Java Version: 17.0.6
Up-time: 49m
Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1355), Spigot: 1.2.8-SNAPSHOT (build 6850-DEV)
Script Containers: 55, Events: 7
Last reload: 7s ago
Server Version: Paper version git-Paper-131 (MC: 1.20.1)
Active Plugins (2): Denizen: 1.2.8-SNAPSHOT (build 6850-DEV), Depenizen: 2.1.0 (build 841)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): _TheCrazyChicken(_TheCrazyChicken)
Total Players Ever: 1 (1 normal)
Mode: online
Depenizen Bridges loaded (0):
13:08:32 Starting InstantQueue 'RW_TRAITS_COMMAND_12095_SyracuseSoccer' with player '_TheCrazyChicken'...
13:08:32 +- Queue 'RW_TRAITS_COMMAND_12095_SyracuseSoccer' Executing: (line 7) run trait_task ---------+
13:08:32 +> Executing 'RUN': script='s@trait_task (TASK)'
13:08:32 Completing queue 'RW_TRAITS_COMMAND_12095_SyracuseSoccer' in 15ms.
13:08:34 Starting InstantQueue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' with player '_TheCrazyChicken'...
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 6) define player <player> ---------+
13:08:34 Filled tag <player> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:34 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' definition='player' value='p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 7) define traits_data <script[cfg_traits].data_key[traits]> ---------+
13:08:34 Filled tag <script[cfg_traits].data_key[traits]> with 'map@[enchanting = map@[material = enchanted_book; display_name = Enchanting; display_icon = ☽; hover_desc = <&[lightgrey]>Level up this trait by enchanting items at an <&[success]>enchanting table<&[lightgrey]>.; rewards = map@[item_rarity =
map@[display = Specialization; int_1 = 10; levels = 10|25|40|60; description = <&[lightgrey]>Enchanted items have a chance to increase their rarity.]; less_cost = map@[display = Cost Efficiency; int_1 = 7; levels = 15|30|50|75; description = <&[yellow]>INT_1<&pc><&[lightgrey]> reduced XP cost when
enchanting.]; enchant_power = map@[display = Arcanic; int_1 = 2; levels = 20|40|75; description = <&[lightgrey]>Enchantment offerings can be more powerful.]; rarity_bonus = map@[display = Rarity; levels = 50|100; description = <&[lightgrey]>Rare enchantments have a higher chance of being
selected.]]]; mining = map@[material = iron_pickaxe; display_name = Mining; display_icon = ⛏; hover_desc = <&[lightgrey]>Level up this trait by breaking ores with a <&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>.; rewards = map@[loot = map@[display = Prospecting; int_1 = 0;
int_2 = 25; levels = <util.list_numbers[from=12;to=100;every=12]>; description = li@ (Size 10): <&[yellow]>+INT_2<&pc> Chance<&[lightgrey]> to double specific ore drops. | <&[grey]>Tier increases every 12 mining levels.<&nl> | <&f>Tier I<&co>... *snip!*...LG>= map@[display = Droppings; levels =
50; description = <&[lightgrey]>Increase chance for felled logs and leaves to drop applicable items.]; experience = map@[display = Experienced; levels = 65; description = <&[lightgrey]>Increased amount of experience drops when felling trees.]]]; survival = map@[material = cooked_beef; display_name
= Survival; display_icon = 🍖; hover_desc = <&[lightgrey]>Level up this trait through several different methods.<&nl><&nl><&f>- <&[gold]>Unlocking survival related advancements.<&nl><&f>-<&[gold]> Eating food.<&nl><&f>- <&[gold]>Sleeping in a bed.<&nl><&f>- <&[gold]>Discovering biomes for the
first time.; rewards = map@[sleep_bonus = map@[display = Rested; int_1 = 1; tiers = true; levels = 10|60; description = <&[yellow]>+INT_1<&[lightgrey]> extra lifetime hearts after sleeping in a bed.]; less_exhaust = map@[display = Stamina; int_1 = 20; levels = 20|40|60|80; description =
<&[yellow]>INT_1<&pc><&[lightgrey]> reduction in exhaustion when jumping or moving.]; extra_food = map@[display = Fulfilled; int_1 = 1; tiers = true; levels = 25|50|70|85; description = <&[lightgrey]>Extra food levels when consuming a food item.]; less_falldamage = map@[display = Graceful; int_1 =
1; int_2 = 12; tiers = true; levels = 40|75|100; description = <&[lightgrey]>Falling from <&[yellow]>+INT_1<&[lightgrey]> extra block('s) will no longer harm you,<&nl>additonally you take <&[yellow]>INT_2<&pc><&[lightgrey]> reduced fall damage.]]]]'.
13:08:34 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' definition='traits_data' value='map@[enchanting = map@[material = enchanted_book; display_name = Enchanting; display_icon = ☽; hover_desc = <&[lightgrey]>Level up this trait by enchanting items at an
<&[success]>enchanting table<&[lightgrey]>.; rewards = map@[item_rarity = map@[display = Specialization; int_1 = 10; levels = 10|25|40|60; description = <&[lightgrey]>Enchanted items have a chance to increase their rarity.]; less_cost = map@[display = Cost Efficiency; int_1 = 7; levels =
15|30|50|75; description = <&[yellow]>INT_1<&pc><&[lightgrey]> reduced XP cost when enchanting.]; enchant_power = map@[display = Arcanic; int_1 = 2; levels = 20|40|75; description = <&[lightgrey]>Enchantment offerings can be more powerful.]; rarity_bonus = map@[display = Rarity; levels = 50|100;
description = <&[lightgrey]>Rare enchantments have a higher chance of being selected.]]]; mining = map@[material = iron_pickaxe; display_name = Mining; display_icon = ⛏; hover_desc = <&[lightgrey]>Level up this trait by breaking ores with a <&[success]>pickaxe<&[lightgrey]> or
<&[success]>hammer<&[lightgrey]>.; rewards = map@[loot = map@[display = Prospecting; int_1 = 0; int_2 = 25; levels = <util.list_numbers[from=12;to=100;every=12]>; description = li@ (Size 10): <&[yellow]>+INT_2<&pc> Chance<&[lightgrey]> to double specific ore drops. | <&[grey]>Tier increases every
12... *snip!*...G>= map@[display = Droppings; levels = 50; description = <&[lightgrey]>Increase chance for felled logs and leaves to drop applicable items.]; experience = map@[display = Experienced; levels = 65; description = <&[lightgrey]>Increased amount of experience drops when felling
trees.]]]; survival = map@[material = cooked_beef; display_name = Survival; display_icon = 🍖; hover_desc = <&[lightgrey]>Level up this trait through several different methods.<&nl><&nl><&f>- <&[gold]>Unlocking survival related advancements.<&nl><&f>-<&[gold]> Eating food.<&nl><&f>-
<&[gold]>Sleeping in a bed.<&nl><&f>- <&[gold]>Discovering biomes for the first time.; rewards = map@[sleep_bonus = map@[display = Rested; int_1 = 1; tiers = true; levels = 10|60; description = <&[yellow]>+INT_1<&[lightgrey]> extra lifetime hearts after sleeping in a bed.]; less_exhaust =
map@[display = Stamina; int_1 = 20; levels = 20|40|60|80; description = <&[yellow]>INT_1<&pc><&[lightgrey]> reduction in exhaustion when jumping or moving.]; extra_food = map@[display = Fulfilled; int_1 = 1; tiers = true; levels = 25|50|70|85; description = <&[lightgrey]>Extra food levels when
consuming a food item.]; less_falldamage = map@[display = Graceful; int_1 = 1; int_2 = 12; tiers = true; levels = 40|75|100; description = <&[lightgrey]>Falling from <&[yellow]>+INT_1<&[lightgrey]> extra block('s) will no longer harm you,<&nl>additonally you take
<&[yellow]>INT_2<&pc><&[lightgrey]> reduced fall damage.]]]]'
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 8) define traits <list[<[player].flag[TRAITS_SELECTION].sub[1]>|<[player].flag[TRAITS_SELECTION]>|<[player].flag[TRAITS_SELECTION].add[1]>]> ---------+
13:08:34 Filled tag <[player].flag[TRAITS_SELECTION].sub[1]> with '0'.
13:08:34 Filled tag <[player].flag[TRAITS_SELECTION]> with '1'.
13:08:34 Filled tag <[player].flag[TRAITS_SELECTION].add[1]> with '2'.
13:08:34 Filled tag <list[0|1|2]> with 'li@ (Size 3): 0 | 1 | 2'.
13:08:34 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' definition='traits' value='li@ (Size 3): 0 | 1 | 2'
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 11) foreach <[traits]> as:trait ---------+
13:08:34 Filled tag <[traits]> with 'li@ (Size 3): 0 | 1 | 2'.
13:08:34 +> Executing 'FOREACH': list='li@ (Size 3): 0 | 1 | 2' as='trait'
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 12) if <[trait]> < 1 ---------+
13:08:34 +> [Static Tag Processing] Pre-Filled partial tag '<element[1]...' with '1', and cached result.
