Date: 2024/05/24 07:24:10 UTC-07:00
Type: Denizen Script
switch_inventory_script:
type: task
script:
- if !<player.has_flag[force_inv_open]>:
- narrate "currently swapping from playerinv to forceinv"
- note <player.inventory> as:player_inventory<player.uuid>
- inventory swap origin:<player.inventory> destination:forcepowers_inv<player.uuid>
# - inventory set origin:<inventory[player_inventory<player.uuid>].slot[inventory[player_inventory<player.uuid>].find_item[force_powers]]> slot:1 dont look at me for now
- flag <player> force_inv_open
- else:
- narrate "currently swapping from forceinv to playerinv"
- note <player.inventory> as:forcepowers_inv<player.uuid>
- inventory swap origin:<player.inventory> destination:player_inventory<player.uuid>
# - inventory set origin:<inventory[forcepowers_inv<player.uuid>].slot[1]> slot:1 also dont look at me
- flag <player> force_inv_open:!
forcepower_input_script:
type: world
events:
on player right clicks block with:*_spawn_egg flagged:force_inv_open:
- determine cancelled
on player right clicks block with:force_powers:
- ratelimit <player> 1t
- if <context.location> == null:
- stop
- if <context.location.block.material.is_interactable> && <context.location.block.material> matches pumpkin|*_fence|tnt|flower_pot|composter|beehive|bee_nest|*cauldron|:
- stop
- run switch_inventory_script
on player right clicks player with:force_powers:
- ratelimit <player> 1t
- run switch_inventory_script