Paste #118289: Diff Report Between Paste #118288 and #118285

Date: 2023/12/07 08:30:15 UTC-08:00
Type: Diff Report

View Raw Paste Download This Paste Edit Of Paste 118288
Copy Link


 # @ ██ [ To use within scripts:                                                     ] ██:
-# | ██ [ Tag usage: <server.has_flag[behr.denizen.dmmo_items.<[item_name]>]>        ] ██
-# @ ██ [ Example:   <server.has_flag[behr.denizen.dmmo_items.my_fancy_item]>        ] ██
+# | ██ [ Tag usage: <server.flag[behr.denizen.dmmo_items.<[item_name]>]>        ] ██
+# @ ██ [ Example:   <server.flag[behr.denizen.dmmo_items.my_fancy_item]>        ] ██
 # | ██ [ Returns: ItemTag of the saved item.                                        ] ██
 
 # @ ██ [ When comparing it to other items, use the item's flag name `dmmo_name`     ] ██:
 # @ ██ [ Example 1:                                                                 ] ██
 # - ██ [ - define my_held_item <player.item_in_hand>                                ] ██
 # - ██ [ - if <[my_held_item].flag[dmmo_name].if_null[null]> == my_fancy_item:      ] ██
 # - ██ [   - narrate "You're holding my fancy item!                                 ] ██
 
 # @ ██ [ Example 2:                                                                 ] ██:
 # - ██ [ on player clicks block:                                                    ] ██
 # - ██ [ - define item_clicked_with <context.item>                                  ] ██
 # - ██ [ - if <[item_clicked_with].flag[dmmo_name].if_null[null]> == my_fancy_item: ] ██
 # - ██ [   - narrate "You're clicking with my fancy item!"                          ] ██
 
 # @ ██ [ When checking if an inventory contains this item use the                   ] ██:
 # | ██ [ InventoryTag.contains_item[item_flagged:<dmmo_name>] tag                   ] ██
 # - ██ [ Example: <player.inventory.contains_item[item_flagged:my_fancy_item]>      ] ██
 # | ██ [ Returns: TRUE / FALSE                                                      ] ██
 dmmo_item_command:
   type: command
   name: dmmo
   description: Saves a mmo item to a flag to be used with scripts
   usage: /dmmo [[name] (remove)] / [list]
   permission: denizen.dmmo
   tab completion:
     1: <server.flag[behr.denizen.dmmo_items].parse[name].if_null[<list>]>
     2: remove
   script:
     - choose <context.args.size>:
       - case 1:
         - define item_name <context.args.first>
         - if <[item_name]> == list:
           - if !<server.has_flag[behr.denizen.dmmo_items]>:
             - narrate "<&[error]>There are currently no dmmo items saved."
             - stop
 
           - define items <server.flag[behr.denizen.dmmo_items]>
           - define count <[items].size>
           - narrate "<&b><[count]> total dmmo items<&co><n><&a><[items].keys.separated_by[<n>]>"
           - stop
 
         - if <server.has_flag[behr.denizen.dmmo_items.<[item_name]>]>:
           - narrate "<&[error]>There is already an item saved under the name <[item_name]>"
           - stop
 
         - if <player.item_in_hand> matches air:
           - narrate "<&[error]>You must be holding an item to name"
           - stop
 
         - define item <player.item_in_hand.with_flag[dmmo_name:<[item_name]>]>
         - flag server behr.denizen.dmmo_items.<[item_name]>:<[item]>
         - narrate "<&a><[item]> saved as dmmo item successfully"
 
       - case 2:
         - if <context.args.last> != remove:
           - narrate "<&[error]>Invalid usage - <&[emphasis]>/dmmo [name] (remove)"
           - stop
 
         - define item_name <context.args.first>
         - if !<server.has_flag[behr.denizen.dmmo_items.<[item_name]>]>:
           - narrate "<&[error]>There is no item saved under the name <[item_name]>"
           - stop
 
         - flag server behr.denizen.dmmo_items.<[item_name]>:!
         - narrate "<&a><[item]> dmmo item removed successfully"
 
       - default:
         - narrate "<&[error]>Invalid usage - <&[emphasis]>/dmmo [name] (remove)"