Paste #121164: Denizen Debug Logs From A Minecraft Server

Date: 2024/03/20 06:06:17 UTC-07:00
Type: Server Log

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Java Version: 16.0.2
Up-time: 13m
Denizen Version: Core: 1.90.2-SNAPSHOT (Build 1294), Spigot: 1.2.6-SNAPSHOT (build 1782-REL)
Script Containers: 18, Events: 17
Last reload: 1m 55s ago
Server Version: CraftBukkit version 3096a-Spigot-9fb885e-af1a232 (MC: 1.16.5)
Active Plugins (30): LuckPerms: 5.4.102, Builders-Utilities: 2.1.1-103, PlaceholderAPI: 2.11.5, 
CrackShot: 0.98.11, ProtocolLib: 4.5.1, SimpleLay: 1.1.1, SkinsRestorer: 15.0.7, 
AmazingKit: 1.1, Pazaak: 2.1.1, LeadWires: 1.1.10, Vault: 1.7.3-b131, MyCommand: 5.7.2, 
Chatty: 2.19.11, WorldEdit: 7.2.2+fc3c499, BlockEffects: 3.0.1, VehiclesPlusPro: 2.4.3, 
Essentials: 2.21.0-dev+24-0af4436, BKCommonLib: 1.20.4-v3, LoginSecurity: 3.3.0, 
HeadDatabase: 4.16.0, WorldGuard: 7.0.4+f7ff984, Citizens: 2.0.30-SNAPSHOT (build 2858), 
DeluxeMenus: 1.14.0-Release, TAB: 2.9.2, QualityArmory: 2.0.11, Denizen: 1.2.6-SNAPSHOT (build 1782-REL), 
Skript: 2.8.3, Depenizen: 2.0.0 (build 820), skript-reflect: 2.4, MTVehicles: 2.5.3,
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): Danil_2005(Danil_2005)
Total Players Ever: 109 (109 v3)
Mode: offline
Depenizen Bridges loaded (6): LuckPerms, CrackShot, WorldEdit, Essentials, PlaceholderAPI, WorldGuard

18:06:07 Running script event 'CrackShotPlayerStartsReloadingWeaponEvent', event='on crackshot player starts reloading weapon' for script 'CRACKSHOT' 
18:06:07 Starting InstantQueue 'CRACKSHOT_664_RepH3xTroy' with player 'Danil_2005'... 
18:06:07 +- Queue 'CRACKSHOT_664_RepH3xTroy' Executing: (line 6) if <crackshot.weapon[AKM]> true ---------+ 
18:06:07 +> Executing 'IF': use_braces='true'   
18:06:07 No part of the if command passed, running ELSE block. 
18:06:07 +- Queue 'CRACKSHOT_664_RepH3xTroy' Executing: (line 9) playsound <player.location> sound:entity_villager_no ---------+ 
18:06:07 Filled tag <player.location> with '[email protected], 48, 2332.816010388628, 49.47293091, 111.5199585, world'. 
18:06:07 +> Executing 'PLAYSOUND': locations='[[email protected], 48, 2332.816010388628, 49.47293091, 111.5199585, world]'  sound='entity_villager_no'  volume='1'  pitch='1'  custom='false'   
18:06:07 Completing queue 'CRACKSHOT_664_RepH3xTroy' in 1ms.