Date: 2024/04/15 10:31:52 UTC-07:00
Type: Denizen Script
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testwater:
type: world
events:
on player enters antiwater:
- if <player.location.direction> == north:
- adjust <player> velocity:0,0.5,0.5
- playsound <player> sound:entity_elder_guardian_curse pitch:0.5
- actionbar "<yellow>You cannot enter the water!" targets:<player>
- else if <player.location.direction> == south:
- adjust <player> velocity:0,0.5,0.5
- playsound <player> sound:entity_elder_guardian_curse pitch:0.5
- actionbar "<yellow>You cannot enter the water!" targets:<player>
- if <player.location.direction> == southwest:
- adjust <player> velocity:0.5,0.5,-0.5
- playsound <player> sound:entity_elder_guardian_curse pitch:0.5
- actionbar "<yellow>You cannot enter the water!" targets:<player>
- else if <player.location.direction> == northeast:
- adjust <player> velocity:0.5,0,-0.5
- playsound <player> sound:entity_elder_guardian_curse pitch:0.5
- actionbar "<yellow>You cannot enter the water!" targets:<player>
- if <player.location.direction> == southeast:
- adjust <player> velocity:-0.5,0.5,-0.5
- playsound <player> sound:entity_elder_guardian_curse pitch:0.5
- actionbar "<yellow>You cannot enter the water!" targets:<player>
- else if <player.location.direction> == northwest:
- adjust <player> velocity:-0.5,0.5,-0.5
- playsound <player> sound:entity_elder_guardian_curse pitch:0.5
- actionbar "<yellow>You cannot enter the water!" targets:<player>
- if <player.location.direction> == northeast:
- playsound <player> sound:entity_elder_guardian_curse pitch:0.5
- actionbar "<yellow>You cannot enter the water!" targets:<player>
- adjust <player> velocity:-0.5,0.5,0.5
- else if <player.location.direction> == southwest:
- playsound <player> sound:entity_elder_guardian_curse pitch:0.5
- actionbar "<yellow>You cannot enter the water!" targets:<player>
- adjust <player> velocity:-0.5,0.5,0.5
- if <player.location.direction> == northwest:
- adjust <player> velocity:0.5,0.5,0.5
- playsound <player> sound:entity_elder_guardian_curse pitch:0.5
- actionbar "<yellow>You cannot enter the water!" targets:<player>
- else if <player.location.direction> == southeast:
- adjust <player> velocity:0.5,0.5,0.5
- playsound <player> sound:entity_elder_guardian_curse pitch:0.5
- actionbar "<yellow>You cannot enter the water!" targets:<player>
- if <player.location.direction> == south:
- adjust <player> velocity:0,0.5,-0.5
- playsound <player> sound:entity_elder_guardian_curse pitch:0.5
- actionbar "<yellow>You cannot enter the water!" targets:<player>
- else if <player.location.direction> == north:
- adjust <player> velocity:0,0.5,-0.5
- playsound <player> sound:entity_elder_guardian_curse pitch:0.5
- actionbar "<yellow>You cannot enter the water!" targets:<player>
- if <player.location.direction> == east:
- adjust <player> velocity:-0.5,0.5,0
- playsound <player> sound:entity_elder_guardian_curse pitch:0.5
- actionbar "<yellow>You cannot enter the water!" targets:<player>
- else if <player.location.direction> == west:
- adjust <player> velocity:-0.5,0.5,0
- playsound <player> sound:entity_elder_guardian_curse pitch:0.5
- actionbar "<yellow>You cannot enter the water!" targets:<player>
- if <player.location.direction> == west:
- adjust <player> velocity:0.5,0.5,0
- playsound <player> sound:entity_elder_guardian_curse pitch:0.5
- actionbar "<yellow>You cannot enter the water!" targets:<player>
- else if <player.location.direction> == east:
- adjust <player> velocity:0.5,0.5,0
- playsound <player> sound:entity_elder_guardian_curse pitch:0.5
- actionbar "<yellow>You cannot enter the water!" targets:<player>
- if <player.location.direction> == east:
- adjust <player> velocity:-0.5,0.5,0
- playsound <player> sound:entity_elder_guardian_curse pitch:0.5
- actionbar "<yellow>You cannot enter the water!" targets:<player>
- else if <player.location.direction> == west:
- adjust <player> velocity:-0.5,0.5,0
- playsound <player> sound:entity_elder_guardian_curse pitch:0.5
- actionbar "<yellow>You cannot enter the water!" targets:<player>