Java Version: 17.0.11
Up-time: 1h 10m
Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1374), Spigot: 1.3.0-SNAPSHOT (build 1803-REL)
Script Containers: 12, Events: 2
Last reload: 11m ago
Server Version: Pufferfish version git-Pufferfish-49 (MC: 1.20.4)
Active Plugins (20): ViaVersion: 4.10.2, FastAsyncWorldEdit: 2.10.1-SNAPSHOT-776;3dc949e, ProtocolLib: 5.2.1-SNAPSHOT-689,
WorldGuard: 7.0.9+5934e49, PlaceholderAPI: 2.11.6, LibsDisguises: 10.0.44,
Citizens: 2.0.33-SNAPSHOT (build 3394), LoneLibs: 1.0.45, Essentials: 2.21.0-dev+81-cde7184,
MythicMobs: 5.6.2-3e052553, Denizen: 1.3.0-SNAPSHOT (build 1803-REL), ItemsAdder: 3.6.3-beta-14,
BattlePass: 4.4.2, MythicCrucible: 2.0.0, EssentialsSpawn: 2.21.0-dev+81-cde7184,
PlugManX: 2.3.7, FreedomChat: 1.5.2, DeluxeMenus: 1.14.0-Release, HyperStealCore: 1.0,
ViaBackwards: 4.10.2
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): Xodek(Xodek)
Total Players Ever: 8 (8 normal)
Mode: offline (Velocity: online)
11:01:42 +- Getting interact script: n@Red Ember/p@Xodek ---------+
11:01:42 +> [InteractScri...] Interact script is QUEST_TWO_INTERACT. Current step for this script is: ACCEPT_QUESTION1
11:01:42 +---------------------+
11:01:42 +> Executing 'CHAT': Player='Xodek' NPC='n@2' Radius(Max)='1.6647006389636478(500.0)' Trigger text='...red ember.' LOS='true' Facing='true'
11:01:42 Filled tag <npc.nickname> with 'Red Ember'.
11:01:42 +> [Static Tag Processing] Pre-Filled tag <element[Tell me about your people.].click_chat[Tell me about your people.]> with '[click=RUN_COMMAND;/denizenclickable chat Tell me about your people.]Tell me about your people.[/click]', and cached result.
11:01:42 +> [Static Tag Processing] Pre-Filled tag <element[I bet there’s nothing interesting about them.].click_chat[I bet there's nothing interesting about them.]> with '[click=RUN_COMMAND;/denizenclickable chat I bet there's nothing interesting about them.]I bet there’s nothing interesting about
them.[/click]', and cached result.
11:01:42 +- Parsing CHAT trigger: n@Red Ember/p@Xodek ---------+
11:01:42 Starting InstantQueue 'QUEST_TWO_INTERACT_52_AviBaivo' with player 'Xodek' and NPC '2/Red Ember'...
11:01:42 +- Queue 'QUEST_TWO_INTERACT_52_AviBaivo' Executing: (line 94) if <player.has_flag[npc_engaged]> ---------+
11:01:42 +> Executing 'IF': use_braces='true'
11:01:42 Filled tag <player.has_flag[npc_engaged]> with 'false'.
11:01:42 No part of the if command passed, no block will run.
11:01:42 +- Queue 'QUEST_TWO_INTERACT_52_AviBaivo' Executing: (line 98) narrate format:cchat "I know what you want, Imperial." ---------+
11:01:42 +> Executing 'NARRATE': Narrating='I know what you want, Imperial.' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@cchat (FORMAT)'
11:01:42 Filled tag <npc.name> with 'Red Ember'.
11:01:42 Filled tag <[text]> with 'I know what you want, Imperial.'.
11:01:42 +- Queue 'QUEST_TWO_INTERACT_52_AviBaivo' Executing: (line 99) wait 5s ---------+
11:01:42 +> Executing 'WAIT': delay='d@5s (5s)' mode='DELTA'
11:01:42 Forcing queue 'QUEST_TWO_INTERACT_52_AviBaivo' into a timed queue...
11:01:47 +- Queue 'QUEST_TWO_INTERACT_52_AviBaivo' Executing: (line 100) narrate format:cchat "I'll die before I betray my brothers and sisters. The Hyperian race will always survive. Your weak Imperial kind will not stand a chance against my people." ---------+
11:01:47 +> Executing 'NARRATE': Narrating='I'll die before I betray my brothers and sisters. The Hyperian race will always survive. Your weak Imperial kind will not stand a chance against my people.' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@cchat (FORMAT)'
11:01:47 Filled tag <npc.name> with 'Red Ember'.