13:08:34 +> Executing 'IF': use_braces='true'
13:08:34 Filled tag <[trait]> with '0'.
13:08:34 Comparing if 0 LESS 1 ... true
13:08:34 If command passed, running block.
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 13) define new_trait <[traits_data].size.sub[<[trait].mod[<[traits_data].size>].abs>]> ---------+
13:08:34 Filled tag <[traits_data].size> with '9'.
13:08:34 Filled tag <[trait].mod[9].abs> with '0'.
13:08:34 Filled tag <[traits_data].size.sub[0]> with '9'.
13:08:34 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' definition='new_trait' value='9'
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 18) define new_traits:->:<[new_trait]> ---------+
13:08:34 Filled tag <[new_trait]> with '9'.
13:08:34 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' (new_traits:INSERT:9)
13:08:34 +- Foreach loop 2 ---------+
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 12) if <[trait]> < 1 ---------+
13:08:34 +> Executing 'IF': use_braces='true'
13:08:34 Filled tag <[trait]> with '1'.
13:08:34 Comparing if 1 LESS 1 ... false
13:08:34 Filled tag <[trait]> with '1'.
13:08:34 Filled tag <[traits_data].size> with '9'.
13:08:34 Comparing if 1 MORE 9 ... false
13:08:34 No part of the if command passed, running ELSE block.
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 17) define new_trait <[trait]> ---------+
13:08:34 Filled tag <[trait]> with '1'.
13:08:34 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' definition='new_trait' value='1'
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 18) define new_traits:->:<[new_trait]> ---------+
13:08:34 Filled tag <[new_trait]> with '1'.
13:08:34 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' (new_traits:INSERT:1)
13:08:34 +- Foreach loop 3 ---------+
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 12) if <[trait]> < 1 ---------+
13:08:34 +> Executing 'IF': use_braces='true'
13:08:34 Filled tag <[trait]> with '2'.
13:08:34 Comparing if 2 LESS 1 ... false
13:08:34 Filled tag <[trait]> with '2'.
13:08:34 Filled tag <[traits_data].size> with '9'.
13:08:34 Comparing if 2 MORE 9 ... false
13:08:34 No part of the if command passed, running ELSE block.
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 17) define new_trait <[trait]> ---------+
13:08:34 Filled tag <[trait]> with '2'.
13:08:34 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' definition='new_trait' value='2'
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 18) define new_traits:->:<[new_trait]> ---------+
13:08:34 Filled tag <[new_trait]> with '2'.
13:08:34 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' (new_traits:INSERT:2)
13:08:34 +- Foreach loop complete ---------+
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 20) define trait_1 <[traits_data].get[<[traits_data].keys.get[<[new_traits].get[1]>]>]> ---------+
13:08:34 Filled tag <[new_traits].get[1]> with '9'.
13:08:34 Filled tag <[traits_data].keys.get[9]> with 'survival'.
13:08:34 Filled tag <[traits_data].get[survival]> with 'map@[material = cooked_beef; display_name = Survival; display_icon = 🍖; hover_desc = <&[lightgrey]>Level up this trait through several different methods.<&nl><&nl><&f>- <&[gold]>Unlocking survival related advancements.<&nl><&f>-<&[gold]> Eating
food.<&nl><&f>- <&[gold]>Sleeping in a bed.<&nl><&f>- <&[gold]>Discovering biomes for the first time.; rewards = map@[sleep_bonus = map@[display = Rested; int_1 = 1; tiers = true; levels = 10|60; description = <&[yellow]>+INT_1<&[lightgrey]> extra lifetime hearts after sleeping in a bed.];
less_exhaust = map@[display = Stamina; int_1 = 20; levels = 20|40|60|80; description = <&[yellow]>INT_1<&pc><&[lightgrey]> reduction in exhaustion when jumping or moving.]; extra_food = map@[display = Fulfilled; int_1 = 1; tiers = true; levels = 25|50|70|85; description = <&[lightgrey]>Extra food
levels when consuming a food item.]; less_falldamage = map@[display = Graceful; int_1 = 1; int_2 = 12; tiers = true; levels = 40|75|100; description = <&[lightgrey]>Falling from <&[yellow]>+INT_1<&[lightgrey]> extra block('s) will no longer harm you,<&nl>additonally you take
<&[yellow]>INT_2<&pc><&[lightgrey]> reduced fall damage.]]]'.
13:08:34 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' definition='trait_1' value='map@[material = cooked_beef; display_name = Survival; display_icon = 🍖; hover_desc = <&[lightgrey]>Level up this trait through several different methods.<&nl><&nl><&f>-
<&[gold]>Unlocking survival related advancements.<&nl><&f>-<&[gold]> Eating food.<&nl><&f>- <&[gold]>Sleeping in a bed.<&nl><&f>- <&[gold]>Discovering biomes for the first time.; rewards = map@[sleep_bonus = map@[display = Rested; int_1 = 1; tiers = true; levels = 10|60; description =
<&[yellow]>+INT_1<&[lightgrey]> extra lifetime hearts after sleeping in a bed.]; less_exhaust = map@[display = Stamina; int_1 = 20; levels = 20|40|60|80; description = <&[yellow]>INT_1<&pc><&[lightgrey]> reduction in exhaustion when jumping or moving.]; extra_food = map@[display = Fulfilled; int_1
= 1; tiers = true; levels = 25|50|70|85; description = <&[lightgrey]>Extra food levels when consuming a food item.]; less_falldamage = map@[display = Graceful; int_1 = 1; int_2 = 12; tiers = true; levels = 40|75|100; description = <&[lightgrey]>Falling from <&[yellow]>+INT_1<&[lightgrey]> extra
block('s) will no longer harm you,<&nl>additonally you take <&[yellow]>INT_2<&pc><&[lightgrey]> reduced fall damage.]]]'
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 21) define trait_2 <[traits_data].get[<[traits_data].keys.get[<[new_traits].get[2]>]>]> ---------+
13:08:34 Filled tag <[new_traits].get[2]> with '1'.
13:08:34 Filled tag <[traits_data].keys.get[1]> with 'enchanting'.
13:08:34 Filled tag <[traits_data].get[enchanting]> with 'map@[material = enchanted_book; display_name = Enchanting; display_icon = ☽; hover_desc = <&[lightgrey]>Level up this trait by enchanting items at an <&[success]>enchanting table<&[lightgrey]>.; rewards = map@[item_rarity = map@[display =
Specialization; int_1 = 10; levels = 10|25|40|60; description = <&[lightgrey]>Enchanted items have a chance to increase their rarity.]; less_cost = map@[display = Cost Efficiency; int_1 = 7; levels = 15|30|50|75; description = <&[yellow]>INT_1<&pc><&[lightgrey]> reduced XP cost when enchanting.];
enchant_power = map@[display = Arcanic; int_1 = 2; levels = 20|40|75; description = <&[lightgrey]>Enchantment offerings can be more powerful.]; rarity_bonus = map@[display = Rarity; levels = 50|100; description = <&[lightgrey]>Rare enchantments have a higher chance of being selected.]]]'.
13:08:34 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' definition='trait_2' value='map@[material = enchanted_book; display_name = Enchanting; display_icon = ☽; hover_desc = <&[lightgrey]>Level up this trait by enchanting items at an <&[success]>enchanting
table<&[lightgrey]>.; rewards = map@[item_rarity = map@[display = Specialization; int_1 = 10; levels = 10|25|40|60; description = <&[lightgrey]>Enchanted items have a chance to increase their rarity.]; less_cost = map@[display = Cost Efficiency; int_1 = 7; levels = 15|30|50|75; description =
<&[yellow]>INT_1<&pc><&[lightgrey]> reduced XP cost when enchanting.]; enchant_power = map@[display = Arcanic; int_1 = 2; levels = 20|40|75; description = <&[lightgrey]>Enchantment offerings can be more powerful.]; rarity_bonus = map@[display = Rarity; levels = 50|100; description =
<&[lightgrey]>Rare enchantments have a higher chance of being selected.]]]'
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 22) define trait_3 <[traits_data].get[<[traits_data].keys.get[<[new_traits].get[3]>]>]> ---------+
13:08:34 Filled tag <[new_traits].get[3]> with '2'.
13:08:34 Filled tag <[traits_data].keys.get[2]> with 'mining'.
