# +---------------------- # | # | T o r c h L i g h t # | # | Light from your torch without placing it! # | # +---------------------- # # @author mcmonkey # @date 2019/08/17 # @denizen-build REL-1723 # @script-version 3.0 # # Installation: # Just put the script in your scripts folder and reload. # # Configuration # You can add extra items and/or change their levels at the marked section below. # # Usage: # Hold a torch and run around! Also works in your offhand! # # ---------------------------- END HEADER ---------------------------- torch_light_config: type: data items: # =============== Add more material names here =============== - torch - lantern - redstone_torch - glowstone - glowstone_dust - soul_lantern levels: # =============== Add alternate levels here =============== redstone_torch: 8 glowstone_dust: 6 soul_lantern: 6 # =============== end of editable section =============== torch_light_world: type: world debug: false subpaths: reset_delayed: - light <[1]> reset reset: - if : - if == <[loc].simple||null>: - stop - run locally subpaths.reset_delayed def: delay:2t - flag player torch_light_loc:! update: - define loc - if ]>: - inject locally subpaths.reset - light <[loc]> ]||14> - flag player torch_light_loc:<[loc]> - else if ]>: - inject locally subpaths.reset - light <[loc]> ]||14> - flag player torch_light_loc:<[loc]> - else: - define loc:! - inject locally subpaths.reset events: after player drops item: - inject locally subpaths.update after player holds item: - inject locally subpaths.update after player steps on block: - inject locally subpaths.update on player quits: - inject locally subpaths.reset