Java Version: 21.0.3
Up-time: 15h 4m
Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1374), Spigot: 1.3.0-SNAPSHOT (build 1803-REL)
Script Containers: 6, Events: 2
Last reload: 34s ago
Server Version: UniverseSpigot version git-UniverseSpigot-"84fb86a" (MC: 1.20.4)
Active Plugins (29): ViaVersion: 5.1.0, LuckPerms: 5.4.145, Vault: 1.7.3-b${env.TRAVIS_BUILD_NUMBER},
PlaceholderAPI: 2.11.6, FastAsyncWorldEdit: 2.12.1-SNAPSHOT-961;eb0f07a, CMILib: 1.5.2.1,
WorldGuard: 7.0.9+5934e49, CMI: 9.7.7.5, zMenu: 1.0.3.5, Kingdoms: 1.17.4-ALPHA,
zShop: 3.1.4, BetterRTP: 3.6.13, DeluxeCombat: 1.60.8, ItemEdit: 3.5.5, spark: 1.10.118,
zAuctionHouseV3: 3.2.2.6, ReviveMe: 4.1.6, CMIEInjector: 1.0.2.4, ViaBackwards: 5.1.0,
CraftyVehicles: 1.0.4, limitable-brewingstands: 1.0-SNAPSHOT, TAB: 5.0.1, zMenuConvert: 1.0.6,
Denizen: 1.3.0-SNAPSHOT (build 1803-REL), ajQueue: 2.7.0, CraftyVehiclesModelBuilder: 1.0.0,
AdvancedKits: 1.18.4, Topper: 3.0.0, ChatControlRed: 10.28.1
Loaded Worlds (2): world, model-builder
Online Players (2): podjazd(podjazd), testowypodjazd10(testowypodjazd10)
Total Players Ever: 3 (2 normal, 1 v3)
Mode: offline (Velocity: online)
19:00:07 Running script event 'EntityDamaged', event='on player damages player with:miecz_zatrucia' for script 'WEAPON_SKILL_ZATRUCIA_SCRIPT'
19:00:07 Starting InstantQueue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1860_BmwQuotes' with player 'podjazd'...
19:00:07 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1860_BmwQuotes' Executing: (line 32) if <util.random_chance[10]> ---------+
19:00:07 +> Executing 'IF': use_braces='true'
19:00:07 Filled tag <util.random_chance[10]> with 'false'.
19:00:07 No part of the if command passed, no block will run.
19:00:07 Completing queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1860_BmwQuotes' in 0ms.
19:00:12 Running script event 'EntityDamaged', event='on player damages player with:miecz_zatrucia' for script 'WEAPON_SKILL_ZATRUCIA_SCRIPT'
19:00:12 Starting InstantQueue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1861_CarbonCanal' with player 'podjazd'...
19:00:12 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1861_CarbonCanal' Executing: (line 32) if <util.random_chance[10]> ---------+
19:00:12 +> Executing 'IF': use_braces='true'
19:00:12 Filled tag <util.random_chance[10]> with 'false'.
19:00:12 No part of the if command passed, no block will run.
19:00:12 Completing queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1861_CarbonCanal' in 0ms.
19:00:13 Running script event 'EntityDamaged', event='on player damages player with:miecz_zatrucia' for script 'WEAPON_SKILL_ZATRUCIA_SCRIPT'
19:00:13 Starting InstantQueue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1862_CharlesFullwall' with player 'podjazd'...
19:00:13 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1862_CharlesFullwall' Executing: (line 32) if <util.random_chance[10]> ---------+
19:00:13 +> Executing 'IF': use_braces='true'
19:00:13 Filled tag <util.random_chance[10]> with 'false'.
19:00:13 No part of the if command passed, no block will run.
19:00:13 Completing queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1862_CharlesFullwall' in 0ms.
19:00:14 Running script event 'EntityDamaged', event='on player damages player with:miecz_zatrucia' for script 'WEAPON_SKILL_ZATRUCIA_SCRIPT'
19:00:14 Starting InstantQueue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1863_ZARazor91Ld' with player 'podjazd'...
19:00:14 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1863_ZARazor91Ld' Executing: (line 32) if <util.random_chance[10]> ---------+
19:00:14 +> Executing 'IF': use_braces='true'
19:00:14 Filled tag <util.random_chance[10]> with 'false'.