11:01:47 Filled tag <[text]> with 'I'll die before I betray my brothers and sisters. The Hyperian race will always survive. Your weak Imperial kind will not stand a chance against my people.'.
11:01:47 +- Queue 'QUEST_TWO_INTERACT_52_AviBaivo' Executing: (line 101) wait 5s ---------+
11:01:47 +> Executing 'WAIT': delay='d@5s (5s)' mode='DELTA'
11:01:52 +- Queue 'QUEST_TWO_INTERACT_52_AviBaivo' Executing: (line 103) narrate format:instruction_format "Click <&b><&o><element[Tell me about your people.].click_chat[Tell me about your people.]><&7><&o> or <&b><&o><element[I bet there’s nothing interesting about them.].click_chat[I bet there's nothing
interesting about them.]>" ---------+
11:01:52 +> Executing 'NARRATE': Narrating='Click [click=RUN_COMMAND;/denizenclickable chat Tell me about your people.]Tell me about your people.[/click] or [click=RUN_COMMAND;/denizenclickable chat I bet there's nothing interesting about them.]I bet there’s nothing interesting about them.[/click]'
Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@instruction_format (FORMAT)'
11:01:52 Filled tag <[text]> with 'Click [click=RUN_COMMAND;/denizenclickable chat Tell me about your people.]Tell me about your people.[/click] or [click=RUN_COMMAND;/denizenclickable chat I bet there's nothing interesting about them.]I bet there’s nothing interesting about them.[/click]'.
11:01:52 +- Queue 'QUEST_TWO_INTERACT_52_AviBaivo' Executing: (line 104) zap mainline_1 5m ---------+
11:01:52 +> Executing 'ZAP': Player='p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)' script='s@quest_two_interact (INTERACT)' step='mainline_1' duration='d@5m (5m)'
11:01:52 Completing queue 'QUEST_TWO_INTERACT_52_AviBaivo' in 9989ms.
11:01:54 +- Getting interact script: n@Red Ember/p@Xodek ---------+
11:01:54 +> [InteractScri...] Interact script is QUEST_TWO_INTERACT. Current step for this script is: MAINLINE_1
11:01:54 +---------------------+
11:01:54 +> Executing 'CHAT': Player='Xodek' NPC='n@2' Radius(Max)='1.6647006389636478(500.0)' Trigger text='I bet there's nothing interesting about them.' LOS='true' Facing='true'
11:01:54 Filled tag <npc.nickname> with 'Red Ember'.
11:01:54 +> [Static Tag Processing] Pre-Filled tag <element[That's all I need.].click_chat[that's all i need.]> with '[click=RUN_COMMAND;/denizenclickable chat that's all i need.]That's all I need.[/click]', and cached result.
11:01:54 +> [Static Tag Processing] Pre-Filled tag <element[Thanks moron.].click_chat[thanks moron.]> with '[click=RUN_COMMAND;/denizenclickable chat thanks moron.]Thanks moron.[/click]', and cached result.
11:01:54 +- Parsing CHAT trigger: n@Red Ember/p@Xodek ---------+
11:01:54 Starting InstantQueue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' with player 'Xodek' and NPC '2/Red Ember'...
11:01:54 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 113) narrate format:cchat "Your insolence is like a swarm of mynocks, constantly gnawing at my head." ---------+
11:01:54 +> Executing 'NARRATE': Narrating='Your insolence is like a swarm of mynocks, constantly gnawing at my head.' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@cchat (FORMAT)'
11:01:54 Filled tag <npc.name> with 'Red Ember'.
11:01:54 Filled tag <[text]> with 'Your insolence is like a swarm of mynocks, constantly gnawing at my head.'.
11:01:54 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 114) wait 5s ---------+
11:01:54 +> Executing 'WAIT': delay='d@5s (5s)' mode='DELTA'
11:01:54 Forcing queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' into a timed queue...
11:01:59 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 115) narrate format:cchat "We have faced numerous attempts at conquest throughout their history, with would-be invaders lured by the promise of Hyperia's abundant mineral wealth and strategic location." ---------+
11:01:59 +> Executing 'NARRATE': Narrating='We have faced numerous attempts at conquest throughout their history, with would-be invaders lured by the promise of Hyperia's abundant mineral wealth and strategic location.' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@cchat (FORMAT)'
11:01:59 Filled tag <npc.name> with 'Red Ember'.
