Paste #115783: Diff Report Between Paste #115782 and #115781

Date: 2023/09/29 13:18:11 UTC-07:00
Type: Diff Report

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 evilEye_item:
   type: item
   material: player_head
   display name: Evil Eye
   mechanisms:
     skull_skin: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDU1NTYwODNjOWNkZTE5ZjU0YmY3OGE0MjFjYjk3MzFmNjBmMWQzZGUzY2Y1ODRmNTRiMmQ0MzY3N2RmMmE3In19fQ==
-    collidable: false 
+    collidable: false
   lore:
   - Watch out.
 
   allow in material recipes: false
 
 evilEye:
     type: entity
     entity_type: vex
 
 evilEyeParticles:
     type: task
     debug: false
     definitions: myTarget
     script:
     - while <[myTarget].is_spawned>:
       - playeffect effect:FALLING_DUST at:<[myTarget].location> quantity:5 offset:0.25 visibility:100 special_data:redstone_block
       - wait 10t
 
 spawnEye:
     type: task
     debug: true
     definitions: myLocation
     script:
     - spawn armor_stand <[myLocation]> save:myBody
     - spawn evilEye <[myLocation]> save:myEye
     - equip <entry[myBody].spawned_entity> head:evilEye_item
     - attach <entry[myBody].spawned_entity> to:<entry[myEye].spawned_entity> offset:0,-1,0
     - invisible <entry[myBody].spawned_entity>
     - invisible <entry[myEye].spawned_entity>
     - flag <entry[myEye].spawned_entity> myBody:<entry[myBody].spawned_entity>
     - equip <entry[myEye].spawned_entity> hand:air
     - ~run applybasestats def:<entry[myEye].spawned_entity>
     - definemap myMods strength:<map[stat=strength;value=-2]> endurance:<map[stat=endurance;value=-2]> agility:<map[stat=agility;value=-2]>
     - run addStatMod def:<entry[myEye].spawned_entity>|<[myMods]>
     - run evilEyeParticles def:<entry[myEye].spawned_entity>