Paste #126461: Denizen Debug Logs From A Minecraft Server

Date: 2024/09/12 04:49:37 UTC-07:00
Type: Server Log

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Java Version: 21.0.4
Up-time: 30s
Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1387), Spigot: 1.3.1-SNAPSHOT (build 7067-DEV)
Script Containers: 113, Events: 86
Last reload: 25s ago
Server Version: Paper version 1.21.1-76-e945cfe (MC: 1.21.1)
Active Plugins (1): Denizen: 1.3.1-SNAPSHOT (build 7067-DEV)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): Hydroxycobalamin(Hydroxycobalamin)
Total Players Ever: 19 (19 normal)
Mode: online

13:49:33 Starting InstantQueue 'GLOW_COMMAND_6_GivesDifference' with player 'Hydroxycobalamin'... 
13:49:33 +- Queue 'GLOW_COMMAND_6_GivesDifference' Executing: (line 136) define colour:<context.args.get[1].to_lowercase> ---------+ 
13:49:33 Filled tag <context.args.get[1].to_lowercase> with 'red'. 
13:49:33 +> Executing 'DEFINE': Queue='q@GLOW_COMMAND_6_GivesDifference'  (colour:SET:red) 
13:49:33 +- Queue 'GLOW_COMMAND_6_GivesDifference' Executing: (line 137) if <list[aqua|black|blue|dark_aqua|dark_blue|dark_gray|dark_green|dark_purple|dark_red|gold|gray|green|light_purple|red|white|yellow].contains[<[colour]>]> ---------+ 
13:49:33 +> Executing 'IF': use_braces='true'   
13:49:33 Filled tag <[colour]> with 'red'. 
13:49:33 Filled tag <list[aqua|black|blue|dark_aqua|dark_blue|dark_gray|dark_green|dark_purple|dark_red|gold|gray|green|light_purple|red|white|yellow].contains[red]> with 'true'. 
13:49:33 If command passed, running block. 
13:49:33 +- Queue 'GLOW_COMMAND_6_GivesDifference' Executing: (line 138) narrate "<&a>Chose <&l><[colour]>" ---------+ 
13:49:33 Filled tag <[colour]> with 'red'. 
13:49:33 +> Executing 'NARRATE': Narrating='Chose red'  Targets='[p@389c52d3-4af2-4c74-8119-c78da351412f (Hydroxycobalamin)]'   
13:49:33 +- Queue 'GLOW_COMMAND_6_GivesDifference' Executing: (line 141) if <player.glowing> ---------+ 
13:49:33 +> Executing 'IF': use_braces='true'   
13:49:33 Filled tag <player.glowing> with 'false'. 
13:49:33 No part of the if command passed, running ELSE block. 
13:49:33 +- Queue 'GLOW_COMMAND_6_GivesDifference' Executing: (line 145) glow true ---------+ 
13:49:33 +> Executing 'GLOW': state='TRUE'   
13:49:33 +- Queue 'GLOW_COMMAND_6_GivesDifference' Executing: (line 146) team name:glow.<[colour]> add:<player> color:<[colour].to_uppercase> ---------+ 
13:49:33 Filled tag <[colour]> with 'red'. 
13:49:33 Filled tag <player> with 'p@389c52d3-4af2-4c74-8119-c78da351412f (Hydroxycobalamin)'. 
13:49:33 Filled tag <[colour].to_uppercase> with 'RED'. 
13:49:33 +> Executing 'TEAM': id='main'  name='glow.red'  add='[p@389c52d3-4af2-4c74-8119-c78da351412f]'  color=''   
13:49:33 +- Queue 'GLOW_COMMAND_6_GivesDifference' Executing: (line 147) narrate "<&7>You are now glowing!" ---------+ 
13:49:33 +> Executing 'NARRATE': Narrating='You are now glowing!'  Targets='[p@389c52d3-4af2-4c74-8119-c78da351412f (Hydroxycobalamin)]'   
13:49:33 Completing queue 'GLOW_COMMAND_6_GivesDifference' in 8ms. 
13:49:34 Starting InstantQueue 'GLOW_COMMAND_7_AnxietyUnlock' with player 'Hydroxycobalamin'... 
13:49:34 +- Queue 'GLOW_COMMAND_7_AnxietyUnlock' Executing: (line 136) define colour:<context.args.get[1].to_lowercase> ---------+ 
13:49:34 Filled tag <context.args.get[1].to_lowercase> with 'red'. 
13:49:34 +> Executing 'DEFINE': Queue='q@GLOW_COMMAND_7_AnxietyUnlock'  (colour:SET:red) 
13:49:34 +- Queue 'GLOW_COMMAND_7_AnxietyUnlock' Executing: (line 137) if <list[aqua|black|blue|dark_aqua|dark_blue|dark_gray|dark_green|dark_purple|dark_red|gold|gray|green|light_purple|red|white|yellow].contains[<[colour]>]> ---------+ 
13:49:34 +> Executing 'IF': use_braces='true'   
13:49:34 Filled tag <[colour]> with 'red'. 
13:49:34 Filled tag <list[aqua|black|blue|dark_aqua|dark_blue|dark_gray|dark_green|dark_purple|dark_red|gold|gray|green|light_purple|red|white|yellow].contains[red]> with 'true'. 
13:49:34 If command passed, running block. 
13:49:34 +- Queue 'GLOW_COMMAND_7_AnxietyUnlock' Executing: (line 138) narrate "<&a>Chose <&l><[colour]>" ---------+ 
13:49:34 Filled tag <[colour]> with 'red'. 
13:49:34 +> Executing 'NARRATE': Narrating='Chose red'  Targets='[p@389c52d3-4af2-4c74-8119-c78da351412f (Hydroxycobalamin)]'   
13:49:34 +- Queue 'GLOW_COMMAND_7_AnxietyUnlock' Executing: (line 141) if <player.glowing> ---------+ 
13:49:34 +> Executing 'IF': use_braces='true'   
13:49:34 Filled tag <player.glowing> with 'true'. 
13:49:34 If command passed, running block. 
13:49:34 +- Queue 'GLOW_COMMAND_7_AnxietyUnlock' Executing: (line 142) glow false ---------+ 
13:49:34 +> Executing 'GLOW': state='FALSE'   
13:49:34 +- Queue 'GLOW_COMMAND_7_AnxietyUnlock' Executing: (line 143) narrate "<&7>You are no longer glowing!" ---------+ 
13:49:34 +> Executing 'NARRATE': Narrating='You are no longer glowing!'  Targets='[p@389c52d3-4af2-4c74-8119-c78da351412f (Hydroxycobalamin)]'   
13:49:34 Completing queue 'GLOW_COMMAND_7_AnxietyUnlock' in 4ms.