Date: 2024/08/23 16:12:03 UTC-07:00
Type: Denizen Script
schemtest:
debug: false
type: task
script:
- define schem Cherry_Tree01
- if <[schem]> not in <schematic.list>:
- ~schematic load name:Cherry_Tree01
# Defining Location, Outline of the Schematic and what Blocks are there.
- define SchemLoc:<player.location>
- define cuboid_area:<schematic[<[schem]>].cuboid[<[SchemLoc]>]>
- define block_list <[cuboid_area].blocks.parse[material]>
# Define Initial List of Overwrite Blocks
- define mask li@m@air|m@oak_leaves|m@cherry_leaves
# Loop through all Blocks, and add any considered NonSolid to the Mask.
- foreach <[block_list]> as:block:
- if not <[block].is_solid>:
- if <[block]> not in <[mask]>:
- define mask <list.include[<[mask]>|<[block]>]>
# Paste the Schematic
- ~schematic paste name:<[schem]> mask:<[mask]> noair <[SchemLoc]>