Executing 'PLAYSOUND': locations='[l@383, 256, -680, world]'  sound='BLOCK_METAL_HIT'  volume='1'  pitch='1'  custom='false'   
02:38:43 +- Queue 'TEST_628_SriBlair' Executing: (line 45) wait 0.2 ---------+ 
02:38:43 +> Executing 'WAIT': delay='[email protected] (0.2s)'  mode='DELTA'   
02:38:43 Filled tag <context.location.material> with 'm@stone'. 
02:38:43 Comparing if m@stone not EQUALS m@air ... true 
02:38:43 Filled tag <player.has_flag[damaging_block]> with 'true'. 
02:38:43 +- While loop 8 ---------+ 
02:38:43 +- Queue 'TEST_628_SriBlair' Executing: (line 44) playsound <context.location> sound:BLOCK_METAL_HIT ---------+ 
02:38:43 Filled tag <context.location> with 'l@383, 256, -680, world'. 
02:38:43 +> Executing 'PLAYSOUND': locations='[l@383, 256, -680, world]'  sound='BLOCK_METAL_HIT'  volume='1'  pitch='1'  custom='false'   
02:38:43 +- Queue 'TEST_628_SriBlair' Executing: (line 45) wait 0.2 ---------+ 
02:38:43 +> Executing 'WAIT': delay='[email protected] (0.2s)'  mode='DELTA'   
02:38:43 Filled tag <context.location.material> with 'm@stone'. 
02:38:43 Comparing if m@stone not EQUALS m@air ... true 
02:38:43 Filled tag <player.has_flag[damaging_block]> with 'true'. 
02:38:43 +- While loop 9 ---------+ 
02:38:43 +- Queue 'TEST_628_SriBlair' Executing: (line 44) playsound <context.location> sound:BLOCK_METAL_HIT ---------+ 
02:38:43 Filled tag <context.location> with 'l@383, 256, -680, world'. 
02:38:43 +> Executing 'PLAYSOUND': locations='[l@383, 256, -680, world]'  sound='BLOCK_METAL_HIT'  volume='1'  pitch='1'  custom='false'   
02:38:43 +- Queue 'TEST_628_SriBlair' Executing: (line 45) wait 0.2 ---------+ 
02:38:43 +> Executing 'WAIT': delay='[email protected] (0.2s)'  mode='DELTA'   
02:38:43 Filled tag <context.location.material> with 'm@stone'. 
02:38:43 Comparing if m@stone not EQUALS m@air ... true 
02:38:43 Filled tag <player.has_flag[damaging_block]> with 'true'. 
02:38:43 +- While loop 10 ---------+ 
02:38:43 +- Queue 'TEST_628_SriBlair' Executing: (line 44) playsound <context.location> sound:BLOCK_METAL_HIT ---------+ 
02:38:43 Filled tag <context.location> with 'l@383, 256, -680, world'. 
02:38:43 +> Executing 'PLAYSOUND': locations='[l@383, 256, -680, world]'  sound='BLOCK_METAL_HIT'  volume='1'  pitch='1'  custom='false'   
02:38:43 +- Queue 'TEST_628_SriBlair' Executing: (line 45) wait 0.2 ---------+ 
02:38:43 +> Executing 'WAIT': delay='[email protected] (0.2s)'  mode='DELTA'   
02:38:43 Running script event 'PlayerStopsDamagingBlock', event='on player stops damaging block' for script 'TEST' 
02:38:43 Starting InstantQueue 'TEST_630_ThoughRetired' with player 'xamotex1000'... 
02:38:43 +- Queue 'TEST_630_ThoughRetired' Executing: (line 37) flag <player> damaging_block:! ---------+ 
02:38:43 Filled tag <player> with 'p@b29771eb-b752-409b-882e-fb8d0f84c93d (xamotex1000)'. 
02:38:43 +> Executing 'FLAG': targets='li@ (Size 1): p@b29771eb-b752-409b-882e-fb8d0f84c93d (xamotex1000)'  (damaging_block:CLEAR:null) 
02:38:43 Completing queue 'TEST_630_ThoughRetired' in 0ms. 
02:38:43 Filled tag <context.location.material> with 'm@stone'. 
02:38:43 Comparing if m@stone not EQUALS m@air ... true 
02:38:43 Filled tag <player.has_flag[damaging_block]> with 'false'. 
02:38:43 +- While loop complete ---------+ 
02:38:43 +- Queue 'TEST_628_SriBlair' Executing: (line 46) if <context.location.flag[item].exists> ---------+ 
02:38:43 +> Executing 'IF': use_braces='true'   
02:38:43 Filled tag <context.location.flag[item].exists> with 'false'. 
02:38:43 No part of the if command passed, no block will run. 
02:38:43 Completing queue 'TEST_628_SriBlair' in 1951ms.