Date: 2023/07/10 06:54:51 UTC-07:00
Type: Denizen Script
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crusher_inventory:
type: inventory
inventory: chest
title: Crusher inventory
debug: true
gui: true
size: 27
slots:
- [] [] [] [] [] [] [] [] []
- [] [] [GRAVEL_PLACE] [] [] [] [] [] []
- [] [] [] [] [] [] [] [] []
GRAVEL_PLACE:
type: item
debug: false
material: paper
mechanisms:
custom_model_data: 20011
display name: <&r><&6>Crusher
lore:
- <&r><&7>Place Gravel to crush
crusher_gui_handler:
type: world
debug: true
events:
after player left clicks slot:12 in crusher_inventory with:gravel:
- stop if:<context.clicked_inventory.equals[<player.inventory>]>
- define item <player.item_on_cursor>
- define material <[item].material.name>
- if <[material].advanced_matches[gravel]>:
- inventory set o:<player.item_on_cursor> d:<context.clicked_inventory> slot:12
- take cursoritem
after player clicks gravel in crusher_inventory:
- stop if:<context.clicked_inventory.equals[<player.inventory>]>
- if <context.inventory.slot[12].advanced_matches[gravel]> && <player.item_on_cursor.material.name.equals[air]>:
- give <context.item>
- inventory set o:GRAVEL_PLACE d:<context.clicked_inventory> slot:12
crusher_open:
type: command
name: mtest
debug: false
description: Crusher
usage: /mtest
script:
- inventory open destination:crusher_inventory