Date: 2023/05/10 00:30:39 UTC-07:00
Type: Denizen Script
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ballarmorstand:
type: entity
debug: false
entity_type: armor_stand
mechanisms:
passengers: <list[ballHitboxEntity]>
visible: false
gravity: false
is_small: true
marker: true
equipment:
helmet: ballHead
custom_name: <&6>Мяч
#custom_name_visible: true
ballHitboxEntity:
type: entity
debug: false
entity_type: magma_cube
mechanisms:
visible: false
silent: true
has_ai: false
collidable: false
persistent: true
size: 2
potion_effects:
- [type=INVISIBILITY;amplifier=255;duration=99999s;ambient=false;particles=false;icon=false]
tempstand:
type: entity
debug: false
entity_type: armor_stand
mechanisms:
visible: false
is_small: true
invulnerable: true
gravity: false
marker: true
ballHead:
type: item
debug: false
material: player_head
mechanisms:
skull_skin: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWU2ZGYxYzJiZjViOTE4ZjZjODg3OWFmNGM0ZWNjMWRhYmJlMzcyMjkyODRlMWY4ZjZiY2NkYjFlYTNkMGFjIn19fQ==
ballpickupHandler:
type: world
debug: false
permission: dmc.admin
events:
on player right clicks ballHitboxEntity:
- ratelimit <server.online_players> 1s
- define number <context.entity>
- define skin <[number].flag[ballskin]>
- define item <player.item_in_hand.material>
- if <player.item_in_hand.material> == m@feather:
- if <player.item_in_hand.has_lore>:
- define ball <context.entity.vehicle>
- playsound <player.location> sound:ENTITY_VILLAGER_WORK_CARTOGRAPHER
- playeffect at:<context.entity.location.above[1]> effect:DUST_COLOR_TRANSITION special_data:1|green|red offset:1 quantity:15 data:0.05 visibility:100 velocity:0,0.1,0
- define skin <player.item_in_hand.flag_map.keys.formatted>
- take iteminhand
- equip <[ball]> head:<item[player_head].with[skull_skin=<[skin]>]>
- flag <[number]> ballskin:<[skin]>
- flag <player> ballskin:!
- stop
- foreach <script[colorsettings].data_key[data]> key:skin:
- if <player.item_in_hand.material> == <[value].get[name]>:
- take iteminhand
- define ball <context.entity.vehicle>
- playsound <player.location> sound:ENTITY_VILLAGER_WORK_CARTOGRAPHER
- playeffect at:<context.entity.location.above[1]> effect:ITEM_CRACK special_data:<[item]> offset:0.5 quantity:15 data:0.05 visibility:100 velocity:0,0.1,0
- define skin <[value].get[skin]>
- equip <[ball]> head:<item[player_head].with[skull_skin=<[skin]>]>
- flag <[number]> ballskin:<[skin]>
- flag <player> ballskin:!
- stop
- if <player.has_flag[balled].not> && <context.entity.location.below[0.05].material> != m@air && <server.has_flag[oneplayer].not>:
- flag <player> balled
- flag <player> ballowner
- flag server oneplayer
- define ball <context.entity>
- if <[ball].has_flag[ballnumber]>:
- flag <player> ballnumber:!
- flag <player> ballnumber:<[ball].flag[ballnumber]>
- flag <player> ballskin:<[ball].flag[ballskin]>
#- narrate <player.flag[ballnumber]>
- else:
- flag <player> ballnumber:<&f>Уникaльный<&sp>нoмeр<&sp><&7><>><&sp><&6><util.random.int[0].to[1000]>
- flag <player> ballskin:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWU2ZGYxYzJiZjViOTE4ZjZjODg3OWFmNGM0ZWNjMWRhYmJlMzcyMjkyODRlMWY4ZjZiY2NkYjFlYTNkMGFjIn19fQ==
- remove <context.entity.vehicle>
- remove <context.entity>
#- remove <context.location.find_entities[ballarmorstand].within[0.01]>
#- remove <context.location.find_entities[ballHitboxEntity].within[0.01]>
#- remove <context.location.find_entities[magma_cube].within[0.01]>
- flag server oneplayer:!