13:08:34 Filled tag <[traits_data].get[mining]> with 'map@[material = iron_pickaxe; display_name = Mining; display_icon = ⛏; hover_desc = <&[lightgrey]>Level up this trait by breaking ores with a <&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>.; rewards = map@[loot = map@[display =
Prospecting; int_1 = 0; int_2 = 25; levels = <util.list_numbers[from=12;to=100;every=12]>; description = li@ (Size 10): <&[yellow]>+INT_2<&pc> Chance<&[lightgrey]> to double specific ore drops. | <&[grey]>Tier increases every 12 mining levels.<&nl> | <&f>Tier I<&co> <&[success]>Coal | <&f>Tier
II<&co> <&[success]>Copper, Redstone | <&f>Tier III<&co> <&[success]>Iron | <&f>Tier IV<&co> <&[success]>Gold, Nether Gold | <&f>Tier V<&co> <&[success]>Lapis Lazuli, Nether Quartz | <&f>Tier VI<&co> <&[success]>Emerald | <&f>Tier VII<&co> <&[success]>Diamond | <&f>Tier VIII<&co>
<&[success]>Netherite]; loot_all = map@[display = Bundle; int_1 = 6.25; increments = true; levels = 15|30|60|90; description = <&[yellow]>+INT_1<&pc> Chance<&[lightgrey]> to double all drops.]; gem_bonus = map@[display = Rockhounding; int_1 = 5; int_2 = 7; levels = 40|85; description =
<&[yellow]>INT_1<&pc> Chance<&[lightgrey]> to drop a gem when mining an ore.<&nl><&[yellow]>INT_2<&pc> Chance <&[lightgrey]>if the ore is an emerald.; increments = true]; experience = map@[display = Experienced; int_1 = 35; levels = 50; description = <&[lightgrey]>You earn more experience when
mining ores with a <&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>.]]]'.
13:08:34 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' definition='trait_3' value='map@[material = iron_pickaxe; display_name = Mining; display_icon = ⛏; hover_desc = <&[lightgrey]>Level up this trait by breaking ores with a <&[success]>pickaxe<&[lightgrey]> or
<&[success]>hammer<&[lightgrey]>.; rewards = map@[loot = map@[display = Prospecting; int_1 = 0; int_2 = 25; levels = <util.list_numbers[from=12;to=100;every=12]>; description = li@ (Size 10): <&[yellow]>+INT_2<&pc> Chance<&[lightgrey]> to double specific ore drops. | <&[grey]>Tier increases every
12 mining levels.<&nl> | <&f>Tier I<&co> <&[success]>Coal | <&f>Tier II<&co> <&[success]>Copper, Redstone | <&f>Tier III<&co> <&[success]>Iron | <&f>Tier IV<&co> <&[success]>Gold, Nether Gold | <&f>Tier V<&co> <&[success]>Lapis Lazuli, Nether Quartz | <&f>Tier VI<&co> <&[success]>Emerald |
<&f>Tier VII<&co> <&[success]>Diamond | <&f>Tier VIII<&co> <&[success]>Netherite]; loot_all = map@[display = Bundle; int_1 = 6.25; increments = true; levels = 15|30|60|90; description = <&[yellow]>+INT_1<&pc> Chance<&[lightgrey]> to double all drops.]; gem_bonus = map@[display = Rockhounding;
int_1 = 5; int_2 = 7; levels = 40|85; description = <&[yellow]>INT_1<&pc> Chance<&[lightgrey]> to drop a gem when mining an ore.<&nl><&[yellow]>INT_2<&pc> Chance <&[lightgrey]>if the ore is an emerald.; increments = true]; experience = map@[display = Experienced; int_1 = 35; levels = 50;
description = <&[lightgrey]>You earn more experience when mining ores with a <&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>.]]]'
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 24) if <[player].has_flag[TRAITS_SELECT_TIME_COOLDOWN]> ---------+
13:08:34 +> Executing 'IF': use_braces='true'
13:08:34 Filled tag <[player].has_flag[TRAITS_SELECT_TIME_COOLDOWN]> with 'false'.
13:08:34 No part of the if command passed, running ELSE block.
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 27) define time:4 ---------+
13:08:34 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' (time:SET:4)
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 28) flag <[player]> TRAITS_SELECT_TIME_COOLDOWN expire:4t ---------+
13:08:34 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:34 +> Executing 'FLAG': targets='li@ (Size 1): p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)' expiration='time@ 2023 / 08 (AUGUST) / 31 (THURSDAY) _ 13 : 08 : 35 : 0137 _ -05:00' (TRAITS_SELECT_TIME_COOLDOWN:AUTO_SET:null)
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 30) choose <[selection]> ---------+
13:08:34 Filled tag <[selection]> with 'right'.
13:08:34 +> Executing 'CHOOSE': choice='right'
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 50) run rw_trait_select_right_animation def.trait_1:<[trait_1]> def.trait_2:<[trait_2]> def.trait_3:<[trait_3]> def.time:<[time]> ---------+
13:08:34 Filled tag <[trait_1]> with 'map@[material = cooked_beef; display_name = Survival; display_icon = 🍖; hover_desc = <&[lightgrey]>Level up this trait through several different methods.<&nl><&nl><&f>- <&[gold]>Unlocking survival related advancements.<&nl><&f>-<&[gold]> Eating food.<&nl><&f>-
<&[gold]>Sleeping in a bed.<&nl><&f>- <&[gold]>Discovering biomes for the first time.; rewards = map@[sleep_bonus = map@[display = Rested; int_1 = 1; tiers = true; levels = 10|60; description = <&[yellow]>+INT_1<&[lightgrey]> extra lifetime hearts after sleeping in a bed.]; less_exhaust =
map@[display = Stamina; int_1 = 20; levels = 20|40|60|80; description = <&[yellow]>INT_1<&pc><&[lightgrey]> reduction in exhaustion when jumping or moving.]; extra_food = map@[display = Fulfilled; int_1 = 1; tiers = true; levels = 25|50|70|85; description = <&[lightgrey]>Extra food levels when
consuming a food item.]; less_falldamage = map@[display = Graceful; int_1 = 1; int_2 = 12; tiers = true; levels = 40|75|100; description = <&[lightgrey]>Falling from <&[yellow]>+INT_1<&[lightgrey]> extra block('s) will no longer harm you,<&nl>additonally you take
<&[yellow]>INT_2<&pc><&[lightgrey]> reduced fall damage.]]]'.
13:08:34 Filled tag <[trait_2]> with 'map@[material = enchanted_book; display_name = Enchanting; display_icon = ☽; hover_desc = <&[lightgrey]>Level up this trait by enchanting items at an <&[success]>enchanting table<&[lightgrey]>.; rewards = map@[item_rarity = map@[display = Specialization; int_1 = 10;
levels = 10|25|40|60; description = <&[lightgrey]>Enchanted items have a chance to increase their rarity.]; less_cost = map@[display = Cost Efficiency; int_1 = 7; levels = 15|30|50|75; description = <&[yellow]>INT_1<&pc><&[lightgrey]> reduced XP cost when enchanting.]; enchant_power = map@[display
= Arcanic; int_1 = 2; levels = 20|40|75; description = <&[lightgrey]>Enchantment offerings can be more powerful.]; rarity_bonus = map@[display = Rarity; levels = 50|100; description = <&[lightgrey]>Rare enchantments have a higher chance of being selected.]]]'.
13:08:34 Filled tag <[trait_3]> with 'map@[material = iron_pickaxe; display_name = Mining; display_icon = ⛏; hover_desc = <&[lightgrey]>Level up this trait by breaking ores with a <&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>.; rewards = map@[loot = map@[display = Prospecting; int_1
= 0; int_2 = 25; levels = <util.list_numbers[from=12;to=100;every=12]>; description = li@ (Size 10): <&[yellow]>+INT_2<&pc> Chance<&[lightgrey]> to double specific ore drops. | <&[grey]>Tier increases every 12 mining levels.<&nl> | <&f>Tier I<&co> <&[success]>Coal | <&f>Tier II<&co>
<&[success]>Copper, Redstone | <&f>Tier III<&co> <&[success]>Iron | <&f>Tier IV<&co> <&[success]>Gold, Nether Gold | <&f>Tier V<&co> <&[success]>Lapis Lazuli, Nether Quartz | <&f>Tier VI<&co> <&[success]>Emerald | <&f>Tier VII<&co> <&[success]>Diamond | <&f>Tier VIII<&co> <&[success]>Netherite];
loot_all = map@[display = Bundle; int_1 = 6.25; increments = true; levels = 15|30|60|90; description = <&[yellow]>+INT_1<&pc> Chance<&[lightgrey]> to double all drops.]; gem_bonus = map@[display = Rockhounding; int_1 = 5; int_2 = 7; levels = 40|85; description = <&[yellow]>INT_1<&pc>
Chance<&[lightgrey]> to drop a gem when mining an ore.<&nl><&[yellow]>INT_2<&pc> Chance <&[lightgrey]>if the ore is an emerald.; increments = true]; experience = map@[display = Experienced; int_1 = 35; levels = 50; description = <&[lightgrey]>You earn more experience when mining ores with a
<&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>.]]]'.
13:08:34 Filled tag <[time]> with '4'.