19:00:14 No part of the if command passed, no block will run.
19:00:14 Completing queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1863_ZARazor91Ld' in 0ms.
19:00:16 Running script event 'EntityDamaged', event='on player damages player with:miecz_zatrucia' for script 'WEAPON_SKILL_ZATRUCIA_SCRIPT'
19:00:16 Starting InstantQueue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1864_CrLoud' with player 'podjazd'...
19:00:16 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1864_CrLoud' Executing: (line 32) if <util.random_chance[10]> ---------+
19:00:16 +> Executing 'IF': use_braces='true'
19:00:16 Filled tag <util.random_chance[10]> with 'false'.
19:00:16 No part of the if command passed, no block will run.
19:00:16 Completing queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1864_CrLoud' in 0ms.
19:00:17 Running script event 'EntityDamaged', event='on player damages player with:miecz_zatrucia' for script 'WEAPON_SKILL_ZATRUCIA_SCRIPT'
19:00:17 Starting InstantQueue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1865_ScienceCricket' with player 'podjazd'...
19:00:17 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1865_ScienceCricket' Executing: (line 32) if <util.random_chance[10]> ---------+
19:00:17 +> Executing 'IF': use_braces='true'
19:00:17 Filled tag <util.random_chance[10]> with 'false'.
19:00:17 No part of the if command passed, no block will run.
19:00:17 Completing queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1865_ScienceCricket' in 0ms.
19:00:18 Running script event 'EntityDamaged', event='on player damages player with:miecz_zatrucia' for script 'WEAPON_SKILL_ZATRUCIA_SCRIPT'
19:00:18 Starting InstantQueue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1866_EverythingBrunei' with player 'podjazd'...
19:00:18 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1866_EverythingBrunei' Executing: (line 32) if <util.random_chance[10]> ---------+
19:00:18 +> Executing 'IF': use_braces='true'
19:00:18 Filled tag <util.random_chance[10]> with 'false'.
19:00:18 No part of the if command passed, no block will run.
19:00:18 Completing queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1866_EverythingBrunei' in 0ms.
19:00:20 Running script event 'EntityDamaged', event='on player damages player with:miecz_zatrucia' for script 'WEAPON_SKILL_ZATRUCIA_SCRIPT'
19:00:20 Starting InstantQueue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1867_PhoenixMeter' with player 'podjazd'...
19:00:20 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1867_PhoenixMeter' Executing: (line 32) if <util.random_chance[10]> ---------+
19:00:20 +> Executing 'IF': use_braces='true'
19:00:20 Filled tag <util.random_chance[10]> with 'false'.
19:00:20 No part of the if command passed, no block will run.
19:00:20 Completing queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1867_PhoenixMeter' in 0ms.
19:00:20 Running script event 'EntityDamaged', event='on player damages player with:miecz_zatrucia' for script 'WEAPON_SKILL_ZATRUCIA_SCRIPT'
19:00:20 Starting InstantQueue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1868_PhotographyTiming' with player 'podjazd'...
19:00:20 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1868_PhotographyTiming' Executing: (line 32) if <util.random_chance[10]> ---------+
19:00:20 +> Executing 'IF': use_braces='true'
19:00:20 Filled tag <util.random_chance[10]> with 'false'.
19:00:20 No part of the if command passed, no block will run.
19:00:20 Completing queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1868_PhotographyTiming' in 0ms.
19:00:21 Running script event 'EntityDamaged', event='on player damages player with:miecz_zatrucia' for script 'WEAPON_SKILL_ZATRUCIA_SCRIPT'
19:00:21 Starting InstantQueue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1869_VeMiniKiwi' with player 'podjazd'...
19:00:21 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1869_VeMiniKiwi' Executing: (line 32) if <util.random_chance[10]> ---------+
19:00:21 +> Executing 'IF': use_braces='true'
19:00:21 Filled tag <util.random_chance[10]> with 'false'.
19:00:21 No part of the if command passed, no block will run.
19:00:21 Completing queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1869_VeMiniKiwi' in 0ms.
19:00:23 Running script event 'EntityDamaged', event='on player damages player with:miecz_zatrucia' for script 'WEAPON_SKILL_ZATRUCIA_SCRIPT'
19:00:23 Starting InstantQueue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' with player 'podjazd'...
