Date: 2022/12/14 07:24:08 UTC-08:00
Type: Denizen Script
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disable_command:
type: world
debug: false
events:
on command:
- if <context.source_type> == PLAYER && <player.has_flag[in_combat]>:
- narrate "<&8><&l>╏ <&color[#941f1f]><&l>COMBAT <&8><&l>╏ <&f>You can't use <&e>/<context.command> <&f>during combat"
- determine FULFILLED
combat_applyer:
type: world
debug: false
events:
on player damaged by player:
# - queue <script[timer].queues> clear
- define rival <context.entity>
- define damager <context.damager>
- define all <list[<[rival]>|<[damager]>]>
- if <[damager]> == <[rival]>:
- stop
# - if <player.has_flag[in_combat]>:
# - stop
- else:
# - queue <script[timer]> clear
- flag <[rival]> in_combat
- flag <[damager]> in_combat
- inject timer
- while <player.is_online> && <[rival].health.equals[0]> || <[damager].health.equals[0]>:
- actionbar <&r> targets:<[all]>
- flag <[rival]> in_combat:!
- flag <[damager]> in_combat:!
- stop
timer:
type: task
debug: false
script:
- if <[rival].health.equals[0]> || <[damager].health.equals[0]>:
- actionbar <&r> targets:<[all]>
- flag <[rival]> in_combat:!
- flag <[damager]> in_combat:!
- stop
- actionbar "<&8><&l>╏ <&color[#941f1f]><&l>COMBAT <&8><&l>╏ <&f>▍▍▍▍▍▍▍▍" targets:<[all]>
- wait 1s
- if <[rival].health.equals[0]> || <[damager].health.equals[0]>:
- actionbar <&r> targets:<[all]>
- flag <[rival]> in_combat:!
- flag <[damager]> in_combat:!
- stop
- actionbar "<&8><&l>╏ <&color[#941f1f]><&l>COMBAT <&8><&l>╏ <&f>▍▍▍▍▍▍▍<&7>▍" targets:<[all]>
- wait 1s
- if <[rival].health.equals[0]> || <[damager].health.equals[0]>:
- actionbar <&r> targets:<[all]>
- flag <[rival]> in_combat:!
- flag <[damager]> in_combat:!
- stop
- actionbar "<&8><&l>╏ <&color[#941f1f]><&l>COMBAT <&8><&l>╏ <&f>▍▍▍▍▍▍<&7>▍▍" targets:<[all]>
- wait 1s
- if <[rival].health.equals[0]> || <[damager].health.equals[0]>:
- actionbar <&r> targets:<[all]>
- flag <[rival]> in_combat:!
- flag <[damager]> in_combat:!
- stop
- actionbar "<&8><&l>╏ <&color[#941f1f]><&l>COMBAT <&8><&l>╏ <&f>▍▍▍▍▍<&7>▍▍▍" targets:<[all]>
- wait 1s
- if <[rival].health.equals[0]> || <[damager].health.equals[0]>:
- actionbar <&r> targets:<[all]>
- flag <[rival]> in_combat:!
- flag <[damager]> in_combat:!
- stop
- actionbar "<&8><&l>╏ <&color[#941f1f]><&l>COMBAT <&8><&l>╏ <&f>▍▍▍▍<&7>▍▍▍▍" targets:<[all]>
- wait 1s
- if <[rival].health.equals[0]> || <[damager].health.equals[0]>:
- actionbar <&r> targets:<[all]>
- flag <[rival]> in_combat:!
- flag <[damager]> in_combat:!
- stop
- actionbar "<&8><&l>╏ <&color[#941f1f]><&l>COMBAT <&8><&l>╏ <&f>▍▍▍<&7>▍▍▍▍▍" targets:<[all]>
- wait 1s
- if <[rival].health.equals[0]> || <[damager].health.equals[0]>:
- actionbar <&r> targets:<[all]>
- flag <[rival]> in_combat:!
- flag <[damager]> in_combat:!
- stop
- actionbar "<&8><&l>╏ <&color[#941f1f]><&l>COMBAT <&8><&l>╏ <&f>▍▍<&7>▍▍▍▍▍▍" targets:<[all]>
- wait 1s
- if <[rival].health.equals[0]> || <[damager].health.equals[0]>:
- actionbar <&r> targets:<[all]>
- flag <[rival]> in_combat:!
- flag <[damager]> in_combat:!
- stop
- actionbar "<&8><&l>╏ <&color[#941f1f]><&l>COMBAT <&8><&l>╏ <&f>▍<&7>▍▍▍▍▍▍▍" targets:<[all]>
- wait 1s
- if <[rival].health.equals[0]> || <[damager].health.equals[0]>:
- actionbar <&r> targets:<[all]>
- flag <[rival]> in_combat:!
- flag <[damager]> in_combat:!
- stop
- actionbar "<&8><&l>╏ <&color[#941f1f]><&l>COMBAT <&8><&l>╏ <&7>▍▍▍▍▍▍▍▍" targets:<[all]>
- actionbar <&r> targets:<[all]>
- flag <[rival]> in_combat:!
- flag <[damager]> in_combat:!