Date: 2024/08/22 07:08:07 UTC-07:00
Type: Denizen Script
world_time_format:
type: procedure
debug: false
definitions: world_time
script:
- define hours <[world_time].div[1000].add[6].round_down>
- define meridiem:AM
- if <[hours]> >= 12:
- define hours:-:12
- define meridiem:PM
- if <[hours]> >= 12:
- define hours:-:12
- define meridiem:AM
- if <[hours]> == 0:
- define hours:12
- define minutes <[world_time].mod[1000].div[16.6666667].round_down.pad_left[2].with[0]>
- determine "<[hours]>:<[minutes]> <[meridiem]>"
world_time_handler:
type: world
debug: false
events:
on delta time secondly:
- define universal_time <world[spawn_area].time>
- foreach <server.worlds> as:world:
- if <[world].name> != spawn_area:
- adjust <[world]> time:<[universal_time]>
- repeat <element[20].div[10].round_down>:
- define online_players <server.online_players>
- foreach <[online_players]> as:__player:
- if !<server.has_flag[time]> || !<server.has_flag[time.month]> || !<server.has_flag[time.day]>:
- flag server time.month:Janusia
- flag server time.day:1
- bossbar timedisp players:<player> "title:<aqua><[universal_time].proc[world_time_format]> <green>Day: <&e><server.flag[time.day]> <&a>Month: <&e><server.flag[time.month]> <&a>Location: <&e>Spawn" progress:0 color:yellow
- wait 10t