13:08:34 +> Executing 'RUN': script='s@rw_trait_select_right_animation (TASK)' def_map='map@[trait_1 = map@[material=cooked_beef;display_name=Survival;display_icon=🍖;hover_desc=<&[lightgrey]>Level up this trait through several different methods.<&nl><&nl><&f>- <&[gold]>Unlocking survival related
advancements.<&nl><&f>-<&[gold]> Eating food.<&nl><&f>- <&[gold]>Sleeping in a bed.<&nl><&f>- <&[gold]>Discovering biomes for the first time.;rewards=map@[sleep_bonus=map@[display=Rested;int_1=1;tiers=true;levels=10|60;description=<&[yellow]>+INT_1<&[lightgrey]> extra lifetime hearts after
sleeping in a bed.];less_exhaust=map@[display=Stamina;int_1=20;levels=20|40|60|80;description=<&[yellow]>INT_1<&pc><&[lightgrey]> reduction in exhaustion when jumping or moving.];extra_food=map@[display=Fulfilled;int_1=1;tiers=true;levels=25|50|70|85;description=<&[lightgrey]>Extra food
levels when consuming a food item.];less_falldamage=map@[display=Graceful;int_1=1;int_2=12;tiers=true;levels=40|75|100;description=<&[lightgrey]>Falling from <&[yellow]>+INT_1<&[lightgrey]> extra block('s) will no longer harm you,<&nl>additonally you take <&[yellow]>INT_2<&pc><&[lightgrey]>
reduced fall damage.]]]; trait_2 = map@[material=enchanted_book;display_name=Enchanting;display_icon=☽;hover_desc=<&[lightgrey]>Level up this trait by enchanting items at an <&[success]>enchanting
table<&[lightgrey]>.;rewards=map@[item_rarity=map@[display=Specialization;int_1=10;levels=10|25|40|60;description=<&[lightgrey]>Enchanted items have a chance to increase their rarity.];less_cost=map@[display=Cost
Efficiency;int_1=7;levels=15|30|50|75;description=<&[yellow]>INT_1<&pc><&[lightgrey]> reduced XP cost when enchanting.];enchant_power=map@[display=Arcanic;int_1=2;levels=20|40|75;description=<&[lightgrey]>Enchantment offerings can be more
powerful.];rarity_bonus=map@[display=Rarity;levels=50|100;description=<&[lightgrey]>Rare enchantments have a higher chance of being selected.]]]; trait_3 = map@[material=iron_pickaxe;display_name=Mining;display_icon=⛏;hover_desc=<&[lightgrey]>Level up this trait by breaking ores with a
<&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>.;rewards=map@[loot=map@[display=Prospecting;int_1=0;int_2=25;levels=<util.list_numbers[from=12;to=100;every=12]>;description=li@<&amp[yellow]>+INT_2<&pc> Chance<&[lightgrey]> to double specific ore
drops.|<&[grey]>Tier increases every 12 mining levels.<&nl>|<&f>Tier I<&co> <&[success]>Coal|<&f>Tier II<&co> <&[success]>Copper, Redstone|<&f>Tier III<&co> <&[success]>Iron|<&f>Tier IV<&co> <&[success]>Gold, Nether Gold|<&f>Tier V<&co>
<&[success]>Lapis Lazuli, Nether Quartz|<&f>Tier VI<&co> <&[success]>Emerald|<&f>Tier VII<&co> <&[success]>Diamond|<&f>Tier VIII<&co>
<&[success]>Netherite|];loot_all=map@[display=Bundle;int_1=6.25;increments=true;levels=15|30|60|90;description=<&[yellow]>+INT_1<&pc> Chance<&[lightgrey]> to double all drops.];gem_bonus=map@[display=Rockhounding;int_1=5;int_2=7;levels=40|85;description=<&[yellow]>INT_1<&pc>
Chance<&[lightgrey]> to drop a gem when mining an ore.<&nl><&[yellow]>INT_2<&pc> Chance <&[lightgrey]>if the ore is an emerald.;increments=true];experience=map@[display=Experienced;int_1=35;levels=50;description=<&[lightgrey]>You earn more experience when mining ores with a
<&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>.]]]; time = 4]'
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 53) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_BREAK pitch:2 ---------+
13:08:34 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:34 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_BREAK' volume='1' pitch='2' custom='false'
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 54) repeat 10 as:i ---------+
13:08:34 +> Executing 'repeat': from='1' times='10' as_name='i'
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:34 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:34 Filled tag <[i].mul[0.1]> with '0.1'.
13:08:34 Filled tag <element[1].sub[0.1]> with '0.9'.
13:08:34 Filled tag <[i].mul[0.05]> with '0.05'.
13:08:34 Filled tag <element[1].add[0.05]> with '1.05'.
13:08:34 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0.9' pitch='1.05' custom='false'
13:08:34 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 56) wait 2t ---------+
13:08:34 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:34 Forcing queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' into a timed queue...
13:08:35 +- Repeat loop 2 ---------+
13:08:35 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:35 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:35 Filled tag <[i].mul[0.1]> with '0.2'.
13:08:35 Filled tag <element[1].sub[0.2]> with '0.8'.
13:08:35 Filled tag <[i].mul[0.05]> with '0.1'.
13:08:35 Filled tag <element[1].add[0.1]> with '1.1'.
13:08:35 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0.8' pitch='1.1' custom='false'
13:08:35 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 56) wait 2t ---------+
13:08:35 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:35 +- Repeat loop 3 ---------+
13:08:35 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:35 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:35 Filled tag <[i].mul[0.1]> with '0.3'.
13:08:35 Filled tag <element[1].sub[0.3]> with '0.7'.
13:08:35 Filled tag <[i].mul[0.05]> with '0.15'.
13:08:35 Filled tag <element[1].add[0.15]> with '1.15'.
13:08:35 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0.7' pitch='1.15' custom='false'
13:08:35 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 56) wait 2t ---------+
13:08:35 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:35 +- Repeat loop 4 ---------+
13:08:35 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:35 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:35 Filled tag <[i].mul[0.1]> with '0.4'.
13:08:35 Filled tag <element[1].sub[0.4]> with '0.6'.
13:08:35 Filled tag <[i].mul[0.05]> with '0.2'.
13:08:35 Filled tag <element[1].add[0.2]> with '1.2'.
13:08:35 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0.6' pitch='1.2' custom='false'
13:08:35 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 56) wait 2t ---------+
13:08:35 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:35 +- Repeat loop 5 ---------+
13:08:35 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:35 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:35 Filled tag <[i].mul[0.1]> with '0.5'.
13:08:35 Filled tag <element[1].sub[0.5]> with '0.5'.
13:08:35 Filled tag <[i].mul[0.05]> with '0.25'.
13:08:35 Filled tag <element[1].add[0.25]> with '1.25'.
13:08:35 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0.5' pitch='1.25' custom='false'
13:08:35 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 56) wait 2t ---------+
13:08:35 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:35 +- Repeat loop 6 ---------+
13:08:35 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:35 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:35 Filled tag <[i].mul[0.1]> with '0.6'.
13:08:35 Filled tag <element[1].sub[0.6]> with '0.4'.
13:08:35 Filled tag <[i].mul[0.05]> with '0.3'.
13:08:35 Filled tag <element[1].add[0.3]> with '1.3'.
13:08:35 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0.4' pitch='1.3' custom='false'
13:08:35 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 56) wait 2t ---------+
13:08:35 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:35 +- Repeat loop 7 ---------+
13:08:35 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:35 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:35 Filled tag <[i].mul[0.1]> with '0.7'.
13:08:35 Filled tag <element[1].sub[0.7]> with '0.3'.
13:08:35 Filled tag <[i].mul[0.05]> with '0.35'.
13:08:35 Filled tag <element[1].add[0.35]> with '1.35'.
13:08:35 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0.3' pitch='1.35' custom='false'
13:08:35 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 56) wait 2t ---------+
13:08:35 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:35 +- Repeat loop 8 ---------+
13:08:35 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:35 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:35 Filled tag <[i].mul[0.1]> with '0.8'.
13:08:35 Filled tag <element[1].sub[0.8]> with '0.2'.
13:08:35 Filled tag <[i].mul[0.05]> with '0.4'.
13:08:35 Filled tag <element[1].add[0.4]> with '1.4'.
13:08:35 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0.2' pitch='1.4' custom='false'
13:08:35 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 56) wait 2t ---------+
13:08:35 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:35 +- Repeat loop 9 ---------+
13:08:35 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:35 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:35 Filled tag <[i].mul[0.1]> with '0.9'.
13:08:35 Filled tag <element[1].sub[0.9]> with '0.1'.
13:08:35 Filled tag <[i].mul[0.05]> with '0.45'.
13:08:35 Filled tag <element[1].add[0.45]> with '1.45'.
13:08:35 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0.1' pitch='1.45' custom='false'
13:08:35 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 56) wait 2t ---------+
13:08:35 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:35 +- Repeat loop 10 ---------+
13:08:35 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:35 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:35 Filled tag <[i].mul[0.1]> with '1'.
13:08:35 Filled tag <element[1].sub[1]> with '0'.
13:08:35 Filled tag <[i].mul[0.05]> with '0.5'.
13:08:35 Filled tag <element[1].add[0.5]> with '1.5'.
13:08:35 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0' pitch='1.5' custom='false'
13:08:35 +- Queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' Executing: (line 56) wait 2t ---------+
13:08:35 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:35 +- Repeat loop complete ---------+
13:08:35 Completing queue 'RW_TRAIT_SCROLLING_TASK_12702_AcceptanceAdmissions' in 985ms.
13:08:36 Starting InstantQueue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' with player '_TheCrazyChicken'...
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 6) define player <player> ---------+
13:08:36 Filled tag <player> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:36 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' definition='player' value='p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 7) define traits_data <script[cfg_traits].data_key[traits]> ---------+
13:08:36 Filled tag <script[cfg_traits].data_key[traits]> with 'map@[enchanting = map@[material = enchanted_book; display_name = Enchanting; display_icon = ☽; hover_desc = <&[lightgrey]>Level up this trait by enchanting items at an <&[success]>enchanting table<&[lightgrey]>.; rewards = map@[item_rarity =
map@[display = Specialization; int_1 = 10; levels = 10|25|40|60; description = <&[lightgrey]>Enchanted items have a chance to increase their rarity.]; less_cost = map@[display = Cost Efficiency; int_1 = 7; levels = 15|30|50|75; description = <&[yellow]>INT_1<&pc><&[lightgrey]> reduced XP cost when
enchanting.]; enchant_power = map@[display = Arcanic; int_1 = 2; levels = 20|40|75; description = <&[lightgrey]>Enchantment offerings can be more powerful.]; rarity_bonus = map@[display = Rarity; levels = 50|100; description = <&[lightgrey]>Rare enchantments have a higher chance of being
selected.]]]; mining = map@[material = iron_pickaxe; display_name = Mining; display_icon = ⛏; hover_desc = <&[lightgrey]>Level up this trait by breaking ores with a <&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>.; rewards = map@[loot = map@[display = Prospecting; int_1 = 0;
int_2 = 25; levels = <util.list_numbers[from=12;to=100;every=12]>; description = li@ (Size 10): <&[yellow]>+INT_2<&pc> Chance<&[lightgrey]> to double specific ore drops. | <&[grey]>Tier increases every 12 mining levels.<&nl> | <&f>Tier I<&co>... *snip!*...LG>= map@[display = Droppings; levels =
50; description = <&[lightgrey]>Increase chance for felled logs and leaves to drop applicable items.]; experience = map@[display = Experienced; levels = 65; description = <&[lightgrey]>Increased amount of experience drops when felling trees.]]]; survival = map@[material = cooked_beef; display_name
= Survival; display_icon = 🍖; hover_desc = <&[lightgrey]>Level up this trait through several different methods.<&nl><&nl><&f>- <&[gold]>Unlocking survival related advancements.<&nl><&f>-<&[gold]> Eating food.<&nl><&f>- <&[gold]>Sleeping in a bed.<&nl><&f>- <&[gold]>Discovering biomes for the
first time.; rewards = map@[sleep_bonus = map@[display = Rested; int_1 = 1; tiers = true; levels = 10|60; description = <&[yellow]>+INT_1<&[lightgrey]> extra lifetime hearts after sleeping in a bed.]; less_exhaust = map@[display = Stamina; int_1 = 20; levels = 20|40|60|80; description =
<&[yellow]>INT_1<&pc><&[lightgrey]> reduction in exhaustion when jumping or moving.]; extra_food = map@[display = Fulfilled; int_1 = 1; tiers = true; levels = 25|50|70|85; description = <&[lightgrey]>Extra food levels when consuming a food item.]; less_falldamage = map@[display = Graceful; int_1 =
1; int_2 = 12; tiers = true; levels = 40|75|100; description = <&[lightgrey]>Falling from <&[yellow]>+INT_1<&[lightgrey]> extra block('s) will no longer harm you,<&nl>additonally you take <&[yellow]>INT_2<&pc><&[lightgrey]> reduced fall damage.]]]]'.
13:08:36 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' definition='traits_data' value='map@[enchanting = map@[material = enchanted_book; display_name = Enchanting; display_icon = ☽; hover_desc = <&[lightgrey]>Level up this trait by enchanting items at an
<&[success]>enchanting table<&[lightgrey]>.; rewards = map@[item_rarity = map@[display = Specialization; int_1 = 10; levels = 10|25|40|60; description = <&[lightgrey]>Enchanted items have a chance to increase their rarity.]; less_cost = map@[display = Cost Efficiency; int_1 = 7; levels =
15|30|50|75; description = <&[yellow]>INT_1<&pc><&[lightgrey]> reduced XP cost when enchanting.]; enchant_power = map@[display = Arcanic; int_1 = 2; levels = 20|40|75; description = <&[lightgrey]>Enchantment offerings can be more powerful.]; rarity_bonus = map@[display = Rarity; levels = 50|100;
description = <&[lightgrey]>Rare enchantments have a higher chance of being selected.]]]; mining = map@[material = iron_pickaxe; display_name = Mining; display_icon = ⛏; hover_desc = <&[lightgrey]>Level up this trait by breaking ores with a <&[success]>pickaxe<&[lightgrey]> or
<&[success]>hammer<&[lightgrey]>.; rewards = map@[loot = map@[display = Prospecting; int_1 = 0; int_2 = 25; levels = <util.list_numbers[from=12;to=100;every=12]>; description = li@ (Size 10): <&[yellow]>+INT_2<&pc> Chance<&[lightgrey]> to double specific ore drops. | <&[grey]>Tier increases every
12 mining l... *snip!*...G>= map@[display = Droppings; levels = 50; description = <&[lightgrey]>Increase chance for felled logs and leaves to drop applicable items.]; experience = map@[display = Experienced; levels = 65; description = <&[lightgrey]>Increased amount of experience drops when felling
trees.]]]; survival = map@[material = cooked_beef; display_name = Survival; display_icon = 🍖; hover_desc = <&[lightgrey]>Level up this trait through several different methods.<&nl><&nl><&f>- <&[gold]>Unlocking survival related advancements.<&nl><&f>-<&[gold]> Eating food.<&nl><&f>-
<&[gold]>Sleeping in a bed.<&nl><&f>- <&[gold]>Discovering biomes for the first time.; rewards = map@[sleep_bonus = map@[display = Rested; int_1 = 1; tiers = true; levels = 10|60; description = <&[yellow]>+INT_1<&[lightgrey]> extra lifetime hearts after sleeping in a bed.]; less_exhaust =
map@[display = Stamina; int_1 = 20; levels = 20|40|60|80; description = <&[yellow]>INT_1<&pc><&[lightgrey]> reduction in exhaustion when jumping or moving.]; extra_food = map@[display = Fulfilled; int_1 = 1; tiers = true; levels = 25|50|70|85; description = <&[lightgrey]>Extra food levels when
consuming a food item.]; less_falldamage = map@[display = Graceful; int_1 = 1; int_2 = 12; tiers = true; levels = 40|75|100; description = <&[lightgrey]>Falling from <&[yellow]>+INT_1<&[lightgrey]> extra block('s) will no longer harm you,<&nl>additonally you take
<&[yellow]>INT_2<&pc><&[lightgrey]> reduced fall damage.]]]]'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 8) define traits <list[<[player].flag[TRAITS_SELECTION].sub[1]>|<[player].flag[TRAITS_SELECTION]>|<[player].flag[TRAITS_SELECTION].add[1]>]> ---------+
13:08:36 Filled tag <[player].flag[TRAITS_SELECTION].sub[1]> with '1'.
13:08:36 Filled tag <[player].flag[TRAITS_SELECTION]> with '2'.
13:08:36 Filled tag <[player].flag[TRAITS_SELECTION].add[1]> with '3'.
13:08:36 Filled tag <list[1|2|3]> with 'li@ (Size 3): 1 | 2 | 3'.
13:08:36 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' definition='traits' value='li@ (Size 3): 1 | 2 | 3'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 11) foreach <[traits]> as:trait ---------+
13:08:36 Filled tag <[traits]> with 'li@ (Size 3): 1 | 2 | 3'.
13:08:36 +> Executing 'FOREACH': list='li@ (Size 3): 1 | 2 | 3' as='trait'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 12) if <[trait]> < 1 ---------+
13:08:36 +> Executing 'IF': use_braces='true'
13:08:36 Filled tag <[trait]> with '1'.
13:08:36 Comparing if 1 LESS 1 ... false
13:08:36 Filled tag <[trait]> with '1'.
13:08:36 Filled tag <[traits_data].size> with '9'.
13:08:36 Comparing if 1 MORE 9 ... false
13:08:36 No part of the if command passed, running ELSE block.
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 17) define new_trait <[trait]> ---------+
13:08:36 Filled tag <[trait]> with '1'.
13:08:36 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' definition='new_trait' value='1'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 18) define new_traits:->:<[new_trait]> ---------+
13:08:36 Filled tag <[new_trait]> with '1'.
13:08:36 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' (new_traits:INSERT:1)
13:08:36 +- Foreach loop 2 ---------+
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 12) if <[trait]> < 1 ---------+
13:08:36 +> Executing 'IF': use_braces='true'
13:08:36 Filled tag <[trait]> with '2'.
13:08:36 Comparing if 2 LESS 1 ... false
13:08:36 Filled tag <[trait]> with '2'.
13:08:36 Filled tag <[traits_data].size> with '9'.
13:08:36 Comparing if 2 MORE 9 ... false
13:08:36 No part of the if command passed, running ELSE block.
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 17) define new_trait <[trait]> ---------+
13:08:36 Filled tag <[trait]> with '2'.
13:08:36 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' definition='new_trait' value='2'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 18) define new_traits:->:<[new_trait]> ---------+
13:08:36 Filled tag <[new_trait]> with '2'.
13:08:36 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' (new_traits:INSERT:2)
13:08:36 +- Foreach loop 3 ---------+
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 12) if <[trait]> < 1 ---------+
13:08:36 +> Executing 'IF': use_braces='true'
13:08:36 Filled tag <[trait]> with '3'.
13:08:36 Comparing if 3 LESS 1 ... false
13:08:36 Filled tag <[trait]> with '3'.
13:08:36 Filled tag <[traits_data].size> with '9'.
13:08:36 Comparing if 3 MORE 9 ... false
13:08:36 No part of the if command passed, running ELSE block.
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 17) define new_trait <[trait]> ---------+
13:08:36 Filled tag <[trait]> with '3'.
13:08:36 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' definition='new_trait' value='3'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 18) define new_traits:->:<[new_trait]> ---------+
13:08:36 Filled tag <[new_trait]> with '3'.
13:08:36 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' (new_traits:INSERT:3)
13:08:36 +- Foreach loop complete ---------+
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 20) define trait_1 <[traits_data].get[<[traits_data].keys.get[<[new_traits].get[1]>]>]> ---------+
13:08:36 Filled tag <[new_traits].get[1]> with '1'.
13:08:36 Filled tag <[traits_data].keys.get[1]> with 'enchanting'.
13:08:36 Filled tag <[traits_data].get[enchanting]> with 'map@[material = enchanted_book; display_name = Enchanting; display_icon = ☽; hover_desc = <&[lightgrey]>Level up this trait by enchanting items at an <&[success]>enchanting table<&[lightgrey]>.; rewards = map@[item_rarity = map@[display =
Specialization; int_1 = 10; levels = 10|25|40|60; description = <&[lightgrey]>Enchanted items have a chance to increase their rarity.]; less_cost = map@[display = Cost Efficiency; int_1 = 7; levels = 15|30|50|75; description = <&[yellow]>INT_1<&pc><&[lightgrey]> reduced XP cost when enchanting.];
enchant_power = map@[display = Arcanic; int_1 = 2; levels = 20|40|75; description = <&[lightgrey]>Enchantment offerings can be more powerful.]; rarity_bonus = map@[display = Rarity; levels = 50|100; description = <&[lightgrey]>Rare enchantments have a higher chance of being selected.]]]'.
13:08:36 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' definition='trait_1' value='map@[material = enchanted_book; display_name = Enchanting; display_icon = ☽; hover_desc = <&[lightgrey]>Level up this trait by enchanting items at an <&[success]>enchanting
table<&[lightgrey]>.; rewards = map@[item_rarity = map@[display = Specialization; int_1 = 10; levels = 10|25|40|60; description = <&[lightgrey]>Enchanted items have a chance to increase their rarity.]; less_cost = map@[display = Cost Efficiency; int_1 = 7; levels = 15|30|50|75; description =
<&[yellow]>INT_1<&pc><&[lightgrey]> reduced XP cost when enchanting.]; enchant_power = map@[display = Arcanic; int_1 = 2; levels = 20|40|75; description = <&[lightgrey]>Enchantment offerings can be more powerful.]; rarity_bonus = map@[display = Rarity; levels = 50|100; description =
<&[lightgrey]>Rare enchantments have a higher chance of being selected.]]]'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 21) define trait_2 <[traits_data].get[<[traits_data].keys.get[<[new_traits].get[2]>]>]> ---------+
13:08:36 Filled tag <[new_traits].get[2]> with '2'.
13:08:36 Filled tag <[traits_data].keys.get[2]> with 'mining'.
13:08:36 Filled tag <[traits_data].get[mining]> with 'map@[material = iron_pickaxe; display_name = Mining; display_icon = ⛏; hover_desc = <&[lightgrey]>Level up this trait by breaking ores with a <&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>.; rewards = map@[loot = map@[display =
Prospecting; int_1 = 0; int_2 = 25; levels = <util.list_numbers[from=12;to=100;every=12]>; description = li@ (Size 10): <&[yellow]>+INT_2<&pc> Chance<&[lightgrey]> to double specific ore drops. | <&[grey]>Tier increases every 12 mining levels.<&nl> | <&f>Tier I<&co> <&[success]>Coal | <&f>Tier
II<&co> <&[success]>Copper, Redstone | <&f>Tier III<&co> <&[success]>Iron | <&f>Tier IV<&co> <&[success]>Gold, Nether Gold | <&f>Tier V<&co> <&[success]>Lapis Lazuli, Nether Quartz | <&f>Tier VI<&co> <&[success]>Emerald | <&f>Tier VII<&co> <&[success]>Diamond | <&f>Tier VIII<&co>
<&[success]>Netherite]; loot_all = map@[display = Bundle; int_1 = 6.25; increments = true; levels = 15|30|60|90; description = <&[yellow]>+INT_1<&pc> Chance<&[lightgrey]> to double all drops.]; gem_bonus = map@[display = Rockhounding; int_1 = 5; int_2 = 7; levels = 40|85; description =
<&[yellow]>INT_1<&pc> Chance<&[lightgrey]> to drop a gem when mining an ore.<&nl><&[yellow]>INT_2<&pc> Chance <&[lightgrey]>if the ore is an emerald.; increments = true]; experience = map@[display = Experienced; int_1 = 35; levels = 50; description = <&[lightgrey]>You earn more experience when
mining ores with a <&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>.]]]'.
13:08:36 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' definition='trait_2' value='map@[material = iron_pickaxe; display_name = Mining; display_icon = ⛏; hover_desc = <&[lightgrey]>Level up this trait by breaking ores with a <&[success]>pickaxe<&[lightgrey]> or
<&[success]>hammer<&[lightgrey]>.; rewards = map@[loot = map@[display = Prospecting; int_1 = 0; int_2 = 25; levels = <util.list_numbers[from=12;to=100;every=12]>; description = li@ (Size 10): <&[yellow]>+INT_2<&pc> Chance<&[lightgrey]> to double specific ore drops. | <&[grey]>Tier increases every
12 mining levels.<&nl> | <&f>Tier I<&co> <&[success]>Coal | <&f>Tier II<&co> <&[success]>Copper, Redstone | <&f>Tier III<&co> <&[success]>Iron | <&f>Tier IV<&co> <&[success]>Gold, Nether Gold | <&f>Tier V<&co> <&[success]>Lapis Lazuli, Nether Quartz | <&f>Tier VI<&co> <&[success]>Emerald |
<&f>Tier VII<&co> <&[success]>Diamond | <&f>Tier VIII<&co> <&[success]>Netherite]; loot_all = map@[display = Bundle; int_1 = 6.25; increments = true; levels = 15|30|60|90; description = <&[yellow]>+INT_1<&pc> Chance<&[lightgrey]> to double all drops.]; gem_bonus = map@[display = Rockhounding;
int_1 = 5; int_2 = 7; levels = 40|85; description = <&[yellow]>INT_1<&pc> Chance<&[lightgrey]> to drop a gem when mining an ore.<&nl><&[yellow]>INT_2<&pc> Chance <&[lightgrey]>if the ore is an emerald.; increments = true]; experience = map@[display = Experienced; int_1 = 35; levels = 50;
description = <&[lightgrey]>You earn more experience when mining ores with a <&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>.]]]'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 22) define trait_3 <[traits_data].get[<[traits_data].keys.get[<[new_traits].get[3]>]>]> ---------+
13:08:36 Filled tag <[new_traits].get[3]> with '3'.
13:08:36 Filled tag <[traits_data].keys.get[3]> with 'swords'.
13:08:36 Filled tag <[traits_data].get[swords]> with 'map@[material = iron_sword; display_name = Swords; display_icon = 🗡; hover_desc = <&[lightgrey]>Level up this trait by slaying enemies with a <&[success]>sword<&[lightgrey]>.; rewards = map@[damage = map@[display = Swordsmanship; int_1 = 0.5; levels =
12|25|35|50|70|85; description = <&[yellow]>+INT_1 Damage<&[lightgrey]> with all <&[success]>swords<&[lightgrey]>]; less_exhaust = map@[display = Stamina; int_1 = 20; levels = 20|40|60|80; description = <&[yellow]>INT_1<&pc> <&[lightgrey]>reduction in exhaustion when striking a mob with a
<&[success]>sword<&[lightgrey]>.]; critical_bonus = map@[display = Criticals; int_1 = 5; levels = 25|75|90; description = <&[yellow]>+INT_1<&pc> Chance<&[lightgrey]> to perform critical strikes with a <&[success]>sword<&[lightgrey]>.<&nl><&[grey]>5% Chance is base.]; counter_attack = map@[display
= Counter; int_1 = 7.5; levels = 40|100; description = <&[yellow]>INT_1<&pc> Chance<&[lightgrey]> to perform a counter attack against <&[red]>hostile monsters<&[lightgrey]> physical attacks while holding a <&[success]>sword<&[lightgrey]>.]; experience = map@[display = Experienced; int_1 = 35;
levels = 50; description = <&[lightgrey]>You earn more experience when slaying mobs with a <&[success]>sword<&[lightgrey]>.]]]'.
