Date: 2023/03/09 13:08:13 UTC-08:00
Type: Denizen Script
trigger_testrun:
type: task
debug: true
script:
- spawn zombie <player.location> save:spawned_mob
- define mob <entry[spawned_mob].spawned_entity>
- wait 1t
- if !<[mob].exists> || !<[mob].is_spawned>:
- stop
- define type HAND
- equip <[mob]> <[type]>:<item[iron_sword]>