19:00:23 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 32) if <util.random_chance[10]> ---------+
19:00:23 +> Executing 'IF': use_braces='true'
19:00:23 Filled tag <util.random_chance[10]> with 'true'.
19:00:23 If command passed, running block.
19:00:23 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 33) if !<player.has_flag[mieczcooldown]> ---------+
19:00:23 +> Executing 'IF': use_braces='true'
19:00:23 Filled tag <player.has_flag[mieczcooldown]> with 'false'.
19:00:23 If command passed, running block.
19:00:23 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 34) define countdown_time 10 ---------+
19:00:23 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' definition='countdown_time' value='10'
19:00:23 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 35) flag <player> mieczcooldown expire:<[countdown_time]>s ---------+
19:00:23 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'.
19:00:23 Filled tag <[countdown_time]> with '10'.
19:00:23 +> Executing 'FLAG': targets='li@ (Size 1): p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)' expiration='time@ 2024 / 11 (NOVEMBER) / 09 (SATURDAY) _ 19 : 00 : 33 : 0244 _ +01:00' (mieczcooldown:AUTO_SET:null)
19:00:23 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 36) itemcooldown netherite_sword d:<[countdown_time]>s ---------+
19:00:23 Filled tag <[countdown_time]> with '10'.
19:00:23 +> Executing 'ITEMCOOLDOWN': materials='[m@netherite_sword]' duration='d@10s (10s)'
19:00:23 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 37) inject miecz_zatrucia_skill ---------+
19:00:23 +> Executing 'INJECT': script='s@miecz_zatrucia_skill (TASK)'
19:00:23 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 46) cast poison <context.damaged> amplifier:1 duration:5s ---------+
19:00:23 ERROR in script 'miecz_zatrucia_skill' in queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' while executing command 'CAST' in file 'scripts/zatrucia.dsc' on line '46' with player 'podjazd'!
Error Message: Invalid context ID 'damaged'!
19:00:23 Additional Error Info: Tag-base 'context' returned null.
19:00:23 Additional Error Info: Tag <context.damaged> is invalid!
19:00:23 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'context.damaged' for tag <context.damaged>!
19:00:23 +> Executing 'CAST': effect='poison' remove='false' cancel='false' duration='d@5s (5s)' amplifier='1' entities='context.damaged' no_ambient='false' hide_particles='false' no_icon='false' no_clear='false'
19:00:23 ERROR in script 'miecz_zatrucia_skill' in queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' while executing command 'CAST' in file 'scripts/zatrucia.dsc' on line '46' with player 'podjazd'!
Error Message: Cannot process list-entry 'context.damaged' as type 'EntityTag' (does not match expected type).
19:00:23 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 38) repeat <[countdown_time]> ---------+
19:00:23 Filled tag <[countdown_time]> with '10'.
19:00:23 +> Executing 'repeat': from='1' times='10' as_name='value'
19:00:23 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+
19:00:23 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'.
19:00:23 Filled tag <[countdown_time]> with '10'.
19:00:23 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 10s)' targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'
19:00:23 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+
19:00:23 Filled tag <[countdown_time].sub[1]> with '9'.
19:00:23 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' definition='countdown_time' value='9'
19:00:23 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 41) wait d:1s ---------+
19:00:23 +> Executing 'WAIT': delay='d@1s (1s)' mode='DELTA'
19:00:23 Forcing queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' into a timed queue...
19:00:24 +- Repeat loop 2 ---------+
19:00:24 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+
19:00:24 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'.
19:00:24 Filled tag <[countdown_time]> with '9'.
19:00:24 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 9s)' targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'
19:00:24 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+
19:00:24 Filled tag <[countdown_time].sub[1]> with '8'.
19:00:24 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' definition='countdown_time' value='8'
19:00:24 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 41) wait d:1s ---------+
19:00:24 +> Executing 'WAIT': delay='d@1s (1s)' mode='DELTA'
19:00:25 +- Repeat loop 3 ---------+
19:00:25 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+
19:00:25 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'.
19:00:25 Filled tag <[countdown_time]> with '8'.
