Paste #124107: Unnamed Denizen Script Paste

Date: 2024/06/26 19:31:17 UTC-07:00
Type: Denizen Script

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Backstabs:
    type: world
    debug: true
    events:
        after entity damages entity with:*_sword|*_axe|mace|trident:
        - if <context.entity.is_spawned>:
            - define check <context.damager.location.yaw.difference[<context.entity.location.yaw>]>
            - narrate "<context.damager.location.yaw> , <context.entity.location.yaw>"
            - narrate <[check]>