11:01:59 Filled tag <[text]> with 'We have faced numerous attempts at conquest throughout their history, with would-be invaders lured by the promise of Hyperia's abundant mineral wealth and strategic location.'.
11:01:59 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 116) wait 10s ---------+
11:01:59 +> Executing 'WAIT': delay='d@10s (10s)' mode='DELTA'
11:02:09 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 117) narrate format:cchat "The Hyperians have humiliated both the Republic and Separatists in past conquest attempts. The Empire's efforts will falter against our resilience and knowledge of our volcanic domain." ---------+
11:02:09 +> Executing 'NARRATE': Narrating='The Hyperians have humiliated both the Republic and Separatists in past conquest attempts. The Empire's efforts will falter against our resilience and knowledge of our volcanic domain.' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@cchat
(FORMAT)'
11:02:09 Filled tag <npc.name> with 'Red Ember'.
11:02:09 Filled tag <[text]> with 'The Hyperians have humiliated both the Republic and Separatists in past conquest attempts. The Empire's efforts will falter against our resilience and knowledge of our volcanic domain.'.
11:02:09 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 118) wait 10s ---------+
11:02:09 +> Executing 'WAIT': delay='d@10s (10s)' mode='DELTA'
11:02:19 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 119) narrate format:cchat "In Hyperia, our skin is like fire, shielding us from heat. Our minds are strong, feeling the earth's movements. Some of us can control fire. We protect our fiery realm fearlessly." ---------+
11:02:19 +> Executing 'NARRATE': Narrating='In Hyperia, our skin is like fire, shielding us from heat. Our minds are strong, feeling the earth's movements. Some of us can control fire. We protect our fiery realm fearlessly.' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@cchat
(FORMAT)'
11:02:19 Filled tag <npc.name> with 'Red Ember'.
11:02:19 Filled tag <[text]> with 'In Hyperia, our skin is like fire, shielding us from heat. Our minds are strong, feeling the earth's movements. Some of us can control fire. We protect our fiery realm fearlessly.'.
11:02:19 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 120) wait 5s ---------+
11:02:19 +> Executing 'WAIT': delay='d@5s (5s)' mode='DELTA'
11:02:24 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 121) narrate format:cchat "Some Hyperians like myself have the ability to manipulate and control flames, conjuring fiery eruptions or shaping molten rock to their will, we are the blaze born." ---------+
11:02:24 +> Executing 'NARRATE': Narrating='Some Hyperians like myself have the ability to manipulate and control flames, conjuring fiery eruptions or shaping molten rock to their will, we are the blaze born.' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@cchat (FORMAT)'
11:02:24 Filled tag <npc.name> with 'Red Ember'.
11:02:24 Filled tag <[text]> with 'Some Hyperians like myself have the ability to manipulate and control flames, conjuring fiery eruptions or shaping molten rock to their will, we are the blaze born.'.
11:02:24 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 122) wait 5s ---------+
11:02:24 +> Executing 'WAIT': delay='d@5s (5s)' mode='DELTA'
11:02:29 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 123) narrate format:cchat "We use the fiery magma rocks in the Hyperian Caves to our advantage you Imperial fool. That’s why we have our base down the-" ---------+
11:02:29 +> Executing 'NARRATE': Narrating='We use the fiery magma rocks in the Hyperian Caves to our advantage you Imperial fool. That’s why we have our base down the-' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@cchat (FORMAT)'
11:02:29 Filled tag <npc.name> with 'Red Ember'.
11:02:29 Filled tag <[text]> with 'We use the fiery magma rocks in the Hyperian Caves to our advantage you Imperial fool. That’s why we have our base down the-'.
11:02:29 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 124) wait 5s ---------+
11:02:29 +> Executing 'WAIT': delay='d@5s (5s)' mode='DELTA'
11:02:34 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 125) narrate format:cchat "Uhh I didn’t mean..." ---------+
11:02:34 +> Executing 'NARRATE': Narrating='Uhh I didn’t mean...' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@cchat (FORMAT)'
11:02:34 Filled tag <npc.name> with 'Red Ember'.
11:02:34 Filled tag <[text]> with 'Uhh I didn’t mean...'.