19:00:25 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 8s)' targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'
19:00:25 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+
19:00:25 Filled tag <[countdown_time].sub[1]> with '7'.
19:00:25 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' definition='countdown_time' value='7'
19:00:25 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 41) wait d:1s ---------+
19:00:25 +> Executing 'WAIT': delay='d@1s (1s)' mode='DELTA'
19:00:26 +- Repeat loop 4 ---------+
19:00:26 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+
19:00:26 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'.
19:00:26 Filled tag <[countdown_time]> with '7'.
19:00:26 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 7s)' targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'
19:00:26 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+
19:00:26 Filled tag <[countdown_time].sub[1]> with '6'.
19:00:26 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' definition='countdown_time' value='6'
19:00:26 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 41) wait d:1s ---------+
19:00:26 +> Executing 'WAIT': delay='d@1s (1s)' mode='DELTA'
19:00:27 +- Repeat loop 5 ---------+
19:00:27 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+
19:00:27 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'.
19:00:27 Filled tag <[countdown_time]> with '6'.
19:00:27 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 6s)' targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'
19:00:27 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+
19:00:27 Filled tag <[countdown_time].sub[1]> with '5'.
19:00:27 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' definition='countdown_time' value='5'
19:00:27 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 41) wait d:1s ---------+
19:00:27 +> Executing 'WAIT': delay='d@1s (1s)' mode='DELTA'
19:00:28 +- Repeat loop 6 ---------+
19:00:28 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+
19:00:28 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'.
19:00:28 Filled tag <[countdown_time]> with '5'.
19:00:28 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 5s)' targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'
19:00:28 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+
19:00:28 Filled tag <[countdown_time].sub[1]> with '4'.
19:00:28 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' definition='countdown_time' value='4'
19:00:28 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 41) wait d:1s ---------+
19:00:28 +> Executing 'WAIT': delay='d@1s (1s)' mode='DELTA'
19:00:29 +- Repeat loop 7 ---------+
19:00:29 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+
19:00:29 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'.
19:00:29 Filled tag <[countdown_time]> with '4'.
19:00:29 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 4s)' targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'
19:00:29 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+
19:00:29 Filled tag <[countdown_time].sub[1]> with '3'.
19:00:29 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' definition='countdown_time' value='3'
19:00:29 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 41) wait d:1s ---------+
19:00:29 +> Executing 'WAIT': delay='d@1s (1s)' mode='DELTA'
19:00:30 +- Repeat loop 8 ---------+
19:00:30 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+
19:00:30 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'.
19:00:30 Filled tag <[countdown_time]> with '3'.
19:00:30 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 3s)' targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'
19:00:30 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+
19:00:30 Filled tag <[countdown_time].sub[1]> with '2'.
19:00:30 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' definition='countdown_time' value='2'
19:00:30 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 41) wait d:1s ---------+
19:00:30 +> Executing 'WAIT': delay='d@1s (1s)' mode='DELTA'
19:00:31 +- Repeat loop 9 ---------+
19:00:31 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+
19:00:31 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'.
19:00:31 Filled tag <[countdown_time]> with '2'.
19:00:31 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 2s)' targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'
19:00:31 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+
19:00:31 Filled tag <[countdown_time].sub[1]> with '1'.
19:00:31 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' definition='countdown_time' value='1'
19:00:31 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 41) wait d:1s ---------+
19:00:31 +> Executing 'WAIT': delay='d@1s (1s)' mode='DELTA'
19:00:32 +- Repeat loop 10 ---------+
19:00:32 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+
19:00:32 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'.
19:00:32 Filled tag <[countdown_time]> with '1'.
19:00:32 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 1s)' targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'
19:00:32 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+
19:00:32 Filled tag <[countdown_time].sub[1]> with '0'.
19:00:32 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' definition='countdown_time' value='0'
19:00:32 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 41) wait d:1s ---------+
19:00:32 +> Executing 'WAIT': delay='d@1s (1s)' mode='DELTA'
19:00:33 +- Repeat loop complete ---------+
19:00:33 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' Executing: (line 42) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white>TERAZ!<dark_gray>)" targets:<player> ---------+
19:00:33 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'.
19:00:33 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: TERAZ!)' targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'
19:00:33 Completing queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1870_MineEndorsed' in 9976ms.