- give to:<player.inventory> ballitem
- playsound <player.location> sound:ITEM_ARMOR_EQUIP_GENERIC pitch:1
- flag <player> balled:!
#- narrate <player.item_in_hand.lore>
- stop
#- run deletetask
- else:
- wait 1t
ballplaceHandler:
type: world
debug: false
permission: dmc.admin
events:
on player places ballitem:
- define num <player.item_in_hand.lore.formatted>
- define skin <player.item_in_hand.skull_skin>
#- narrate <[skin]>
- modifyblock <context.location> air
#- determine passively cancelled
#- take item:ballitem
- flag <player> ballowner:!
- playsound <player.location> sound:ITEM_ARMOR_EQUIP_TURTLE pitch:1
- spawn ballarmorstand <context.location.center.below[0.5]> save:ball
- define ball <entry[ball].spawned_entity>
- define number <[ball].location.find_entities[ballHitboxEntity].within[0.05]>
- adjust <[number]> hide_from_players
- wait 4t
- define head <[ball].location.find_entities[ballarmorstand].within[0.05]>
- equip <[head].first> head:<item[player_head].with[skull_skin=<[skin]>]>
- adjust <[number]> show_to_players
- flag <[number]> ballnumber:!
- flag <[number]> ballnumber:<[num]>
- flag <[number]> ballskin:<[skin]>
#- narrate <[num]>
- flag <player> ballnumber:!
- flag <player> ballskin:!
#- modifyblock <context.location> air
balldropHandler:
type: world
debug: false
permission: dmc.admin
events:
after player drops ballitem:
- adjust <[ballHitboxEntity]> visible:false
- define num <context.item.lore.formatted>
- define mat <context.item.material>
- define skin <context.item.skull_skin||eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWU2ZGYxYzJiZjViOTE4ZjZjODg3OWFmNGM0ZWNjMWRhYmJlMzcyMjkyODRlMWY4ZjZiY2NkYjFlYTNkMGFjIn19fQ==>
- define entity <player.location.center.find_entities[dropped_item].within[3].filter[item.material.equals[<[mat]>]].first.if_null[]>
- remove <[entity]>
- flag <player> ballowner:!
- playsound <player.location> sound:item_armor_equip_turtle pitch:1
- spawn ballarmorstand <player.eye_location.forward[1.5].below[0.8]> save:ballnumber
- define ball <player.eye_location.forward[1].find_entities[ballarmorstand].within[1.5]>
- define ballnumber <entry[ballnumber].spawned_entity>
- define number <[ballnumber].location.find_entities[ballHitboxEntity].within[0.05]>
- define stand <[ballnumber].location.find_entities[tempstand].within[0.5]>
- adjust <[number]> hide_from_players
- adjust <[stand]> hide_from_players
- wait 1t
- adjust <[number]> show_to_players
- define head <[ballnumber].location.find_entities[ballarmorstand].within[0.1]>
- equip <[head].first> head:<item[player_head].with[skull_skin=<[skin]>]>
- flag <[number]> ballnumber:!
- flag <[number]> ballnumber:<[num]>
- flag <[number]> ballskin:<[skin]>
#- narrate <[num]>
- flag <player> ballnumber:!
- flag <player> ballskin:!
- adjust <[ball]> damage:1
- wait 1t
#- define power 0.1
- define power 0.13
- flag <[ball]> velocity:<player.eye_location.forward[<[power]>].sub[<player.eye_location>]>
#- modifyblock <context.location> air
deletetask:
type: task
debug: false
script:
- if <player.has_flag[balled]>:
- give ballitem
- flag <player> balled:!
