Date: 2024/04/15 15:30:51 UTC-07:00
Type: Denizen Script
projectile_remove:
type: task
definitions: projectile
script:
- remove <[projectile]>
projectile1:
type: task
definitions: playerloc | headitem | speed | range | hitbox | damagescript | damage | knockback
script:
# SPAWN ARMORSTAND
- spawn armor_stand <[playerloc]> save:projectile
- define projectile <entry[projectile].spawned_entity>
- equip <[projectile]> head:<[headitem]>
- adjust <[projectile]> armor_pose:head|<player.location.pitch.to_radians>,0,0
# PUSH ARMORSTAND
- push <[projectile]> origin:<player> destination:<[range]> speed:<[speed]> script:projectile_remove def:<entry[projectile].spawned_entity> force_along no_rotate no_damage
# CHECK MOBS
- define hit 0
- while <[projectile].is_spawned>:
- foreach <[projectile].location.find_entities[zombie].within[5].deduplicate> as:targets:
## MOB IMMUNE FOR THIS PROJECTILE AFTER DAMAGESCRIPT
- run <[damagescript]> def:<[damage]>|<[knockback]>|<[targets]>
- wait 1t
projectiledamage:
type: task
definitions: damage | knockback | targets
script: