Date: 2023/08/28 06:38:08 UTC-07:00
Type: Denizen Script
wrmProcedure_tabcomplete:
type: procedure
debug: true
definitions: index[ElementTag]
script:
- choose <[index]>:
- case 1:
- choose <[2].first>:
- case unload info set:
- determine <server.worlds.parse[name]>
- case create:
- determine Nazov
- case menu:
- determine <list>
- determine <list>
- case 2:
- choose <[2].first>:
- case create:
- determine <list[THE_END|NETHER|NORMAL]>
- case set:
- determine <list[auto_load|view_distance|simulation_distance|keep_spawn|difficulty]>
- determine <list>
- case 3:
- if <[2].first> == create:
- determine <server.world_types>
- if <[2].first> != set:
- determine <list>
- choose <[4]>:
- case auto_load keep_spawn:
- determine <list[true|false]>
- case view_distance simulation_distance:
- determine <util.list_numbers[from=2;to=10]>
- case difficulty:
- determine <list[Peaceful|Easy|Normal|Hard]>
- determine <list>