- else:
- wait 1t
ballitem:
type: item
material: player_head
display name: Мяч
allow in material recipes: true
flags:
my_flag: <util.random_uuid>
mechanisms:
skull_skin: <player.flag[ballskin]||eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWU2ZGYxYzJiZjViOTE4ZjZjODg3OWFmNGM0ZWNjMWRhYmJlMzcyMjkyODRlMWY4ZjZiY2NkYjFlYTNkMGFjIn19fQ==>
recipes:
1:
type: shaped
recipe_id: my_custom_item_id
group: my_custom_group
output_quantity: 1
input:
- rabbit_hide|string|rabbit_hide
- string|material:pufferfish_bucket|string
- rabbit_hide|string|rabbit_hide
testcmd:
type: command
name: test
ucage: /test
permission: dmc.prime
debug: false
script:
- foreach <player.luckperms_tracks> as:entry:
- narrate "found <[entry]>" <player>
ballskin:
type: command
name: ball
ucage: /ball
permission: dmc.prime
debug: false
tab complete:
- choose <context.args.size>:
- case 0:
- determine <list[skin|info]>
- case 1:
- if <context.args.get[1].advanced_matches[skin|info]||false> && <context.raw_args.split[].last.equals[<&sp>].not>:
- determine <list>
- if <context.args.get[1].advanced_matches[skin|info].not> && <context.raw_args.split[].last.equals[<&sp>].not>:
- define matchingactions <list[skin|info].filter[advanced_matches[<context.args.get[1]>*]]||<list>>
- determine <[matchingactions]>
- choose <context.args.get[1]>:
- case skin:
- determine 'Кoд гoлoвы'
- case info:
- determine <empty>
- default:
- determine <list>
ballHandler:
type: world
debug: false
events:
on ballHitboxEntity exits vehicle:
- determine cancelled
after ballarmorstand spawns:
- run updateBall def.ball:<context.entity>
- run updateBallHitbox def.entity:<context.entity.passenger>
on ballHitboxEntity damaged:
- determine passively cancelled
- if <context.damager.is_player.not||true>:
- stop
- define ball <context.entity.vehicle>
- ratelimit <player> 10t
- ratelimit <server.online_players> 10t
- if <context.damager.is_sneaking>:
#- define power 0.3
- define power 0.01
- flag <[ball]> velocity:<player.eye_location.forward[<[power]>].sub[<player.eye_location.below[0.45]>]>
- playsound sound:entity_generic_small_fall <[ball].flag[rawLocation].above[1]> pitch:1.6
- playeffect effect:sweep_attack at:<[ball].flag[rawLocation].above[1]> offset:0 visibility:100
- determine cancelled
- if <context.damager.is_on_ground.not> && <context.damager.is_sprinting>:
#- define power 0.48
- define power 0.8
- flag <[ball]> super
- flag <[ball]> velocity:<player.eye_location.forward[<[power]>].sub[<player.eye_location>]>
- playsound sound:entity_generic_small_fall <[ball].flag[rawLocation].above[1]> pitch:1.6
- playeffect effect:explosion_large at:<[ball].flag[rawLocation].above[1]> offset:0 visibility:100
- if <[ball].has_flag[super]>:
- repeat 15:
- if <[ball].location.above[0.1].material.is_solid.not>:
- playeffect effect:sweep_attack at:<[ball].flag[rawLocation].above[1]> offset:0 visibility:100
- playeffect effect:redstone special_data:1|white at:<[ball].flag[rawLocation].above[1.5]> offset:0 visibility:100
- wait 4t
- flag <[ball]> super:!
- determine cancelled
- if <context.damager.is_on_ground.not>:
#- define power 0.48
- define power 0.6
- flag <[ball]> velocity:<player.eye_location.forward[<[power]>].sub[<player.eye_location>]>
- playsound sound:entity_generic_small_fall <[ball].flag[rawLocation].above[1]> pitch:1.6
- playeffect effect:explosion_large at:<[ball].flag[rawLocation].above[1]> offset:0 visibility:100
- determine cancelled
- if <context.damager.is_sprinting||false>:
#- define power 0.58
- define power 0.75
- flag <[ball]> super
- else:
#- define power 0.4
- define power 0.51
- flag <[ball]> velocity:<player.eye_location.forward[<[power]>].sub[<player.eye_location>]>
- playsound sound:entity_generic_small_fall <[ball].flag[rawLocation].above[1]> pitch:1.6
- playeffect effect:sweep_attack at:<[ball].flag[rawLocation].above[1]> offset:0 visibility:100
- if <[ball].has_flag[super]>:
- repeat 8:
- if <[ball].location.above[0.1].material> == m@air:
- playeffect effect:sweep_attack at:<[ball].flag[rawLocation].above[1]> offset:0 visibility:100
- wait 7t
- flag <[ball]> super:!
