no_quick_join_world: type: world debug: false events: on server start: - flag server start_time: on player logs in: - if ].in_seconds> < 10: - determine "KICKED:Slow down, server still loading!" on server list ping: - if ].in_seconds> < 10: - determine passively "Server is loading..." - determine passively VERSION_NAME:Loading - determine passively PROTOCOL_VERSION:999