Date: 2022/10/16 05:02:28 UTC-07:00
Type: Denizen Script
sysDeath:
type: world
debug: true
events:
on player dies:
- determine cancelled passively
- debug record start
- if <player.flag[lifes]> != 1:
- teleport <player> <player.bed_spawn.if_null[<player.spawn_location>]>
- wait 4t
- flag player dead expire:15s
- flag player lifes:--
- kick <player>
- else if <player.flag[lifes]> == 1:
- teleport <player> ad
- burn <player> duration:0
- narrate dead
- ~debug record submit save:mylog
- narrate <entry[mylog].submitted>