11:02:34 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 126) wait 5s ---------+
11:02:34 +> Executing 'WAIT': delay='d@5s (5s)' mode='DELTA'
11:02:39 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 127) narrate format:cchat "Obviously that was a lie…." ---------+
11:02:39 +> Executing 'NARRATE': Narrating='Obviously that was a lie….' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@cchat (FORMAT)'
11:02:39 Filled tag <npc.name> with 'Red Ember'.
11:02:39 Filled tag <[text]> with 'Obviously that was a lie….'.
11:02:39 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 128) wait 5s ---------+
11:02:39 +> Executing 'WAIT': delay='d@5s (5s)' mode='DELTA'
11:02:44 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 129) narrate format:cchat "Imperial dog!" ---------+
11:02:44 +> Executing 'NARRATE': Narrating='Imperial dog!' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@cchat (FORMAT)'
11:02:44 Filled tag <npc.name> with 'Red Ember'.
11:02:44 Filled tag <[text]> with 'Imperial dog!'.
11:02:44 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 130) wait 5s ---------+
11:02:44 +> Executing 'WAIT': delay='d@5s (5s)' mode='DELTA'
11:02:49 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 131) narrate format:instruction_format "Click <&b><&o><element[That's all I need.].click_chat[that's all i need.]><&7><&o> or <&b><&o><element[Thanks moron.].click_chat[thanks moron.]>" ---------+
11:02:49 +> Executing 'NARRATE': Narrating='Click [click=RUN_COMMAND;/denizenclickable chat that's all i need.]That's all I need.[/click] or [click=RUN_COMMAND;/denizenclickable chat thanks moron.]Thanks moron.[/click]' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]'
format='s@instruction_format (FORMAT)'
11:02:49 Filled tag <[text]> with 'Click [click=RUN_COMMAND;/denizenclickable chat that's all i need.]That's all I need.[/click] or [click=RUN_COMMAND;/denizenclickable chat thanks moron.]Thanks moron.[/click]'.
11:02:49 +- Queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' Executing: (line 132) zap mainline_2 5m ---------+
11:02:49 +> Executing 'ZAP': Player='p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)' script='s@quest_two_interact (INTERACT)' step='mainline_2' duration='d@5m (5m)'
11:02:49 Completing queue 'QUEST_TWO_INTERACT_54_ConvenienceHades5514' in 54949ms.
11:05:25 +- Getting interact script: n@Red Ember/p@Xodek ---------+
11:05:25 +> [InteractScri...] Interact script is QUEST_TWO_INTERACT. Current step for this script is: MAINLINE_2
11:05:25 +---------------------+
11:05:25 +> Executing 'CHAT': Player='Xodek' NPC='n@2' Radius(Max)='1.6647006389636478(500.0)' Trigger text='thanks moron.' LOS='true' Facing='true'
11:05:25 Filled tag <npc.nickname> with 'Red Ember'.
11:05:25 +- Parsing CHAT trigger: n@Red Ember/p@Xodek ---------+
11:05:25 Starting InstantQueue 'QUEST_TWO_INTERACT_56_CashIndicate' with player 'Xodek' and NPC '2/Red Ember'...
11:05:25 +- Queue 'QUEST_TWO_INTERACT_56_CashIndicate' Executing: (line 179) flag <player> quest_one_complete:! ---------+
11:05:25 Filled tag <player> with 'p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)'.
11:05:25 +> Executing 'FLAG': targets='li@ (Size 1): p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)' (quest_one_complete:CLEAR:null)
11:05:25 +- Queue 'QUEST_TWO_INTERACT_56_CashIndicate' Executing: (line 180) flag <player> quest_two_complete ---------+
11:05:25 Filled tag <player> with 'p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)'.
11:05:25 +> Executing 'FLAG': targets='li@ (Size 1): p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)' (quest_two_complete:AUTO_SET:null)
11:05:25 +- Queue 'QUEST_TWO_INTERACT_56_CashIndicate' Executing: (line 181) flag <player> npc_engaged:! ---------+
11:05:25 Filled tag <player> with 'p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)'.
11:05:25 +> Executing 'FLAG': targets='li@ (Size 1): p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)' (npc_engaged:CLEAR:null)
11:05:25 +- Queue 'QUEST_TWO_INTERACT_56_CashIndicate' Executing: (line 182) execute as_server "lp <player.name> permission set quest.2" ---------+
11:05:25 Filled tag <player.name> with 'Xodek'.