ballList:
type: command
name: balllist
permission: dmc.admin
usage: /balllist
script:
- narrate "<&a>Мяч ecть у:"
#- foreach <server.players.filter[flag[ballowner]].parse[name]>:
#- narrate "<&7>- <[value]>" targets:<player>
- foreach <server.offline_players.filter[enderchest.contains.display[strict:Мяч]].parse[name]>:
- narrate <[value]> targets:<player>
updateBallHitbox:
type: task
debug: false
definitions: entity
script:
- wait 1t
- while <[entity].is_spawned||false>:
- if <[entity].vehicle||null> == null:
- remove <[entity]>
- stop
- wait 1t
getBalloffset:
type: procedure
debug: false
definitions: ball
script:
- define turn <[ball].armor_pose_map.get[head].x>
- define y <element[3.14].sub[<[turn].sub[3.14].abs>].div[3.14].mul[0.4]>
- determine <map[y=<[y]>]>
updateBall:
type: task
debug: false
definitions: ball
script:
- flag <[ball]> velocity:<location[0,0,0]>
- define gravity <location[0,-0.4,0]>
- define rawLocation <[ball].location>
- while <[ball].is_spawned>:
#- playeffect effect:smoke at:<[rawLocation].above[1]> offset:0 quantity:10
- chunkload <[ball].location.chunk> duration:3s
- if <[rawLocation].above[1].block.is_liquid||false>:
- flag <[ball]> velocity:<[ball].flag[velocity].mul[0.7]>
- define gravity <location[0,0.6,0]>
- else:
- define gravity <location[0,-0.4,0]>
#- spawn tempstand <[ball].location.above[1]> save:tempstand
#- define tempstand <entry[tempstand].spawned_entity>
#- adjust <[tempstand]> hide_from_players
- look <[ball]> <[ball].location.add[<[ball].flag[velocity].mul[10]>]>
- define hit <[ball].location.above.ray_trace[entities=!ballHitboxEntity]||null>
#- adjust <[tempstand]> show_to_players
- if <[hit].distance[<[rawLocation].above[1]>]||5> >= <[ball].flag[velocity].vector_length.add[0.5]>:
#- flag <[ball]> velocity:<[ball].flag[velocity].add[<[gravity].div[10]>]>
- flag <[ball]> velocity:<[ball].flag[velocity].add[<[gravity].div[14]>]>
- else:
#- teleport <[ball]> <[hitloc].below[<[ball].eye_height>].below[0.15]>
- flag <[ball]> velocity:<[ball].flag[velocity].mul[0.6]>
- if <[ball].flag[velocity].vector_length> <= 0.05:
- flag <[ball]> velocity:<location[0,0,0]>
- else:
#- spawn tempstand <[rawLocation].above[1]> save:tempstand
#- define tempstand <entry[tempstand].spawned_entity>
#- adjust <[tempstand]> hide_from_players
- look <[ball]> <[ball].location.add[<[ball].flag[velocity].mul[10]>]>
- wait 1t
- define hitNormal <[ball].location.above[1].backward[0.3].ray_trace[entities=!ballHitboxEntity;return=normal]||null>
- define hit <[ball].location.above[1].backward[0.3].ray_trace[entities=!ballHitboxEntity;return=block]||null>
#- narrate <[hitNormal]> targets:<server.online_ops>
- define axis <list[x|y|z]>
- foreach <[hitNormal].xyz.split[,]>:
- if <[value]> != 0:
- define hitaxis <[axis].get[<[loop_index]>]>
- playsound sound:entity_generic_small_fall <[ball].flag[rawLocation].above[1]> pitch:1.6
- playeffect effect:BLOCK_DUST at:<[ball].location.above[0.6]> special_data:<[hit].block_material> offset:0 quantity:15 data:0.05 visibility:100
- choose <[hitaxis]>:
- case x:
