Paste #1083: Untitled Paste

Date: 2014/01/05 17:36:32 UTC-08:00
Type: Denizen Script

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NPCLoot:
    type: assignment
    actions:
      on damage:
      - if !<npc.flag[attackers].as_list.contains[<player>]> flag <npc> attackers:->:<player>
      on death:
      - foreach <npc.flag[attackers].aslist> {
        - give xp qty:10
        - if <util.random.int[0].to[100]> < 101 {
          - define item 'i@<proc[determine loot]>' player:%value%          
          - if %item% != i@null {
            - give player:%value% %item%
            - narrate player:%value% "<green>You receive (<white><%item%.qty><green>) <%item%.material.bukkit_enum.to_lowercase><green>."
            }
          }
        }
      - flag <npc> attackers:!

"Determine Loot":
    type: procedure

    script:
    - define roll <util.random.int[1].to[100]>
    - narrate %roll%
    - if %roll% >= 0 && %roll% <= 35 define quality "Common"
      lse if %roll% >= 36 && %roll% <= 51 define quality "Uncommon"
      else if %roll% >= 52 && %roll% <= 57 define quality "Rare"
      else if %roll% >= 58 && %roll% <= 100 define quality "Nothing"
    - if %quality% == Common
      determine "<li@stick[quantity=<util.random.int[1].to[4]>]|Coal[quantity=<util.random.int[1].to[6]>]|torch[quantity=<util.random.int[1].to[6]>].random>"
      else if %quality% == Uncommon
      determine "<li@iron_ingot[quantity=<util.random.int[1].to[6]>]|gold_ingot[quantity=<util.random.int[1].to[6]>]|iron_sword|iron_spade|iron_pickaxe|diamond.random>"
      else if %quality% == Rare
      determine "<li@diamond[quantity=<util.random.int[3].to[6]>]|Diamond_Sword|Diamond_Spade|Diamond_Pickaxe.random>"
      else if %quality% == Nothing
      determine "null"