11:05:25 +> Executing 'EXECUTE': type='AS_SERVER' command='lp Xodek permission set quest.2' silent='false'
11:05:25 +- Queue 'QUEST_TWO_INTERACT_56_CashIndicate' Executing: (line 183) execute as_server "iagive <player.name> quests:interrogation_papers" ---------+
11:05:25 Filled tag <player.name> with 'Xodek'.
11:05:25 +> Executing 'EXECUTE': type='AS_SERVER' command='iagive Xodek quests:interrogation_papers' silent='false'
11:05:25 +- Queue 'QUEST_TWO_INTERACT_56_CashIndicate' Executing: (line 184) narrate format:instruction_format "Interrogation Quest Completed" ---------+
11:05:25 +> Executing 'NARRATE': Narrating='Interrogation Quest Completed' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@instruction_format (FORMAT)'
11:05:25 Filled tag <[text]> with 'Interrogation Quest Completed'.
11:05:25 +- Queue 'QUEST_TWO_INTERACT_56_CashIndicate' Executing: (line 185) narrate format:instruction_format "Go Speak to Governer Pryce" ---------+
11:05:25 +> Executing 'NARRATE': Narrating='Go Speak to Governer Pryce' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@instruction_format (FORMAT)'
11:05:25 Filled tag <[text]> with 'Go Speak to Governer Pryce'.
11:05:25 +- Queue 'QUEST_TWO_INTERACT_56_CashIndicate' Executing: (line 186) zap * ---------+
11:05:25 +> Executing 'ZAP': Player='p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)' script='s@quest_two_interact (INTERACT)' step='*'
11:05:25 Completing queue 'QUEST_TWO_INTERACT_56_CashIndicate' in 2ms.
11:05:28 +- Getting interact script: n@Governor Evelynn Pryce/p@Xodek ---------+
11:05:28 +> [InteractScri...] Interact script is QUEST_ONE_INTERACT. Current step for this script is: WAITING
11:05:28 +---------------------+
11:05:28 +- Parsing CLICK trigger: n@Governor Evelynn Pryce/p@Xodek ---------+
11:05:28 Starting InstantQueue 'QUEST_ONE_INTERACT_57_HumansEmerging' with player 'Xodek' and NPC '1/Governor Evelynn Pryce'...
11:05:28 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 39) if <player.has_flag[npc_engaged]> ---------+
11:05:28 +> Executing 'IF': use_braces='true'
11:05:28 Filled tag <player.has_flag[npc_engaged]> with 'false'.
11:05:28 No part of the if command passed, no block will run.
11:05:28 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 43) if <player.has_flag[quest_one_complete]> ---------+
11:05:28 +> Executing 'IF': use_braces='true'
11:05:28 Filled tag <player.has_flag[quest_one_complete]> with 'false'.
11:05:28 No part of the if command passed, no block will run.
11:05:28 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 54) if <player.has_flag[quest_three_complete]> ---------+
11:05:28 +> Executing 'IF': use_braces='true'
11:05:28 Filled tag <player.has_flag[quest_three_complete]> with 'false'.
11:05:28 No part of the if command passed, no block will run.
11:05:28 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 66) if <player.has_flag[quest_two_complete]> ---------+
11:05:28 +> Executing 'IF': use_braces='true'
11:05:28 Filled tag <player.has_flag[quest_two_complete]> with 'true'.
11:05:28 If command passed, running block.
11:05:28 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 67) narrate format:cchat "We are fortunate to have you here Agent, thank you for your efforts." ---------+
11:05:28 +> Executing 'NARRATE': Narrating='We are fortunate to have you here Agent, thank you for your efforts.' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@cchat (FORMAT)'
11:05:28 Filled tag <npc.name> with 'Governor Evelynn Pryce'.
11:05:28 Filled tag <[text]> with 'We are fortunate to have you here Agent, thank you for your efforts.'.
11:05:28 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 68) wait 5s ---------+
11:05:28 +> Executing 'WAIT': delay='d@5s (5s)' mode='DELTA'
11:05:28 Forcing queue 'QUEST_ONE_INTERACT_57_HumansEmerging' into a timed queue...
11:05:33 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 69) narrate format:cchat "Are you ready for your next mission?" ---------+
11:05:33 +> Executing 'NARRATE': Narrating='Are you ready for your next mission?' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@cchat (FORMAT)'
11:05:33 Filled tag <npc.name> with 'Governor Evelynn Pryce'.