13:08:36 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' definition='trait_3' value='map@[material = iron_sword; display_name = Swords; display_icon = 🗡; hover_desc = <&[lightgrey]>Level up this trait by slaying enemies with a <&[success]>sword<&[lightgrey]>.; rewards =
map@[damage = map@[display = Swordsmanship; int_1 = 0.5; levels = 12|25|35|50|70|85; description = <&[yellow]>+INT_1 Damage<&[lightgrey]> with all <&[success]>swords<&[lightgrey]>]; less_exhaust = map@[display = Stamina; int_1 = 20; levels = 20|40|60|80; description = <&[yellow]>INT_1<&pc>
<&[lightgrey]>reduction in exhaustion when striking a mob with a <&[success]>sword<&[lightgrey]>.]; critical_bonus = map@[display = Criticals; int_1 = 5; levels = 25|75|90; description = <&[yellow]>+INT_1<&pc> Chance<&[lightgrey]> to perform critical strikes with a
<&[success]>sword<&[lightgrey]>.<&nl><&[grey]>5% Chance is base.]; counter_attack = map@[display = Counter; int_1 = 7.5; levels = 40|100; description = <&[yellow]>INT_1<&pc> Chance<&[lightgrey]> to perform a counter attack against <&[red]>hostile monsters<&[lightgrey]> physical attacks while
holding a <&[success]>sword<&[lightgrey]>.]; experience = map@[display = Experienced; int_1 = 35; levels = 50; description = <&[lightgrey]>You earn more experience when slaying mobs with a <&[success]>sword<&[lightgrey]>.]]]'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 24) if <[player].has_flag[TRAITS_SELECT_TIME_COOLDOWN]> ---------+
13:08:36 +> Executing 'IF': use_braces='true'
13:08:36 Filled tag <[player].has_flag[TRAITS_SELECT_TIME_COOLDOWN]> with 'false'.
13:08:36 No part of the if command passed, running ELSE block.
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 27) define time:4 ---------+
13:08:36 +> Executing 'DEFINE': Queue='q@RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' (time:SET:4)
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 28) flag <[player]> TRAITS_SELECT_TIME_COOLDOWN expire:4t ---------+
13:08:36 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:36 +> Executing 'FLAG': targets='li@ (Size 1): p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)' expiration='time@ 2023 / 08 (AUGUST) / 31 (THURSDAY) _ 13 : 08 : 36 : 0587 _ -05:00' (TRAITS_SELECT_TIME_COOLDOWN:AUTO_SET:null)
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 30) choose <[selection]> ---------+
13:08:36 Filled tag <[selection]> with 'left'.
13:08:36 +> Executing 'CHOOSE': choice='left'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 34) run rw_trait_select_left_animation def.trait_1:<[trait_1]> def.trait_2:<[trait_2]> def.trait_3:<[trait_3]> def.time:<[time]> ---------+
13:08:36 Filled tag <[trait_1]> with 'map@[material = enchanted_book; display_name = Enchanting; display_icon = ☽; hover_desc = <&[lightgrey]>Level up this trait by enchanting items at an <&[success]>enchanting table<&[lightgrey]>.; rewards = map@[item_rarity = map@[display = Specialization; int_1 = 10;
levels = 10|25|40|60; description = <&[lightgrey]>Enchanted items have a chance to increase their rarity.]; less_cost = map@[display = Cost Efficiency; int_1 = 7; levels = 15|30|50|75; description = <&[yellow]>INT_1<&pc><&[lightgrey]> reduced XP cost when enchanting.]; enchant_power = map@[display
= Arcanic; int_1 = 2; levels = 20|40|75; description = <&[lightgrey]>Enchantment offerings can be more powerful.]; rarity_bonus = map@[display = Rarity; levels = 50|100; description = <&[lightgrey]>Rare enchantments have a higher chance of being selected.]]]'.
13:08:36 Filled tag <[trait_2]> with 'map@[material = iron_pickaxe; display_name = Mining; display_icon = ⛏; hover_desc = <&[lightgrey]>Level up this trait by breaking ores with a <&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>.; rewards = map@[loot = map@[display = Prospecting; int_1
= 0; int_2 = 25; levels = <util.list_numbers[from=12;to=100;every=12]>; description = li@ (Size 10): <&[yellow]>+INT_2<&pc> Chance<&[lightgrey]> to double specific ore drops. | <&[grey]>Tier increases every 12 mining levels.<&nl> | <&f>Tier I<&co> <&[success]>Coal | <&f>Tier II<&co>
<&[success]>Copper, Redstone | <&f>Tier III<&co> <&[success]>Iron | <&f>Tier IV<&co> <&[success]>Gold, Nether Gold | <&f>Tier V<&co> <&[success]>Lapis Lazuli, Nether Quartz | <&f>Tier VI<&co> <&[success]>Emerald | <&f>Tier VII<&co> <&[success]>Diamond | <&f>Tier VIII<&co> <&[success]>Netherite];
loot_all = map@[display = Bundle; int_1 = 6.25; increments = true; levels = 15|30|60|90; description = <&[yellow]>+INT_1<&pc> Chance<&[lightgrey]> to double all drops.]; gem_bonus = map@[display = Rockhounding; int_1 = 5; int_2 = 7; levels = 40|85; description = <&[yellow]>INT_1<&pc>
Chance<&[lightgrey]> to drop a gem when mining an ore.<&nl><&[yellow]>INT_2<&pc> Chance <&[lightgrey]>if the ore is an emerald.; increments = true]; experience = map@[display = Experienced; int_1 = 35; levels = 50; description = <&[lightgrey]>You earn more experience when mining ores with a
<&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>.]]]'.
13:08:36 Filled tag <[trait_3]> with 'map@[material = iron_sword; display_name = Swords; display_icon = 🗡; hover_desc = <&[lightgrey]>Level up this trait by slaying enemies with a <&[success]>sword<&[lightgrey]>.; rewards = map@[damage = map@[display = Swordsmanship; int_1 = 0.5; levels =
12|25|35|50|70|85; description = <&[yellow]>+INT_1 Damage<&[lightgrey]> with all <&[success]>swords<&[lightgrey]>]; less_exhaust = map@[display = Stamina; int_1 = 20; levels = 20|40|60|80; description = <&[yellow]>INT_1<&pc> <&[lightgrey]>reduction in exhaustion when striking a mob with a
<&[success]>sword<&[lightgrey]>.]; critical_bonus = map@[display = Criticals; int_1 = 5; levels = 25|75|90; description = <&[yellow]>+INT_1<&pc> Chance<&[lightgrey]> to perform critical strikes with a <&[success]>sword<&[lightgrey]>.<&nl><&[grey]>5% Chance is base.]; counter_attack = map@[display
= Counter; int_1 = 7.5; levels = 40|100; description = <&[yellow]>INT_1<&pc> Chance<&[lightgrey]> to perform a counter attack against <&[red]>hostile monsters<&[lightgrey]> physical attacks while holding a <&[success]>sword<&[lightgrey]>.]; experience = map@[display = Experienced; int_1 = 35;
levels = 50; description = <&[lightgrey]>You earn more experience when slaying mobs with a <&[success]>sword<&[lightgrey]>.]]]'.
13:08:36 Filled tag <[time]> with '4'.
