Date: 2024/04/15 06:50:54 UTC-07:00
Type: Denizen Script
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
menu_aventure_event:
type: world
debug: false
events:
on player opens aventure_menu1:
- if !<player.has_flag[dj_2_unlock]>:
- inventory set o:dj_warden_lock slot:<inventory[aventure_menu1].find_all_items[dj_warden]>
- inventory set o:lock slot:23
on player clicks item in aventure_menu1:
- determine passively cancelled
- announce <context.slot>
- if !<player.has_flag[dj_2_unlock]> && <context.slot> in <inventory[aventure_menu1].find_all_items[dj_warden]>:
- if <player.has_flag[homard_boss_killed]>:
- if <player.flag[pirate_coin_count]> >= 100:
- if <player.in_group[canonnier]>:
- flag <player> pirate_coin_count:-:100
- flag <player> dj_2_unlock
- inventory close
- playsound sound:entity_player_levelup <player>
- narrate "<&f>Vous avez débloquer l'accès <&5><&l>Monde Corrompu "
- inventory opend d:aventure_menu
aventure_menu1:
type: inventory
inventory: chest
title: <&f><placeholder[img_offset_-48]><placeholder[img_menu_aventure1]><placeholder[img_menu_aventure2]> <placeholder[img_offset_-259]><placeholder[img_menu_aventure3]><placeholder[img_menu_aventure4]>
definitions:
S: next
L: lock
P: dj_pirate
W: dj_warden
N: dj_nether
slots:
- [P] [P] [P] [W] [W] [W] [N] [N] [N]
- [P] [P] [P] [W] [W] [W] [N] [L] [N]
- [P] [P] [P] [W] [W] [W] [N] [N] [N]
- [P] [P] [P] [W] [W] [W] [N] [N] [N]
- [P] [P] [P] [W] [W] [W] [N] [N] [N]
- [P] [P] [P] [W] [W] [W] [N] [N] [S]