- flag <[ball]> velocity:<[ball].flag[velocity].with_x[<[ball].flag[velocity].x.mul[-1]>]>
- case y:
- flag <[ball]> velocity:<[ball].flag[velocity].with_y[<[ball].flag[velocity].y.mul[-1]>]>
- case z:
- flag <[ball]> velocity:<[ball].flag[velocity].with_z[<[ball].flag[velocity].z.mul[-1]>]>
- adjust <[ball]> armor_pose:head=<[ball].armor_pose_map.get[head].x.add[<[ball].flag[velocity].vector_length.mul[0.6]>]>,<[ball].armor_pose_map.get[head].y>,<[ball].armor_pose_map.get[head].z>
- define rawLocation <[rawLocation].add[<[ball].flag[velocity]>]>
- if <[rawLocation].above[1].block.material.is_occluding||false>:
- define rawLocation <[rawLocation].find_blocks.within[2].filter[material.is_solid.not].get[1].center.below[1]>
- teleport <[ball]> <[rawLocation].add[<[ball].flag[velocity]>].above[<proc[getBalloffset].context[<[ball]>].get[y]>].with_yaw[<[ball].location.yaw>].with_pitch[<[ball].location.pitch>]>
- if <[ball].flag[velocity].vector_length> > 0.05:
- look <[ball]> <[ball].location.above[1].add[<[ball].flag[velocity].mul[10]>]>
#- narrate <[rawLocation].above[1].add[<[ball].flag[velocity]>]>
#- narrate <[ball].flag[velocity]> targets:<server.online_ops>
- flag <[ball]> rawLocation:<[rawLocation]>
- wait 1t
hoverableColor:
type: procedure
debug: false
definitions: type
script:
- define data <script[colorsettings].data_key[data].deep_get[<[type]>]>
- define text <[data].get[skin].parsed>
- determine <[text]>
colorsettings:
type: data
debug: false
data:
white:
name: m@white_dye
skin: eyJ0ZXh0dXJlcyl6eyJTs0loljp7lnVybCl6lmh0dHa6ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0l3RleHR1cmUvMWU1ZGYxYzJlZjVloTe4ZjZjoDg3oWFmNGM0ZWNjMWRhYmJlMzcyMjkyoDRlMWY4ZjZlY1NkYjFlYTNkMGFjln19fQ==
red:
name: m@red_dye
skin: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTUzNTgzNDFkNTM2ODVhNGU1YjE1YzRkNjVkNTg2OGJlNWEzZDU1MDY2ZmFmMDJlYTlkOTJkZGUyMTIzNCJ9fX0=
lime:
name: m@lime_dye
skin: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2M1NDJhZmViOGM3OTFhNGVhMzU4MTU1NjQyOTBhZGY1M2E5NjQxZDgzMjhiNjlmYjMyZTMyYWVkMWFlOSJ9fX0=
blue:
name: m@blue_dye
skin: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2Q0MDI4YzAxMWQ2MzYzM2QyZWMwNGE5NDE2NzI5NDhiZjAxMWQxZDdhNGYxNDVmOGNlNjljNzE3MmQzIn19fQ==
light_blue:
name: m@light_blue_dye
skin: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWE4ZmViODk3OWY3ZTkyN2Q2OWNhODNlZjc4M2NjOWIzNmQ4ZjEwZDU5Yzc5MzA5YWE2N2I4ZWY2MjM4NmQifX19
purple:
name: m@purple_dye
skin: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmRiNmVjNmEyMWY2N2FhNTRkZDgxNzA5YjRiN2Q1ZmM5NzUzMmE1M2Y0MGQ5OWZmYzdmNWMxNmY0NzQ3Mzg1In19fQ==
orange:
name: m@orange_dye
skin: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTI3YjIyYjNiMjk1NGMzNDFmZDZlYjc4Yzg2MDliYzUyYzFlNjU4MTE3Y2E1YmQ5ZGM4NDViNmM5YmQ1YjQ0In19fQ==
black:
name: m@black_dye
skin: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjFiMDE2NWVlMmIzMjI5NjhmMDE4MDM0YjhkN2UyZGY2MTM1ZmE5NGJlYTdhZTgxY2RmMGJjYjY2YWMyIn19fQ==
yellow:
name: m@yellow_dye
skin: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2ZlOGIyZTkxOTE3NDI2ZjNlZjhkODVkM2Y2YzA0ZmZmYWU5ZWQ1MTZhNjlhMzQ4ZjNmOWJjZWU0YTljOTEifX19