13:08:36 +> Executing 'RUN': script='s@rw_trait_select_left_animation (TASK)' def_map='map@[trait_1 = map@[material=enchanted_book;display_name=Enchanting;display_icon=☽;hover_desc=<&[lightgrey]>Level up this trait by enchanting items at an <&[success]>enchanting
table<&[lightgrey]>.;rewards=map@[item_rarity=map@[display=Specialization;int_1=10;levels=10|25|40|60;description=<&[lightgrey]>Enchanted items have a chance to increase their rarity.];less_cost=map@[display=Cost
Efficiency;int_1=7;levels=15|30|50|75;description=<&[yellow]>INT_1<&pc><&[lightgrey]> reduced XP cost when enchanting.];enchant_power=map@[display=Arcanic;int_1=2;levels=20|40|75;description=<&[lightgrey]>Enchantment offerings can be more
powerful.];rarity_bonus=map@[display=Rarity;levels=50|100;description=<&[lightgrey]>Rare enchantments have a higher chance of being selected.]]]; trait_2 = map@[material=iron_pickaxe;display_name=Mining;display_icon=⛏;hover_desc=<&[lightgrey]>Level up this trait by breaking ores with a
<&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>.;rewards=map@[loot=map@[display=Prospecting;int_1=0;int_2=25;levels=<util.list_numbers[from=12;to=100;every=12]>;description=li@<&amp[yellow]>+INT_2<&pc> Chance<&[lightgrey]> to double specific ore
drops.|<&[grey]>Tier increases every 12 mining levels.<&nl>|<&f>Tier I<&co> <&[success]>Coal|<&f>Tier II<&co> <&[success]>Copper, Redstone|<&f>Tier III<&co> <&[success]>Iron|<&f>Tier IV<&co> <&[success]>Gold, Nether Gold|<&f>Tier V<&co>
<&[success]>Lapis Lazuli, Nether Quartz|<&f>Tier VI<&co> <&[success]>Emerald|<&f>Tier VII<&co> <&[success]>Diamond|<&f>Tier VIII<&co>
<&[success]>Netherite|];loot_all=map@[display=Bundle;int_1=6.25;increments=true;levels=15|30|60|90;description=<&[yellow]>+INT_1<&pc> Chance<&[lightgrey]> to double all drops.];gem_bonus=map@[display=Rockhounding;int_1=5;int_2=7;levels=40|85;description=<&[yellow]>INT_1<&pc>
Chance<&[lightgrey]> to drop a gem when mining an ore.<&nl><&[yellow]>INT_2<&pc> Chance <&[lightgrey]>if the ore is an emerald.;increments=true];experience=map@[display=Experienced;int_1=35;levels=50;description=<&[lightgrey]>You earn more experience when mining ores with a
<&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>.]]]; trait_3 = map@[material=iron_sword;display_name=Swords;display_icon=🗡;hover_desc=<&[lightgrey]>Level up this trait by slaying enemies with a
<&[success]>sword<&[lightgrey]>.;rewards=map@[damage=map@[display=Swordsmanship;int_1=0.5;levels=12|25|35|50|70|85;description=<&[yellow]>+INT_1 Damage<&[lightgrey]> with all
<&[success]>swords<&[lightgrey]>];less_exhaust=map@[display=Stamina;int_1=20;levels=20|40|60|80;description=<&[yellow]>INT_1<&pc> <&[lightgrey]>reduction in exhaustion when striking a mob with a
<&[success]>sword<&[lightgrey]>.];critical_bonus=map@[display=Criticals;int_1=5;levels=25|75|90;description=<&[yellow]>+INT_1<&pc> Chance<&[lightgrey]> to perform critical strikes with a <&[success]>sword<&[lightgrey]>.<&nl><&[grey]>5% Chance is
base.];counter_attack=map@[display=Counter;int_1=7.5;levels=40|100;description=<&[yellow]>INT_1<&pc> Chance<&[lightgrey]> to perform a counter attack against <&[red]>hostile monsters<&[lightgrey]> physical attacks while holding a
<&[success]>sword<&[lightgrey]>.];experience=map@[display=Experienced;int_1=35;levels=50;description=<&[lightgrey]>You earn more experience when slaying mobs with a <&[success]>sword<&[lightgrey]>.]]]; time = 4]'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 53) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_BREAK pitch:2 ---------+
13:08:36 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:36 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_BREAK' volume='1' pitch='2' custom='false'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 54) repeat 10 as:i ---------+
13:08:36 +> Executing 'repeat': from='1' times='10' as_name='i'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:36 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:36 Filled tag <[i].mul[0.1]> with '0.1'.
13:08:36 Filled tag <element[1].sub[0.1]> with '0.9'.
13:08:36 Filled tag <[i].mul[0.05]> with '0.05'.
13:08:36 Filled tag <element[1].add[0.05]> with '1.05'.
13:08:36 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0.9' pitch='1.05' custom='false'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 56) wait 2t ---------+
13:08:36 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:36 Forcing queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' into a timed queue...
13:08:36 +- Repeat loop 2 ---------+
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:36 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:36 Filled tag <[i].mul[0.1]> with '0.2'.
13:08:36 Filled tag <element[1].sub[0.2]> with '0.8'.
13:08:36 Filled tag <[i].mul[0.05]> with '0.1'.
13:08:36 Filled tag <element[1].add[0.1]> with '1.1'.
13:08:36 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0.8' pitch='1.1' custom='false'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 56) wait 2t ---------+
13:08:36 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:36 +- Repeat loop 3 ---------+
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:36 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:36 Filled tag <[i].mul[0.1]> with '0.3'.
13:08:36 Filled tag <element[1].sub[0.3]> with '0.7'.
13:08:36 Filled tag <[i].mul[0.05]> with '0.15'.
13:08:36 Filled tag <element[1].add[0.15]> with '1.15'.
13:08:36 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0.7' pitch='1.15' custom='false'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 56) wait 2t ---------+
13:08:36 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:36 +- Repeat loop 4 ---------+
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:36 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:36 Filled tag <[i].mul[0.1]> with '0.4'.
13:08:36 Filled tag <element[1].sub[0.4]> with '0.6'.
13:08:36 Filled tag <[i].mul[0.05]> with '0.2'.
13:08:36 Filled tag <element[1].add[0.2]> with '1.2'.
13:08:36 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0.6' pitch='1.2' custom='false'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 56) wait 2t ---------+
13:08:36 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:36 +- Repeat loop 5 ---------+
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:36 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:36 Filled tag <[i].mul[0.1]> with '0.5'.
13:08:36 Filled tag <element[1].sub[0.5]> with '0.5'.
13:08:36 Filled tag <[i].mul[0.05]> with '0.25'.
13:08:36 Filled tag <element[1].add[0.25]> with '1.25'.
13:08:36 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0.5' pitch='1.25' custom='false'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 56) wait 2t ---------+
13:08:36 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:36 +- Repeat loop 6 ---------+
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:36 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:36 Filled tag <[i].mul[0.1]> with '0.6'.
13:08:36 Filled tag <element[1].sub[0.6]> with '0.4'.
13:08:36 Filled tag <[i].mul[0.05]> with '0.3'.
13:08:36 Filled tag <element[1].add[0.3]> with '1.3'.
13:08:36 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0.4' pitch='1.3' custom='false'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 56) wait 2t ---------+
13:08:36 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:36 +- Repeat loop 7 ---------+
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:36 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:36 Filled tag <[i].mul[0.1]> with '0.7'.
13:08:36 Filled tag <element[1].sub[0.7]> with '0.3'.
13:08:36 Filled tag <[i].mul[0.05]> with '0.35'.
13:08:36 Filled tag <element[1].add[0.35]> with '1.35'.
13:08:36 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0.3' pitch='1.35' custom='false'
13:08:36 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 56) wait 2t ---------+
13:08:36 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:37 +- Repeat loop 8 ---------+
13:08:37 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:37 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:37 Filled tag <[i].mul[0.1]> with '0.8'.
13:08:37 Filled tag <element[1].sub[0.8]> with '0.2'.
13:08:37 Filled tag <[i].mul[0.05]> with '0.4'.
13:08:37 Filled tag <element[1].add[0.4]> with '1.4'.
13:08:37 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0.2' pitch='1.4' custom='false'
13:08:37 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 56) wait 2t ---------+
13:08:37 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:37 +- Repeat loop 9 ---------+
13:08:37 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:37 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:37 Filled tag <[i].mul[0.1]> with '0.9'.
13:08:37 Filled tag <element[1].sub[0.9]> with '0.1'.
13:08:37 Filled tag <[i].mul[0.05]> with '0.45'.
13:08:37 Filled tag <element[1].add[0.45]> with '1.45'.
13:08:37 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0.1' pitch='1.45' custom='false'
13:08:37 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 56) wait 2t ---------+
13:08:37 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:37 +- Repeat loop 10 ---------+
13:08:37 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 55) playsound <[player]> sound:BLOCK_AMETHYST_BLOCK_RESONATE volume:<element[1].sub[<[i].mul[0.1]>]> pitch:<element[1].add[<[i].mul[0.05]>]> ---------+
13:08:37 Filled tag <[player]> with 'p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)'.
13:08:37 Filled tag <[i].mul[0.1]> with '1'.
13:08:37 Filled tag <element[1].sub[1]> with '0'.
13:08:37 Filled tag <[i].mul[0.05]> with '0.5'.
13:08:37 Filled tag <element[1].add[0.5]> with '1.5'.
13:08:37 +> Executing 'PLAYSOUND': entities='[p@3eed9875-297e-47f0-a90e-66381bee5769 (_TheCrazyChicken)]' sound='BLOCK_AMETHYST_BLOCK_RESONATE' volume='0' pitch='1.5' custom='false'
13:08:37 +- Queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' Executing: (line 56) wait 2t ---------+
13:08:37 +> Executing 'WAIT': delay='[email protected] (0.1s)' mode='DELTA'
13:08:37 +- Repeat loop complete ---------+
13:08:37 Completing queue 'RW_TRAIT_SCROLLING_TASK_12707_BoardWarner' in 985ms.