Date: 2024/10/03 12:06:23 UTC-07:00
Type: Denizen Script
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Primed_Cfour:
type: item
material: stone_button
display name: Primed C4
enchantments:
- Lure:1
CFour:
type: item
material: stone_button
display name: C4 Brick
Detonator:
type: item
material: wooden_shovel
display name: Detonator
Detonate:
type: world
events:
after player right clicks block with:Detonator:
- if <player.flag[numberobombsplaced]> == 0:
- narrate "No C4 has been placed"
- if <player.flag[numberobombsplaced]> != 0:
- foreach <player.flag[bombloc]> as:ExplosionOrigin :
- explode power:8 <[ExplosionOrigin]> breakblocks
- narrate "detinating at <[ExplosionOrigin]>"
- foreach <[EntityBombLoc]>:
- explode power:8 <[EntityBombloc]>
- narrate "Killed by primed_C4 in inventory"
- flag <player> numberobombsplaced:0
- flag <player> Bombloc:!
PlaceCfour:
type: world
events:
after player places CFour:
- flag <player> Bombloc:->:<player.cursor_on>
- flag <player> NumberOBombsPlaced:++
- narrate "C4 placed"
after player breaks stone_button:
- if <player.flag[Bomloc].is_within[3]>:
- explode power:8 <context.location> breakblocks
- foreach <context.location.is_within[3]>:
- flag <player> Bombloc:<-:<context.location>
- flag <player> numberobombsplaced:--
- narrate boom!
after player right clicks entity with:CFour:
- inventory set:flag origin:Primed_Cfour destination:<context.entity.inventory> slot:10 EntityBombLoc:<context.entity.location>
- take item:Cfour
- flag <player> numberobombsplaced:++