11:05:33 Filled tag <[text]> with 'Are you ready for your next mission?'.
11:05:33 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 70) wait 3s ---------+
11:05:33 +> Executing 'WAIT': delay='d@3s (3s)' mode='DELTA'
11:05:36 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 71) flag <player> npc_engaged expire:2m ---------+
11:05:36 Filled tag <player> with 'p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)'.
11:05:36 +> Executing 'FLAG': targets='li@ (Size 1): p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)' expiration='time@ 2024 / 05 (MAY) / 24 (FRIDAY) _ 11 : 07 : 36 : 0960 _ Z' (npc_engaged:AUTO_SET:null)
11:05:36 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 72) narrate format:instruction_format "Click <&b><&o><element[Yes.].click_chat[yes.]><&7><&o> or <&b><&o><element[No.].click_chat[no.]>" ---------+
11:05:36 +> Executing 'NARRATE': Narrating='Click [click=RUN_COMMAND;/denizenclickable chat yes.]Yes.[/click] or [click=RUN_COMMAND;/denizenclickable chat no.]No.[/click]' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@instruction_format (FORMAT)'
11:05:36 Filled tag <[text]> with 'Click [click=RUN_COMMAND;/denizenclickable chat yes.]Yes.[/click] or [click=RUN_COMMAND;/denizenclickable chat no.]No.[/click]'.
11:05:36 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 73) zap startmissiontwo ---------+
11:05:36 +> Executing 'ZAP': Player='p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)' script='s@quest_one_interact (INTERACT)' step='startmissiontwo'
11:05:36 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 74) if <player.has_flag[quest_four_complete]> ---------+
11:05:36 +> Executing 'IF': use_braces='true'
11:05:36 Filled tag <player.has_flag[quest_four_complete]> with 'false'.
11:05:36 No part of the if command passed, no block will run.
11:05:36 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 85) if <player.has_flag[quest_five_complete]> ---------+
11:05:36 +> Executing 'IF': use_braces='true'
11:05:36 Filled tag <player.has_flag[quest_five_complete]> with 'false'.
11:05:36 No part of the if command passed, no block will run.
11:05:36 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 96) if <player.has_flag[quest_six_complete]> ---------+
11:05:36 +> Executing 'IF': use_braces='true'
11:05:36 Filled tag <player.has_flag[quest_six_complete]> with 'false'.
11:05:36 No part of the if command passed, running ELSE block.
11:05:36 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 108) flag player npc_engaged expire:2m ---------+
11:05:36 +> Executing 'FLAG': targets='li@ (Size 1): player' expiration='time@ 2024 / 05 (MAY) / 24 (FRIDAY) _ 11 : 07 : 36 : 0960 _ Z' (npc_engaged:AUTO_SET:null)
11:05:36 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 112) narrate format:cchat "Well, it’s about time they sent someone over to deal with this mess." ---------+
11:05:36 +> Executing 'NARRATE': Narrating='Well, it’s about time they sent someone over to deal with this mess.' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@cchat (FORMAT)'
11:05:36 Filled tag <npc.name> with 'Governor Evelynn Pryce'.
11:05:36 Filled tag <[text]> with 'Well, it’s about time they sent someone over to deal with this mess.'.
11:05:36 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 113) wait 5s ---------+
11:05:36 +> Executing 'WAIT': delay='d@5s (5s)' mode='DELTA'
11:05:41 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 114) narrate format:cchat "Agent <player.name>, welcome to Hyperia. I trust your journey was eventful?" ---------+
11:05:41 Filled tag <player.name> with 'Xodek'.
11:05:41 +> Executing 'NARRATE': Narrating='Agent Xodek, welcome to Hyperia. I trust your journey was eventful?' Targets='[p@23f5bfa3-e943-41f7-9076-1d6f86f78299 (Xodek)]' format='s@cchat (FORMAT)'
11:05:41 Filled tag <npc.name> with 'Governor Evelynn Pryce'.
11:05:41 Filled tag <[text]> with 'Agent Xodek, welcome to Hyperia. I trust your journey was eventful?'.
11:05:41 +- Queue 'QUEST_ONE_INTERACT_57_HumansEmerging' Executing: (line 115) wait 5s ---------+
11:05:41 +> Executing 'WAIT': delay='d@5s (5s)' mode='DELTA'