bunnyHandler: type: world events: on rabbit damaged by FALL: - determine cancelled on rabbit targets player: - ratelimit 3s - shoot destination: speed:0.2 script:killDamage def: killDamage: type: task definitions: entity script: - hurt 16 <[entity]> killerBunny: type: task script: - spawn rabbit[color=THE_KILLER_BUNNY] ,2,]> save:bunny - adjust health:2